Wanderer Guide and Best Builds
Wanderer, formerly known as Scaramouche, is a 5-star Anemo Catalyst user in Genshin Impact who primarily functions as a Hypercarry. Read our guide to learn more about Wanderer's kit, Wanderer's best builds and also his Ascension and Talent Materials.
Wanderer Guide & Best Builds
Welcome to our Wanderer build guide for Genshin Impact. Wanderer is a 5-Star Anemo Main DPS Character Hypercarry. In our guide, we will cover everything you need to know to get the most out of your Wanderer, from building the best Artifacts and Weapons to important stat priorities and rotations.
Best Weapons for Wanderer
Listed below are Wanderer's best weapons. While weapons are listed in a priority order, what is best to build on your Wanderer can vary depending on the team composition and level of investment you want to put into Wanderer.
Tulaytullah's Remembrance (R1)
116%
Bygone Azure Teardrop
Base ATK: 674
CRIT DMG: 44.1%
Normal Attack SPD is increased by 10% / 12.5% / 15% / 17.5% / 20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% / 6% / 7.2% / 8.4% / 9.6% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6% / 12% / 14.4% / 16.8% / 19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48% / 60% / 72% / 84% / 96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Lost Prayer to the Sacred Winds (R1)
107%
Boundless Blessing
Base ATK: 608
CRIT Rate: 33.1%
Increases Movement SPD by 10%. When in battle, gain / earn / gain / gain / gain an / a / a / a / a 8% / 10% / 12% / 14% / 16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Reliquary of Truth (R1)
106%
Essence of Falsity
Base ATK: 542
CRIT DMG: 88.2%
CRIT Rate is increased by 8% / 10% / 12% / 14% / 16%. When the equipping character unleashes an Elemental Skill, they gain the Secret of Lies effect: Elemental Mastery is increased by 80 / 100 / 120 / 140 / 160 for 12s. When the equipping character deals Lunar-Bloom DMG to an opponent, they gain the Moon of Truth effect: CRIT DMG is increased by 24% / 30% / 36% / 42% / 48% for 4s. When both the Secret of Lies and Moon of Truth effects are active at the same time, the results of both effects will be increased by 50%.
Cashflow Supervision (R1)
103%
Golden Blood-Tide
Base ATK: 674
CRIT Rate: 22.1%
ATK is increased by 16% / 20% / 24% / 28% / 32%. When current HP increases or decreases, Normal Attack DMG is increased by 16% / 20% / 24% / 28% / 32%, Charged Attack DMG is increased by 14% / 17.5% / 21% / 24.5% / 28%, and Stellar-Conduct DMG is increased by 14% / 17.5% / 21% / 24.5% / 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8% / 10% / 12% / 14% / 16%.
The Widsith (R5)
100%
Debut
Base ATK: 510
CRIT DMG: 55.1%
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60% / 75% / 90% / 105% / 120%. Aria: Increases all Elemental DMG by 48% / 60% / 72% / 84% / 96%. Interlude: Elemental Mastery is increased by 240 / 300 / 360 / 420 / 480.
Kagura's Verity (R1)
98%
Kagura Dance of the Sacred Sakura
Base ATK: 608
CRIT DMG: 66.2%
Using an Elemental Skill grants the Kagura Dance effect, increasing the wielding character's Elemental Skill DMG by 12% / 15% / 18% / 21% / 24% as well as their Stellar-Conduct DMG by 12% / 15% / 18% / 21% / 24% for 24s. Max 3 stacks. This character will gain a 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus when they possess 3 stacks.
Skyward Atlas (R1)
96%
Wandering Clouds
Base ATK: 674
ATK: 33.1%
Increases Elemental DMG Bonus by 12% / 15% / 18% / 21% / 24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160% / 200% / 240% / 280% / 320% ATK DMG. Can only occur once every 30s.
Best Artifacts for Wanderer
Desert Pavilion Chronicle
100%
Desert Pavilion Chronicle
2-Piece Set: Anemo DMG Bonus +15%
4-Piece Set: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Shimenawa's Reminiscence
93%
Shimenawa's Reminiscence
2-Piece Set: ATK +18%.
4-Piece Set: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Echoes of an Offering
92%
Echoes of an Offering
2-Piece Set: ATK +18%.
