Damien

Hearthstone Legendary Hunter Control TGT

Sign in to follow this  

12 posts in this topic

This thread is for comments about our Legendary Hunter Control Deck for TGT.

Share this post


Link to post
Share on other sites

Thanks for putting this deck up, I was already trying something similar to this.  But this deck helped to make a better one smile.png

 

I'm running a slightly different version of this deck as I am missing a few cards, but I've been fairly successful. I was missing Harrison Jones, Gahz'rilla and Dr.Boom, I replaced them with Cairne Bloodhoof, Faceless Manipulator and Kel'Thuzad. 

 

I really have never used Kel"Thuzad a whole lot, but it has some good synergy with all the deathrattles. Most often I've been able to activate a few deathrattles after playing it. 

 

Also its been very tempting for me to put another Feign Death in the deck, just because its so funny to play at times. But winding up with 2 feign deaths in your had at turn 4 is no good either....

 

Share this post


Link to post
Share on other sites

Finally a fun control deck for hunter!

I was eager to try this out after I got Gahz'rilla, but honestly it is pretty underwhelming. I run Sylvanas, Dr. Boom and Kel'Thuzad (I lack Ragnaros) and all three of them perform much better, since they nearly always do something the round they are played.

In about 25 games I played Gahz'rilla only twice and never was happy with its outcome or with it lying in my hand. I feel like another removal option like Deadly Shot or Big Game Hunter would do a much better job.

What do you think?

Share this post


Link to post
Share on other sites

Does this deck still work on the current meta? Because, with this one, atm I am stuck at rank 11. Maybe the problem comes from me, but I am finding myself too many times dying in early turns because of the lack of early game cards.

Share this post


Link to post
Share on other sites

Yeah, this deck sucks at the minute. With the inclusion of new cards from Blackrock, and most people opting for rush aggro decks, Im struggling getting past the 16 barrier at the minute.

 

This deck is good... but you need the right cards at the right time... Im often find myself wanting a card that doesn't appear for the situation I'm in. I got to 13 - 14... I'm now on a 14-15 game loosing streak, which has sent me back up to 16-17. Not good.

Share this post


Link to post
Share on other sites

Fabulous deck! I just went 5/5 to Lvl 16. This is the most fun I've had since I started Hearthstone. I did replace Dr Boom with The Black Knight because I didn't have the card and I've used the Knight every game very effectively. I even made a really big mistake with the Wild Pyromancer and still won that game.

 

Love it!!

 

*** Update same day: Just won my 7th straight game to Lvl 15 and quitting for the night. Got Gahz'rilla to 24 attack for a fun win!

 

I can't thank you enough for this deck!!

Edited by KayBeeMee

Share this post


Link to post
Share on other sites

Hello there,

Do you plan to update this Control deck with the inclusion of Brm and Tgt cards ?

A viable Control deck is possible on the current meta ?

Thanks in advance.

Share this post


Link to post
Share on other sites

The discussion of the deck refers to Feign Death, but the card list does not include that card.  Am I missing something?

Share this post


Link to post
Share on other sites

The discussion of the deck refers to Feign Death, but the card list does not include that card.  Am I missing something?

 

The change log mentions - wild pyromancer, so my list includes 1 wild pyro, and 1 feign death.

 

This deck is just too much fun. With it I've beaten freeze mage, face hunter, midrange shaman, highlander warlock... very satisfying to win even after Reno Jackson does his thing!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Vlad
      This thread is for comments about our Halls of Valor Mythic+ dungeon guide.
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)