Anomaly Arbitration 4.0 Best Characters and Teams in Honkai: Star Rail

Anomaly Arbitration 4.0 Best Characters and Teams in Honkai: Star Rail

This is our guide for Anomaly Arbitration teams and Best Characters in version 4.0 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.

Last updated on Mar 24, 2026 at 00:00 by TempestWaltz
1.

Anomaly Arbitration Version 4.1 Guide - Best Characters and Team Advice

Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 4.1.

For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration. Check our overview below:

2.

Anomaly Arbitration Version 4.1 Duration

  • Event Duration: Start of Version 4.1 (2026/03/24) - End of Version 4.1 (2026/04/22)

Anomaly Arbitration releases a new phase at the start of every patch, lasting for the update. Always resetting on the Wednesday after the version update.

Anomaly Arbitration

The current Anomaly Arbitration Cycle is the Don't Mess With Pom-Pom of the Version 4.1, where players will face off against the new boss, Alloy Mechatron: King Pom-Pom.

3.

Here is a breakdown of all three Knights, as well as recommended teams and best tips to get the maximum stars!

Knight I Knight II Knight III
4.

Knight I Stage Breakdown & Team Compositions

Knight I
Confinement

Ally targets initially obtain 2 stack(s) of this effect, with each stack decreasing their own DMG by 10%. This effect cannot be dispelled, and 1 stack is removed after each Ultimate used.

Wave 1 - Enemy Type Weaknesses
Autonomous Wand x6 Physical Imaginary
Daybreak Squadron: Azurewing x2 Physical Fire Imaginary
Aggressive Reading Material x6 Physical Fire Imaginary
Rocking Rebel x2 Physical Fire Imaginary
4.1.

Knight I debuff primarily affects characters who cannot gain energy quickly to cast their ultimates. This stage consists of many smaller targets while dealing with minibosses, so we recommend teams that are suiting for this enviorment.

See below for recommended team setups for Knight 1:

Main DPS Support / DPS Support Sustain
Firefly The Dahlia Fugue Lingsha
Hysilens Kafka Black Swan Dan Heng • Permansor Terrae
Sparxie Yao Guang Sparkle Dan Heng • Permansor Terrae
Phainon Cyrene Cerydra Dan Heng • Permansor Terrae
5.

Knight II Stage Breakdown & Team Compositions

Knight II
Depowered

When entering combat, reduces ally target's Energy by 50% and decreases their Energy Regeneration Rate by 50% outside of their turn for 2 turn(s).

Knight II
Taunting+

Enemy target takes immediate action after being attacked 5 time(s). This tally resets at the start of the enemy target's turn.

Wave 1 - Enemy Type Weaknesses
Black Tide's Champion Physical Lightning Wind
Dark Sun Gryphon Physical Fire Quantum
Wave 2 - Enemy Type Weaknesses
Pollux, Netherwing Husk, Ferry of Souls Ice Lightning Quantum
5.1.

Knight II has a debuff that reduces the energy regeneration of ultimates, as well a debuff that allows the enemies to deal extra damage when they are struck. DPS units that Utilize non-energy ultimates are great here. As usual with Pollux, Hyacine is a premier option here for survivability, despite the energy debuff working against her. If you don't have Hyacine, make sure to bring a sustain who can keep you alive through the Overload state. Some options would be HuoHuo or Luocha.

See below for recommended team setups for Knight 2:

Main DPS Support / DPS Support Sustain
Castorice Evernight Cyrene Hyacine
Evernight Cyrene Remembrance Trailblazer Hyacine
Mydei Cyrene Remembrance Trailblazer Hyacine
The Herta Anaxa Tribbie Hyacine
6.

Knight III Stage Breakdown & Team Compositions

Knight III
Interference

After the enemy target uses an attack, randomly causes 5% or 10% action delay to the attacked target.

Wave 1 - Enemy Type Weaknesses
Furiae Warrior Lightning Quantum Imaginary
Black Tide's Corroded Axe Physical Ice Quantum
Furiae Archer Ice Lightning Quantum
Mirage Fizzle Kid Fire Lightning
Wave 2 - Enemy Type Weaknesses
First Genius, Entelechy, Zandar Physical Ice Wind
6.1.

Knight III sees the return of the interference debuff, which is a huge pain when combined with number of adds present in this encounter. Clearing this stage will rely heavily on units who can quickly kill the adds and activate Lygus's form switch mechanic, while surviving through the onslaught of incoming Black Tide attacks and action delay.

See below for recommended team setups for Knight 3:

Main DPS Support / DPS Support Sustain
Ashveil Remembrance Trailblazer Tribbie Dan Heng • Permansor Terrae
Black Swan Hysilens Kafka Dan Heng • Permansor Terrae
Phainon Sunday Cerydra Dan Heng • Permansor Terrae
Castorice Evernight Cyrene Hyacine
7.

King in Check Enemy Breakdown & Team Compositions

King in Check is the main boss of the Anomaly Arbitration gamemode. Defeating the King provides a limited avatar frame depending on the number of stars you earn. Clearing the Plight version of the king will grant you the highest tier of avatar frame, but is incredibly difficult and only recommended for players with extremely high eidolon investments.

8.

Here is a breakdown of the King stage, as well as recommended teams and best tips to get the maximum stars.

King in Check King in Check: Plight
8.1.

King in Check Clear Requirements

In order to clear the King in Check Stage, you need to defeat the boss within the 6 provided cycles for a 1 star clear. However, for every 2 cycles left when your clear, you can earn a higher star count and a higher tier of avatar frame. If you manage to clear the King in the first cycle, you can unlock a rarer avatar frame.

Star Target Criteria
1 Stars Achieve victory in no more then 6 Cycles
2 Stars Achieve victory in no more then 4 Cycles
3 Stars Achieve victory in no more then 2 Cycles

King in Check has the following debuffs:

King
Sunder

When ally targets are being attacked by enemies, the "Sunder" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to 0.8% of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with "Sunder" received a Shield from an ally target other than themselves or healing, all "Sunder" effects are dispelled on both targets.

King
Interference

After the enemy target uses an attack, randomly causes 5% or 10% action delay to the attacked target.

King
Confinement

Ally targets initially obtain 2 stack(s) of this effect, with each stack decreasing their own DMG by 10%. This effect cannot be dispelled, and 1 stack is removed after each Ultimate used.

Wave 1 - Enemy Type Weaknesses
SD Civilian Mechatron x4 Physical Fire Lightning
Lady of Crashing Waves Physical Fire Lightning
Wave 2 - Enemy Type Weaknesses
Alloy Mechatron: King Pom-Pom Fire Lightning Imaginary
8.2.

King in Check has the following buffs available which can be used alongside your team.

-
Beaming with Joy

Increases Elation for all allies by 40%. When an Aha Instant ends, all ally characters regenerate 10% Energy.

-
Add Insult to Injury

After an enemy target is hit by an ally's Follow-Up ATK, DMG taken by them increases by 15% for 2 turn(s). This effect can stack up to 4 time(s).

-
Logistics Boost

Increases all ally targets' DMG dealt by 40% and increases ally's Alloy Pommy's SPD by 50%.

8.3.

This King is not very tanky on paper but has a mechanic that reduces the amount of damage he takes. To break King Pom-Pom out of this state, you need to use the little Pommy's enhanced attack to strip stacks of the buff from the King. You can charge the enhanced attack faster by killing the Pommy adds that the king spawns, or by using Aha Instants with an Elation team.

