Anomaly Arbitration 4.4 Best Characters and Teams in Honkai: Star Rail

Anomaly Arbitration 4.4 Best Characters and Teams in Honkai: Star Rail

This is our guide for Anomaly Arbitration teams and best characters in version 4.4 of Honkai: Star Rail. Read on to learn about the best teams available for the current cycle of Anomaly Arbitration.

Last updated on Jul 13, 2026 at 22:00 by TempestWaltz
1.

Anomaly Arbitration Version 4.4 Guide - Best Characters and Team Advice

Anomaly Arbitration is the hardest endgame content available in Honkai: Star Rail facing against 3 different sets of enemies before facing a final boss much harder than other endgame modes. Here you can see an overview of the boss mechanics, some general combat advice as well as our recommended team compositions to clear Anomaly Arbitration in version 4.4.

For players looking for more information on how Anomaly Arbitration works or the rewards from Anomaly Arbitration, check our overview below:

2.

Anomaly Arbitration Version 4.4 Duration

  • Event Duration: Start of Version 4.4 (2026/07/15) - End of Version 4.4 (2026/08/25)

Anomaly Arbitration releases a new phase at the start of every patch, lasting for the update. It always resets on the Wednesday after the version update.

Anomaly Arbitration

The current Anomaly Arbitration cycle is Paramount Bliss in Version 4.4, where players will face off against the new boss, Paramount Bliss Inverted: Illwish Archlotus.

3.

Here is a breakdown of all three Knights, as well as recommended teams and best tips to get the maximum stars!

Knight I Knight II Knight III
4.

Knight I Stage Breakdown & Team Compositions

Knight I
Taunting

Enemy target takes immediate action after being attacked 6 time(s). This tally
resets at the start of the enemy target's turn.

Wave 1 - Enemy Type Weaknesses
Abundance Sprite: Malefic Ape Fire Ice Wind
Senior Staff: Team Leader Fire Ice Imaginary
Wave 2 - Enemy Type Weaknesses
Argenti Physical Fire Ice
4.1.

Knight I debuff allows Argenti to spam his ultimate and buff his adds constantly, so keep an eye out for the outgoing damage and make sure to destroy the summons quickly.

See below for recommended team setups for Knight 1:

Main DPS Support / DPS Support Sustain
Himeko • Nova Sunday Sparkle Dan Heng • Permansor Terrae
Evernight Cyrene Remembrance Trailblazer Hyacine
Sparxie Yao Guang Sparkle Dan Heng • Permansor Terrae
Firefly The Dahlia Fugue Lingsha
5.

Knight II Stage Breakdown & Team Compositions

Knight II
Flow Break

Each time after an enemy target is attacked by allies, DMG taken by them decreases by 2% and CRIT DMG taken decreases by 4%, stacking up to 10 time(s). This effect changes to decreasing by 5 stack(s) after the enemy target receives a Follow-Up ATK or when Aha Instant ends.

Knight II
Depowered

When entering combat, reduces ally target's Energy by 50% and decreases their Energy Regeneration Rate by 50% outside of their turn for 2 turn(s).

Wave 1 - Enemy Type Weaknesses
Joy Ascendant Fire Lightning Imaginary
God Devouring Offspring Fire Lightning Imaginary
Wave 2 - Enemy Type Weaknesses
Svarog Fire Lightning Wind
God Devouring Offspring Fire Lightning Imaginary
5.1.

Knight II has a debuff that reduces your outgoing damage if you do not use follow-up attacks to strip the debuff, as well as nerfing your energy gains by a significant amount. Utilize teams who do not rely heavily on energy rotations and try to squeeze in follow-up attacks and ATK-scaling units into your teams as well.

See below for recommended team setups for Knight 2:

Main DPS Support / DPS Support Sustain
Acheron Mortenax Blade Cipher Hyacine
Ashveil Mortenax Blade Tribbie Hyacine
Phainon Sunday Cerydra Dan Heng • Permansor Terrae
Black Swan Hysilens Kafka Dan Heng • Permansor Terrae
6.

Knight III Stage Breakdown & Team Compositions

Knight III
Hemovore

At the start of ally targets' turns, they lose 500 HP. This effect can be fatal.

