Wanderer Guide and Best Builds

Wanderer Guide and Best Builds

Wanderer, formerly known as Scaramouche, is a 5-star Anemo Catalyst user in Genshin Impact who primarily functions as a Hypercarry. Read our guide to learn more about Wanderer's kit, Wanderer's best builds and also his Ascension and Talent Materials.

Last updated on Oct 30, 2026 at 12:08 by GxG Noir
Anemo Element
Catalyst Weapon
★ ★ ★ ★ ★ Rarity
Patrick Pedraza EN Voice Actor
Tetsuya Kakihara JP Voice Actor

Wanderer Guide & Best Builds

Welcome to our Wanderer build guide for Genshin Impact. Wanderer is a 5-Star Anemo Main DPS Character Hypercarry. In our guide, we will cover everything you need to know to get the most out of your Wanderer, from building the best Artifacts and Weapons to important stat priorities and rotations.

Best Weapons for Wanderer

Listed below are Wanderer's best weapons. While weapons are listed in a priority order, what is best to build on your Wanderer can vary depending on the team composition and level of investment you want to put into Wanderer.

Tulaytullah's Remembrance (R1) 116%

Bygone Azure Teardrop

Base ATK: 674

CRIT DMG: 44.1%

Normal Attack SPD is increased by 10% / 12.5% / 15% / 17.5% / 20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% / 6% / 7.2% / 8.4% / 9.6% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6% / 12% / 14.4% / 16.8% / 19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48% / 60% / 72% / 84% / 96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.

Wanderer's signature and best weapon, boasting a high base Attack, while providing good amounts of CRIT DMG, ATK Speed, and Normal Attack DMG. With this weapon, Wanderer should always perform Normal Attack combos instead of Charged Attacks.
Lost Prayer to the Sacred Winds (R1) 107%

Boundless Blessing

Base ATK: 608

CRIT Rate: 33.1%

Increases Movement SPD by 10%. When in battle, gain / earn / gain / gain / gain an / a / a / a / a 8% / 10% / 12% / 14% / 16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.

Generally Wanderer's second best weapon, functioning as a simple stat stick. However, it can often be difficult to avoid overcapping on CRIT Rate with it.
Reliquary of Truth (R1) 106%

Essence of Falsity

Base ATK: 542

CRIT DMG: 88.2%

CRIT Rate is increased by 8% / 10% / 12% / 14% / 16%. When the equipping character unleashes an Elemental Skill, they gain the Secret of Lies effect: Elemental Mastery is increased by 80 / 100 / 120 / 140 / 160 for 12s. When the equipping character deals Lunar-Bloom DMG to an opponent, they gain the Moon of Truth effect: CRIT DMG is increased by 24% / 30% / 36% / 42% / 48% for 4s. When both the Secret of Lies and Moon of Truth effects are active at the same time, the results of both effects will be increased by 50%.

Another good stat stick, providing a ton of CRIT.
Cashflow Supervision (R1) 103%

Golden Blood-Tide

Base ATK: 674

CRIT Rate: 22.1%

ATK is increased by 16% / 20% / 24% / 28% / 32%. When current HP increases or decreases, Normal Attack DMG is increased by 16% / 20% / 24% / 28% / 32%, Charged Attack DMG is increased by 14% / 17.5% / 21% / 24.5% / 28%, and Stellar-Conduct DMG is increased by 14% / 17.5% / 21% / 24.5% / 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8% / 10% / 12% / 14% / 16%.

This is a decent stat stick even without its passive active. However, if using Furina, the passive puts it on par with Tulaytullah's Remembrance, as it provides similar stats. Keep in mind however that if using Marechaussee Hunter it can be very difficult to avoid overcapping on CRIT Rate with this weapon.
The Widsith (R5) 100%

Debut

Base ATK: 510

CRIT DMG: 55.1%

When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60% / 75% / 90% / 105% / 120%. Aria: Increases all Elemental DMG by 48% / 60% / 72% / 84% / 96%. Interlude: Elemental Mastery is increased by 240 / 300 / 360 / 420 / 480.

