Damien

[Archived] S20 Hearthstone Warlock Zoo Deck

30 posts in this topic

In 3.2.1. the card swap section you write something i have a question about.

Can you explain to me : "try cutting a defender of argus if you find the need for a board clear" (English is not my mother tongue maybe thats why i dont understand it)

Do you mean that after you used hellfire to do the board clear and killed your nerubian egg to give a taunt to the 4/4 minion you get from the egg? or should i read that differently ? 

 

Thx already and btw great deck ty for sharing it !

 

 

 

 

 

 

Share this post


Link to post
Share on other sites

I've been using this deck (Naxx Legendary Warlock although super cheap) and don't get me wrong it is my best deck (I'm rank 18), but I lose to all mages at this rank because of the AoE spells. Also for me it's pretty inconsistent and every game is either very hard or I stomp. 

 

I might be playing this deck at 1/8th of its potential but I thought Zoo decks were pretty straight forward/ not super high skill cap. 

Share this post


Link to post
Share on other sites

In 3.2.1. the card swap section you write something i have a question about.

Can you explain to me : "try cutting a defender of argus if you find the need for a board clear" (English is not my mother tongue maybe thats why i dont understand it)

Do you mean that after you used hellfire to do the board clear and killed your nerubian egg to give a taunt to the 4/4 minion you get from the egg? or should i read that differently ? 

 

Thx already and btw great deck ty for sharing it !

 

Sorry for the confusion. What I mean by that sentence is that if you play a lot of games where Hellfire would be useful to clear the opponent's board, you can substitute it for a Defender of Argus. There's no special relationship between the Hellfire and the Argus.

Share this post


Link to post
Share on other sites

I've been using this deck (Naxx Legendary Warlock although super cheap) and don't get me wrong it is my best deck (I'm rank 18), but I lose to all mages at this rank because of the AoE spells. Also for me it's pretty inconsistent and every game is either very hard or I stomp. 

 

I might be playing this deck at 1/8th of its potential but I thought Zoo decks were pretty straight forward/ not super high skill cap. 

 

Zoo is definitely on the simple side as far as decks go, but there's still a learning curve. The key to playing against Mage and other AoE spells as mentioned in the guide is holding cards back. Going into their turn 6 Blizzard or Turn 7 Flamestrike, just play enough cards to be comfortably ahead on board, but hold some back in your hand. That way if they spend their whole turn on AoE, you just replay several minions next turn and they're back in the same position.

Deathrattle minions are really good here to. Keeping a 0/2 Egg around instead of popping it is really good anti-Flamestrike tech as it'll just give you a 4/4 if they Flamestrike.

Share this post


Link to post
Share on other sites

Zoo is definitely on the simple side as far as decks go, but there's still a learning curve. The key to playing against Mage and other AoE spells as mentioned in the guide is holding cards back. Going into their turn 6 Blizzard or Turn 7 Flamestrike, just play enough cards to be comfortably ahead on board, but hold some back in your hand. That way if they spend their whole turn on AoE, you just replay several minions next turn and they're back in the same position.

Deathrattle minions are really good here to. Keeping a 0/2 Egg around instead of popping it is really good anti-Flamestrike tech as it'll just give you a 4/4 if they Flamestrike.

Thank you for the tips and the guide. I ended up changing a few things because the Hearthstone World champ firebat was really successful with a zoo deck that was so similar to yours. Basically the only difference is one less dire wolf alpha and dark iron dwarf in order to fit in an ironbeak owl and a Loatheb. These two changes reaaallly help against the likes of aoe chaos, taunts, and major annoyance that could pop up in the early game. I went from rank 18 to 13 in a few days tongue.png with the help of your guidance and these changes. What do you think about the loatheb and owl switch? 

Share this post


Link to post
Share on other sites

Went from rank 19 to 12 in 3 days switching from your warlock zoo deck to firebat's warlock zoo dekck. The only difference is switch a dire wolf alpha and dark iron dwarf for an ironbeak owl and loatheb.

Share this post


Link to post
Share on other sites

Firebat's list is really strong. I actually came around to Loatheb a day or two before his big Zoo performances were aired at Blizzcon. His list is really good, however you should be careful when taking people's tournament lists and playing them on ladder. Tournament meta and Ladder meta are two very different things. In tournament you can tech out your decks to be strong against particular things you expect to face, or to cover matchups that your other selected decks don't. On ladder you have to build a deck against the field.

 

My current Zoo list right now is running Owl and Loatheb too, but i have cut the Void Terror and the Power Overwhelming. I still like Double Dwarf and Double Wolf right now. If it continues to run well for me, i'll update the list on the site. 

