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The Americas Region HCT Spring Playoffs will take place over the weekend of 27-28 May 2017.
The HCT Spring playoffs for the Europe region was completed last weekend, with Hoej, Kolento, Neirea, and Rdu qualifying for the Global Championship next month.
This weekend is the turn of the Americas region, and the reaction last week is that many players have submitted very greedy control decks in their lists. The players who have submitted the greediest lists will be well placed in the control mirror matches, but those same players will need to dodge the handful of Aggro lineups that are out there.
To find out if your favourite player has qualified, you can check the standings here. The top 64 and ties made it to the main event, along with 8 Tavern Heroes. The event can be seen on the official Twitch channel from 8am PDT on Day One and 9am PDT on Day Two.
A new mini-series of funny shorts has started, and we already have 2 episodes out! Mulligans sees an ordinary guy complete the quests that everyday life throws his way with the help of some unusual friends: Uther, Jaina, and Gul’dan. See them battle printer problems and who gets to ride shotgun in the first two episodes:
The Europe Spring Playoffs and Championship took place over the weekend of May 20-21, which decided not only the new Europe Champion, but also the four players who would represent Europe at the Global Spring Championship in Shanghai next month.
After seven rounds of Swiss, the top eight players cut to a knockout phase. The results of which were as follows:
Hoej beat FibEli3
Neirea beat INER
Rdu beat Casie
Kolento beat StanCifka
This means that Hoej, Neirea, Rdu, and Kolento will represent Europe in the Global Championship. The top eight being so strong is a sign that the metagame is in a healthy place. All of the players were already known to be among the best in Europe, and despite their lineups differing substantially, they were still able to make it through.
Hoej went on to take the title, beating Kolento 3-0 in the final. Hoej has been touted as one of the best players in Europe for some time, but traditionally has brought Control decks to major events. This time around, he brought a very aggressive lineup, and was rewarded for his willingness to adapt his style to the meta.
The deck archetypes that each player brought to the event are listed below:
Hoej: Aggro Druid, Secret Mage, Murloc Paladin, Pirate Warrior
Kolento: Jade Druid, Midrange Paladin, Quest Rogue, Quest Warrior
Neirea: Jade Druid, Discover Mage, Quest Rogue, Quest Warrior
Rdu: Aggro Druid, Face Hunter, Aggro Shaman, Pirate Warrior
The next four players to qualify for the Global Championship will be decided next week, with the Americas Spring Championships.
I won't pretend to be a veteran or a very good player because I am not either one of them (I don't raid or push Mythic+). But I've played rpg/arpg for around 15 years now on PC and have 7 lvl 110s. So I am somewhat not idiot when it comes to playing a class. However with an Enh Shaman, I am feeling like one. This class feels paper thin to play and damage seems exactly meh. Let me explain a bit more.
I have a Frost DK, Sin Rogue, Havoc DH and a Ret Pally as melee. I felt confident while playing them that I can take on enemies and not die even if I pulled more than one. But when playing this Enh Shaman, I've died multiple times trying to do so. Not only that, it feels that a !@#$ty lvl 106 mob (same level as me) does more dmg per hit than I do. And mind you, this is not during dungeons but normal leveling. I've never felt this weak while playing any of my melee characters. I tried doing a Legion invasion to quickly level up and died basically half a dozen time doing every single invasion quest. I can't being to explain how frustrating that is.
Not only this, but damage wise every skill seems just not upto the mark when compared to other classes. My resource generator (Rockbiter) is a hand cramp inducing skill and I have to spam it a lot to generate Maelstrom which my other spenders just chew through. I get Stormbringer proc but its very few and far between and doesn't seem very effective even when it does. Isn't it supposed to be a nuke skill ?
I suppose this could be because of low points in my artifact and low level gear but I had the same situation on my other characters and it never felt bad like this is. I am losing my interest to play this class at all and no matter what rotation or build I try out, it is always the same result. I pull one enemy and then after killing it I spend my entire resource just to heal up.
Can anyone tell me what I am doing wrong and if it gets better at higher levels or if next patch improves our situation.
Thanks and have a nice day y'all