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According to Azortharion simulations, our best for Antorus will be Qapla/Soul+Dire Frenzy/OWTP , ¿what stats need this build? At this moment, we need Mastery/Haste for Dire Frenzy build and Critical/Haste for OWTP build: therefore, they are mutually exclusive, right? Or at least I understand that.
So, ¿what stats?
First of all, sorry for my english. :)
I know there are tons of the same topics, but they didn’t help me much.
I want start to play Legion and i can’t decide which one DK or Druid. My main is usualy tank but, I want to play also like decent dps. I think UDK/BD both are on same lvl ?
I like both GD and BDK, I don’t know how they stand right now I know GD got some nerf and BDK buff.
But in general is still GB best tank and what about BDK is he decent or crappy.
Also there is one big question – 7.3 I read about GD T21 and have very bad set bonus.
What do you think about DK bonuses. When bone shield is consumed the cooldown of DRW is reduced by 3s, 4p When DRW fades, rune regeneration is increased by 15% for 10 sec. I know it’s just PTR but still.
I will be glad for every opinion.
Hello DKs. (I dunno why it does this annoying thing with the background)
I have been playing around with different WeakAuras for a few weeks now and i finally found something that works really well for me personally in PvP.
Both BGs and arena.
I have a small screen to work with, so i would try to fit as much info in as i could, on as little space as possible, without having any info there that i didnt need.
I also found out... With all the pressure and fast thinking happening in pvp, you dont have time to look all over your screen to see important CDs or hp points or whatever.
So again, i've found a way to track everything i need to know, without moving my eyes to the edges of the screen.
I am by no means any expert on WA and my designs are pretty basic, for some they might look abit cluttered, but everything that i link here, is quite easy to change.
Deletes single groups u dont want, or change colours/sounds anyway u like it.
I really hope you people enjoy what i have made and i hope some of you can use it for yourself.
It's the first time i ever do post stuff like this... Now, i'll explain what the different auras do:
Pretty basic. It will show a stun icon, with a small timer underneath.
If you dont like the timer, u can delete the group and u can even change the texture to a progress texture, then the bar would deplete as the stun timer went on.
I do prefer the timer underneath cause of diminishing returns, it often doesnt stun the full 5 sec.
CC and Disruption cooldowns:
Mind freeze (interrupt) and Death grip on the same height
Asphyxiate and Gnaw (ghoul stun) on the same height.
These icon will only if the given ability is on cooldown. It will not if it is ready
Often times there are so many icons on your screen counting down, so i made this to quickly find out what CC is ready.
Apocalypse - Dark Transformation - Soul Reaper cooldowns:
I put these in the same group, cause they are what i use basically everytime they are of CD (if im in range of my target ofc)
They contribute to the very important sustained damage of unholy and it was important for me to track them close to each other.
They will both bounce in and yellow text will appear when an ability is ready - Something i made so i never miss or forget one of these as i am focusing my target.
Festering wound tracker:
Obviously one of the most important things to keep track of for unholy.
I've tried with different icons and progress bars, but fact is that, even though they look prettier and more neath, they aren't as practical.
So i made a simple, yet very effective tracker for it.
A flashing purple wheel appears if you are in combat and no wound is active on your target.
It bounces and turns red if there are 1-2 stack active, cause this is where you should apply more debuff before detonating.
Standard purple colour will appear with 3-5 stacks, cause with this amount you are free to detonate your wounds and not having to reapply new ones or worring about there being to many. (Because you are obvioulsy free to Festering strike if you are at like 3 stacks)
It will flash purple/white when there are 6-8 stacks, cause here you need to detanote and not reapply anymore festering strikes, atleast until it reaches below six.
Offensive burst/go for kill/swap target cooldowns:
I didnt put "Blighted rune weapon" in with the other sustain damage CDs because i feel even though it is good for sustained damage, it does not need to be used of cd.
It works very well if you want to surprise swap to a different targets.
There are stacks for BRW and timer for your gargoyle - Again, a very simple but very effective design, that tells you everything you need to know. These will also disappear when they are ready.
Scourge of worlds proc:
Very, very important debuff to track. Changes your priority alot of times in your rotation for the next 5-6 secs.
Even though it could work with the normal icon and the design is cool, it is again. Not practical for pvp, cause u need ONLY to see useful info.
So i made it very simple with a standard timer, so u never miss the debuff and it doesnt clutter your screen.
Sudden doom proc:
These can ofcourse be changed to any texture you might like better.
1 bar appears with 1 proc - 2 bars appears with 2 procs.
Again for practical use - Minimize the amount of numbers and bars on your screen with this.
I sometimes forget to reapply this in stressed situations. I made this aura to make sure it never happens.
A white flashing icon shows when it is not active, a simple sound plays when it runs out and a white bar shows the progress.
Really hope you guys enjoy it and will give me some feedback!
I love playing around with WeakAuras and just as i have had alot of help from others designs i really hope someone can use mine.
Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility? It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage. Does 1% of mastery scale differently than 1% of versatility in some way? I assume I am misunderstanding something here about how versatility works.