This weapon provides a good CRIT DMG main stat, while being able to provide huge buffs to DMG %, ATK %, or Elemental Mastery with its passive. However, it is RNG which buff you get, and the Elemental Mastery buff is of no use on Wanderer, so his damage will be much lower in rotations where you get this buff. Furthermore, this buff has a 30-second cooldown, so Wanderer won't have it every rotation. But even with that in mind, this is still his best 4-star weapon.
Kagura's Verity (R1) 98%

Kagura Dance of the Sacred Sakura

Base ATK: 608

CRIT DMG: 66.2%

Using an Elemental Skill grants the Kagura Dance effect, increasing the wielding character's Elemental Skill DMG by 12% / 15% / 18% / 21% / 24% as well as their Stellar-Conduct DMG by 12% / 15% / 18% / 21% / 24% for 24s. Max 3 stacks. This character will gain a 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus when they possess 3 stacks.

Skyward Atlas (R1) 96%

Wandering Clouds

Base ATK: 674

ATK: 33.1%

Increases Elemental DMG Bonus by 12% / 15% / 18% / 21% / 24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160% / 200% / 240% / 280% / 320% ATK DMG. Can only occur once every 30s.

Best Artifacts for Wanderer

Desert Pavilion Chronicle 100%

Desert Pavilion Chronicle

2-Piece Set: Anemo DMG Bonus +15%

4-Piece Set: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.

Desert Pavilion Chronicle is generally the best set for Wanderer. It is tailor-made for him, providing a good amount of DMG % and ATK Speed. Just keep in mind that you do need to start your rotation with a Charged Attack for the effects of this set to trigger.
Shimenawa's Reminiscence 93%

Shimenawa's Reminiscence

2-Piece Set: ATK +18%.

4-Piece Set: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.

This set is notably behind Desert Pavilion Chronicle, but can be used temporarily until you get that set. If using this set, Wanderer will not be able to reliably use his Elemental Burst every rotation, which makes it much worse for Constellation 2+ Wanderer.
Echoes of an Offering 92%

Echoes of an Offering

2-Piece Set: ATK +18%.

4-Piece Set: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.

This is an interesting set on Wanderer, as exactly how well it performs can vary heavily on factors such as how much ATK Speed and ping you have, and if you have his C6 or not. Generally, it's one of his best sets, and identical to Desert Pavilion Chronicle with C6. At C6 with high ATK speed from something such as an R5 Tulaytullah's Remembrance it becomes his best set. However, if you have high ping, this set should be avoided.
Marechaussee Hunter 94%

Marechaussee Hunter

2-Piece Set: Normal and Charged Attack DMG +15%

4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Marechaussee Hunter is a very good option, but only if you play with Furina, or anything else that can change your HP. If not, it loses its value. Note that if using this set, it becomes difficult to avoid overcapping on CRIT with weapons such as Lost Prayer to the Sacred Winds and Cashflow Supervision.

Wanderer's Stat Priority

Sands of Eon: ATK %
Circlet of Logos: CRIT DMG / CRIT Rate
Substats: CRIT Rate/DMG > ATK % > Energy Recharge

Wanderer should be built with ATK % for the sands, Anemo DMG for the goblet and CRIT Rate/DMG for the circlet. Wanderer mainly wants CRIT and ATK %. If he has relatively low Energy Requirements in your team, then ER subs should be obtained until you have enough to use his Elemental Burst every rotation.

Recommended Stats for Wanderer

Build recommendations assume a "decently built" level of artifact rolls alongside Wanderer's best 4-star weapon The Widsith. Using other weapons may increase or decrease certain stats relative to these recommendations.

HP: 15,000–20,000
ATK: 1,600–1,800
CRIT Rate: 80–95%
CRIT DMG: 170–200%
ER Burst Every Rotation: ~100–125%
ER Burst Every Other Rotation (Recommended Before C2): ~100%

Stats shown are what you would see on the stat screen, before applying any buffs or effects from characters or gear. If you have a C6 Faruzan, Wanderer generally won't need more than 125% Energy Recharge to use his Elemental Burst every rotation. If he needs more than what you can reasonably obtain via substats alone, then it is not worth building around.

