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Most of times, the first meeting with logs for many players takes place when they feel a need to improve so in this part of the guide I'll focus on checking personal performance and comparison between 2 players.
First of all, we have a summary tab for a specific player that shows you literally everything player related for any given fight: stats, gear, talents, artifact traits, damage/healing done and taken, etc.
So if you want to compare yourself to another player, you can easily see now whether there is a disparity not only in spell/resources usage but in more 'general' matters like for example different talents for a specific fight, different Artifact path taken or Legendaries equipped.
There are 3 options of comparison in WCL:
1. Compare reports.
Compares one full raid report (all fights) to another. To use this option you should copy the numbers and letters chain after the word 'reports/' into the 'Compare with URL' line.
2. Compare players.
Here you compare 2 players in the same report/fight. Very useful when you have 2-3 players of the same spec that are not performing equally.
3. Search for similar to your parses.
A great option that actually shows you how other players of your ilvl were performing in the same fight (difficulty, fight length, amount of raiders). You can even check whether these players were using the same talents, legendaries, trinkets, etc.
This option is much-much better than just picking from random parses or, even worse, comparing to the top-10. Please, do not compare yourself to these parses if you are not around 90%+ by yourself looking for specific tricks and clearly understanding how the top was achieved.
Do not forget to choose the right filter in 'Select Metric'.
What can we check before comparing ourselves to other players:
- dps/healing affecting self buffs uptime:
Many classes have to maintain certain buffs uptime close to 100% in order to dps/heal efficiently.
You can check it in Buffs > Self-Applied tab. Here you can see not only abilities but potting and pre-potting, trinkets and enchants procs and thus be able to compare their efficiency.
For example on this screenshot we can see an enhancement shaman with a very good Legendary. They maintained all the dps self-buffs close to perfect, had a trinket with a great 40% proc (or just being lucky in this fight) and double-potted:
While this enh shaman had a very poor dps buffs management and didn't use dps potions at all:
- amount of dps/healing CDs used can be checked in Casts tab:
This is easy enough - take your fight length in seconds and divide it on the amount of ability casts. If you were doing it right, the amount of major CDs (2-3 min) used should be max possible (if not assigned by a RL to hold on for the timed bursts) for the given time, the amount of regular CDs (30-60 sec.) shouldn't be less than (max-2).
The amount of major CDs used is slightly less for the healers because we are not blowing healing CDs right on the start.
Note that in most of the fights you wouldn't be able to achieve 100% amount of possible CD casts because of movement or executing certain mechanics but you still should aim for this.
Let's look at an example in Nythendra Mythic kill log of some resto shaman that were worried about their healing numbers. Fight length 8:13 (493 sec):
Healing Tide Totem (3 min CD): 2 casts of 3 possible in a 8 min. fight
Spirit Link Totem (3 min CD): 0 casts of 3 possible
Gift of the Naaru (3 min CD): 1 casts of 3 possible
Gift of the Queen (45 sec. CD): 5 casts of 10 possible
Cloudburst Totem (30 sec. CD): 10 casts of 16 possible
Healing Stream Totem (30 sec. CD): 8 casts of 16 possible
As you can see, they hardly maintain 50% of CD casts and this is the main reason of their low healing numbers.
- amount of regular casts:
Some players just cast slow. They don't make mistakes in rotation but rather have some kind of a delay between casts while thinking about their next step or trying to change their positioning too frequently.
If you can't find any significant problem in applied buffs, gear, consumables or the amount of CDs used, try to check the total amount of casts and compare it to other players of your spec during a similar fight.
For example here you can see 2 Demon Hunters with the similar gear and talents in a similar fight but the difference in their amount of casts was about 25% that led to ~30% difference in Total Damage Done (143M vs 233M):
The actual damage / healing comparison is done in 'Damage Done' tab for dps players
and 'Healing' tab for healers:
- focused targets:
We all know that sometimes high parses are achieved by dpsing wrong targets like AoEing adds instead of focusing or staying full time on the boss instead of following priorities.
You can check whether a player was playing 'right' in 'Damage Done' tab, choosing 'Done to Enemy' from the dropdown menu. Hovering your mouse above the enemy name will show who dps'ed it.
In the same tab you can choose 'Done by Source' from the dropdown menu. In this case, hovering above every player's name (or clicking it) you'd be able to see how they split their dps between targets.
- Resources tab:
Very useful for the healers to check their mana management during fights (choose 'Mana' from the dropdown menu). Shows mana spent and mana gained from different sources like trinkets and potions.
- Deaths tab:
Note that some people look only at the killing blow and thus sometimes assume wrong the cause of death.
You should always click on the questioned player name and check the last 30 sec before the death: whether they used personal damage mitigation abilities, healing potions, did they received enough direct healing, etc.
You can see a modeled video of the fight and check every single second of it for every player.