4-Piece Set: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Marechaussee Hunter
94%
Marechaussee Hunter
2-Piece Set: Normal and Charged Attack DMG +15%
4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
Wanderer's Stat Priority
Wanderer should be built with ATK % for the sands, Anemo DMG for the goblet and CRIT Rate/DMG for the circlet. Wanderer mainly wants CRIT and ATK %. If he has relatively low Energy Requirements in your team, then ER subs should be obtained until you have enough to use his Elemental Burst every rotation.
Recommended Stats for Wanderer
Build recommendations assume a "decently built" level of artifact rolls alongside Wanderer's best 4-star weapon The Widsith. Using other weapons may increase or decrease certain stats relative to these recommendations.
Stats shown are what you would see on the stat screen, before applying any buffs or effects from characters or gear. If you have a C6 Faruzan, Wanderer generally won't need more than 125% Energy Recharge to use his Elemental Burst every rotation. If he needs more than what you can reasonably obtain via substats alone, then it is not worth building around.
Wanderer's Talent Priority
Wanderer's Normal Attack talent is where most of his damage comes from, and thus should be leveled first. After that, he gains similar amounts of damage from his Elemental Skill and Burst, so both can be leveled together, or the Elemental Skill can be prioritized. However, if you have Wanderer's Constellation 2, his Burst gains value and should be focused on before the Skill.
How to Play Wanderer
Due to being a Hypercarry, you want to start with any skills, bursts and buffs from your supports, so their abilities are active while Wanderer is on the field. Using Hanega: Song of the Wind will raise Wanderer into the air, increasing his damage, AoE, and mobility.
While in the air you can use both Normal and Charged Attacks to deal damage to your opponents, with Charged Attacks not consuming stamina while under the effects of your Elemental Skill. Whether you should use his Normal Attacks or Charged Attacks depends on your build and investment level. If you have Tulaytullah's Remembrance or Wanderer's C6, you should always perform Normal Attack combos. If you do not have either of these and your Wanderer has low ATK Speed, doing either a pure Charged Attack combo, or two Normal Attacks followed by a Charged Attack (N2C) is advised.
Additionally, thanks to the effect of Gales of Reverie while in the air any Normal or Charged Attack that hits an enemy occasionally allows you to dash in the air without consuming Kuugoryoku Points and also fire wind arrows to a nearby enemy. This not only increases Wanderer's DPS, but also helps him dodge enemy Attacks, which is very useful if not using a Shield.
Finally, use your Elemental Burst, Kyougen: Five Ceremonial Plays near the end of your flight if available. Once used, Hanega: Song of the Wind ends which is why it is used at the end of flight. However, in some cases it can be worth using at the start of Wanderer's field time, before casting his Elemental Skill.
Wanderer's Elemental Buffs
Wanderer can absorb up to 2 different elements during Hanega: Song of the Wind if he comes into contact with them. These then give unique buffs depending on the element:
- Hydro — Increases Kuugoryoku Point (stamina) cap by 20
- Cryo — Increases CRIT Rate by 20%
- Pyro — Increases ATK by 30%
- Electro — Restores 0.8 energy with each attack
Wanderer's Best Constellations
Although Wanderer's Constellations were powerful for the time when he released, they do not hold up to modern day standards. His C1 is free and thus should be obtained, but after that it is currently not recommended to pick up his Constellations, unless going all the way to C6, as that is his strongest Constellation by far. It is much more worthwhile to go for Constellations on supports for Wanderer, like Nicole and Durin.
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100.00% | 100.00% |
| C1 | 108.97% | 108.97% |
| C2 | 121.21% | 111.23% |
| C3 | 125.68% | 103.69% |
| C4 | 128.87% | 102.53% |
| C5 | 133.15% | 103.32% |
| C6 | 187.97% | 141.16% |
Wanderer's Best Team Compositions
To learn all about Wanderer's synergies and best team compositions, check our dedicated Wanderer team page below:
Changelog
- 30 Oct. 2026: Updated for 7.2
- 10 Aug. 2026: Updated for 7.0.
- 19 May 2026: Up to date.
- 14 Apr. 2026: Build guide and teams updated.
- 20 Oct. 2025: Updated for Luna II.
- 30 Jul. 2025: Updated for 5.8.
- 17 Jun. 2025: Updated for 5.7.
- 06 May 2025: Updated for 5.6.
- 25 Mar. 2025: Updated for 5.5.
- 17 Jan. 2025: Updated for 5.3.
- 03 Jun. 2024: Reviewed for 4.7.
- 30 Apr. 2024: Updated for 4.6 rerun.
- 31 Jan. 2024: Guide reviewed for Patch 4.4.
- 29 Nov. 2023: Guide added.