Sign in to follow this  
Followers 0

windwalker Windwalker Monk Preview: Rotation, Talents, Abilities, and Leveling

1 post in this topic

This article is no longer being updated. Please check our Windwalker Monk guide, which is fully compatible with Mists Pandaria, and is being constantly updated. Thank you.

Monks are the new class that is being introduced in Mists of Pandaria. Today, we offer you a first look at their DPS tree, the Windwalker specialisation.

It should be stated that this article is not meant to be a comprehensive guide, and that it is based on preliminary Beta content. There is no reliable means of measuring DPS and there are no raid encounters yet where we can fully explore the mechanics of the class. Furthermore, level 90 is not yet available.


Here are a few facts about the Monk's DPS specialisation:

  • melee DPS;
  • leather-wearer;
  • can use Fist Weapons, One-Handed Axes/Maces/Swords, Polearms, and Staves.
  • dual resource system comprised of Energy and Chi (more on this below);
  • the usual array of melee DPS abilities (interrupts, slows, stuns, disarms).

The Resource System

The Windwalker Monk resource system is comprised of Energy and Chi.

Energy is very straightforward, acting in the same way as Rogues' and Feral Druid DPS' resources of the same name. It regenerates steadily over time, at a base rate of 10 per second. Its regeneration rate is affected by haste. Energy is used mostly for utility spells (interrupt, resurrecting players, etc.), but also by /images/wow_icon_ability_monk_jab.jpg Jab, the main Chi generating ability.

Chi is required for the vast majority of the damaging spells used by Windwalker Monks in their normal rotation. It has a maximum capacity of 4 (5 if the /images/wow_icon_ability_monk_ascension.jpg Ascension talent is taken) and it does not decrease or decay in any way (even when out of combat).


Your Mastery is /images/wow_icon_pandarenracial_bouncy.jpg Combo Breaker. It interacts with 3 of your main spells, by giving you a chance, each time you use /images/wow_icon_ability_monk_jab.jpg Jab, to proc a cost-free /images/wow_icon_ability_monk_roundhousekick.jpg Blackout Kick or /images/wow_icon_ability_monk_tigerpalm.jpg Tiger Palm. Each of the two spells has a different proc, and they can both proc at once. The only thing to note here is that you should make sure to use the proc(s) before using Jab again, so that, in the event of a new proc, the old one does not go to waste.

Single-Target Rotation

You should always be in /images/wow_icon_monk_stance_whitetiger.jpg Stance of the Fierce Tiger when doing DPS as a Windwalker Monk. This increases the damage you deal by 20%, and causes /images/wow_icon_ability_monk_jab.jpg Jab and /images/wow_icon_ability_monk_expelharm.jpg Expel Harm to generate 1 additional Chi.

The Windwalker DPS rotation is centered around spending Energy to generate Chi, and spending that Chi on your most damaging abilities. As part of your rotation, you must also keep in mind a few side-mechanics (debuffs, self-buffs) of your spells.

You will be using /images/wow_icon_ability_monk_jab.jpg Jab regularly to generate Chi for your other abilities. You should use it often enough that your Energy does not reach maximum capacity. The Chi you gain in this way should be used as follows:

  • Keep /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere up. This will cost you 2 Chi every 16 seconds.
  • Use /images/wow_icon_warrior_talent_icon_singlemindedfury.jpg Rising Sun Kick on cooldown. This is your most damaging spell. It costs 2 Chi and has an 8 second cooldown. It also applies a debuff to the target, increasing all damage it takes from your attacks by 10% for 15 seconds.
  • Use /images/wow_icon_ability_monk_tigerpalm.jpg Tiger Palm to spend excess Chi. By doing this, you will also be keeping up 3 stacks of the self-buff it applies, which causes you to bypass 15% of the target's armor.
  • Use Tiger Palm and /images/wow_icon_ability_monk_roundhousekick.jpg Blackout Kick whenever you benefit from a proc from your Mastery (making them free of Chi cost).

You have several other damaging abilities in your arsenal, however it does not appear that they are efficient to use as part of your rotation.

The only notable exception is /images/wow_icon_ability_monk_expelharm.jpg Expel Harm, which acts a self-heal and damaging spell. It has no cost, a 15 second cooldown and it generates 2 Chi. The damaging portion of it seems to be on par with other spells that use up a global cooldown, making it possibly useful during fights. The damage you deal is conditional on the self-healing not being an over-heal, so it is most likely only going to be usable when you are not already topped off. More testing is required.