I tried to cover mostly the basic features of WCL in this guide, there are still much more.
If you have any questions, don't hesitate to ask :)
First of all, sorry about my bad english, but i'll try to write well here.
I'm returning to play with my rogue and trying to get him to at least heroic contend on the atual content.
The guild made a run last night all through Normal EN and Nyth HC, and I was a little disappointed with my performance...
Can u guys help me?
I already saw that I could improve in SoD uptime, but i'm having problems with my energy management.
Any help you suggest I'll be very grateful.
Thanks in advance.
So right now I play Sub as my main spec. I mained outlaw for the first week or so of Legion and honestly I hated sub (not sure why) but after I tried it, it is now my preferred spec among the 3. I know that sub scales the best with gear and is the most superior spec around 870ilv too. I never see sub in pve and usually outlaw/sin mainly (for mythic+ and raids) so I was wondering if I am doing anything wrong?
For my talents, I use weaponmaster as it is very good for aoe pulls (I can pull about 400k dps on 3-4 targets) then followed by the traditional talents for pve sub (I go master of subtlety for raids)
I know my stats are not the best for sub as I need to get more mastery/vers rather than haste (crit is still pretty good if i'm correct)
I couldn't spec into Akaari's Soul as it breaks cc in pvp with means I loose a hefty amount of dps which is very annoying and I am debating to repsec into it and put up with it in pvp for the extra dps increase.
My weapon pathing looks like this: https://gyazo.com/61e1d2ba599db43cb2faeee306c72e81
I seem to be doing everything correctly for dps but I do about 250-300k dps on single target and stays about 200k the whole time. Sometimes can go up to 350-400k depending on how smooth the fight goes but if it's anything to do with my weapon/talents/ilv/stats and even playstyle then please let me know, thanks!
Edit: I have respecced my weapon to now look like this: https://gyazo.com/e972f73591090f9895e097d9782e3035
I should be doing better now ^^ Appreciate the help
Given the logs i checked recently for all bosses in EN heroic and normal for almost all dps specs (not only rogue), it seems sub rogues lack about 40k+ dps on average compared to lets say unholy DKs for most of the fights so maximising dps is essential if someone of our specc would want to not be stepped on by other "op" speccs in mythic raiding .Since there are no real advanced guides yet for sub rogues I am making this post so people can see some advanced tips for sub rogues and at the same time receiving feedback if anyone thinks i am missing something or saying something wrong.
-1.1:The first point i would like to make here is that i think it is a dps gain if you refresh nightblade on 6 seconds if you got finality but not when you dont have it. So when i dont have finality i refresh it at ~=1 sec so i dont lose much dps
-1.2:Regarding how i do my rotation and plan out my combo points(without hero/Shadow blades), when i have lets say just got out of SD and have around 30-40 energy i mostly wait only autoattacking expecting to get 1 cp from autoattacks while pooling energy and then at around 100+energy i SD-SS-SS-Finisher-SS-SS-wait for 1 cp -Finisher, this way i get 2 finishers with a single shadow dance pretty fast and i almost never run out of shadow dance charges in most Single target situations
-1.3:Shadow blades: I would really like to know how shadow blades are supposed to be used. It doesnt give any extra damage and the +1 cp ,given the above rotation, will make little difference in dps. I mostly use it when i have pooled like 150 energy and have no SD charges just as a SD recharge mechanism using only backstab to build CP. This way i recharge 1.5-2 SD charges.Is it actually worth it popping it on hero? I would appreciate feedback on this from anyone who knows a more wise way to use it.
-1.4:For aoe situations: With the recent changes for Sub they are pretty decent in aoe. The question i have is on how many targets is it worth it to ShurinkenSTorm instead of SS (in shadow dance state) to build cp. What i do on 3+(long living) targets is using storm to get CP and focus on keeping up nightblade on all targets.
2)Regarding the talents i am always using 1-2-3-1-1-1-1 on all bosses currently in EN. I have seen that the only discussable talent change would be Deeper stratagem over VIgor. I prefer VIgor not only because it leaves for a bigger error window in the rotation but also because i cant see how Deeper stratagem is preferred by some people over Vigor. I mean according to logs i see many people on high % ranks with Deeper stratagem but me myself cant rly figure out how it plays out so good for them. So i have some questions
-2.1:Are you aiming always for 6 cp finishers?
-2.2:What happens if you want to refresh Symbols with only 100 max energy? For me it doesnt work out good because most times i lose like 1 second(or 1 shadowstrike) of SD from the lack of energy.Whereas with vigor it just fits perfect on the rotation as i have said above.If there is anyone using deeper stratagem and is really sure about his rotation give some feedback over it i would appreciate it
I would appreciate any feedback on any of the topics. My logs are these https://www.warcraftlogs.com/rankings/character/3156255/latest
Make sub rogues great again! :P