Damien

Subtlety Rogue 6.2

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This thread is for comments about our Subtlety Rogue guide.

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Out of curiosity - why there's no mentioning of Glyph of Disappearance in the guide?

With Enhanced Vanish and this Glyph Subtlety has insane 30 sec Vanish cooldown.

This should lead to a much higher uptime of Find Weakness

 

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Out of curiosity - why there's no mentioning of Glyph of Disappearance in the guide?

With Enhanced Vanish and this Glyph Subtlety has insane 30 sec Vanish cooldown.

This should lead to a much higher uptime of Find Weakness.

Because it's an Assassination/Combat-only glyph smile.png

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Single Target Rotation:
If I benefit from Sanguinary Vein, the guide tells me to use 

Eviscerate instead of Rupture.

 

Multiple Target Rotation (2 or 3 enemies):
Due to Crimson Tempest, I benefit from Sanguinary Vein.

Now the guide tells me to use Rupture on everything. (Instead

of using Eviscerate that many times).

 

That's a contradiction. So, should I use Rupture only to maintain the

Sanguinary Vein buff or does it also do more damage than

eviscerate?

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Single Target Rotation:

If I benefit from Sanguinary Vein, the guide tells me to use 

Eviscerate instead of Rupture.

 

Multiple Target Rotation (2 or 3 enemies):

Due to Crimson Tempest, I benefit from Sanguinary Vein.

Now the guide tells me to use Rupture on everything. (Instead

of using Eviscerate that many times).

 

That's a contradiction. So, should I use Rupture only to maintain the

Sanguinary Vein buff or does it also do more damage than

eviscerate?

I've re-read these sections and it seems very clear to me. In the single-target rotation, it doesn't say to use Eviscerate instead of Rupture, simply that Rupture has a higher priority than Eviscerate and that you shouldn't use Rupture if somehow you already have Garrote or Crimson Tempest applied on the target (because in the case of the single-target rotation, what matters is that you benefit from Sanguinary Veins). In the case of the multiple-target rotation, there is no mention of Sanguinary Vein and that is because what matters here is that you apply Rupture (on the other targets) and Crimson Tempest for the damage that they do, not the Sanguinary Vein buff (which is just an added benefit in this case).

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This guide is contradictory and wrong. It says that you only apply rupture for single target dps to get the sanguinary vein buff. Why would you do that, when you  can get that buff from hemorrhage, which will be applied at all times, since it has a higher priority than backstab? 

Apart from that, blizzard says that multistrike is the prefered stat (Through the 5% bonus from Sinister Calling). This guide says that multistrike is on par with mastery as the best secondary stat too. The special thing multistrike does for rogues, is that it shortens the time that your bleeds take to do the damage, also through Sinister Calling. If this guide is correct, then getting multistrikes is actually a bad thing, because it means that you have to use your worse finisher rupture, to get the debuff up again. This makes absolutely no sense on a game design stand point.

 

I was confused by this, and have therefore checked my recount regularly, to see whether or not it can be correct that eviscerate does more damage than rupture, with the sanguinary vein buff up. As it turns out, rupture does approximately twice the damage of eviscerate, which makes rupture worth using, even without considering the sanguinary vein buff.

 

I'm wondering if this mistake originated from an assassination guide, where you only benefitted from one bleed at a time, with the venomous wounds passive. Either way, I personally can't trust this guide until that has been updated, as the rest of the guide may be just as sloppily done.

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Thanks for your reply, but it's still not completely clear to me.

I'll try to elaborate:

We agree that Sanguinary Vein ist not the issue here, because in both

cases we already benefit from it (either via Garrote or Crimson Tempest)

and thus we don't need Rupture for this purpose.

 

Now, because the debate is whether to use Rupture or Eviscerate, it doesn't

really matter if the target is the only one (Single Target) or part of a group of

enemies (Multiple Target). Both Rupture and Eviscerate only affect one target anyways.

 

The Single Target Rotation now tells me to use Eviscerate, (Rupture only to maintain

Sanguinary Vein) which means that Eviscerate does more damage than Rupture.

 

But the Multiple Target Rotation tells me to use Rupture, which means that Rupture does

more damage.

 

They can't both do more damage than the other.

I may be wrong or I may have overlooked something, but this is the issue I have with it.

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This guide is contradictory and wrong. It says that you only apply rupture for single target dps to get the sanguinary vein buff. Why would you do that, when you  can get that buff from hemorrhage, which will be applied at all times, since it has a higher priority than backstab? 

