Anomaly Arbitration 3.8 Best Characters and Teams in Honkai: Star Rail

Anomaly Arbitration 3.8 Best Characters and Teams in Honkai: Star Rail

This is our guide for Anomaly Arbitration teams and Best Characters in version 3.8 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.

Last updated Today at 08:00 by Shikhu
1.

Anomaly Arbitration 3.8 Best Characters and Team Advice

Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Anomaly Arbitration proves to be a challenge for all types of players. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 3.8.

For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration. Check our guide below:

2.

Anomaly Arbitration 3.8 Current Duration

  • Event Duration: Start of 3.8 ~ 4.0

Anomaly Arbitration releases a new phase at the start of every patch, lasting for the update. Always resetting on the Wednesday after the version update.

3.

Knight I Enemy Breakdown & Team Compositions

Knight I
Inversion

Each time after the enemy target is attacked, the attacker will lose HP equal to [2]% of their own Max HP. This effect is Non-fatal.

Wave 1 - Enemy Type Weaknesses
The Ascended x2 Physical Ice Lightning
Cyclonic Swarm Mother x2 Fire Ice Lightning
3.1.

There's a range of teams suitable for this Knight I fight:

Castorice Evernight Cyrene Hyacine
Aglaea Cyrene Remembrance Trailblazer Dan Heng • Permansor Terrae
The Herta Anaxa Tribbie Dan Heng • Permansor Terrae
Acheron Jiaoqiu Sunday Dan Heng • Permansor Terrae

4.

Knight II Enemy Breakdown & Team Compositions

Knight II
Tempering

For every 1% HP the enemy target loses, reduces CRIT DMG dealt to them by [3]%.

Wave 1 - Enemy Type Weaknesses
Noontide Gryphon x1 Physical Quantum Imaginary
Moonlit Pegasus x1 Fire Quantum Imaginary
Wave 2 - Enemy Type Weaknesses
Swarm: True Sting Ice Quantum Imaginary
4.1.

Castorice Evernight Cyrene Hyacine
Firefly The Dahlia Fugue Lingsha
Rappa The Dahlia Fugue Lingsha

5.

Knight III Enemy Breakdown & Team Compositions

Knight III
Taunting

Enemy target takes immediate action after being attacked [6] time(s). This tally resets at the start of the enemy target's turn.

Knight III
Interference

After the enemy target uses an attack, randomly causes [5]% or [10]% action delay to the attacked target.

Wave 1 - Enemy Type Weaknesses
Automaton Direwolf x1 Ice Lightning Imaginary
Dreamjolt Troupe's Sweet Gorilla x1 Physical Fire Imaginary
Wave 2 - Enemy Type Weaknesses
Ichor Memosprite: Judge of Oblivion x1 Physical Ice Imaginary
5.1.

The Herta Herta Tribbie Hyacine
Firefly Fugue Ruan Mei Lingsha
Hysilens Kafka Cyrene Dan Heng • Permansor Terrae
Phainon Sunday Cerydra Dan Heng • Permansor Terrae
Mydei Tribbie Cyrene Hyacine

6.

King in Check Enemy Breakdown & Team Compositions

King in Check is the main boss of the Anomaly Arbitration gamemode. This features a second difficulty which provides an additional Avatar Frame.

Use the sliders below to see the differences between the normal difficulty and the harder "Plight" difficulty!

King
Resilient Armor+

Enemy target initially has [3,4] stacks of "Resilient Armor+," and each stack reduces DMG taken by [15]%. Enemy targets lose 1 stack of "Resilient Armor+" each time their Toughness is reduced to 0. Stacks of this effect will reset at each of the enemy target's phase.

King
Depowered

When entering combat, reduces ally target's Energy by [50,100]% and decreases their Energy Regeneration Rate by [50,100]% outside of their turn for 2 turn(s).

King
Unending Refinement

After the enemy target takes DMG, reduces DMG taken by this unit by [2,3]% and CRIT DMG taken by [4,6]%, stacking up to [10] time(s). These stacks are cleared when the enemy target's turn begins or when they enter the Weakness Break state. While the enemy target is in the Weakness Break state, stacks cannot be accumulated.

Wave 1 - Enemy Type Weaknesses
"Harmonious Choir" The Great Septimus Fire Lightning Imaginary
6.1.

King in Check has the following buffs available which can be used alongside your team.

-
No Break No Rise

Increases all ally targets' Break Effect by 60%. Each time an enemy target's Toughness is reduced to 0, increases Break DMG taken by that target by 15%, stacking up to 4 times.

-
Impassioned Spirits

Increases all ally targets' ATK by 40%. When using "Horizon's Echo From Afar," additionally increases all ally targets' ATK by 20%, this effect is stackable.

-
Seize the Moment

Increases all ally targets' DMG by 40%. After an ally target uses an attack, applies Weakness corresponding to this unit's Type to the attacked enemy target. This effect is removed when the enemy target recovers from Weakness Break state.


6.2.

This King is very heavily centered around pushing break teams. However Cyrene and Castorice teams can still perform well.

Castorice Evernight Cyrene Hyacine
Firefly The Dahlia Fugue Lingsha
Firefly The Dahlia Fugue Gallagher
Rappa The Dahlia Fugue Lingsha

Shikhu
Staff Author
Follow Shikhu

This guide has been written by Shikhu (Discord - Shikhu). A long-time Honkai Star Rail player since launch experiencing everything the game has to offer from building his favourite characters to clearing MoC, PF and AS on the regular.

7.

Changelog

  • 19 Dec. 2025: Anomaly Arbitration Guide updated for version 3.8.
  • 04 Nov. 2025: Anomaly Arbitration Guide updated for version 3.7.
  • 23 Sep. 2025: Anomaly Arbitration Guide added.
Show more
Show less