As a Windwalker Monk, you only have 3 (possibly 4, depending on the talents you chose) DPS cooldowns:

  • /images/wow_icon_ability_monk_energizingwine.jpg Energizing Brew, which regenerates 60 energy over 6 seconds, on a 1 minute cooldown. You will want to use this on cooldown, assuming that you are able to keep spending your energy so that it does not reach maximum capacity.
  • /images/wow_icon_ability_monk_tigereyebrandy.jpg Tigereye Brew, which allows you to consume all the stacks of /images/wow_icon_ability_monk_tigereyebrandy.jpg Brewing: Tigereye Brew that you have, increasing your damage done by 2% per stack for 15 seconds. You gain 1 stack of Tigereye Brew each time you spend 4 Chi. You can have a maximum of 10 stacks, and the buff lasts 2 minutes (allowing you to easily pool stacks). During normal rotation, it takes you about 90 seconds to reach 10 stacks. You should use Tigereye Brew as many times as possible during the fight, whenever you need the extra burst.
  • /images/wow_icon_ability_monk_touchofdeath.jpg Touch of Death, which is a single attack ability that instantly kills the target if it has equal or less health than you. We list this as a cooldown since it is not part of your rotation, likely only being usable once during a boss fight. For the purpose of this spell, actual health is considered (not percentage health, and certainly not maximum health). We imagine that in a raid environment, it will be very hard to land this spell in the time the boss spends between 300,000 health and 0 health. It costs 3 Chi, but there is a glyph that removes the cost entirely.
  • /images/wow_icon_ability_monk_chibrew.jpg Chi Brew (only if talented), which regenerates all of your Chi, on a 1 minute and 30 second cooldown. It should be used on cooldown, when you have 0 or 1 Chi.

Leveling Up and Surviving

The Windwalker specialisation will most likely be the specialisation of choice for leveling up in Mists of Pandaria. As you level up, you will take a lot of damage from the various NPCs you are facing, and this will put you in danger since you do not have the benefit of a healer, as you do in raids.

Keeping /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere active and using /images/wow_icon_ability_monk_expelharm.jpg Expel Harm if you are ever in need of additional healing should be enough to keep you alive through most of the damage you take. However, here are a few other useful abilities you can use to help you survive:

  • /images/wow_icon_ability_monk_fortifyingale_new.jpg Fortifying Brew, which increases your maximum health by 20% and reduces all damage taken by 20%, for 20 seconds.
  • /images/wow_icon_spell_ice_rune.jpg Touch of Karma, which is a debuff placed on the target, lasting 10 seconds. During this time, all damage taken by you will be dealt to the target instead (up to a maximum of your total health).
  • /images/wow_icon_ability_monk_healthsphere.jpg Healing Sphere, which allows you to place up to 3 healing spheres on the ground. Each sphere costs 60 energy to cast, but has a duration of 2 minutes. Walking over the sphere will heal you for a reasonable amount. You can set up 3 spheres prior to engaging a powerful elite mob, wait for your energy to replenish, engage the mob and then walk over the spheres during the fight to restore some health.
  • /images/wow_icon_ability_warrior_disarm.jpg Grapple Weapon, which disarms your target for 10 seconds, greatly reducing its damage.

Other Mentions

The rotation seems very simple at the moment (perhaps too simple), and we imagine that it will become more complex by the time Mists of Pandaria goes live.

For example, /images/wow_icon_ability_monk_roundhousekick.jpg Blackout Kick, which seems like it is meant to be our go-to Chi-dumping spell, is currently less efficient to cast than /images/wow_icon_ability_monk_tigerpalm.jpg Tiger Palm or /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere. This makes managing theself-buff applied by Tiger Palm extremely easy, since we will probably be spamming this ability.

We also have to wonder about the ultimate goal of /images/wow_icon_ability_monk_forcesphere.jpg Zen Sphere. Currently, it deals far more damage and it is far more efficient to cast than its tier 2 talent counterparts (/images/wow_icon_ability_monk_chiwave.jpg Chi Wave and /images/wow_icon_spell_arcane_arcanetorrent.jpg Chi Burst), making it the obvious choice. This type of clear-cut decision is exactly what Blizzard were trying to eliminate with the new talent system, so we imagine that these abilities will be re-balanced.

Moreover, it is, as of yet, very difficult to tell whether dual-wielding or using a 2-handed weapon is better. Furthermore, any kind of stat priority would be very premature at this stage (although both Hit and Expertise will likely need to be capped).