Apart from that, blizzard says that multistrike is the prefered stat (Through the 5% bonus from Sinister Calling). This guide says that multistrike is on par with mastery as the best secondary stat too. The special thing multistrike does for rogues, is that it shortens the time that your bleeds take to do the damage, also through Sinister Calling. If this guide is correct, then getting multistrikes is actually a bad thing, because it means that you have to use your worse finisher rupture, to get the debuff up again. This makes absolutely no sense on a game design stand point.

 

I was confused by this, and have therefore checked my recount regularly, to see whether or not it can be correct that eviscerate does more damage than rupture, with the sanguinary vein buff up. As it turns out, rupture does approximately twice the damage of eviscerate, which makes rupture worth using, even without considering the sanguinary vein buff.

 

I'm wondering if this mistake originated from an assassination guide, where you only benefitted from one bleed at a time, with the venomous wounds passive. Either way, I personally can't trust this guide until that has been updated, as the rest of the guide may be just as sloppily done.

  

Thanks for your reply, but it's still not completely clear to me.

I'll try to elaborate:

We agree that Sanguinary Vein ist not the issue here, because in both

cases we already benefit from it (either via Garrote or Crimson Tempest)

and thus we don't need Rupture for this purpose.

 

Now, because the debate is whether to use Rupture or Eviscerate, it doesn't

really matter if the target is the only one (Single Target) or part of a group of

enemies (Multiple Target). Both Rupture and Eviscerate only affect one target anyways.

 

The Single Target Rotation now tells me to use Eviscerate, (Rupture only to maintain

Sanguinary Vein) which means that Eviscerate does more damage than Rupture.

 

But the Multiple Target Rotation tells me to use Rupture, which means that Rupture does

more damage.

 

They can't both do more damage than the other.

I may be wrong or I may have overlooked something, but this is the issue I have with it.

I'll consult with our reviewers on the matter then and I'll get back to you guys.

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I didn't have Fiery available, but I talked to Spazzo from Blood Legion and made a few fixes regarding Sanguinary Vein and Rupture. Hopefully, it's clearer and more correct now. And to be clear, what was previously written in the guide may not have been optimal, but it may only have resulted in like 0.1% less DPS.

The question on stats is that Multistrike and Mastery are always very close. This is what comes out of both SimC and Shadowcraft.

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I have a question. Sublety rogue doesn't require you to have a dagger off-hand. In my case i have a choice between a 615 dagger or a 645 mace, and currently i'm using my mace as off-hand and doing alot more damage than i did with my dagger. Can you in the guide somehow explain the off-hand choices here or am i basically wrong about it and my choice is completely wrong?

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I have a question. Sublety rogue doesn't require you to have a dagger off-hand. In my case i have a choice between a 615 dagger or a 645 mace, and currently i'm using my mace as off-hand and doing alot more damage than i did with my dagger. Can you in the guide somehow explain the off-hand choices here or am i basically wrong about it and my choice is completely wrong?

 

Backstab requires you to have 2 daggers.

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Backstab requires you to have 2 daggers.

 

Mutilate requires you to have two daggers, you can backstab with just one as long as it is in your main hand. 

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Mutilate requires you to have two daggers, you can backstab with just one as long as it is in your main hand.

I just tested and you are correct. The tooltip for Backstab says "Requires Daggers". Go figure tongue.png

Anyway, I did some tests and you should use the spare weapon you have available with the highest item level in your Off-hand slot. I updated the guide to reflect that.

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Assuming that Backstab requires a Main-Hand Dagger, than the sentence "Finally, there is no reason for you to stick with a Dagger in your Main-Hand slot, as you cannot use Backstab." is incorrect. This is found in section 5.9 of Rotation, Cooldowns, and Abilities.

 

I propose revising that to be:

"Finally, there is no reason for you to stick with a Dagger in your Off-Hand slot, as only the Main-Hand slot requires a Dagger to use Backstab."

 

You could add something about the Off-Hand slot simply being your next highest item level weapon regardless if its a Dagger or otherwise.

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I know in the past we've used faster off hand weapons because it leads to more poison applications. Does that still apply with the way poisons don't go to specific weapons?

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Simple question about stat priority for sub rogue:

( on the second priority) Multistrike = Mastery: I understand the equality, but is it a choice of which one you would prefer, or does the priority go, choose one from Multistrike or Mastery and the latter decision will be your next stat priority?  Same question regarding Critical Strike = Versatility.  Is it just a choice of choose one and disregard or the other, or what I have previously stated?

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Might want to change trade_alchemy_potiond6.jpgVirmen's Bite to trade_alchemy_dpotion_a27.jpgDraenic Agility Potion

Thanks, I changed it shortly after your comment, because Spazzo mentioned it in his review.

