Wanderer Guide and Best Builds

Wanderer Guide and Best Builds

Wanderer, formerly known as Scaramouche, is a 5-star Anemo Catalyst user in Genshin Impact who primarily functions as a Hypercarry. Read our guide to learn more about Wanderer's kit, Wanderer's best builds and also his Ascension and Talent Materials.

Last updated on Apr 14, 2026 at 02:42 by Jaymo 1 comment
Anemo Element
Catalyst Weapon
Rarity
Patrick Pedraza EN Voice Actor
Tetsuya Kakihara JP Voice Actor

Wanderer Guide & Best Builds

Welcome to our Wanderer build guide for Genshin Impact. Wanderer is a 5-Star Anemo Main DPS Character Hypercarry. In our guide, we will cover everything you need to know to get the most out of your Wanderer, from building the best Artifacts and Weapons to important stat priorities and rotations.

Best Weapons for Wanderer

Listed below are Wanderer's best weapons. While weapons are listed in a priority order, what is best to build on your Wanderer can vary depending on the team composition and level of investment you want to put into Wanderer.

Tulaytullah's Remembrance

Bygone Azure Teardrop

Base ATK: 674

CRIT DMG: 44.1%

Normal Attack SPD is increased by 10% / 12.5% / 15% / 17.5% / 20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% / 6% / 7.2% / 8.4% / 9.6% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6% / 12% / 14.4% / 16.8% / 19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48% / 60% / 72% / 84% / 96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.

Tulaytullah's Remembrance is Wanderer's signature weapon and his best in slot build option providing a good amount of CRIT DMG and increased Normal ATK SPD. It also buffs his Normal Attack DMG after using his Elemental Skill, and if you hit an enemy after that, the Normal Attack DMG further increases.
Lost Prayer to the Sacred Winds

Boundless Blessing

Base ATK: 608

CRIT Rate: 33.1%

Increases Movement SPD by 10%. When in battle, gain / earn / gain / gain / gain an / a / a / a / a 8% / 10% / 12% / 14% / 16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.

Lost Prayer to the Sacred Winds is the second best 5-Star option for Wanderer providing a good amount of CRIT Rate and an additional ATK bonus. On top of that, it increases Movement Speed and the more Wanderer stays on field, the higher the Elemental DMG bonus gets. You can easily stack that bonus at least 2 times.
Cashflow Supervision

Golden Blood-Tide

Base ATK: 674

CRIT Rate: 22.1%

ATK is increased by 16% / 20% / 24% / 28% / 32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% / 20% / 24% / 28% / 32% and Charged Attack DMG will be increased by 14% / 17.5% / 21% / 24.5% / 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8% / 10% / 12% / 14% / 16%.

Cashflow Supervision is one of the best weapons for Wanderer, but only if you play with Furina. This weapon provides the same Base ATK as Tulaytullah's Remembrance, and a good amount of CRIT Rate, however, it does require your HP to fluctuate if you want to benefit from the additional DMG buffs and ATK SPD bonuses.
Memory of Dust

Golden Majesty

Base ATK: 608

ATK: 49.6%

Increases Shield Strength by 20% / 25% / 30% / 35% / 40%. Scoring hits on opponents increases ATK by 4% / 5% / 6% / 7% / 8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.

Skyward Atlas

Wandering Clouds

Base ATK: 674

ATK: 33.1%

Increases Elemental DMG Bonus by 12% / 15% / 18% / 21% / 24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160% / 200% / 240% / 280% / 320% ATK DMG. Can only occur once every 30s.

Kagura's Verity

Kagura Dance of the Sacred Sakura

Base ATK: 608

CRIT DMG: 66.2%

Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% / 15% / 18% / 21% / 24% for 16s. Max 3 stacks. This character will gain 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus when they possess 3 stacks.

Tome of the Eternal Flow

Aeon Wave

Base ATK: 542

CRIT DMG: 88.2%

HP is increased by 16% / 20% / 24% / 28% / 32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% / 18% / 22% / 26% / 30% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 / 9 / 10 / 11 / 12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.

The Widsith

Debut

Base ATK: 510

CRIT DMG: 55.1%

When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60% / 75% / 90% / 105% / 120%. Aria: Increases all Elemental DMG by 48% / 60% / 72% / 84% / 96%. Interlude: Elemental Mastery is increased by 240 / 300 / 360 / 420 / 480.

The Widsith is the best 4-star weapon you can get for Wanderer. It provides a good amount of ATK and CRIT DMG, and increases his ATK and Elemental DMG further as well.
Dodoco Tales

Dodoventure!

Base ATK: 454

ATK: 55.1%

Normal Attack hits on opponents increase Charged Attack DMG by 16% / 20% / 24% / 28% / 32% for 6s. Charged Attack hits on opponents increase ATK by 8% / 10% / 12% / 14% / 16% for 6s.

If you managed to get this weapon during an old event, it will be a very good option for Wanderer, providing a lot of additional ATK and Charged or Normal Attack DMG boosts. You basically want to use one Charged Attack regularly to refresh the buff.
Solar Pearl

Solar Shine

Base ATK: 510

CRIT Rate: 27.6%

Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% / 25% / 30% / 35% / 40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% / 25% / 30% / 35% / 40% for 6s.