As level 90 becomes available, and we can test classes in Mists of Pandaria's raid encounters, more definitive information will surely surface.

Until then, we hope you enjoyed this first look at playing a Windwalker Monk, and we'd love to hear what you think about the specialisation or about our overview of it!

Share this post

Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Frontright
      Hi All
      Thank you upfront for the support. It has helped me a lot reading other people's post too. I need some help with my WW DPS please. 
      I have also been on the Walking the Wind website and used that as a supplement. Rotation: FSP Kick in, TP > TOD > SEF > RSK > EE + FoF > SotWL > WDP > TP > RSK (not sure after this but probably TP > BK > TP > FoF to capitalize on the second FoF while SEF is still up from Drinking Horn).
      I've started to focus on making sure that I have chi available soon as FoF or RSK or SotWL comes off CD. In the past I wasn't watching and would be starved for Chi at the last second and have to TP which is a DPS loss. But I'm still not sure why I am underperforming so much. Also please let me know what I am doing right and should keep doing. 
      Any help will be appreciated. Thank you and have a great Christmas!
    • By Cmx
      Hello fellow monks,
      i came here for help, i feel like i underperforming on most single target situation. My big problem is, i have such a low dmg from FoF, i dont even know why. I must do something very wrong with my FoF. Can please someone look at this and try to find why iam such a lefthanded ?
      I ready every guides, i still learning with Serenity, but i think its not major problem, why i have 10M dmg lowest on FoF dmg then others.
      Thank you !!
      i compare logs with random players with similiar ilvl, same encounter time etc,
      Mythic Nythendra logs:,8&source=3,Nutellã&type=damage-done,23&source=3,Dangleesac&type=damage-done
      Mythic Elerethe logs:,6&source=3,Rüsselcrowe&type=damage-done
      Mythic Ursoc logs:,5&source=3,Mithrilangel&type=damage-done,6&source=3,Lavinath&type=damage-done
    • By Cyclone
      Pretty much, I've got an 850 Bloodthirsty Instinct (Socket + Leech), 850 Nature's Call (Socket), and an 855 Vindictive Combatant's Insignia of Conquest, and I'm just wondering which trinkets I should be taking as a WW monk. Initially I was thinking the Bloodthirsty and Nature's Call, because they seem to proc alot more, but I'm not sure.
    • By Cerenitee
      Moist is a Horde guild located on Illidan and is recruiting for our Core Mythic raid group. We are a 9 hour raiding guild making quick progression through The Emerald Nightmare!

      We are currently looking to fill Core DPS/Healing raid spots.

      Current Recruitment Needs

      Monk: Windwalker
      Hunter: Marksmen
      Paladin: Ret
      Priest: Shadow

      Druid: Resto
      Paladin: Holy

      Other specs will be considered assuming you can perform to a superior standard.

      Current Progression

      The Emerald Nightmare
      7/7 Normal
      5/7 Heroic

      Raid Times

      Monday - 8:30 PM EST - 11:30 PM EST
      Tuesday - 8:30 PM EST - 11:30 PM EST
      Wednesday - 8:30 PM EST - 11:30 PM EST

      About us

      <Moist> is a guild that strives to push progression with a very short raid week. We expect our top raiders to know the insides and outs of their class and come to raid prepared. With a 9 hour raid week we expect everyone to play the best to their ability. Outside of raid nights we have plenty of activities happening ranging from alt runs, mount runs to other games outside of WoW such as League of Legends, HoTs, Hearthstone, and random steam games just to name a few.

      What we expect from you:
      A reasonable level of dedication
      The ability to take criticism
      The ability to learn from your mistakes
      Something, something sense of humor

      What to expect from us:
      Friendly environment
      People to laugh, and have fun with
      Progress oriented raid nights
      Optional non-raid-night activities (mog and mount runs, BGs, Arenas)

      We are currently using Personal Loot. So far everyone really seems to be enjoying it. There is a lot less drama with Personal Loot than the normal Master loot most guilds do.

      If you're interested in learning more about us or applying to the guild please apply at - Click on the Recruitment tab on the menu bar. If you have any questions please feel free to message us in game or post below.

      Cerenitie (Cerenitee#1650)
      Pip (Piptooth#1430)
    • By Latantha
      850 mark of dargul (932 crit, 419 speed) vs
      840 no proc trinket (1,123 agi, 898 mastery)
      So, basically, which is better? I'm fairly sure the 840 is stronger, but I haven't used the Mark before, so I don't know how strong/weak the proc is.
      (Mark of Dargul for proc reference: