Blunderbuss Hammer Bruiser PvP Build for New World

Last updated on Feb 01, 2023 at 20:00 by Lemoni 4 comments

The following is a PvP support focused build with high damage output compared to other medium armor options. It takes the fantastic crowd-control support capacity of the War Hammer and mixes it with the burst damage and debuff potential of the Blunderbuss. It allows you to play in the frontlines with incredible defensive passives, and still do great amounts of AoE and single target damage.

1.

Blunderbuss Hammer Bruiser - PvP

This build will use a standard bruiser crowd-control weapon, the WarHammer, to establish point presence and setup kills for damage focused players. With that being said, having a Blunderbuss with this build will allow you to potentially pick up a quick kill. It differs from the light variant by providing a much more defensive setup that will enable you to more easily use crowd-control abilities in more beneficial locations in the middle of a clump fight. You will have less damage, but it will still be significantly more than other medium bruisers. This build is a bit more versatile and not as focused on single-target damage, it prioritizes team value more than being a solo kill machine.

2.

Video Guide

This variation of the Blunderbuss can be used with a War Hammer or an Ice Gauntlet in either light or medium armor. The attributes and Blunderbuss build will always be the same no matter what weapon you choose. You will only need change gear sets depending on your second weapon perks.

3.

Blunderbuss Builds

3.1.

Double Down

  • Net Shot Net Shot — When combined with Exhaustive Net Shot Exhaustive Net Shot this is a powerful CC ability that will slow a target and make them vulnerable to exhausting themselves and being easily taken down. It will deal a moderate amount of damage but allow you to quickly close gaps. It can also be a fantastic source of mobility if you use this while walking backwards so that you can escape enemies.
  • Azoth Shrapnel Blast Azoth Shrapnel Blast — This is the Blunderbuss's highest damaging ability. This should always be used immediately after firing off a basic attack so that you can deal a potent burst of damage. It has incredible range, AoE potential, and when used in combination with a regular shot it can take away a significant amount of health. It should also be used on clumps of enemies to take advantage of the bomb it leaves on the ground after being used.
  • Splitting Grenade Splitting Grenade — Aim to use this on Gravity Well Gravity Well or other clumps of enemies. It will deal a great amount of initial burst damage, but it can also leave a devastating damage over time effect that lasts 10 seconds and can stack up to three times depending on how many of the bombs hit the target. This is the greatest source of AoE damage on the Blunderbuss.

This is the optimal build for maximizing cooldown usage and being able to get more abilities out for burst damage.

4.

War Hammer Build

  • Wrecking Ball Wrecking Ball — This is a great tool for defensiveness and crowd-control. When it is used it will apply a Fortify buff that will help with survivability. Additionally, it has a unexpectedly large AoE knockdown effect that is essential for starting any kind of crowd-control combo.
  • Shockwave Shockwave — In most cases, this should be used as soon as a target is knocked down by Wrecking Ball Wrecking Ball. Not only with it provide a massive AoE stun. Every target will be debuffed and rended as long as you use its perk. This makes all targets extremely vulnerable.
  • Path Of Destiny Path Of Destiny — This is perfect for free AoE damage and it does stagger, so you can use it to interrupt healers or other players. It is primarily used to catch targets who are running away because of its stagger and its slowing debuff. It can also be used defensively with its perk to provide quick healing.
5.

Attributes

In a build like this your attributes can vary depending on your own preferences and playstyle. The important thing to note is that this build needs defensiveness so it can CC targetsa, debuff, and have some point presence. This build, unlike most medium armor builds, will still have one-shot potential. Since you are in medium armor you can play at 150 Constitution but have far more survivability. You can always adjust this to play at 200 Constitution, but will have to sacrifice significant damage passives--most likely the 200 Strength passive.

You can generally play with higher Constitution because you will be using Mortal Empowerment Mortal Empowerment to increase damage. If you want more damage to one-shot medium armor players, or those with more defensiveness, you can reduce your Constitution to 100.

