Anomaly Arbitration 3.6 Best Characters and Teams in Honkai: Star Rail

Anomaly Arbitration 3.6 Best Characters and Teams in Honkai: Star Rail

This is our guide for Anomaly Arbitration teams and Best Characters in version 3.6 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.

Last updated Yesterday at 20:00 by Shikhu
1.

Anomaly Arbitration 3.6 Best Characters and Team Advice

Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Anomaly Arbitration proves to be a challenge for all types of players. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 3.6.

For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration. Check our guide below:

2.

Anomaly Arbitration 3.6 Current Duration

  • Event Duration: Start of 3.6 ~ ???

There is currently no known end for the current Anomaly Arbitration cycle.

3.

Knight I Enemy Breakdown & Team Compositions

Knight I
Resilient Armor

Enemy target initially has 2 stacks of "Resilient Armor," and each stack reduces DMG taken by 15%. Enemy targets lose 1 stack of "Resilient Armor" each time their Toughness is reduced to 0.

Wave 1 - Enemy Type Weaknesses
Memory Zone Meme "Heartbreaker" x2 Fire Ice Lightning
Memory Zone Meme "Shell of Faded Rage" x2 Lightning Quantum Imaginary
Wave 2 - Enemy Type Weaknesses
The Past, Present and Eternal Show -
3.1.
Firefly Fugue Ruan Mei Lingsha
Aglaea Robin Sunday Aventurine
Hysilens Kafka Black Swan Gallagher
Phainon Cerydra Sunday Aventurine
Acheron Jiaoqiu Sparkle Aventurine

4.

Knight II Enemy Breakdown & Team Compositions

Knight II
Tempering

For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by 3%.

Wave 1 - Enemy Type Weaknesses
Servant of Tides x3 Physical Lightning Wind
Lady of Crashing Waves x2 Physical Fire Lightning
Wave 2 - Enemy Type Weaknesses
Memory Zone Meme "Something Unto Death" Fire Wind Imaginary
4.1.
Saber Robin Sunday Huohuo
Firefly Fugue Ruan Mei Lingsha
Anaxa Cerydra Sunday Aventurine
Hysilens Kafka Black Swan Gallagher

5.

Knight III Enemy Breakdown & Team Compositions

Knight III
Inversion

Each time after the enemy target is attacked, the attacker will lose HP equal to 2% of their own Max HP. This effect in Non-fatal.

Knight III
Under Protection

All non-elite enemy targets won't have their HP and Toughness reduced, and increases their Effect RES by 100%. When all elite enemy targets are defeated, remaining enemy targets will also be eliminated.

Wave 1 - Enemy Type Weaknesses
Tide-Eroded Blade x1 Lightning Quantum Imaginary
Black Tide's Decrepit Bow x2 Physical Ice Quantum
Black Tide's Corroded Daemon x1 Physical Wind Quantum
Wave 2 - Enemy Type Weaknesses
Black Tide's Corroded Daemon x2 Physical Wind Quantum
Dark Sun Gryphon x1 Physical Fire Quantum
5.1.
Archer Silver Wolf Sparkle Gallagher
Castorice Remembrance Trailblazer Tribbie Hyacine
Phainon Cerydra Sunday Huohuo
Firefly Fugue Ruan Mei Lingsha
Hysilens Kafka Black Swan Gallagher

6.

King in Check Enemy Breakdown & Team Compositions

King in Check is the main boss of the Anomaly Arbitration gamemode. This features a second difficulty which provides an additional Avatar Frame.

Use the sliders below to see the differences between the normal difficulty and the harder "Plight" difficulty!

King
Inversion
Lv. 1

Each time after the enemy target is attacked, the attacker will lose HP equal to 2% of their own Max HP. This effect in Non-fatal.

King
Energy Absorption
Lv. 1

When an enemy target receives an attack, reduces the attacker's Energy by 2 points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates 10 Energy.

King
Sunder
Lv. 1

When ally targets are being attacked by enemies, the "Sunder" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to 0.8% of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with "Sunder" received a Shield from an ally target other than themselves or healing, all "Sunder" effects are dispelled on both targets.

Wave 1 - Enemy Type Weaknesses
Noontide Gryphon Physical Quantum Imaginary
Moonlit Pegasus Fire Quantum Imaginary
Wave 2 - Enemy Type Weaknesses
First Genius, Entelechy Zandar Lightning Quantum Imaginary
6.1.

King in Check has the following buffs available which can be used alongside your team.

-
Think Outside the Box

When the number of ally targets currently on the field does not equal 4, increases all allies' DMG by 60%.

-
Infantry and Calvary

Whenever any ally uses their Ultimate, ignores 40% of target's DEF. After Ultimate deals DMG, the next Skill will ignore 40% of target's DEF.

-
Hammer and Anvil

After receiving Shield effects or healing from ally targets (excluding this unit), DMG taken by this unit is reduced by 25%, and All-Type RES PEN is increased by 20% for 2 turn(s).


Team Compositions:

Castorice Remembrance Trailblazer Tribbie Hyacine Think Outside the Box
Phainon Cerydra Sunday Huohuo Think Outside the Box
Aglaea Robin Sunday Huohuo Think Outside the Box
The Herta Anaxa Tribbie Hyacine Infantry and Calvary
Hysilens Kafka Black Swan Huohuo Hammer and Anvil
Shikhu
Staff Author
Follow Shikhu

This guide has been written by Shikhu (Discord - Shikhu). A long-time Honkai Star Rail player since launch experiencing everything the game has to offer from building his favourite characters to clearing MoC, PF and AS on the regular.

7.

Changelog

  • 23 Sep. 2025: Anomaly Arbitration Guide added.
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