Damien

Arena Paladin Tier Lists

54 posts in this topic

This thread is for comments about our Arena Paladin Spreadsheet for GvG.

Share this post


Link to post
Share on other sites

Why is antique heal bot so low but the pala healer so high tiered?

Because in arena the stats are more important, than the healing output: Guardian of kings 7 mana 5/6 vs Heal Bot 5 mana 3/3

Share this post


Link to post
Share on other sites

Where would muster, quartermaster, and aldor peacekeeper fit in here?

They are already in the table.

Share this post


Link to post
Share on other sites

Blood Sailor slightly underrated(should be above average at least, probably good)

mad scientist is underrated.

dread corsair is super underrated. Terrible? WTF? that's one of the better choices for paladin.

Share this post


Link to post
Share on other sites

Blood Sailor slightly underrated(should be above average at least, probably good)

mad scientist is underrated.

dread corsair is super underrated. Terrible? WTF? that's one of the better choices for paladin.

By Blood Sailor, I assume, you mean Bloodsail Raier. Whic get to the good category only, if you already have a weapon. However, without a weapon in your deck, that card is just a 2-3 and there are many better two drops stat-wise.

 

Mad Scientist is only amazing if you already have a secret in your deck, otherwise it's terrible stats.

 

Dread corsair again.. IF you have a weapon, it's ok, otherwise it's jsut going to be a 4 mana 3-3 which is Terrible!

 

Maybe you should also check this topic about how to use and interpret the spreadsheets: https://www.icy-veins.com/hearthstone/arena-tier-lists

Share this post


Link to post
Share on other sites

Just to add more clarity to the latter two.

Mad Scientist is weakest in Paladin out of all of the classes that have secrets. It cheats out the least Mana for you, since the Secrets cost 1, and the Paladin secrets are on the whole, pretty weak.

Dread Corsair is great in a deck that has 3+ Truesilvers, but otherwise, weapons like Light's Justice or Sword of Justice just turn it into an Ironfur Grizzly, which is reasonably weak card anyway. Not to mention that you must draw it on one of those turns that you have a weapon equipped, or have it sat dead in your hand until you draw a weapon.

  • Like 1

Share this post


Link to post
Share on other sites

Because it's a 3 mana 2/3. You are very unlikely to get value out of it Arena in terms of it buffing a bunch of 1 attack dudes. Not to mention that 1 attack dudes are generally bad cards as well, so you're forced to fill your deck even further with garbage in the hope that you get the dream draw.

Share this post


Link to post
Share on other sites

Why is enhance-o-mechano so low? And why is sea giant so high? Maybe my matches are from bizzaroland but I have always done better with enhance than sea giant

Share this post


Link to post
Share on other sites

Why is enhance-o-mechano so low? And why is sea giant so high? Maybe my matches are from bizzaroland but I have always done better with enhance than sea giant

 

Sea Giant has synergy with Paladin's hero power, allowing you to play Sea Giant earlier than with any other class.

 

Enhance-o-Mechano relies on you having somewhat strong minions on board. Having multiple minions on boards usually means that you are winning, making Enhance-o-Mechano a winmore card. In arena, you usually want to have cards that are good when you are behind and Enhance-o-Mechano definitely odes not fall into that category.

Share this post


Link to post
Share on other sites

Just to add to the above, Sea Giant is great in Arena in every class. It's very realistic to expect to be able to play it for 6-7 Mana, if not even better than that, which makes it an insane card.

  • Like 1

Share this post


Link to post
Share on other sites

Love these tier lists (said it before, but I'll say it again)

I'm not locating Murloc Knight in your common listing nor Cobalt Guardian in the rare listing. Am I missing something?

Edited by Nicholberry

Share this post


Link to post
Share on other sites

Love these tier lists (said it before, but I'll say it again)

I'm not locating Murloc Knight in your common listing nor Cobalt Guardian in the rare listing. Am I missing something?

 

Murloc Knight is Tier 4 (Above Average) and Cobalt Guardian is Tier 7 (Bad)

Edited by positiv2

Share this post


Link to post
Share on other sites

 

Love these tier lists (said it before, but I'll say it again)

I'm not locating Murloc Knight in your common listing nor Cobalt Guardian in the rare listing. Am I missing something?

 

Murloc Knight is Tier 4 (Above Average) and Cobalt Guardian is Tier 7 (Bad)

 

I'm still not seeing them in my list. Are you sure they're posted. 

Share this post


Link to post
Share on other sites

 

 

Love these tier lists (said it before, but I'll say it again)

I'm not locating Murloc Knight in your common listing nor Cobalt Guardian in the rare listing. Am I missing something?

 

Murloc Knight is Tier 4 (Above Average) and Cobalt Guardian is Tier 7 (Bad)

 

I'm still not seeing them in my list. Are you sure they're posted. 

 

 

 Yes, I see them. Try Ctrl+F. Rememver that Cobalt Guardian is in the Rare Tab and Murloc Knight in the Common Tab

Share this post


Link to post
Share on other sites

Why after playing Arena over 20 times, I have not gotten mage once as a choice, yet 2 out of every 3 times I play paladin, I face a mage?  Doesn't seem very random to me

Share this post


Link to post
Share on other sites

Why after playing Arena over 20 times, I have not gotten mage once as a choice, yet 2 out of every 3 times I play paladin, I face a mage?  Doesn't seem very random to me

 

Actually, one in 3.3 thousand players don't get a certain class as a choice in 20 arena runs. You either were unlucky, or you are simply exaggerating.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!