Share this post


Link to post
Share on other sites

Firebat's list is really strong. I actually came around to Loatheb a day or two before his big Zoo performances were aired at Blizzcon. His list is really good, however you should be careful when taking people's tournament lists and playing them on ladder. Tournament meta and Ladder meta are two very different things. In tournament you can tech out your decks to be strong against particular things you expect to face, or to cover matchups that your other selected decks don't. On ladder you have to build a deck against the field.

 

My current Zoo list right now is running Owl and Loatheb too, but i have cut the Void Terror and the Power Overwhelming. I still like Double Dwarf and Double Wolf right now. If it continues to run well for me, i'll update the list on the site.

Sorry for posting twice I thought my first post was declined or something. I do really like the idea of cutting out void terror and power of overwhelming because they are so situational, and when I do complete the combo I get polymophed or hex'd. However I'm on twitch ready for you to turn on the stream and play some Zoo!

Share this post


Link to post
Share on other sites

I tend not to stream on Weekends unfortunately, if i do it's usually other games. My usual schedule is 12noon - 5pm GMT weekdays.

Having said that I may be streaming tomorrow.

Share this post


Link to post
Share on other sites

Hello, 

 

I don't have the Naxx cards. 

 

Can you suggest any non-Naxx replacements for those?

Share this post


Link to post
Share on other sites

You made an update of the dekc (Loathed and the owl) but you didn't update the deck list itself. Just for you to know.

Share this post


Link to post
Share on other sites

could you swap the doomguards with like an arcane golem and leeory ?

disenchanted booth recently cause i didnt like em X.x andis the imp-iosion worth it ? cause in the mech zoo you are not running it

Share this post


Link to post
Share on other sites

Doomguard is significantly stronger than Arcane Golem and Leeroy, the strength of Doomguard usually lies in clearing a minion and living to tell the tale, not hitting the face.

And yes, Implosion is one of the best cards in the deck.

Share this post


Link to post
Share on other sites

Hi, I'd like to know if it was a valid card to insert in place of the two Knife Juggler (unfortunately I haven't this card yet). I have all the other cards. Thank you. 

Share this post


Link to post
Share on other sites

Hey Sottle

First of all, thank you for all these guides.

Back to the subject, I have not bought Naxxramas or Blackrock Mountain, and thus I can't have Nerubian egg, Loatheb and Haunted creeper.

Do you have any suggestions about what card I should use instead of those?

 

Thank you in advance

Share this post


Link to post
Share on other sites

This deck is simply amazing. However, I lose quite often to warriors. Is there any special tactic or is it just an unfavorable match-up?

Share this post


Link to post
Share on other sites

Anecdotally Warrior is a second worst matchup for Zoo in my own stats. Grim Patron is (arguably) strongest deck at the moment and Control Warrior isn't exactly easy to aggro either.

Share this post


Link to post
Share on other sites

I added 2 hellfires against patron, but I still dont know what to use against control. Would BGH be enough?

Share this post


Link to post
Share on other sites

Hellfires hurts your own board and the problem with Grim Patron is that it just keeps coming back, it's not limited to doing the trick once.

 

I saw an interesting Zoo build with Shadowflame, but have yet to try it. The Shadowflame seems to be an unorthodox choice in Zoo, although on the surface it makes sense to me (reasonable mana cost and usually there are creatures to sac).

Share this post


Link to post
Share on other sites

If the opponent plays patron with warsong, then he siply kills every minion on my board, so hellfire doesnt hurt my minions. But the idea with shadowflame seems nice, I will definitely put 2 of them in my deck. Thank you very much :)

Edit - it works great, 2 shadowflames are often too many, but one shadowflame is often very useful

Edited by positiv2

Share this post


Link to post
Share on other sites

replace for loatheb? (I'm farming gold for naxx to get loatheb but until then, how can I replace loatheb?)

Share this post


Link to post
Share on other sites

Loatheb is one of those legendaries that have absolutely unique function. There is no functional replacement for it.

 

I would say go for more of the Zoo's same (annoying sticky minion) or a tech card that will give you the edge against your specific meta environment.

Share this post


Link to post
Share on other sites

I have a question about the change log! If you write the quote below - does it mean that you put Argent Squire and Shattered Sun Cleric in the deck while taking Undertaker and Leper Gnome out of it or vise versa? (English is not my mother tongue so maybe that's the reason why I'm not getting it.)

