Jump to content
FORUMS
Sign in to follow this  
Damien

Basic Shaman Deck

Recommended Posts

Guest Jay

Lost 8 games in a row with this deck in casual mode. Not worthy playing it.

You are playing it poorly than. I've been playing this deck for 5 days and easily reached Rank 19 then fell back to 20. In casual I win more than I lose. Even in friendlies vs. decks with multiple rares, epics I can usually hold my own or win.

Share this post


Link to post
Share on other sites
Guest Trouble

Reached level 17 and 3 stars within 2 days, with this deck. Been playing Hearthstone for a week now, so yeah, im a noob :D

Share this post


Link to post
Share on other sites
Guest z0rg

>I've been playing this deck for 5 days and easily reached Rank 19

I've reached rank 19  for 1 night with just random basic Warrior deck.

Share this post


Link to post
Share on other sites
Guest meh

Lost 8 games in a row with this deck in casual mode. Not worthy playing it.

Agreed

Share this post


Link to post
Share on other sites
Guest Frasmar

With this deck i get from 20 to 13 very gopod if well played

Share this post


Link to post
Share on other sites
Guest Wymyk

Well the problem with this deck that it requires a basic understanding of card advantage. It's not "in face, in face, in face, win," like hunter or cheap warrior. It requires to control the field for few turns dealing hardly any damage to opponent to kill him then at once with bloodlust/stormwind champion, since it easy to deal over 20 damage with shaman.

Champion is extremally powerfull in shaman since, as long as you control the field, it's better than boom.

Please guys, read the explainations, do not copy useful decks blindly.

Spending a bit dust on crackles can be useful.
I got with this deck do rank 17 in 3 hours.

Share this post


Link to post
Share on other sites
Guest Geck

This is the deck I try to recommend to new players.  Teaches the game well since there's good amounts of aggression as well as trading and knowing who/when to attack.  It is also a very rewarding deck with some exciting and fun plays.  Nothing beats surprising your opponent with a 15 damage Bloodlust play.

Share this post


Link to post
Share on other sites
Guest omrisim

So I got alakir from a pack the other day and I wanted to ask: is there anything I can cut for it in this deck?

Share this post


Link to post
Share on other sites
Guest m

So I got alakir from a pack the other day and I wanted to ask: is there anything I can cut for it in this deck?

Take one of the boulderfist ogres out

Share this post


Link to post
Share on other sites
Guest Steve B

For the most part, I've found all the advice here extremely educational and the various basic decks very useful.  That said, this deck is probably the weakest of all the basic decks here, and extremely hard to win with any consistency.

 

The biggest problem is that it depends on spamming a bunch of weak minions to prepare for the upgrades later to allow them to be upgraded later.  But if you don't get those upgrade cards, it's pretty much useless.  I have a hell of a time establishing board presence  - most players can just pick off my weak drops in the first few turns, and by the time I'm at turn 4 or 5, there's nothing for me to boost, if I even have the boosting cards.

 

I found that adding some 1-drops to the deck helped a lot.  Zombie Chow seems essential, and Shieldbearer can buy you some valuable time.

 

The lack of any kind of AOE or indirect damage cards mean that decks with Blood Imp are pretty much an auto-win for your opponent, especially if played on turn 1, and the AOE of many other classes will probably wipe out your line of scrubs even if you do manage to get Bloodlust and can play it.  I have yet to be able to use Bloodlust with a line of more than 3 minions.

 

What you're left with are the standard "good" cards that everyone else will have in their deck (Yeti, etc.).  Maybe it's just a problem with budget shaman decks in general, but I don't have much fun at all playing with this one.

Share this post


Link to post
Share on other sites

Yeah I mean cards you describe (Zombie Chow for early game, Lightning Storm for AoE etc) just aren't available in a Basic only deck. Obviously there are heavy restrictions on how you can build it, and I do state in the guides that some classes are better for Basic choices than others, but this is here if a brand new player does want to play Shaman.

 

Having said that, I do think Shaman does just fine. Fire Elemental is just SO powerful in a basic enviroment, that it's hard to find another card that competes with it. It's not easy to master the Shaman general strategy though, and you might find that you're making subtle mistakes that are leading you to have smaller boards than you should have, but it's hard to pinpoint these without seeing people play specifically.

  • Like 1

Share this post


Link to post
Share on other sites
Guest avradox

very useful deck, i made some changes and i won 4 matches a row. thank you very much!

Share this post


Link to post
Share on other sites
Guest neorej

Would tuskar totemic and kvaldir raider be a good addition to the deck?

Tuskar totemic summons any random totem, which has synergy with cards like bloodlust and flametongue totem (which you can get with it too)

Kvaldir raider has gains +2/+2 for every time you use your hero power (which is used alot)

 

If it will, which cards should I replace it with? (I use the basic version of this deck)

Share this post


Link to post
Share on other sites

Yes Totemic would be great, take out a Razorfen.

 

Kvaldir is not a good card, but it's better than the crappy 5s in the Basic Set, so you can put it in for a Frostwolf.

  • Like 1

Share this post


Link to post
Share on other sites

ok, another question: would pit fighter be better than frostwolf in this deck? (Because frostwolf can get silenced)

Edited by neorej

Share this post


Link to post
Share on other sites

Would abusive sergeant be good in this deck? (you will probably have alot of totems on the board, so you could buff one of them with abusive to kill something off, or to get lethal)

 

Sorry for all the suggestions (hope you don't mind)

Share this post


Link to post
Share on other sites

Would Earth Elemental be an OK swap in this deck? Low amount of BGHs or Black Knights around my rank seems to make it a reasonable addition

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...