Anomaly Arbitration 4.4 Best Characters and Teams in Honkai: Star Rail
This is our guide for Anomaly Arbitration teams and best characters in version 4.4 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.
Anomaly Arbitration Version 4.6 Guide - Best Characters and Team Advice
Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 4.6.
For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration, check our overview below:
Anomaly Arbitration Version 4.6 Duration
- Event Duration: Start of Version 4.6 (2026/09/28) - End of Version 4.6 (2026/11/09)
Anomaly Arbitration releases a new phase at the start of every patch, lasting for the update.
Knights, Mechanics, and Recommended Teams
Here is a breakdown of all three Knights, as well as recommended teams and best tips to get the maximum stars!
Knight I Stage Breakdown & Team Compositions
The contaminated monsters have obtained the power of "Voracity." Upon taking killing blow, they will not be defeated,
but will instead immediately restore a certain percentage of their HP. Dealing DMG to them can continuously suppress
their Max HP. Once suppressed to a certain percentage, the enemy can be completely defeated. Voracity HP: 30% of Max HP
At the start of ally targets' turns, they lose 500 HP. This effect can be fatal.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Joy Ascendant | Fire Lightning Imaginary |
| Daybreak Squadron: Azurewing (Corrosion Lv. 3) | Physical Fire Imaginary |
| Wave 2 - Enemy Type | Weaknesses |
| Alloy Mechatron: King Pom-Pom (Corrosion Lv. 3) | Fire Lightning Imaginary |
Recommended Team Compositions
Knight I is a bit of an odd stage, as it has Hemovore which incentivizes you to run a sustain, but its otherwise just packed with Planarcadia enemies. If you have an elation team, this is the stage to use it on! For anyone who skipped Elation, Ashveil and Himeko teams perform well here too, or any other higher investment teams from the 3.X patch series.
See below for recommended team setups for Knight 1:
| Main DPS | Support / DPS | Support | Sustain |
|---|---|---|---|
| Silver Wolf LV.999 | Sparxie | Yao Guang | Pearl |
| Aventurine • Waveflair | Ashveil | Robin • Summeretto | Hyacine |
| Evanescia | Yao Guang | Elation Trailblazer | Pearl |
| Himeko • Nova | Sunday | Sparkle | Dan Heng • Permansor Terrae |
Knight II Stage Breakdown & Team Compositions
Ally targets initially obtain 2 stack(s) of this effect, with each stack decreasing their
own DMG by 20%. This effect cannot be dispelled, and 1 stack is removed after each Ultimate used.
After each time an ally target uses their Ultimate, applies 1 stack of this effect to all enemy targets.
Each stack increases the enemy target's SPD by 30%, up to a max of 4 stack(s). All stacks of this effect are
cleared at the start of the enemy target's turn.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Daybreak Squadron: Blazeweaver | Physical Quantum Imaginary |
| Daybreak Squadron: Cinderborne | Fire Quantum Imaginary |
| Wave 2 - Enemy Type | Weaknesses |
| Pollux, Netherwing Husk, Ferry of Souls | Wind Quantum Imaginary |
Recommended Team Compositions
Knight II is your go-to Rememberance boss, but Pollux really just requires you to run an HP healer of some sort. Make sure you bring Hyacine, HuoHuo, or Pearl, so you can correctly reduce her damage reduction state. The debuff punishes teams who can't ult often, but its not a massive penalty compared to other encounters.
