Vlad

Basic Priest Deck

68 posts in this topic

This thread is for comments about our Basic Priest Deck.

Share this post


Link to post
Share on other sites

Heya, I'm new to Hearthstone, and I haven't lost once with this priest deck! I even win against decks that are heavy with legendaries and rares(once won a game against someone with 5 legendaries lol). Thanks a lot for this!

 
 
 
 

Share this post


Link to post
Share on other sites

I'm also loving this basic deck, with the right draw opponents are obliterated!

I do have a question though, I do not understand why 2x Zombie Chow are good (I don't have access to them yet but I still wonder). They heal the enemy with 5, but you say the deck is not focused on dealing damage? Giving the enemy 10 health seems rather...odd? (total n00b here, just been playing since this week so sorry if my question is stupid). 

Share this post


Link to post
Share on other sites

The deck is not focused on dealing damage, it's focused on building a board state that your opponent can't recover from, at which point you deal all the damage you need to do in 2-3 turns. Zombie Chow helps you achieve that by being a 1 Mana 2/3, which is bigger than almost anything else your opponent can play for the same cost, this helps you dominate the board and eventually lets you start dealing damage.

Share this post


Link to post
Share on other sites

Hello Sottle

 

Thanks for the guides you've written. I'm still a complete newbie to Hearthstone and have been having fun with this deck. I love the amount of card draw you can get.

 

I do struggle though when I can't get a foot on the board early or I don't get Smite or Pain early on to get rid of the other guy's minnions. I'll throw the grizzly taunt out when I can and give him a buff but he usually gets smashed quite quickly

 

Do you have any tips for digging out of a whole with this deck?

 

 

Share this post


Link to post
Share on other sites

Difficulty in playing from behind is just a natural problem with Priest unfortunately, even in the top level Priest decks, you tend to struggle if you can't get on board. The reason for this essentially, is that with minions to heal, the Priest hero power doesn't really have anything to do.

If you're able to heal a minion every turn, the Priest hero power might be the best in the game, if you don't, it might be the worst.

Share this post


Link to post
Share on other sites

I'd just like to point out another upgrade to the basic deck:
Switching out the river crocolisk (2mana, 2/3) with the amani berserker (2mana, 2/3, enrage+3/0) if you happen to get them. Cheap to buy as well. smile.png

Share this post


Link to post
Share on other sites

Hi, I suppose I could call myself new, or rather, novice.

 

I have quite a few hours on this game, but have no real new cards to speak of, 0 legendaries and 1 epic to my name, and a 30 game loss streak. As a result I took to using your deck. I tried it on normal bots and won every game. But I still fail to win against expert bots or real players. As soon as the cleric goes out, they focus her down and all synergy is lost. Either this, or I draw 5 buffing cards for a hand and have had to skip essentially 4 goes in a row.

Share this post


Link to post
Share on other sites

You shouldn't be playing your Cleric unless you get immediate value from it, don't just play it out on the board to die, wait for a time where you draw cards with it straight away.

Share this post


Link to post
Share on other sites

Hi, thanks for your guides, I've really learnt quite abit from them! (:

 

What would you say about Gurubashi Berserker + 2 Divine Spirits and 1 Inner Flame? Will it work?

Share this post


Link to post
Share on other sites

Nope, too gimmicky. The Inner Fire gimmick requires a specific deck built around it, and even then there hasn't been a build that's actually proved competitive.

Share this post


Link to post
Share on other sites

Hey I really appreciate the guides.  I'm new to Hearthstone and following your advice has been very, very successful so far.  The only bump in the road is with the Priest.  I've won a few times against some tough opponents (one had green card backing, whatever that means), but not nearly as much as I have with the other classes so far.  

 

I'm still new of course, but I seem to be getting outpaced early on and by the time I'm able to throw down some big cards, I'm already at a huge disadvantage.  Any help with this class using the basic deck would be greatly appreciated.

 
Thanks!
 
Scionyde#1350

Share this post


Link to post
Share on other sites

weird. my post didn't show up

It's not weird.

Every guest and user's first posts have to be approved by a Moderator before it gets published. :)

  • Like 1

Share this post


Link to post
Share on other sites

Ha! Yeah I noticed that too late.  At any rate, disregard my last post.  I went back to the decks that I was more successful on and had the same problem.  It looks like the match-making took me up to a point where I was facing players and/or decks that I'm not ready for yet.  It makes sense that I would steamroll other players that are new and chose to not take advantage of guides, forum advice, etc. like I did.  It's gone for "ha I'm pwning everyone" to "well that was interesting" lol, which is fine.  I'm still making my way through the basic set and exploring Play Mode (casual).  It looks like a season just ended, which would affect the casual mode I would think.

 

In spite of that, Priest has probably taught me more about the game than any class so far.  My favorites right now are Rogue and Hunter.  I've been able to beat what look like some really good decks and players (some had green and orange card backings whatever that means).  It's been a blast and I'm glad I found this guide :D.

Share this post


Link to post
Share on other sites

small tip for zombie chow and understanding its high value ... 

 

if you manage to have zombie chow still alive on the turn 4, dropping auchenai priest followed by trade of your zombie will DEAL 5 dmg to the opponent hero instead of heal ... 

Share this post


Link to post
Share on other sites

small tip for zombie chow and understanding its high value ... 

 

if you manage to have zombie chow still alive on the turn 4, dropping auchenai priest followed by trade of your zombie will DEAL 5 dmg to the opponent hero instead of heal ... 

And it is a 1 mana drop, which can trade with almost all 2 drops with minimal downside in the early game. That is its biggest value.

Share this post


Link to post
Share on other sites

small tip for zombie chow and understanding its high value ... 