 

 

Assuming that Backstab requires a Main-Hand Dagger, than the sentence "Finally, there is no reason for you to stick with a Dagger in your Main-Hand slot, as you cannot use Backstab." is incorrect. This is found in section 5.9 of Rotation, Cooldowns, and Abilities.

 

I propose revising that to be:

"Finally, there is no reason for you to stick with a Dagger in your Off-Hand slot, as only the Main-Hand slot requires a Dagger to use Backstab."

 

You could add something about the Off-Hand slot simply being your next highest item level weapon regardless if its a Dagger or otherwise.

I think my explanations are correct as they are.

 

I know in the past we've used faster off hand weapons because it leads to more poison applications. Does that still apply with the way poisons don't go to specific weapons?

 

This no longer applies, see: http://www.icy-veins.local/wow/subtlety-rogue-pve-dps-gear-loot-best-in-slot#sec-2

 

Simple question about stat priority for sub rogue:

( on the second priority) Multistrike = Mastery: I understand the equality, but is it a choice of which one you would prefer, or does the priority go, choose one from Multistrike or Mastery and the latter decision will be your next stat priority?  Same question regarding Critical Strike = Versatility.  Is it just a choice of choose one and disregard or the other, or what I have previously stated?

It's the former. Consider both stats to have equal values and keep them balanced (so 500 Multistrike and 1500 Mastery is not advised).

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Hello,

I figured rather than telling rogues that Icy-veins is not a good place to go for information about optimizing your sub rogue play. I'd figure I'll help improving it instead.

Here's some stuff I want revised or at least looked at.

My sources are ShC, SimC, #Ravenholdt, Personal experiance as a average of 97th percentile sub on warcraft logs.

 

Tier 1 talents.

1) It is stated that Shadow Focus is 2% more overall damage. This is outright false, and it falls even more behind when you couple Subterfuge with the Vanish glyph. Subterfuge should be the winner.

2) It is stated that the main reason to be Sub is burst damage. While this might be a reason, Sub has the most single target DPS overall and should thus be the main reason to spec it.

 

Tier 2 talents.

1) Minor. But Deadly throw allows you to interupt if you mess up a kick. While Combat Readiness does not really do anything that evasion cannot.

 

Tier 6 talents.

1) It might be worth mentioning that on AoE with 5 or more targets that do not die quickly, Anticipation will net more combo points than Marked for Death. Marked for death is better on lower hp "add fights" where you swap, such as adds on Brackenspore. But not on fights such as Tectus if you kill both shards at the same time, due to Crimson Tempest mechanics.

 

Tier 7 talents.

1) Death from above is not similar value to SR. It's almost 7% dps decrease on ST according to ShC. Matter of fact, Venom rush is higher DPS on single target. However; what you stated about several targets is correct.

 

Major Glyphs

1) With Subterfuge, glyph of Vanish is our highest DPS boost for a glyph. This is not even mentioned. Accompanied to this, you should also explain how it changes your rotation.

2) Glyph of Hemorrhaging vains is not always a DPS gain if you opt for the Garrote -> SR/SD opener (which you should).

 

That brings us to -

ST Rotation

1) "Reapply Hemorrhage after the bleed effect ends." Due to pandemic mechanics, you should do it as early as posible under the 40% of the original debuff time to ensure you do not waste any uptime due to multistrike BS's.

 

MT Rotation

1) Mention Slice and Dice!!!

2) You should finish with CT even on 2 targets. Not evis, unless FW is up.

3) Maybe make it clearer that you want to CT before you start rupture due to SV.

 

Poisons

1) Sometimes Crippling is more harm than good. If adds needs to be move quickly.

 

Cooldowns

1) Shadow dance lasts for 10 seconds. Not 8.

2) You say use vanish on CD. But you should not use it if FW is up (unless you messed up and have a lot of energy at the end of FW, then you can vanish/ambush when there ~0.2 sec left) Or if you're running the suboptimal Shadow Focus, this also applies. However, if you're running Shadow Focus, you might want to wait for Premed anyways.

 

Find Weakness (or maybe on glyph of Vanish text)

1) Mention that if you time your vanish so that your autoattack lands just before the first Subterfuge ends, and then you stop spamming abilities. Then the second subterfuge will be delayed until your first attack lands. And thus netting you another 1 seconds of Master of Sublety as well as Find weakness per vanish.

 

Opener

1) Garrote -> Trinket/SR -> Rupture -> Dance is superiour to your opener.

2) Even with Subterfuge, you want to use the above opener! Else your SR wont have your trinket procs when it starts doing damage!

 

Basics

1) Have never with any gear set up seen Mastery close to Multistrike.

