Anomaly Arbitration 3.7 Best Characters and Teams in Honkai: Star Rail

Anomaly Arbitration 3.7 Best Characters and Teams in Honkai: Star Rail

This is our guide for Anomaly Arbitration teams and Best Characters in version 3.7 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.

Last updated on Nov 04, 2025 at 18:00 by Shikhu
1.

Anomaly Arbitration 3.7 Best Characters and Team Advice

Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Anomaly Arbitration proves to be a challenge for all types of players. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 3.7.

For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration. Check our guide below:

2.

Anomaly Arbitration 3.7 Current Duration

  • Event Duration: Start of 3.7 ~ 2025/12/16 (3.8)

Anomaly Arbitration releases a new phase at the start of every patch, lasting for 6 weeks. Always resetting on the Wednesday after the version update.

3.

Knight I Enemy Breakdown & Team Compositions

Knight I
Taunting

Enemy target takes immediate action after being attacked 6 time(s). This tally resets at the start of the enemy target's turn.

Wave 1 - Enemy Type Weaknesses
Aurumaton Spectral Envoy x2 Physical Lightning Imaginary
Howling Casket x2 Lightning Wind Imaginary
Dreamjolt Troupe's Bubble Hound x6 Lightning Wind Physical
3.1.

There's a range of teams suitable for this Knight I fight:

Aglaea Cyrene Sunday Dan Heng • Permansor Terrae
Saber Robin Sunday Huohuo
Hysilens Kafka Cyrene Dan Heng • Permansor Terrae
Hysilens Kafka Black Swan Dan Heng • Permansor Terrae
Phainon Cerydra Sunday Aventurine
Mydei Cerydra Cyrene Hyacine

4.

Knight II Enemy Breakdown & Team Compositions

Knight II
Interference

After the enemy target uses an attack, randomly causes 5% or 10% action delay to the attacked target.

Knight II
Energy Absorption

After an enemy target receives an attack, reduces the attacker's Energy by 2 points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates 10 Energy.

Wave 1 - Enemy Type Weaknesses
Howling Casket x1 Lightning Wind Imaginary
Ichor Memosprite Winged Serpent x1 Physical Fire Ice
Wave 2 - Enemy Type Weaknesses
Hoolay Physical Fire Wind
4.1.

Feixiao Topaz & Numby Robin Aventurine
Hysilens Kafka Cyrene Dan Heng • Permansor Terrae
Hysilens Kafka Black Swan Huohuo
Phainon Cerydra Cyrene Dan Heng • Permansor Terrae

5.

Knight III Enemy Breakdown & Team Compositions

Knight III
Resilient Armor

Enemy target initially has 2 stacks of "Resilient Armor," and each stack reduces DMG taken by 15%. Enemy targets lose 1 stack of "Resilient Armor" each time their Toughness is reduced to 0.

Wave 1 - Enemy Type Weaknesses
Abundance Sprite: Malefic Ape x1 Fire Ice Wind
Senior Staff: Team Leader x1 Fire Ice Imaginary
Wave 2 - Enemy Type Weaknesses
Wonder Forest's Banacademic Office Staff x1 Fire Ice Lightning Imaginary
5.1.

The Herta Herta Tribbie Hyacine
Evernight Cyrene Remembrance Trailblazer Hyacine
Rappa Fugue Ruan Mei Lingsha
Firefly Fugue Ruan Mei Lingsha
Hysilens Kafka Cyrene Dan Heng • Permansor Terrae

6.

King in Check Enemy Breakdown & Team Compositions

King in Check is the main boss of the Anomaly Arbitration gamemode. This features a second difficulty which provides an additional Avatar Frame.

Use the sliders below to see the differences betwee n the normal difficulty and the harder "Plight" difficulty!

King
Energy Absorption
Lv. 2

After an enemy target receives an attack, reduces the attacker's Energy by 4 points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates 10 Energy.

King
Sunder
Lv. 2

When ally targets are being attacked by enemies, the "Sunder" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to 1.6% of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with "Sunder" received a Shield from an ally target other than themselves or healing, all "Sunder" effects are dispelled on both targets.

Wave 1 - Enemy Type Weaknesses
Sublime, Radiant, Avatar of the Sky Physical Ice Quantum
6.1.

King in Check has the following buffs available which can be used alongside your team.

-
Sanguine Vitality

Increases CRIT DMG of all ally targets by 50%. When using "Healing Rainbow", the increased Max HP is further raised by 60%.

-
Power Surge

Increases all allies' Basic ATK, Skill, and Ultimate DMG by 80%. When using "Healing Rainbow," additionally increases all allies' ATK by 2000 points.

-
Fluid Dash

Increases all allies' DoT All-Type RES PEN by 40%. When using "Healing Rainbow," additionally increases all allies' SPD by 30%.


6.2.

This King is very heavily centered around pushing Cyrene teams. However outside of Cyrene teams, Castorice teams still shine much like the previous Anomaly Arbitration.

Castorice Evernight Tribbie Hyacine
Castorice Evernight Cyrene Hyacine
Evernight Remembrance Trailblazer Cyrene Hyacine
Hysilens Kafka Cyrene Dan Heng • Permansor Terrae
Phainon Cerydra Cyrene Dan Heng • Permansor Terrae

Shikhu
Staff Author
Follow Shikhu

This guide has been written by Shikhu (Discord - Shikhu). A long-time Honkai Star Rail player since launch experiencing everything the game has to offer from building his favourite characters to clearing MoC, PF and AS on the regular.

7.

Changelog

  • 04 Nov. 2025: Anomaly Arbitration Guide updated for version 3.7.
  • 23 Sep. 2025: Anomaly Arbitration Guide added.
Show more
Show less