Damien

[Archived] S20 Hearthstone Handlock GvG

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This thread is for comments about our Handlock Deck for GvG.

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Just another late game card like Rag, or Doctor Boom, something with a fast impact on the board. The deck will be a lot weaker without them though,

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What do you think of running recombobulator to regenerate giants? Also, could you explain the reasoning behind removing cards such as loatheb, faceless manipulator and the second mortal coil? Thanks

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I think the Recombobulator idea is nice, but it's a little too situational. I think the best time to run them is when you've cut one or more Farseers to make room for stuff, if you still have the Farseers in your deck, that's all the Giant healing you should need.
 

Loatheb is out because the GvG Meta is mostly minion combat right now, Miracle Rogue has gone, and there's just a ton more quality minions, which means people are building decks with less spells in them.

 

Faceless, just to make room for other stuff. Faceless was a card that was played in Handlock often just to fill a gap where nothing else worked, now there's more options for unique cards in those spots.

 

Coil, because I felt like 3 super early game cards was too many, and i'm a big fan of the Gnomes right now.

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I have been finding that the clock work gnomes have not really been performing well in a control match up. Also i was wondering what do you think about replacing it with sludge belcher or maybe lil exorcist 

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If you cut the Gnomes, the first thing you do is put the second Coil back in, the other card is fairly flexible, you can try Belcher, or another late game card like Dr. Boom or Rag if you're struggling vs Control.

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You left in the strategy for Lothab, but he wasn't in the decklist wink.png I assume you meant to replace that with talking about Sylvannas and being a minion heavy format right now

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What do you think about fitting in a Recombobulator. Is there a card worth swapping out for this one? Would it make sense to use the Recomb. card on something like the Antique Healbot? (With its weak attack/defense and mana cost at 5.) I understand the random factor here, but I turned an AH into a Mimiron's Head--unfortunately, not a card I could make great use of, alhtough superior in stats.

 

I am new to the game (this kind of game in general). This is a fun deck to learn from. I discovered quickly that playing Lord Jaraxxus before playing the Molten Giants (one or both) makes it more expensive to play them. I didn't realize that Jaraxxus literally replaces your hero and his health pool determines the way the Molten Giants work. Live and learn, I guess.

 

Interesting captcha, by the way.

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Great deck and really fun to use. I'm new to HS and this is the most I've enjoyed playing so far.

 

Dumb question regarding the Deck pages on Icy-Veins:

If meta shifts enough to cause a change, do you update the deck list in question?

 

Example, if spells were coming back and it seemed necessary to run Loatheb in this Handlock at all times would you update the decklist accordingly? or would you post a comment/write about it in the notes instead and then at a later date, once even more has changed, just make a new deck and delete the older one?

 

Thanks for all your hard work!

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I have seen Dr Boom in most decks nowadays. Can I add it to this deck and what do you think I should i replace in that case?

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Yes, Dr Boom is definitely good in this deck, i'll be submitting an update soon with a few changes, but for now you can just cut Sylvanas.

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KT is not that great in Handlock, if he revived Giants with Taunt after they receive an Argus or Sunfury buff, that would be fantastic, but otherwise, he's not a good option.

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