  • 30 Jan. 2015: Changed 2 x Undertaker, 2 x Leper Gnome for 2 x Argent Squire, 2 x Shattered Sun Cleric.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      The Hearthstone Championship Tour continues this weekend, with the focus shifting to the Asia-Pacific region. In this article I have introduced some of the players, and listed their deck archetypes.
      The APAC region is often regarded as the weakest region, and with some justification. However, although the region lacks a little in depth, the best players are definitely world class. Not only that, but the rest of the pack is rapidly improving, and it would be very negligent to ignore the region in 2017. Staz, from The Philippines recently won the $150,000 first prize at a stacked WESG, which marked the first major tournament won by the region. The top players will be looking to keep the rest of the world on notice, with some high quality play this weekend.
      Below I have listed a few of the key players, along with notes and deck archetypes.
        CaraCute: Tempo Mage, Aggro Rogue, Aggro Shaman, Pirate Warrior
      CaraCute has been touted by both NeilYo and Staz as having a good chance, and since those comments were made, she has come through the Tavern Hero Qualifier to take her place in the main Swiss. She learned her trade at Guildhouse Fireside gatherings, the same Fireside gatherings where caster Jia Dee also rose through the ranks.
        Che0nsu: Jade Druid, Miracle Rogue, Mid Shaman, Pirate Warrior
      Che0nsu made his name by first winning the Last Call qualifier, and then building on that to finish top four in the World Championship at BlizzCon. 
        ChongGEr: Reno Mage, Aggro Shaman, Reno Warlock, Reno Warrior
      ChongGer is one of the most consistent performers in the South-East Asia scene. He came fourth in the Singapore Major, third in the Thai Major, and second in the Malaysia Major, where he lost two matches in the final to a player he had already beaten in the upper bracket! He also placed consistently high in the preliminaries last year. 
         GundamFlame: Tempo Mage, Aggro Rogue, Aggro Shaman, Pirate Warrior
      GundanFlame impressed observers in the Japan Summer Championship with his understanding of aggressive play. His understanding of when to ease off the pedal, and when to go all-in, won him the national title. It is no surprise that his lineup for the Playoffs is an aggressive one.

        HandomeGuy (pictured above): Aggro Rogue, Aggro Shaman, Reno Warlock, Pirate Warrior
      HandsomeGuy is regarded as the man to beat whenever he steps foot in an APAC tournament. He finished in second place in the APAC Winter Championship, and that proved to be his worst result, as he went on to win both the Spring and Summer Championships.
        Kranich: Reno Mage, Aggro Shaman (shown below), Reno Warlock, Dragon Warrior
      Kranich played in both the 2014, and 2015 World Championships, finishing top four and top eight respectively. Due to this, and the fact that he was a member of Team Dignitas before they withdrew from Hearthstone, he is one of the best known APAC players in the West. He is not scared to put his own stamp on decks, his RenoLock contains Doomguard and Krul the Unshackled, while his Shaman deck is slower than most Aggro Shamans, and leans towards midrange.

        NaviOOT: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      NaviOOT has built a strong reputation on the back of relentless top 100 finishes, and a consistently popular stream. In recent months he has turned his attention more and more to the tournament scene, making the trip to the Malaysia Open, in which he placed top 8. He has also stated that he will be travelling to DreamHack Austin, which is coming up soon. He managed top four at last Winter's APAC Championship, and is a genuine contender in 2017.
       Pinpingho: Tempo Mage, Mid Shaman, Reno Warlock, Water Warrior
      Pinpingho finished top eight in the 2015 World Championship. He was known for being one of the strongest Shaman players, back before Shaman was regarded as a playable class, so it will be interesting to see how a does now! He qualified for two APAC Championship events in 2016, and so is no stranger to these events.
        Surrender: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      Although he is yet to have a big win, Surrender is highly regarded in the community and has numerous good results. He already had Xixo as a playtest partner, and has recently joined Counter Logic Gaming, along with Xixo and Hoej. He will be as well prepared as anyone for this event.
        Tom60229: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      One of the most accomplished players in the field, Tom60229 has shown consistent results since the dawn of Hearthstone. His most recent tournament win was the Malaysia Major, but also had good success on the 2015 ONOG Tour. His worldwide tournament experience will stand him in good stead in this event.
       