See below for recommended team setups for Knight 2:
| Main DPS | Support / DPS | Support | Sustain |
|---|---|---|---|
| Castorice | Evernight | Cyrene | Hyacine |
| Aventurine • Waveflair | Ashveil | Robin • Summeretto | Huohuo |
| Saber | Gilgamesh | Robin • Summeretto | Huohuo |
| Black Swan | Hysilens | Kafka | Huohuo |
Knight III Stage Breakdown & Team Compositions
After each time an ally target uses an attack, applies 1 stack of this effect. Upon reaching 6 stack(s), causes the target to enter the "Imprisonment" state for 1 turn and reduces their Energy by a fixed amount of 30%. All stacks of this effect are cleared at the start of the target's turn or after a debuff is triggered.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Cyclonic Swarm Mother | Physical Fire Imaginary |
| Abundance Sprite: Malefic Ape | Physical Quantum Imaginary |
| Wave 2 - Enemy Type | Weaknesses |
| Harbinger of Death: Swarm Nightmare | Physical Lightning Imaginary |
Recommended Team Compositions
Knight III sees the return of Dark SAM, rocking a new nasty debuff in the form of Lockdown. Lockdown punishes teams that attack frequently, by attaching a hard CC and energy drain after a certain number of offensive actions taken. Characters in teams that don't act often do well here, as well as units who don't utilize regular ultimate energy. Typical Dark SAM effective teams such as Break will do pretty well here, as this stage has lower HP to compensate for the debuff.
See below for recommended team setups for Knight 3:
| Main DPS | Support / DPS | Support | Sustain |
|---|---|---|---|
| Himeko • Nova | Sunday | Sparkle | Dan Heng • Permansor Terrae |
| Firefly | The Dahlia | Fugue | Lingsha |
| Ashveil | Mortenax Blade | Tribbie | Huohuo |
| Phainon | Cyrene | Cerydra | Robin • Summeretto |
King in Check Enemy Breakdown & Team Compositions
King in Check is the main boss of the Anomaly Arbitration game mode. Defeating the King provides a limited avatar frame depending on the number of stars you earn. Clearing the Plight version of the King will grant you the highest tier of avatar frame, but is incredibly difficult and only recommended for players with extremely high eidolon investments.
Knights, Mechanics, and Recommended Teams
Here is a breakdown of the King stage, as well as recommended teams and best tips to get the maximum stars.
King in Check Clear Requirements
In order to clear the King in Check Stage, you need to defeat the boss within the 6 provided cycles for a 1-star clear. However, for every 2 cycles left when you clear, you can earn a higher star count and a higher tier of avatar frame. If you manage to clear the King in the first cycle, you can unlock a rarer avatar frame.
| Star Target | Criteria |
|---|---|
| 1 Star | Achieve victory in no more than 6 cycles |
| 2 Stars | Achieve victory in no more than 4 cycles |
| 3 Stars | Achieve victory in no more than 2 cycles |
King in Check has the following debuffs:
At the start of ally targets' turns, they lose 500 HP. This effect can be fatal.
When an enemy target uses an attack, if the attacked ally target has a Shield, increases the DMG dealt by the enemy target by 200%.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Moonlit Pegasus | Fire Quantum Imaginary |
| Lighthouse | Fire Wind Quantum |
| Wave 2 - Enemy Type | Weaknesses |
| Blood of the Fallen God: Yabuli | Ice Quantum Imaginary |
King in Check has the following buffs available which can be used alongside your team.
Merrymakes Elation DMG dealt by the character in position 1 of the ally lineup by 50%.
Increases the All-Type RES PEN for the Skill DMG and Ultimate DMG dealt by the character
in position 1 of the ally lineup by 50%.
"Homeostatic Imbalance" increases DMG dealt to "Blood-Brain Barrier" by 50%.
Recommended Team Compositions
This King stage has one of the worst anti-shill mechanics of all time, making it incredibly difficult to clear for non-Elation teams. The Boss will enter a barrier state at 70% HP and take significantly reduced damage from all non-Elation sources, and will shatter when reaching a certain countdown on the action bar. With 2 HP bars, the boss will do this twice.