Main DPS Support / DPS Support Sustain Arbitral Quadrant
Sparxie Yao Guang Sparkle Dan Heng • Permansor Terrae Beaming with Joy
Ashveil Remembrance Trailblazer Tribbie Dan Heng • Permansor Terrae Add Insult to Injury
Phainon Sunday Cerydra Dan Heng • Permansor Terrae Logistics Boost
Hysilens Kafka Black Swan Dan Heng • Permansor Terrae Logistics Boost
Castorice Evernight Cyrene Hyacine Logistics Boost
Anaxa Cerydra Cyrene Dan Heng • Permansor Terrae Logistics Boost
Archer Sparkle Yao Guang Dan Heng • Permansor Terrae Beaming with Joy

8.4.

King in Check:Plight Clear Requirements

In order to clear the King in Check:Plight Stage, you need to defeat the boss within the 2 provided cycles for a full star clear. Unlike the King in Check stage, there are no 1 or 2 star clear conditions. Clearing this version of the stage will grant you the highest rarity of avatar frame.

Star Target Criteria
3 Stars Achieve victory in no more then 2 Cycles

King in Check has the following debuffs:

King
Sunder+

When ally targets are being attacked by enemies, the "Sunder+" effect will be inflicted on them. Each stack additionally causes the holder to lose HP equal to 1.2% of their Max HP. This effect can be stacked indefinitely and cannot be dissipated. After targets with "Sunder+" received a Shield from an ally target other than themselves or healing, all "Sunder+" effects are dispelled on both targets.

King
Interference+

After the enemy target uses an attack, randomly causes 5% or 20% action delay to the attacked target.

King
Confinement++

Ally targets initially obtain 2 stack(s) of this effect, with each stack decreasing their own DMG by 30%. This effect cannot be dispelled, and 1 stack is removed after each Ultimate used.

Wave 1 - Enemy Type Weaknesses
SD Civilian Mechatron x4 Physical Fire Lightning
Lady of Crashing Waves Physical Fire Lightning
Wave 2 - Enemy Type Weaknesses
Alloy Mechatron: King Pom-Pom Fire Lightning Imaginary
8.5.

King in Check has the following buffs available which can be used alongside your team.

-
Beaming with Joy

Increases Elation for all allies by 40%. When an Aha Instant ends, all ally characters regenerate 10% Energy.

-
Add Insult to Injury

After an enemy target is hit by an ally's Follow-Up ATK, DMG taken by them increases by 15% for 2 turn(s). This effect can stack up to 4 time(s).

-
Logistics Boost

Increases all ally targets' DMG dealt by 40% and increases ally's Alloy Pommy's SPD by 50%.

8.6.

Plight is difficult due to the high outgoing damage and HP pool. Try to bring your highest investment teams: any less will not suffice.

Main DPS Support / DPS Support Sustain Arbitral Quadrant
Sparxie Yao Guang Sparkle Dan Heng • Permansor Terrae Beaming with Joy
Ashveil Remembrance Trailblazer Tribbie Dan Heng • Permansor Terrae Add Insult to Injury
Phainon Sunday Cerydra Dan Heng • Permansor Terrae Logistics Boost
Hysilens Kafka Black Swan Dan Heng • Permansor Terrae Logistics Boost
Castorice Evernight Cyrene Hyacine Logistics Boost

9.

Overview and Rewards for Anomaly Arbitration

For more information on Anomaly Arbitration, how to unlock it, how it works, and the rewards you can get, you can head to our Anomaly Arbitration Overview:

TempestWaltz
Staff Author
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Tempest is a lifelong gamer who loves diving deep into MMOs and RPGs. When he's not chipping away at all the quest objectives and exploration goals, you can find him enjoying a break from the grind in optional minigames.

10.

Changelog

  • 24 Mar. 2026: 12 Feb. 2026: Guide updated for Version 4.1 Treasures Lightward.
  • 12 Feb. 2026: Guide updated for Version 4.0 Treasures Lightward.
  • 19 Dec. 2025: Anomaly Arbitration Guide updated for version 3.8.
  • 04 Nov. 2025: Anomaly Arbitration Guide updated for version 3.7.
  • 23 Sep. 2025: Anomaly Arbitration Guide added.
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