2) However Mastery can be close to crit at some gear combinations.

3) Same with Versatility.

 

Enchants

1) At almost all gear levels we can currently acquire, going 1x Mark of the Shattered Hand and 1x Mark of the Frostwolf is prefered.

2) I have no clue why the Mastery enchant was mentioned here.

 

BiS

1) Pretty certain Captive Micro-Aberration outperforms coin at all levels. Needs to be checked though.

 

Weapon Choice

1) Maybe add an honorable mention that the Axe Phemo's Double Slasher is BiS offhand due to its stats.

 

Loot competition

Combat rogues really never wants a dagger in offhand. They do however want a dagger in Main hand while they are using Bladeflurry.

 

Hopefully some of these will be taken into consideration.

 

//Rosvall

 

 

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Hello,

Why do you use shadow reflection before Rupture ?

 

Hey,

 

Rupture has a higher damage per cast (quite so) compared to Eviscerate. Thus it is intuatative that you would want your Shadow Reflection to cast Rupture instead of an Eviscerate.

 

While the ingame UI does not pick up that your Shadow Reflection's Rupture keeps ticking after it dies, the logs shows that it does indeed keep ticking for the full amount of time.

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I dont know at which point using fan of knives for extra combo points over backstab is beneficial, but it certainly isn't for 2 targets. SInister calling procs off backstab and ambush multistrikes; if you switch out backstab for an extra combo point on 2 target fights, you completely lose sinister calling's procs outside your ambushes. I've tested this extensively on brackenspore and twin ogrons, and pulls where i kept with the regular single target rotation but applying rupture+crimson tempest on the second target yielded much better results than FoKing.

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I've done a number of updates to the guide, following Rosvall's feedback. Thanks smile.png

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Doing SR before Rupture puts a cloned version of it on the target, which run for its whole duration.