Yabuli also has extremely high damage output while the stage includes a debuff that makes shields a detriment to use, so make sure to use a healer like HuoHuo or Pearl to ensure you don't die. to the Perforation debuff. Eidolons or effects that can store and dish out True damage based on a tally (such as Robin Summeretto's E1, or Cipher's E1) can deal significant damage to the Blood Brain Barrier by ignoring the damage resist. Non-elation teams can rely on the mechanic countdown to pop the orb, but it will consume a significant amount of AV. Focus on suriving and hitting Yabuli hard when the barrier isn't active.
| Main DPS | Support / DPS | Support | Sustain | Arbitral Quadrant |
|---|---|---|---|---|
| Silver Wolf LV.999 | Sparxie | Yao Guang | Pearl | Ecstasy Night |
| Aventurine • Waveflair | Ashveil | Robin • Summeretto | Huohuo | Ecstasy Night |
| Aventurine • Waveflair | Sparxie | Yao Guang | Pearl | Ecstasy Night |
| Evanescia | Yao Guang | Elation Trailblazer | Huohuo | Ecstasy Night |
| Ashveil | Mortenax Blade | Tribbie | Huohuo | Endocytosis |
| Himeko • Nova | Welt | Mortenax Blade | Dan Heng • Permansor Terrae | Navigator's Oath |
| Castorice | Evernight | Cyrene | Hyacine | Endocytosis |
King in Check: Plight Clear Requirements
In order to clear the King in Check: Plight Stage, you need to defeat the boss within the 2 provided cycles for a full-star clear. Unlike the King in Check stage, there are no 1 or 2 star clear conditions. Clearing this version of the stage will grant you the highest rarity of avatar frame.
| Star Target | Criteria |
|---|---|
| 3 Stars | Achieve victory in no more than 2 cycles |
King in Check: Plight has the following debuffs:
At the start of ally targets' turns, they lose 1000 HP. This effect can be fatal.
Enemy targets initially have 20 stacks of this effect. Each stack reduces enemy targets'
DMG taken by 3%. Enemy targets lose 1 stack each time they are attacked. Stacks of this effect
will reset during boss enemy phase transitions.
| Wave 1 - Enemy Type | Weaknesses |
|---|---|
| Moonlit Pegasus | Fire Quantum Imaginary |
| Lighthouse | Fire Wind Quantum |
| Wave 2 - Enemy Type | Weaknesses |
| Blood of the Fallen God: Yabuli | Ice Quantum Imaginary |
King in Check: Plight has the following buffs available which can be used alongside your team.
Merrymakes Elation DMG dealt by the character in position 1 of the ally lineup by 50%.
Increases the All-Type RES PEN for the Skill DMG and Ultimate DMG dealt by the character
in position 1 of the ally lineup by 50%.
"Homeostatic Imbalance" increases DMG dealt to "Blood-Brain Barrier" by 50%.
Recommended Team Compositions
| Main DPS | Support / DPS | Support | Sustain | Arbitral Quadrant |
|---|---|---|---|---|
| Silver Wolf LV.999 | Sparxie | Yao Guang | Pearl | Ecstasy Night |
| Aventurine • Waveflair | Ashveil | Robin • Summeretto | Huohuo | Ecstasy Night |
| Aventurine • Waveflair | Sparxie | Yao Guang | Pearl | Ecstasy Night |
| Evanescia | Yao Guang | Elation Trailblazer | Huohuo | Ecstasy Night |
Overview and Rewards for Anomaly Arbitration
For more information on Anomaly Arbitration, how to unlock it, how it works, and the rewards you can get, you can head to our Anomaly Arbitration Overview:
Changelog
- 29 Sep. 2026: Guide updated for Version 4.6 Treasures Lightward.
- 26 Aug. 2026: Guide updated for Version 4.5 Treasures Lightward.
- 13 Jul. 2026: Guide updated for Version 4.4 Treasures Lightward.
- 21 Apr. 2026: Guide updated for Version 4.2 Treasures Lightward.
- 24 Mar. 2026: Guide updated for Version 4.1 Treasures Lightward.
- 12 Feb. 2026: Guide updated for Version 4.0 Treasures Lightward.
- 19 Dec. 2025: Anomaly Arbitration Guide updated for version 3.8.
- 04 Nov. 2025: Anomaly Arbitration Guide updated for version 3.7.
- 23 Sep. 2025: Anomaly Arbitration Guide added.