Damien

Arena Mage Tier Lists

Sign in to follow this  

51 posts in this topic

This thread is for comments about our Arena Mage Spreadsheet for GvG.

Share this post


Link to post
Share on other sites

First off, I want to say a big thank you to all the editors. This tier list has greatly helped me become a better Arena player and I still use it as a reference in case I am unsure about a pick.

 

That being said, I want to share my opinion on one of the Epics that differs from the tierlist. 

 

After playing it a few times, I`d say that Fel Reaver should be rated one or two tiers lower, especially in classes that have reliable access to card draw (Warlock, Priest) or are able to create super-late-game adventage (Paladin, Priest, Druid(to a lesser extent)). 8/8 for five mana is great, but the self-mill that is induced by this card is very severe. I found that on average, 12 library cards get milled away, which robs the aforementioned classes of their strengths. I would generally pick Shade of Naxxramas over it. 

 

Please feel free to comment on this subject.

Share this post


Link to post
Share on other sites

The point about Fel Reaver is that the cards in your deck are mostly irrelevant, cards in hand are the important resource. However with that said, I am starting to come around to the idea that Fel Reaver should be 1 tier lower.

There's a few things that need updating in the tier list I think, and I will update it soon.

Share this post


Link to post
Share on other sites

Thank you for this guide and others. Ease of use suggestion. Some of the Tiers are in alphabetical order and some are not. Could they all be in alphabetical order to help ease of use?

Share this post


Link to post
Share on other sites

Grim patron should be at least tier 5, it won me so many games - just fireball him. But I always used him 8+ round, otherwise it's useless - true.

 

Crazy good if paired with unstable ghoul/wild pyromancer.

Share this post


Link to post
Share on other sites

Grim patron should be at least tier 5, it won me so many games - just fireball him. But I always used him 8+ round, otherwise it's useless - true.

 

Crazy good if paired with unstable ghoul/wild pyromancer.

You mean Fireblast, right? :P

Share this post


Link to post
Share on other sites

Grim patron should be at least tier 5, it won me so many games - just fireball him. But I always used him 8+ round, otherwise it's useless - true.

 

Crazy good if paired with unstable ghoul/wild pyromancer.

 

7 Mana for a 3/3 and a 3/2. For 7 Mana you can play a Stormwind Champion, or even a War Golem. It is rated slightly higher in Mage than in other classes for this very reason, but it's still not particularly strong.

Share this post


Link to post
Share on other sites

Why is "Goblin Sapper" so much higher than the "blackwing something", both got the same stats and IMHO BOTH are very unlikely to trigger their effect.

Share this post


Link to post
Share on other sites

Sottle, thank you for putting this guide together!  I'm still a pretty new player as I was introduced to Hearthstone in March.  As such, I have been reluctant to jump into arena as I didn't want to spend the gold before I had confidence that I could win.  So before this week I had only tried arena once using my one free run.  This week, however, I decided to give it a try using your spreadsheet as a guide.  I chose the Mage, and picked my cards according to your tiers (with some variation due to mana cost and the cards I already had).  The end result was that I won 8 games, including the first 6 games that I played! Not bad considering my inexperience, don't you think?  Thanks again for your work on these.  I plan to continue to use them to help me understand card value.  I don't expect to do that well every time, but hopefully I can continue to have success.

  • Like 1

Share this post


Link to post
Share on other sites

I was wondering why you have Grim Patron in the below average tier.  Is it because of the mana cost?  I ask because I have found that the Grim and hero power are so OP.  Especially in the arenas.  If you can get it going, the only thing to really clear him out is Flamestrike. Consecration loses value immediately. Plus it makes the opponent waste mana and turns to get him out of there.  Undervalued imo but I'm curious about your logic with your tier placement.

Share this post


Link to post
Share on other sites

I was wondering why you have Grim Patron in the below average tier.  Is it because of the mana cost?  I ask because I have found that the Grim and hero power are so OP.  Especially in the arenas.  If you can get it going, the only thing to really clear him out is Flamestrike. Consecration loses value immediately. Plus it makes the opponent waste mana and turns to get him out of there.  Undervalued imo but I'm curious about your logic with your tier placement.

The same question has been answered here:

http://www.icy-veins.com/forums/topic/8261-mage-arena-spreadsheet-gvg/#entry108372

Share this post


Link to post
Share on other sites

Why is polymorph boar rated to high in the arena sheet,

and described as "subpar" and less interesting than polymorph in the card description ?