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      Death's Advance - baseline ability available at level 55 Thoughtseize (NYI) - new baseline ability available at level 73 Blood
      Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Blooddrinker Rune Strike *new* 57 Rapid Decomposition Hemostasis *new* Consumption *new* 58 Will of the Necropolis Anti-Magic Barrier Rune Tap 60 Tightening Grasp Grip of the Dead *new* March of the Damned 75 Foul Bulwark Ossuary Tombstone 90 Voracious *new* Bloodworms Mark of Blood 100 Purgatory Red Thirst Bonestorm Frost
      Level Talent 1 Talent 2 Talent 3 56 Runic Attenuation Icy Talons Shattering Strikes 57 Freezing Fog Murderous Efficiency Horn of Winter 58 Icecap Avalanche Glacial Advance 60 Abomination's Might Winter is Coming Blinding Sleet 75 Permafrost Volatile Shielding Inexorable Assault 90 Gathering Storm Frozen Pulse Frostscythe 100 Hungering Rune Weapon Obliteration Breath of Sindragosa Unholy
      Level Talent 1 Talent 2 Talent 3 56 Ebon Fever Bursting Sores All Will Serve 57 Pestilent Pustules Epidemic Blighted Rune Weapon 58 Unholy Frenzy Castigator Clawing Shadows 60 Debilitating Infestation Sludge Belcher Asphyxiate 75 Lingering Apparition Spell Eater Corpse Shield 90 Shadow Infusion Necrosis Infected Claws 100 Dark Arbiter Defile Soul Reaper Demon Hunter [Return to Top]
      Level Talent 1 Talent 2 Talent 3 99 Blind Fury Demonic Appetite Felblade 100 Insatiable Hunger *new* Demon Blades Immolation Aura *new* 102 Trail of Ruin *new* Fel Mastery Fel Barrage *new* 104 Soul Rending Desperate Instincts Netherwalk 106 Cycle of Hatred *new* First Blood Dark Slash *new* 108 Unleashed Power Master of the Glaive Fel Eruption 110 Demonic Momentum Nemesis Vengeance
      Level Talent 1 Talent 2 Talent 3 99 Abyssal Strike Agonizing Flames Razor Spikes 100 Feast of Souls Fallout Burning Alive 102 Flame Crash Charred Flesh *new* Felblade 104 Soul Rending Feed the Demon Fracture *new* 106 Concentrated Sigils Sigil of Chains Quickened Sigils 108 Gluttony *new* Fel Devastation Spirit Bomb 110 Last Resort Void Reaver *new* Soul Barrier Druid [Return to Top]
      Soothe - baseline available at level 60 Hibernate - new baseline ability available at level 66 Balance
      Level Talent 1 Talent 2 Talent 3 15 Starlord Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Stellar Flare Incarnation: Chosen of Elune 90 Shooting Stars Blessing of the Ancients Astral Communion 100 Nature's Balance Stellar Drift Fury of Elune Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Elune's Guidance Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Rend and Tear Lunar Beam Pulverize Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Moment of Clarity Germination Flourish Hunter [Return to Top]
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Killer Instinct *new* Animal Companion [NYI] Dire Beast 30 Dire Stable One with the Pack Chimaera Shot 45 Trailblazer Natural Mending *new* Camouflage *new* 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Born To Be Wild *new* Posthaste Binding Shot 90 Stomp Barrage Stampede 100 Aspect of the Beast Killer Cobra Spitting Cobra Marksmanship
      Lone Wolf is now baseline for Marksmanship Hunters Level Talent 1 Talent 2 Talent 3 15  Master Marksman Serrated Shots *new* A Murder of Crows 30 Careful Aim *new* Volley *new* Explosive Shot 45 Trailblazer Natural Mending *new* Camouflage 60 Steady Focus Streamline *new* Hunter's Mark *new* 75 Born To Be Wild *new* Posthaste Binding Shot 90 Lethal Shots *new* Barrage Double Tap *new* 100 Calling the Shots *new* Lock and Load Piercing Shot Survival
      New Mastery
      Mastery: Spirit Bond Level Talent 1 Talent 2 Talent 3 15 Viper's Venom *new* Terms of Engagement *new* Alpha Predator *new* 30 Guerrilla Tactics *new* Hydra's Bite *new* Butchery 45 Trailblazer Natural Mending *new* Camouflage 60 Bloodseeker *new* Steel Trap A Murder of Crows 75 Born to Be Wild *new* Posthaste Binding Shot *new* 90 Tip of the Spear *new* Mongoose Bite *new* Flanking Strike *new* 100 Birds of Prey *new* Wildfire Infusion *new* Chakrams *new* Mage [Return to Top]
      Arcane Intellect raid buff is back. Arcane
      Level Talent 1 Talent 2 Talent 3 15 Rule of Threes *new* Mana Adept *new* Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Searing Touch *new* 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Unstable Magic Living Bomb 100 Kindling Pyroclasm *new* Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ice Nova 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Coming Soon Ebonbolt *new* 75 Frigid Winds Ice Ward Ring of Frost 90 Freezing Rain *new* Splitting Ice Comet Storm 100 Thermal Void Ray of Frost Glacial Spike Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Black Ox Brew Gift of the Mists Light Brewing 60 Ring of Peace Summon Black Ox Statue Tiger Tail Sweep *new* 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 Elusive Dance Blackout Combo High Tolerance Mistweaver
      Level Talent 1 Talent 2 Talent 3 15 Zen Pulse Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Spirit of the Crane Mist Wrap Lifecycles 60 Ring of Peace Song of Chi-Ji Tiger Tail Sweep *new* 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Mana Tea Focused Thunder Rising Thunder Windwalker
      Ring of Peace is available at level 60. Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Healing Elixir Tiger's Lust 45 Ascension Power Strikes Energizing Elixir 60 Tornado Kicks *new* Combo Breaker *new* Fist of the White Tiger *new*
      75 Inner Strength *new* Chi Torpedo Diffuse Magic 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Wind Strikes *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Crusader's Might Bestow Faith Light's Hammer 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Judgment of Light  Holy Avenger Holy Prism 90 Sanctified Wrath Avenging Crusader *new* Awakening *new* 100 Divine Purpose Beacon of Faith Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Consecrated Hammer Blessed Hammer 30 Crusader's Judgment First Avenger Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Retribution
      Level Talent 1 Talent 2 Talent 3 15 Zeal *new* Righteous Verdict *new* Execution Sentence 30 Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Judgment *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Selfless Healer Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude raid buff is back. Discipline
      New Mastery: Mastery: Reverence
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Angelic Feather Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Lenience *new* Orison *new* Contrition *new* 90 Purge the Wicked Divine Star Halo 100 Luminous Barrier *new* Grace Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Body and Mind Perseverance 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Power Infusion 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Deeper Stratagem Marked for Death 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Loaded Dice *new* Alacrity Slice and Dice 100 Dancing Steel *new* Blade Rush *new* Killing Spree Subtlety
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows N/A Death from Above Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Crashing Waves Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Bottomless Depths Echo of the Elements Cloudburst Totem 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall Coming Soon Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Inner Demons *new* Soul Conduit Grimoire of Service 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover *new* Eradication Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno *new* Fire and Brimstone Cataclysm 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout (raid buff) is back. Arms
      New Abilities
      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Coming Soon Impending Victory 45 Coming Soon Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Coming Soon 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager