Anomaly Arbitration 3.8 Best Characters and Teams in Honkai: Star Rail
This is our guide for Anomaly Arbitration teams and Best Characters in version 3.8 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.
Anomaly Arbitration 3.8 Best Characters and Team Advice
Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Anomaly Arbitration proves to be a challenge for all types of players. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 3.8.
For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration. Check our guide below:
Anomaly Arbitration 3.8 Current Duration
- Event Duration: Start of 3.8 ~ 4.0
Anomaly Arbitration releases a new phase at the start of every patch, lasting for the update. Always resetting on the Wednesday after the version update.
Knight I Enemy Breakdown & Team Compositions
Each time after the enemy target is attacked, the attacker will lose HP equal to [2]% of their own Max HP. This effect is Non-fatal.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| The Ascended x2 | Physical Ice Lightning |
| Cyclonic Swarm Mother x2 | Fire Ice Lightning |
Recommended Team Compositions
There's a range of teams suitable for this Knight I fight:
Knight II Enemy Breakdown & Team Compositions
For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by [3]%.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Noontide Gryphon x1 | Physical Quantum Imaginary |
| Moonlit Pegasus x1 | Fire Quantum Imaginary |
| Wave 2 - Enemy Type | Weaknesses |
| Swarm: True Sting | Ice Quantum Imaginary |
Recommended Team Compositions
Knight III Enemy Breakdown & Team Compositions
Enemy target takes immediate action after being attacked [6] time(s). This tally resets at the start of the enemy target's turn.
After the enemy target uses an attack, randomly causes [5]% or [10]% action delay to the attacked target.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Automaton Direwolf x1 | Ice Lightning Imaginary |
| Dreamjolt Troupe's Sweet Gorilla x1 | Physical Fire Imaginary |
| Wave 2 - Enemy Type | Weaknesses |
| Ichor Memosprite: Judge of Oblivion x1 | Physical Ice Imaginary |
Recommended Team Compositions
King in Check Enemy Breakdown & Team Compositions
King in Check is the main boss of the Anomaly Arbitration gamemode. This features a second difficulty which provides an additional Avatar Frame.
Use the sliders below to see the differences between the normal difficulty and the harder "Plight" difficulty!
Enemy target initially has [3,4] stacks of "Resilient Armor+," and each stack reduces DMG taken by [15]%. Enemy targets lose 1 stack of "Resilient Armor+" each time their Toughness is reduced to 0. Stacks of this effect will reset at each of the enemy target's phase.
When entering combat, reduces ally target's Energy by [50,100]% and decreases their Energy Regeneration Rate by [50,100]% outside of their turn for 2 turn(s).
After the enemy target takes DMG, reduces DMG taken by this unit by [2,3]% and CRIT DMG taken by [4,6]%, stacking up to [10] time(s). These stacks are cleared when the enemy target's turn begins or when they enter the Weakness Break state. While the enemy target is in the Weakness Break state, stacks cannot be accumulated.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| "Harmonious Choir" The Great Septimus | Fire Lightning Imaginary |
Recommended Team Compositions
King in Check has the following buffs available which can be used alongside your team.
Increases all ally targets' Break Effect by 60%. Each time an enemy target's Toughness is reduced to 0, increases Break DMG taken by that target by 15%, stacking up to 4 times.
Increases all ally targets' ATK by 40%. When using "Horizon's Echo From Afar," additionally increases all ally targets' ATK by 20%, this effect is stackable.
Increases all ally targets' DMG by 40%. After an ally target uses an attack, applies Weakness corresponding to this unit's Type to the attacked enemy target. This effect is removed when the enemy target recovers from Weakness Break state.
Recommended Team Compositions
This King is very heavily centered around pushing break teams. However Cyrene and Castorice teams can still perform well.
Changelog
- 19 Dec. 2025: Anomaly Arbitration Guide updated for version 3.8.
- 04 Nov. 2025: Anomaly Arbitration Guide updated for version 3.7.
- 23 Sep. 2025: Anomaly Arbitration Guide added.