Wanderer's Talent Priority

Talent Priority: Yuuban Meigen > Hanega: Song of the Wind > Kyougen: Five Ceremonial Plays

Wanderer's Normal Attack talent is where most of his damage comes from, and thus should be leveled first. After that, he gains similar amounts of damage from his Elemental Skill and Burst, so both can be leveled together, or the Elemental Skill can be prioritized. However, if you have Wanderer's Constellation 2, his Burst gains value and should be focused on before the Skill.

How to Play Wanderer

Due to being a Hypercarry, you want to start with any skills, bursts and buffs from your supports, so their abilities are active while Wanderer is on the field. Using Hanega: Song of the Wind will raise Wanderer into the air, increasing his damage, AoE, and mobility.

While in the air you can use both Normal and Charged Attacks to deal damage to your opponents, with Charged Attacks not consuming stamina while under the effects of your Elemental Skill. Whether you should use his Normal Attacks or Charged Attacks depends on your build and investment level. If you have Tulaytullah's Remembrance or Wanderer's C6, you should always perform Normal Attack combos. If you do not have either of these and your Wanderer has low ATK Speed, doing either a pure Charged Attack combo, or two Normal Attacks followed by a Charged Attack (N2C) is advised.

Additionally, thanks to the effect of Gales of Reverie while in the air any Normal or Charged Attack that hits an enemy occasionally allows you to dash in the air without consuming Kuugoryoku Points and also fire wind arrows to a nearby enemy. This not only increases Wanderer's DPS, but also helps him dodge enemy Attacks, which is very useful if not using a Shield.

Finally, use your Elemental Burst, Kyougen: Five Ceremonial Plays near the end of your flight if available. Once used, Hanega: Song of the Wind ends which is why it is used at the end of flight. However, in some cases it can be worth using at the start of Wanderer's field time, before casting his Elemental Skill.

Wanderer's Elemental Buffs

Wanderer can absorb up to 2 different elements during Hanega: Song of the Wind if he comes into contact with them. These then give unique buffs depending on the element:

  • Hydro — Increases Kuugoryoku Point (stamina) cap by 20
  • Cryo — Increases CRIT Rate by 20%
  • Pyro — Increases ATK by 30%
  • Electro — Restores 0.8 energy with each attack

Wanderer's Best Constellations

Although Wanderer's Constellations were powerful for the time when he released, they do not hold up to modern day standards. His C1 is free and thus should be obtained, but after that it is currently not recommended to pick up his Constellations, unless going all the way to C6, as that is his strongest Constellation by far. It is much more worthwhile to go for Constellations on supports for Wanderer, like Nicole and Durin.

Constellation % of C0 % From Previous Constellation
C0 100.00% 100.00%
C1 108.97% 108.97%
C2 121.21% 111.23%
C3 125.68% 103.69%
C4 128.87% 102.53%
C5 133.15% 103.32%
C6 187.97% 141.16%
Investment Priority: Constellation 1 > Weapon > C6

Wanderer's Best Team Compositions

To learn all about Wanderer's synergies and best team compositions, check our dedicated Wanderer team page below:

Changelog

  • 30 Oct. 2026: Updated for 7.2
  • 10 Aug. 2026: Updated for 7.0.
  • 19 May 2026: Up to date.
  • 14 Apr. 2026: Build guide and teams updated.
  • 20 Oct. 2025: Updated for Luna II.
  • 30 Jul. 2025: Updated for 5.8.
  • 17 Jun. 2025: Updated for 5.7.
  • 06 May 2025: Updated for 5.6.
  • 25 Mar. 2025: Updated for 5.5.
  • 17 Jan. 2025: Updated for 5.3.
  • 03 Jun. 2024: Reviewed for 4.7.
  • 30 Apr. 2024: Updated for 4.6 rerun.
  • 31 Jan. 2024: Guide reviewed for Patch 4.4.
  • 29 Nov. 2023: Guide added.
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