Wave 1 - Enemy Type Weaknesses
Daybreak Squadron: Azurewing Physical Fire Imaginary
Noontide Gryphon Physical Quantum Imaginary
Wave 2 - Enemy Type Weaknesses
Paramount Bliss Inverted: Illwish Archlotus Physical Lightning Imaginary
6.1.

Knight III has a return of the debuff that drains your HP every turn. This can be devastating to deal with when combined with Illwish's debuff mechanic, so ensure you bring enough sustain to survive and utilize teams where all members can contribute hits to Illwish.

See below for recommended team setups for Knight 3:

Main DPS Support / DPS Support Sustain
Silver Wolf LV.999 Sparxie Yao Guang Huohuo
Evanescia Yao Guang Elation Trailblazer Huohuo
Sparxie Yao Guang Sparkle Dan Heng • Permansor Terrae
Firefly The Dahlia Fugue Lingsha
7.

King in Check Enemy Breakdown & Team Compositions

King in Check is the main boss of the Anomaly Arbitration game mode. Defeating the King provides a limited avatar frame depending on the number of stars you earn. Clearing the Plight version of the King will grant you the highest tier of avatar frame, but is incredibly difficult and only recommended for players with extremely high eidolon investments.

8.

Here is a breakdown of the King stage, as well as recommended teams and best tips to get the maximum stars.

King in Check King in Check: Plight
8.1.

King in Check Clear Requirements

In order to clear the King in Check Stage, you need to defeat the boss within the 6 provided cycles for a 1-star clear. However, for every 2 cycles left when you clear, you can earn a higher star count and a higher tier of avatar frame. If you manage to clear the King in the first cycle, you can unlock a rarer avatar frame.

Star Target Criteria
1 Star Achieve victory in no more than 6 cycles
2 Stars Achieve victory in no more than 4 cycles
3 Stars Achieve victory in no more than 2 cycles

King in Check has the following debuffs:

King
Enrage

After each time an ally target uses their Ultimate, applies 1 stack of this effect to all enemy targets.
Each stack increases the enemy target's SPD by 30%, up to a max of 4 stack(s). All stacks of this effect are
cleared at the start of the enemy target's turn.

King
Equilibrium

At the start of battle, 1 ally character(s) with the highest SPD have their SPD reduced by 20%, and 1
ally character(s) with the lowest SPD have their SPD increased by 15%.

Wave 1 - Enemy Type Weaknesses
Moonlit Pegasus Fire Quantum Imaginary
Dark Sun Gryphon Physical Fire Quantum
Wave 2 - Enemy Type Weaknesses
Moonlit Pegasus x2 Fire Quantum Imaginary
Murata Graphia, Founding Artist Fire Lightning Quantum
8.2.

King in Check has the following buffs available which can be used alongside your team.

-
Navigator's Oath

Increases the All-Type RES PEN for the Skill DMG and Ultimate DMG dealt by the character in position 1 by 50%.

-
Add Insult to Injury

After an enemy target is hit by an ally's Follow-Up ATK, DMG taken by them increases by 15% for 2 turn(s). This effect can stack up to 3 time(s).

-
Endless Euphoria

All ally targets' All-Type RES PEN increases by 20%, and the All-Type RES PEN of Elation DMG dealt additionally increases by 20%.

8.3.

This King stage has a mechanic that favors teams that use a lot of SP, do not require good speed tuning, and can do high single-target damage. Utilize your strongest teams, as the selectable buffs are quite powerful, and make sure you cleanse Murata's debuff!

Main DPS Support / DPS Support Sustain Arbitral Quadrant
Archer Rin Tohsaka Sparkle Dan Heng • Permansor Terrae Navigator's Oath
Ashveil Mortenax Blade Tribbie Hyacine Add Insult to Injury
Acheron Mortenax Blade Cipher Hyacine Navigator's Oath
Firefly The Dahlia Fugue Lingsha Navigator's Oath
Himeko • Nova Sunday Sparkle Dan Heng • Permansor Terrae Navigator's Oath
Gilgamesh Ashveil Mortenax Blade Huohuo Add Insult to Injury

8.4.

King in Check: Plight Clear Requirements

In order to clear the King in Check: Plight Stage, you need to defeat the boss within the 2 provided cycles for a full-star clear. Unlike the King in Check stage, there are no 1 or 2 star clear conditions. Clearing this version of the stage will grant you the highest rarity of avatar frame.

