Damien

Arms Warrior 6.2

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This thread is for comments about our Arms Warrior guide.

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The Arms 'rotation' for Outside of CS, Single-Target mentions using Slam instead of whirlwind if you have taken that talent.  However, WW is not listed in the list.

 

It is listed for the 'During CS' portion.

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The Arms 'rotation' for Outside of CS, Single-Target mentions using Slam instead of whirlwind if you have taken that talent.  However, WW is not listed in the list.

 

It is listed for the 'During CS' portion.

I believe this is now fixed, thanks :)

 

Is there any haste cap as arms, fury is 11%,so if I get there do I gem crit?

There's no cap.

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Unfortunately they removed charge weaving sad.png

 

  • Charge no longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.

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Unfortunately they removed charge weaving sad.png

 

  • Charge no longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.

 

Yep! This is getting removed from the guide now :) Even easier! Thanks for pointing it out.

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I don't understand, you say Colossus smash is our top priority if the debuff isn't already applied on our target, but you put Colossus smash in 3rd position in the single target rotation, am I missing something ?

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I don't understand, you say Colossus smash is our top priority if the debuff isn't already applied on our target, but you put Colossus smash in 3rd position in the single target rotation, am I missing something ?

 

So, Colossus Smash is essentially everything your rotation revolves around, and when you have it available with the Rage requirement, you should cast it. Rend is ahead of it because, well, maintaining your bleed should always be your "top" priority (and it will never really interfere with CS). Now, Mortal Strike just does so much damage that it is important to maximise the number of hits you get with it throughout the course of the fight, even if that means getting a MS in before a CS.

 

I've removed a mention at the very start of the guide that implied that you should always cast CS as soon as possible. I hope everything is clear now.

 

The minor glyph you reccomend for Arms Warrior called "Bloody Healing" is now ONLY for Protection Warriors

Thanks, fixed!

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You mention that rend can be cast again on the target with 5seconds left on the debuff however there is a final burst dmg when the debuff expires. Wouldnt it be better to wait until the debuff expires and then cast it immediatly after?

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You mention that rend can be cast again on the target with 5seconds left on the debuff however there is a final burst dmg when the debuff expires. Wouldnt it be better to wait until the debuff expires and then cast it immediatly after?

No. It's better for DPS to refresh the debuff before it expires. If you refresh with 5 seconds or less on the duration, then you do not lose out on any damage.

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Vlad - The guide lists Haste as the #1 stat for Arms, but I've Simcrafted my war about every 3 days with the last 5+ releases of Simcraft and none of them have listed Haste anywhere close to the top stat.  It is behind Crit, Multi, STR, AP on every Sim I've run.  I'm not in BiS, half mythic/heroic gear at 581 with 2 set bonus, but just by chance I have a heavy haste build from the pieces that have tended to drop for me.  I figured the stat value might decrease once past a certain threshold so I also Simmed the top warriors on warcraftlogs, but they're also not showing Haste at the top.

 

None of the top logs are going heavy haste builds, and Simcrafting the top ranked Arms warriors on the logs also puts them with Haste below all the stats I listed above for my own warrior.  This includes the current release (build 19034) of Simcraft, but also every release since 6.02.

 

Can you give some more details on how you arrived at the currently recommended stat priorities?

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Vlad - The guide lists Haste as the #1 stat for Arms, but I've Simcrafted my war about every 3 days with the last 5+ releases of Simcraft and none of them have listed Haste anywhere close to the top stat.  It is behind Crit, Multi, STR, AP on every Sim I've run.  I'm not in BiS, half mythic/heroic gear at 581 with 2 set bonus, but just by chance I have a heavy haste build from the pieces that have tended to drop for me.  I figured the stat value might decrease once past a certain threshold so I also Simmed the top warriors on warcraftlogs, but they're also not showing Haste at the top.

 

None of the top logs are going heavy haste builds, and Simcrafting the top ranked Arms warriors on the logs also puts them with Haste below all the stats I listed above for my own warrior.  This includes the current release (build 19034) of Simcraft, but also every release since 6.02.

 

Can you give some more details on how you arrived at the currently recommended stat priorities?

I'm looking into this, thank you. I'll post back.

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In 1.2. During Colossus Smash

 
You state that: Use wow_icon_warrior_talent_icon_stormbolt.j Storm Bolt when you have more than 70 Rage.

 

Would you mind explaining why it's when you have MORE than 70 rage? Given the free cost of storm bolt, I would have thought it was less than 70 rage so that you are using a GCD which has no cost?