Share this post


Link to post
Share on other sites

Because the card descriptions were mostly done on theory, then I got to play with the card in Arena and it turned out to be better than I expected, I will update the card description.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Dave Kosak is here with a new Hearthside Chat to talk about Dungeon Runs. He also showcased a new legendary card from the new expansion!
      We've already talked about Dungeon Runs, one of the new features that Kobolds & Catacombs will bring. Lead Mission Designer Dave Kosak explains in this latest Hearthside Chat the design process behind Dungeon Runs.
      Dave presented some unique elements only present in Dungeon Runs. For example, there is a card you can pick called Cloak of Invisibility, which has a Passive effect of giving your minions permanent Stealth.
      He also gave some insight on the encounters. Some Dungeon Runs can have thematic encounters, like there's a band of Troggs or Trolls you will have to beat. As far as the Trolls are concerned, Battlecrier Jin'zo has a passive effect that is similar to Brann Bronzebeard, which you and him can both benefit from! Similarly, Spiritspeaker Azun's passive works like Baron Rivendare for both parties, while Voodoomaster Vex combines both of these passive effects!
      The narrator, that will be guiding you through your Dungeon Run, is King Togwaggle - the king of the Kobolds himself! He is also going to be an actual card available in the next expansion:

      Images from Hearthpwn
      Here's the official blog post with everything you need to know about Dungeon Runs:
      Blizzard Entertainment
      What’s a Dungeon Run?
      Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
      When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.

      That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
      You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
      If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.

      (source)
    • By Zadina

      In this article, we are covering two new cards: Temporus, a Priest legendary minion, and Benevolent Djinn, a Paladin common minion.
      Benevolent Djinn was revealed earlier today by Thai player Anothersayoran1. The name of the card was officially confirmed by Puffin.

      Image by Hearthpwn.
      It is difficult to judge this card without seeing it in action. It’s comparable to Friendly Bartender: while the Djinn heals for more, its 2 attack value is a bit mediocre for a 3-mana minion. Shaman’s Hot Spring Guardian is slightly better, since it has Taunt and a targeted heal effect. Then again, Djinn also acts like a Taunt, in the sense that your opponent probably has to spend early resources to remove its powerful effect. Both cards, though, are beaten by Tar Creeper.
      This make the Djinn a great anti-aggro tool. Additionally, it synergises well with Blackguard and its Elemental tribe means that maybe we’ll get to see an Elemental Paladin. This is definitely a powerful Arena card. But can it secure a spot in constructed mode? It looks difficult, since Paladin already has some great 3-mana minions.

      This intriguing minion was revealed by Eurogamer. Its sister site, Metabomb, sat down with Peter Whalen and Ben Thompson to talk about this card. Both developers think that Temporus can be run in either the classic OTK Priest (Divine Spirit + Inner Fire) or in two new versions of Dragon Priest: a more midrange one and an OTK one with Malygos. 
      It would be interesting to see what it's interaction is going to be with Brann Bronzebeard. Temporus is a "high risk, high reward" card and, even if you don't like it or it turns out to be bad, you'd still have to commend its design.
      Don't forget to check out our Kobolds & Catacombs hub for everything you need to know about the upcoming expansion!
    • By Zadina

      The 2016 Hearthstone World Champion revealed this rare Druid card.
      Grizzled Guardian was unveiled on Pavel's YouTube channel. It's a rare Druid Beast, that costs 8 mana and has 3 attack and 5 health. It has Taunt and Deathrattle: "Recruit 2 minions that cost (4) or less". Pavel's video is in Russian, but you can enable accurate English subtitles to see what the World Champion has to say about that card.
      After watching Pavel's video, I am convinced that Grizzled Guardian isn't as bad as it looks at first sight. Sure, its stats are garbage, but you should also factor in the stats of the minions it pulls from your deck when it dies. Still, it's hard to see it fit into the current meta. Perhaps, it can see play when the Year of the Kraken sets rotate out of Standard. It also weakens the 8-mana slot for Evolve and similar effect.
      What's your opinion on Grizzled Veteran? As always, all the cards of the new expansion can be found in our Kobolds & Catacombs hub.
      PS: Turns out it's not Hogger 3.0 :(
    • By Aleco

      The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?
      Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

      Card image courtesy of Hearthpwn.com
      Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of Kalimos, Blazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!
      Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.
    • By Aleco

      The second of three Unidentified Magic Items to be revealed from Kobolds and Catacombs, will Unidentified Maul be a smashing success on the ladder?
      Kripparrian revealed the second of three Unidentified Magic Items in Kobolds and Catacombs today on his Twitter accounter, Unidentifed Maul:

      A Paladin Weapon, Unidentified Maul begins each game with an unknown effect and will become "identified" upon drawing the card from your deck. The weapon will always be a 3 mana 2/2, but will be randomly bestowed with one of the four following effects when drawn:

      A couple of the potential modes on this card are very enticing. Two Silver Hand Recruits and a 2/2 weapon for 3 mana is a screaming deal, and the other three modes offer some serious value if you're already ahead on board. Given that three of the four potential modes on Unidentified Maul aren't very good when you're behind, I doubt this card will slot in as an instant replacement for Rallying Blade. Unidentified Maul could end up seeing play in token-based strategies, as granting +1 Attack or Divine Shield to a wide board of minions drawn from Small-Time Recruits is nothing to shake a hammer at.
      Will the random nature of Unidentified Maul be its downfall, or will its synergies with token strategies enable it to see some play on the ladder? Let us know what you think in the comments, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.