Damien

[Archived] S20 Hearthstone Handlock GvG

Sign in to follow this  

18 posts in this topic

This thread is for comments about our Handlock Deck for GvG.

Share this post


Link to post
Share on other sites

Just another late game card like Rag, or Doctor Boom, something with a fast impact on the board. The deck will be a lot weaker without them though,

Share this post


Link to post
Share on other sites

What do you think of running recombobulator to regenerate giants? Also, could you explain the reasoning behind removing cards such as loatheb, faceless manipulator and the second mortal coil? Thanks

Share this post


Link to post
Share on other sites

I think the Recombobulator idea is nice, but it's a little too situational. I think the best time to run them is when you've cut one or more Farseers to make room for stuff, if you still have the Farseers in your deck, that's all the Giant healing you should need.
 

Loatheb is out because the GvG Meta is mostly minion combat right now, Miracle Rogue has gone, and there's just a ton more quality minions, which means people are building decks with less spells in them.

 

Faceless, just to make room for other stuff. Faceless was a card that was played in Handlock often just to fill a gap where nothing else worked, now there's more options for unique cards in those spots.

 

Coil, because I felt like 3 super early game cards was too many, and i'm a big fan of the Gnomes right now.

Share this post


Link to post
Share on other sites

I have been finding that the clock work gnomes have not really been performing well in a control match up. Also i was wondering what do you think about replacing it with sludge belcher or maybe lil exorcist 

Share this post


Link to post
Share on other sites

If you cut the Gnomes, the first thing you do is put the second Coil back in, the other card is fairly flexible, you can try Belcher, or another late game card like Dr. Boom or Rag if you're struggling vs Control.

Share this post


Link to post
Share on other sites

You left in the strategy for Lothab, but he wasn't in the decklist wink.png I assume you meant to replace that with talking about Sylvannas and being a minion heavy format right now

Share this post


Link to post
Share on other sites

What do you think about fitting in a Recombobulator. Is there a card worth swapping out for this one? Would it make sense to use the Recomb. card on something like the Antique Healbot? (With its weak attack/defense and mana cost at 5.) I understand the random factor here, but I turned an AH into a Mimiron's Head--unfortunately, not a card I could make great use of, alhtough superior in stats.

 

I am new to the game (this kind of game in general). This is a fun deck to learn from. I discovered quickly that playing Lord Jaraxxus before playing the Molten Giants (one or both) makes it more expensive to play them. I didn't realize that Jaraxxus literally replaces your hero and his health pool determines the way the Molten Giants work. Live and learn, I guess.

 

Interesting captcha, by the way.

Share this post


Link to post
Share on other sites

Great deck and really fun to use. I'm new to HS and this is the most I've enjoyed playing so far.

 

Dumb question regarding the Deck pages on Icy-Veins:

If meta shifts enough to cause a change, do you update the deck list in question?

 

Example, if spells were coming back and it seemed necessary to run Loatheb in this Handlock at all times would you update the decklist accordingly? or would you post a comment/write about it in the notes instead and then at a later date, once even more has changed, just make a new deck and delete the older one?

 

Thanks for all your hard work!

Share this post


Link to post
Share on other sites

I have seen Dr Boom in most decks nowadays. Can I add it to this deck and what do you think I should i replace in that case?

Share this post


Link to post
Share on other sites

Yes, Dr Boom is definitely good in this deck, i'll be submitting an update soon with a few changes, but for now you can just cut Sylvanas.

Share this post


Link to post
Share on other sites

KT is not that great in Handlock, if he revived Giants with Taunt after they receive an Argus or Sunfury buff, that would be fantastic, but otherwise, he's not a good option.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.
    • By Zadina
      New features include Legendary spells, the Magnetic keyword, Omega cards and Project spells.
      The second expansion of the Year of the Raven was indeed related to Netherstorm, home of the unforgettable Dr. Boom, and it's called the Boomsday Project. Apart from the new features, five cards were also revealed.
      The announcement video has an appropriate 80s science fiction movie vibe, featuring notable faces from the Hearthstone team.
      It's Goblins vs Gnomes 2.0 as the Mech tribe is definitely going to return with a vengeance! There's a new keyword called Magnetic: Magnetic minions can either be played on their own or they can be fused with a Mech minion that's on the board to add to their health, attack and ability.

      Omega cards can also be played regularly. However, if you play them at 10 Mana Crystals, you will get a powerful boost. The Battlecry assures that the OP version cannot be cheated out. Druid, the only class that can ramp its Mana up, will surely find a use for this type of minion. Curiously enough, the Omega Defender isn't a Mech, even though it definitely looks like one.

      Projects are powerful spells, that will benefit both players. Assumedly, all classes will have a Project spell. "Research" and "Weapons" Projects were teased, with the latter probably belonging to Warrior.

      We've seen all kinds of Legendary cards: minions, Quests, Weapons, Hero cards. Now it's time for Legendary Spells to make their appearance. I wonder if there are any special rules when it comes to Discovering or playing discounted versions of Legendary Spells, because they can potentially be powerful. Here's the Rogue one:

      That's all with the new features, but don't forget: The Boomsday Project isn't all about mechs and projects. It's also about science, crazy discoveries and the manipulation of elements. Under this thematic, we can find the Shaman Legendary minion:

      It's almost certain that Dr. Boom will be making a grand return for this Hearthstone Expansion; after all, he's the big boss on The Boomsday Project. He was shortly teased in the announcement video: unfortunately, this time around not all classes will be able to enjoy the Dr. Boom goodness as he looks like a Warrior card. Lord Jaraxxus will also reinvent himself as a new Warlock Hero skin: Mecha-Jaraxxus!

      According to the official announcement post, the new expansion will go live on August 7, 2018 - a week earlier than August expansions from previous years. The official site of The Boomsday Project is also up!
      The Boomsday Project will also bring along new PvE Adventure content: The Puzzle Lab! It will go live on August 21 and from the description on the official site, it looks slightly different from the Dungeon Run and the Missions. Players will have to participate in successful experiments against nine bosses. These include goals like "Lethal", which is kill the enemy in one turn; Mirror, which requires you to create a perfect copy of your opponent's board; Board Clear; and Survival, which requires you stay alive from the opponent's attacks! You will earn the following card back for completing The Puzzle Lab:

      Here is the new Boomsday board:

      The login launch reward for The Boomsday Project will be three packs and a random Class Legendary card. A card reveal livestream will be held on July 23 at 10:00 am PST on the official Hearthstone Twitch channel.
      Pre-ordering The Boomsday Project has some additional perks compared to other expansions and two different options. You can preorder the normal Bundle which will contain 50 The Boomsday Project packs, a random Golden Legendary card from the expansion and the Mecha-Jaraxxus card back. Or you can get the Mega Bundle, which contains 80 packs, a random Golden Legendary, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus Warlock Hero skin.