 

if you manage to have zombie chow still alive on the turn 4, dropping auchenai priest followed by trade of your zombie will DEAL 5 dmg to the opponent hero instead of heal ... 

This is a really, really, really, minor point, and Zombie Chow would still be a strong card in Priest if this interaction didn't exist. Sure the 5 damage is nice, but Priests do not care about life totals, they don't win games by rushing the opponent down.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SeeerQ
      I have enough dust to finally craft a legendary card but no idea  which card to craft. My deck has dk anduin in it. It isn't a top tier deck. This is my deck list> ### 
      # Class: Priest
      # Format: Standard
      # Year of the Mammoth
      #
      # 2x (1) Holy Smite
      # 2x (1) Inner Fire
      # 2x (1) Northshire Cleric
      # 2x (1) Power Word: Shield
      # 2x (2) Divine Spirit
      # 2x (2) Mind Blast
      # 2x (2) Radiant Elemental
      # 1x (2) Shadow Word: Pain
      # 2x (3) Kabal Talonpriest
      # 2x (3) Tar Creeper
      # 2x (4) Lightspawn
      # 1x (4) Spellbreaker
      # 2x (4) Tortollan Shellraiser
      # 2x (5) Holy Nova
      # 2x (8) Free From Amber
      # 1x (8) Marin the Fox
      # 1x (8) Shadowreaper Anduin

      AAECAa0GBPIF1wqQ0wKk5wINlwL4AqEE5QTJBvYG0QryDPC7AtjBAtzBAsrDApnIAgA=

      # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
    • By Zadina

      Dave Kosak is here with a new Hearthside Chat to talk about Dungeon Runs. He also showcased a new legendary card from the new expansion!
      We've already talked about Dungeon Runs, one of the new features that Kobolds & Catacombs will bring. Lead Mission Designer Dave Kosak explains in this latest Hearthside Chat the design process behind Dungeon Runs.
      Dave presented some unique elements only present in Dungeon Runs. For example, there is a card you can pick called Cloak of Invisibility, which has a Passive effect of giving your minions permanent Stealth.
      He also gave some insight on the encounters. Some Dungeon Runs can have thematic encounters, like there's a band of Troggs or Trolls you will have to beat. As far as the Trolls are concerned, Battlecrier Jin'zo has a passive effect that is similar to Brann Bronzebeard, which you and him can both benefit from! Similarly, Spiritspeaker Azun's passive works like Baron Rivendare for both parties, while Voodoomaster Vex combines both of these passive effects!
      The narrator, that will be guiding you through your Dungeon Run, is King Togwaggle - the king of the Kobolds himself! He is also going to be an actual card available in the next expansion:

      Images from Hearthpwn
      Here's the official blog post with everything you need to know about Dungeon Runs:
      Blizzard Entertainment
      What’s a Dungeon Run?
      Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
      When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.

      That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
      You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
      If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.

      (source)
    • By Zadina

      In this article, we are covering two new cards: Temporus, a Priest legendary minion, and Benevolent Djinn, a Paladin common minion.
      Benevolent Djinn was revealed earlier today by Thai player Anothersayoran1. The name of the card was officially confirmed by Puffin.

      Image by Hearthpwn.
      It is difficult to judge this card without seeing it in action. It’s comparable to Friendly Bartender: while the Djinn heals for more, its 2 attack value is a bit mediocre for a 3-mana minion. Shaman’s Hot Spring Guardian is slightly better, since it has Taunt and a targeted heal effect. Then again, Djinn also acts like a Taunt, in the sense that your opponent probably has to spend early resources to remove its powerful effect. Both cards, though, are beaten by Tar Creeper.
      This make the Djinn a great anti-aggro tool. Additionally, it synergises well with Blackguard and its Elemental tribe means that maybe we’ll get to see an Elemental Paladin. This is definitely a powerful Arena card. But can it secure a spot in constructed mode? It looks difficult, since Paladin already has some great 3-mana minions.

      This intriguing minion was revealed by Eurogamer. Its sister site, Metabomb, sat down with Peter Whalen and Ben Thompson to talk about this card. Both developers think that Temporus can be run in either the classic OTK Priest (Divine Spirit + Inner Fire) or in two new versions of Dragon Priest: a more midrange one and an OTK one with Malygos. 
      It would be interesting to see what it's interaction is going to be with Brann Bronzebeard. Temporus is a "high risk, high reward" card and, even if you don't like it or it turns out to be bad, you'd still have to commend its design.
      Don't forget to check out our Kobolds & Catacombs hub for everything you need to know about the upcoming expansion!
    • By Zadina

      The 2016 Hearthstone World Champion revealed this rare Druid card.
      Grizzled Guardian was unveiled on Pavel's YouTube channel. It's a rare Druid Beast, that costs 8 mana and has 3 attack and 5 health. It has Taunt and Deathrattle: "Recruit 2 minions that cost (4) or less". Pavel's video is in Russian, but you can enable accurate English subtitles to see what the World Champion has to say about that card.
      After watching Pavel's video, I am convinced that Grizzled Guardian isn't as bad as it looks at first sight. Sure, its stats are garbage, but you should also factor in the stats of the minions it pulls from your deck when it dies. Still, it's hard to see it fit into the current meta. Perhaps, it can see play when the Year of the Kraken sets rotate out of Standard. It also weakens the 8-mana slot for Evolve and similar effect.
      What's your opinion on Grizzled Veteran? As always, all the cards of the new expansion can be found in our Kobolds & Catacombs hub.
      PS: Turns out it's not Hogger 3.0 :(
    • By Aleco

      The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?
      Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

      Card image courtesy of Hearthpwn.com
      Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of Kalimos, Blazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!
      Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.