
Anomaly Arbitration 3.6 Best Characters and Teams in Honkai: Star Rail
This is our guide for Anomaly Arbitration teams and Best Characters in version 3.6 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.
Anomaly Arbitration 3.6 Best Characters and Team Advice
Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Anomaly Arbitration proves to be a challenge for all types of players. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 3.6.
For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration. Check our guide below:
Anomaly Arbitration 3.6 Current Duration
- Event Duration: Start of 3.6 ~ ???
There is currently no known end for the current Anomaly Arbitration cycle.
Knight I Enemy Breakdown & Team Compositions
Enemy target initially has 2 stacks of "Resilient Armor," and each stack reduces DMG taken by 15%. Enemy targets lose 1 stack of "Resilient Armor" each time their Toughness is reduced to 0.
Wave 1 - Enemy Type | Weaknesses |
---|---|
Memory Zone Meme "Heartbreaker" x2 | Fire Ice Lightning |
Memory Zone Meme "Shell of Faded Rage" x2 | Lightning Quantum Imaginary |
Wave 2 - Enemy Type | Weaknesses |
The Past, Present and Eternal Show | - |
Recommended Team Compositions
Knight II Enemy Breakdown & Team Compositions
For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by 3%.
Wave 1 - Enemy Type | Weaknesses |
---|---|
Servant of Tides x3 | Physical Lightning Wind |
Lady of Crashing Waves x2 | Physical Fire Lightning |
Wave 2 - Enemy Type | Weaknesses |
Memory Zone Meme "Something Unto Death" | Fire Wind Imaginary |
Recommended Team Compositions
Knight III Enemy Breakdown & Team Compositions
Each time after the enemy target is attacked, the attacker will lose HP equal to 2% of their own Max HP. This effect in Non-fatal.
All non-elite enemy targets won't have their HP and Toughness reduced, and increases their Effect RES by 100%. When all elite enemy targets are defeated, remaining enemy targets will also be eliminated.
Wave 1 - Enemy Type | Weaknesses |
---|---|
Tide-Eroded Blade x1 | Lightning Quantum Imaginary |
Black Tide's Decrepit Bow x2 | Physical Ice Quantum |
Black Tide's Corroded Daemon x1 | Physical Wind Quantum |
Wave 2 - Enemy Type | Weaknesses |
Black Tide's Corroded Daemon x2 | Physical Wind Quantum |
Dark Sun Gryphon x1 | Physical Fire Quantum |
Recommended Team Compositions
King in Check Enemy Breakdown & Team Compositions
King in Check is the main boss of the Anomaly Arbitration gamemode. This features a second difficulty which provides an additional Avatar Frame.
Use the sliders below to see the differences between the normal difficulty and the harder "Plight" difficulty!
Each time after the enemy target is attacked, the attacker will lose HP equal to 2% of their own Max HP. This effect in Non-fatal.
When an enemy target receives an attack, reduces the attacker's Energy by 2 points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates 10 Energy.
When ally targets are being attacked by enemies, the "Sunder" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to 0.8% of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with "Sunder" received a Shield from an ally target other than themselves or healing, all "Sunder" effects are dispelled on both targets.
Wave 1 - Enemy Type | Weaknesses |
---|---|
Noontide Gryphon | Physical Quantum Imaginary |
Moonlit Pegasus | Fire Quantum Imaginary |
Wave 2 - Enemy Type | Weaknesses |
First Genius, Entelechy Zandar | Lightning Quantum Imaginary |
Recommended Team Compositions
King in Check has the following buffs available which can be used alongside your team.
When the number of ally targets currently on the field does not equal 4, increases all allies' DMG by 60%.
Whenever any ally uses their Ultimate, ignores 40% of target's DEF. After Ultimate deals DMG, the next Skill will ignore 40% of target's DEF.
After receiving Shield effects or healing from ally targets (excluding this unit), DMG taken by this unit is reduced by 25%, and All-Type RES PEN is increased by 20% for 2 turn(s).
Team Compositions:
Castorice | Remembrance Trailblazer | Tribbie | Hyacine | Think Outside the Box |
Phainon | Cerydra | Sunday | Huohuo | Think Outside the Box |
Aglaea | Robin | Sunday | Huohuo | Think Outside the Box |
The Herta | Anaxa | Tribbie | Hyacine | Infantry and Calvary |
Hysilens | Kafka | Black Swan | Huohuo | Hammer and Anvil |
Changelog
- 23 Sep. 2025: Anomaly Arbitration Guide added.