      The event begins at 3am CET on Saturday 25 February, and coverage will be on the official PlayHearthstone Twitch channel.
    • By L0rinda

      For the past few days, top players have been discussing the pros and cons of the new MMR change at Legend Ranks. The only problem being, that Game Designer, Iksar, isn't aware of a change.
      There are far fewer Legendary players than usual this season, and as such things might feel a little different to the players, but the sample size across many streams and thousands of games of Hearthstone seems to point to the changing of the matchmaking system. It has been accepted by most that the system has changed so that you only play opponents in a very narrow band, rather than the previous system where you could be matched with someone with a wildly different Legend Rank.
      That alone might not have been enough evidence, but players are also queuing into the same opponent multiple times, to the point that they are having to play mind games on which deck to queue.

      Hoej independently witnessed the same thing, and went to Twitter to check that he was not alone. Several Legendary players agreed that the system has been changed, and people began to discuss what they thought of the changes.
      Placeholder for tweet 834430686325067776 The majority of players like the new matchmaking, although several did voice concerns that the new system heavily favours the players who reach Legend Rank early in the season. Just as the debate was getting interesting, Iksar dropped his bombshell:
        At this point there are several options, and all seem unlikely. Either the entire community is suffering from some kind of huge matchmaking fluctuation, Blizzard have made a major change without informing Iksar, or there is a bug which most people preferred to the actual game. Whatever happens, the reply when Iksar has investigated is sure to be interesting!
    • By Furtivvo
      *Affliction Lock - Orc, ilevel 885, 38 artifact traits*
      1600-1700 2's rating: with a Resto Shaman
      1800+ 3's rating: with a Resto Shaman/DH
      Pets: Fel Hunter (Permanent) then: Inferno stun / Fel hunter
       
      My question is how do you play with your lock in 2's vs 3's strategy?
      --------------------------------------------------------------------------------------------------------
      (1). Do you just outlast and wait for dampening? spread pressure, UA+Drain when you can, and try and outlast with:
       
      Talents: Writhe / Absolute / Howl / Siphon / Demon / Service / Phantom ?
       
      Honor Talents: Relentless / Mind Quickness / Tongues or Weakness / Nether / Deaths Embrace / Amplify ?
      ---------------------------------------------------------------------------------------------------------
      (2). OR do you try to set up burst windows? with some what spread pressure    (its hard to get dots on both healer/dps) but CC chain the healer and burst with UA + Drain on the DPS for a kill window? with:
       
      Talents: MG / Absolute / Howl / Siphone / Demon / Service / Phantom?
       
      Honor Talents: Relentless / Mind Quickness / Tongues or Weakness / Nether / Deaths Embrace / Amplify ?
      ---------------------------------------------------------------------------------------------------------
      For 3's I do the (1) for the spread pressure since its hard for the healer to maintain, but for 2's I keep trying (1) and (2), I just cant seem to find the right way to climb in 2's
      ---------------------------------------------------------------------------------------------------------
      Any advice on talents/honor talents or play style for Affliction in 2's or 3's? or anything you try with your healers? I'm open for suggestions and talent changes
       
      thank you.
    • By Furtivvo
      *Affliction Lock - Orc, ilevel 885, 38 artifact traits*
      1600-1700 2's rating: with a Resto Shaman
      1800+ 3's rating: with a Resto Shaman/DH
      Pets: Fel Hunter (Permanent) then: Inferno stun / Fel hunter
       
      My question is how do you play with your lock in 2's vs 3's strategy?
      --------------------------------------------------------------------------------------------------------
      (1). Do you just outlast and wait for dampening? spread pressure, UA+Drain when you can, and try and outlast with:
       
      Talents: Writhe / Absolute / Howl / Siphon / Demon / Service / Phantom ?
       
      Honor Talents: Relentless / Mind Quickness / Tongues or Weakness / Nether / Deaths Embrace / Amplify ?
      ---------------------------------------------------------------------------------------------------------
      (2). OR do you try to set up burst windows? with some what spread pressure    (its hard to get dots on both healer/dps) but CC chain the healer and burst with UA + Drain on the DPS for a kill window? with:
       
      Talents: MG / Absolute / Howl / Siphone / Demon / Service / Phantom?
       
      Honor Talents: Relentless / Mind Quickness / Tongues or Weakness / Nether / Deaths Embrace / Amplify ?
      ---------------------------------------------------------------------------------------------------------
      For 3's I do the (1) for the spread pressure since its hard for the healer to maintain, but for 2's I keep trying (1) and (2), I just cant seem to find the right way to climb in 2's
      ---------------------------------------------------------------------------------------------------------
      Any advice on talents/honor talents or play style for Affliction in 2's or 3's? or anything you try with your healers? I'm open for suggestions and talent changes
       
      thank you.
    • By L0rinda

      Blizzard have announced that the next update will contain big changes to the way Arena works.
      The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously.
      The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily.
      Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve.
      This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.