Star Target Criteria
3 Stars Achieve victory in no more than 2 cycles

King in Check has the following debuffs:

King
Stability+

Decreases the DMG dealt by all ally targets by 20%, and decreases their DMG taken by 10%.

King
Confinement+

Ally targets initially obtain 2 stack(s) of this effect, with each stack decreasing their own DMG by 20%. This effect cannot be dispelled, and 1 stack is removed after each Ultimate used.

Wave 1 - Enemy Type Weaknesses
Moonlit Pegasus Fire Quantum Imaginary
Dark Sun Gryphon Physical Fire Quantum
Wave 2 - Enemy Type Weaknesses
Moonlit Pegasus x2 Fire Quantum Imaginary
Murata Graphia, Founding Artist Fire Lightning Quantum
8.5.

King in Check has the following buffs available which can be used alongside your team.

King
Enrage+

After each time an ally target uses their Ultimate, applies 1 stack of this effect to all enemy targets. Each stack increases the enemy target's SPD by 50%, up to a max of 4 stack(s). All stacks of this effect are cleared at the start of the enemy target's turn.

King
Equilibrium+

At the start of battle, 2 ally character(s) with the highest SPD have their SPD reduced by 20%, and 1 ally character(s) with the lowest SPD have their SPD increased by 15%.

Wave 1 - Enemy Type Weaknesses
Moonlit Pegasus Fire Quantum Imaginary
Dark Sun Gryphon Physical Fire Quantum
Wave 2 - Enemy Type Weaknesses
Moonlit Pegasus x2 Fire Quantum Imaginary
Murata Graphia, Founding Artist Fire Lightning Quantum
8.6.

King in Check has the following buffs available which can be used alongside your team.

-
Navigator's Oath

Increases the All-Type RES PEN for the Skill DMG and Ultimate DMG dealt by the character in position 1 by 50%.

-
Add Insult to Injury

After an enemy target is hit by an ally's Follow-Up ATK, DMG taken by them increases by 15% for 2 turn(s). This effect can stack up to 3 time(s).

-
Endless Euphoria

All ally targets' All-Type RES PEN increases by 20%, and the All-Type RES PEN of Elation DMG dealt additionally increases by 20%.

8.7.

This King stage has a mechanic that favors teams that use a lot of SP, do not require good speed tuning, and can do high single-target damage. Utilize your strongest teams, as the selectable buffs are quite powerful, and make sure you cleanse Murata's debuff!

Main DPS Support / DPS Support Sustain Arbitral Quadrant
Archer Rin Tohsaka Sparkle Dan Heng • Permansor Terrae Navigator's Oath
Ashveil Mortenax Blade Tribbie Hyacine Add Insult to Injury
Acheron Mortenax Blade Cipher Hyacine Navigator's Oath
Firefly The Dahlia Fugue Lingsha Navigator's Oath
Himeko • Nova Sunday Sparkle Dan Heng • Permansor Terrae Navigator's Oath
Gilgamesh Ashveil Mortenax Blade Huohuo Add Insult to Injury

9.

Overview and Rewards for Anomaly Arbitration

For more information on Anomaly Arbitration, how to unlock it, how it works, and the rewards you can get, you can head to our Anomaly Arbitration Overview:

TempestWaltz
TempestWaltz
Guide Author
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Tempest is a lifelong gamer who loves diving deep into MMOs and RPGs. When he's not chipping away at all the quest objectives and exploration goals, you can find him enjoying a break from the grind in optional minigames.

10.

Changelog

  • 13 Jul. 2026: Guide Updated for Version 4.4 Treasures Lightward.
  • 21 Apr. 2026: Guide updated for Version 4.2 Treasures Lightward.
  • 24 Mar. 2026: Guide updated for Version 4.1 Treasures Lightward.
  • 12 Feb. 2026: Guide updated for Version 4.0 Treasures Lightward.
  • 19 Dec. 2025: Anomaly Arbitration Guide updated for version 3.8.
  • 04 Nov. 2025: Anomaly Arbitration Guide updated for version 3.7.
  • 23 Sep. 2025: Anomaly Arbitration Guide added.
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