Blackcliff Agate

Press the Advantage

Base ATK: 510

CRIT DMG: 55.1%

After defeating an enemy, ATK is increased by 12% / 15% / 18% / 21% / 24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Ballad of the Boundless Blue

Azure Skies

Base ATK: 565

Energy Recharge: 30.6%

Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% / 10% / 12% / 14% / 16% and Charged Attack DMG will be increased by 6% / 7.5% / 9% / 10.5% / 12%. Max 3 stacks. This effect can be triggered once every 0.3s.

Best Artifacts for Wanderer

Desert Pavilion Chronicle

Desert Pavilion Chronicle

2-Piece Set: Anemo DMG Bonus +15%

4-Piece Set: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.

Desert Pavilion Chronicle is the best Artifact set for Wanderer's build. This set is specifically made for him, increasing his Anemo DMG, Normal Attack SPD, and Normal, Charged, and Plunging Attack DMG. Just keep in mind that you do need to start your rotation with a Charged Attack for the bonus to trigger.
Shimenawa's Reminiscence

Shimenawa's Reminiscence

2-Piece Set: ATK +18%.

4-Piece Set: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.

Shimenawa's Reminiscence is another good option but more Energy hungry. This does mean you can only burst every 3 rotations, so this is also not a recommended set if you have Niban: Isle Amidst White Waves (C2).
Marechaussee Hunter

Marechaussee Hunter

2-Piece Set: Normal and Charged Attack DMG +15%

4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Marechaussee Hunter is a very good option, but only if you play with Furina, or any other HP-draining character. If not, it loses its value.

Wanderer's Stat Priority

Sands of Eon: ATK %
Circlet of Logos: CRIT DMG / CRIT Rate
Substats: CRIT Rate/DMG > ATK % > ATK > Elemental Mastery > Energy Recharge

Wanderer should be built with ATK % for the sands, Anemo DMG for the goblet and CRIT Rate/DMG for the circlet. Wanderer mainly wants CRIT and ATK % for his substats with Energy Recharge depending on a few things outlined below.

Recommended Stats for Wanderer

Build recommendations assume a "decently built" level of artifact rolls alongside Wanderer's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.

HP: 15 000 - 20 000
ATK: 1800 - 2200
CRIT Rate: 70 - 80%
CRIT DMG: 170 - 200%
Anemo DMG: 40 - 50%
ER Burst Every Rotation: ~160%
ER Burst Every Other Rotation (Recommended Before C2): ~100%

Energy Recharge is not worth building unless you are at C2 or above. Bursting every other rotation is more damage than tailoring your artifacts to hit around 160% Energy Recharge which is required at C0. This however changes if you hit C2 because Niban: Isle Amidst White Waves increases your Elemental Burst's damage making bursting every rotation more worthwhile.

Wanderer's Talent Priority

Talent Priority: Yuuban Meigen > Hanega: Song of the Wind > Kyougen: Five Ceremonial Plays

Wanderer's most important talents to level are his Normal Attack and Elemental Skill. However, if you have a C2 Wanderer, you want to upgrade his Burst before his Skill instead.

How to Play Wanderer

Due to being a Hypercarry, you want to start with any skills, bursts and buffs from other party members first which will increase Wanderer's damage once he gets out onto the field. Using Hanega: Song of the Wind will raise Wanderer into the air, make him deal more damage and increase his manoeuvrability.

While in the air you can use both Normal and Charged Attacks to deal damage to your opponents with Charged Attacks not consuming stamina while under the effects of your Elemental Skill.

Additionally, thanks to the effect of Gales of Reverie while in the air any Normal or Charged Attack that hits an enemy occasionally allows you to dash in the air without consuming stamina and also fire wind arrows to a nearby enemy which increases your DPS.

Finally, use your Elemental Burst, Kyougen: Five Ceremonial Plays near the end of your flight if available. Once used, Hanega: Song of the Wind ends which is why it is used at the end of flight.

Wanderer's Elemental Buffs

Wanderer can absorb up to 2 different elements during Hanega: Song of the Wind if he comes into contact with them. These then give unique buffs depending on the element:

  • Hydro — Increases Kuugoryoku Point (stamina) cap by 20
  • Cryo — Increases CRIT Rate by 20%
  • Pyro — Increases ATK by 30%
  • Electro — Restores 0.8 energy with each attack

Wanderer's Best Constellations

The only Constellation that provides any gameplay changes to Wanderer would be his C4 Yonban: Set Adrift into Spring by providing an additional elemental buff. His C2, Niban: Isle Amidst White Waves is the most impactful.

Investment Priority: Weapon > Constellation 2 > Constellation 4

Wanderer's Best Team Compositions

To learn all about Wanderer's synergies and best team compositions, check our dedicated Wanderer team page below:

Changelog

  • 14 Apr. 2026: Build guide and teams updated.
  • 20 Oct. 2025: Updated for Luna II.
  • 30 Jul. 2025: Updated for 5.8.
  • 17 Jun. 2025: Updated for 5.7.
  • 06 May 2025: Updated for 5.6.
  • 25 Mar. 2025: Updated for 5.5.
  • 17 Jan. 2025: Updated for 5.3.
  • 03 Jun. 2024: Reviewed for 4.7.
  • 30 Apr. 2024: Updated for 4.6 rerun.
  • 31 Jan. 2024: Guide reviewed for Patch 4.4.
  • 29 Nov. 2023: Guide added.
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