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Vlad - The guide lists Haste as the #1 stat for Arms, but I've Simcrafted my war about every 3 days with the last 5+ releases of Simcraft and none of them have listed Haste anywhere close to the top stat.  It is behind Crit, Multi, STR, AP on every Sim I've run.  I'm not in BiS, half mythic/heroic gear at 581 with 2 set bonus, but just by chance I have a heavy haste build from the pieces that have tended to drop for me.  I figured the stat value might decrease once past a certain threshold so I also Simmed the top warriors on warcraftlogs, but they're also not showing Haste at the top.

 

None of the top logs are going heavy haste builds, and Simcrafting the top ranked Arms warriors on the logs also puts them with Haste below all the stats I listed above for my own warrior.  This includes the current release (build 19034) of Simcraft, but also every release since 6.02.

 

Can you give some more details on how you arrived at the currently recommended stat priorities?

 

Not going to bore you or myself so tl;dr I was wrong fixing it to be 10% haste > mastery > crit > haste on ST and haste > crit > mastery for AOE. 

 

The long answer is too boring for me to explain it in full why I was initially wrong.

 

In 1.2. During Colossus Smash

 
You state that: Use wow_icon_warrior_talent_icon_stormbolt.j Storm Bolt when you have more than 70 Rage.

 

Would you mind explaining why it's when you have MORE than 70 rage? Given the free cost of storm bolt, I would have thought it was less than 70 rage so that you are using a GCD which has no cost?

 

Should be less, will amend. 

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I am also curious about the haste cap, with or without buff?

Also! is there anywhere i can find a source for the actual stat weights? i want to input it into askmrrobot :D

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With the buff.

 

The reason is, and I'm paraphrasing from my friend who maintains the MMO-C guide, "Something something combination of haste and crit for rage gen make a breakpoint of sorts where rage gains from a combined value of 2x rage on crit and faster AAs devalue haste".

 

For a more autistic and 2deep4you explanation, go ask Archimtiros on his guide because he's smarter than me anyway

 

tl;dr interactions between haste and crit regarding incoming rage.

Edited by Jalopy

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thx jalopy, i'll see if the autistic and 2deep4you explanation can point me towards some custom weights so can i be lazy with askmrrobot biggrin.png

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Yes! found weights on the austistic website you posted! Thank you very much!

here are the weights for those curious wink.png

Arms single target stat weights
dcd320664b3ec9c20e75a5cba53ec887.png

AoE 5 target stat weights
f8019b3173f9bfaa0453df3b9c3f2894.png

it also says:
If your gear levels are lower, crit will likely be your best secondary stat up until ~35%, to help with rage generation from auto attack crits.

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Hi,

 

I'm french and sorry for my poor english...

 

I don't understand something in the execute rotation, when Colossus smash is not active :

You say :

-  "You should always save up about 60 Rage before using Colossus Smash."

- and then the priority are : "2) Use Execute when you have 60 or more rage  3) Use Colossus Smash"

 

Well, I must be missing something but if I follow the steps, I never use Colossus smash because if I have 60 rage, I must use Execute, which has no cooldown.
So I don't see when I have both (60 rage and can't use Execute) so I use CS....

 

Thank you !

 

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Hi,

 

I'm french and sorry for my poor english...

 

I don't understand something in the execute rotation, when Colossus smash is not active :

You say :

-  "You should always save up about 60 Rage before using Colossus Smash."

- and then the priority are : "2) Use Execute when you have 60 or more rage  3) Use Colossus Smash"

 

Well, I must be missing something but if I follow the steps, I never use Colossus smash because if I have 60 rage, I must use Execute, which has no cooldown.

So I don't see when I have both (60 rage and can't use Execute) so I use CS....

 

Thank you !

 

Hi,

 

I'm french and sorry for my poor english...

 

I don't understand something in the execute rotation, when Colossus smash is not active :

You say :

-  "You should always save up about 60 Rage before using Colossus Smash."

- and then the priority are : "2) Use Execute when you have 60 or more rage  3) Use Colossus Smash"

 

Well, I must be missing something but if I follow the steps, I never use Colossus smash because if I have 60 rage, I must use Execute, which has no cooldown.

So I don't see when I have both (60 rage and can't use Execute) so I use CS....

 

Thank you !

This is being rectified now, should be CS first (and Execute at 40+ Rage). I hope that clarifies it.

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I was wondering if Thunderclap has any reason to exist. I came to the conclusion that in pve environment, you don't use it unless there is a reason to slow a mob's movement speed by 50%.

Am I wrong? Do I miss something?

Edited by Landuin

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