6.

Gearing

Slot Perks Gem Weight Attribute Source
Blunderbuss Runeglass of Ignited Opal Runeglass of Ignited Opal - Intelligence Crafted/BoE*
War Hammer Runeglass of Ignited Ruby Runeglass of Ignited Ruby or Runeglass of Ignited Opal Runeglass of Ignited Opal - Strength Crafted/BoE
Helmet Runeglass of Ignited Onyx Runeglass of Ignited Onyx Light Intelligence or Strength Crafted/BoE
Gloves Runeglass of Ignited Onyx Runeglass of Ignited Onyx Light Intelligence or Strength Crafted/BoE
Chest Runeglass of Ignited Onyx Runeglass of Ignited Onyx Medium Intelligence or Strength Crafted/BoE
Pants Runeglass of Ignited Onyx Runeglass of Ignited Onyx Light Intelligence or Strength Crafted/BoE
Boots Runeglass of Ignited Onyx Runeglass of Ignited Onyx Light Intelligence or Strength Crafted/BoE
Amulet Cut Pristine Opal Cut Pristine Opal - Constitution, Strength, or Intelligence Crafted/BoE
Ring Cut Pristine Opal Cut Pristine Opal - Constitution, Strength, or Intelligence Crafted/BoE
Earring Cut Pristine Opal Cut Pristine Opal - Constitution, Strength, or Intelligence Crafted/BoE

*: The ability perks you need to make sure are in your build are Plagued Splitting Grenade Plagued Splitting Grenade, Leeching Shrapnel Blast Leeching Shrapnel Blast, Exhaustive Net Shot Exhaustive Net Shot, Sundering Shockwave Sundering Shockwave, and Leeching Path Of Destiny Leeching Path Of Destiny.

**: In medium armor builds it can be better to use Refreshing Ward Refreshing Ward depending on your playstyle.

***: Freedom Freedom, Elemental Aversion Elemental Aversion, and Refreshing Refreshing, are all viable options. When using Freedom Freedom you should stack 3 or 5 times. Any combination of these perks is viable.

****: Any Attunement perk can be used. If you go with Fire it will scale with Fire Damage Fire Damage.

Overall with gearing, this is the ideal loadout of perks for a best in slot build. With that being said, be sure to refer to the Blunderbuss or War Hammer guide to have a better understanding of other flexible perk options to fit into your build. You can decide what you are most comfortable with.

6.1.

Gem Optimization

For more specific information on optimizing your gems in PvP and PvE please refer to our dedicated guide for Blunderbuss or War Hammer.

7.

Heartrune

When focusing on burst damage Brutal Heartrune of Detonate Brutal Heartrune of Detonate will always be one of the top picks, and it should be used in this build. You just need to play safely after activating it.

For a safer alternative to allow more survivability you should use Stalwart Heartrune of Stoneform Stalwart Heartrune of Stoneform.

In medium builds that focus on point presence you can use Brutal Heartrune of Grasping Vines Brutal Heartrune of Grasping Vines to clump enemies.

7.1.

Heartrune Usage

Your Heartrune will be used similarly in PvP and PvE scenarios. As such, please refer to our Blunderbuss or War Hammer guide for tips on how it can be used most effectively.

8.

Rotation and Priority List

With a build like this it can be difficult when trying to decide what abilities to use and when. You can reference the priority list below to understand how each individual ability can be used. The main priority is successfully completing the damage combo to secure kills. In medium, you will not have as much damage output, but it is the same combo for light armor users to one-shot players.

8.1.

Damage Combo (Shockwave First)

  • Begin combat by using Net Shot Net Shot for its slowing effect.
  • Use Shockwave Shockwave to stun.
  • Use Wrecking Ball Wrecking Ball to knock down the target.
  • While the target is on the ground aim at them and fire a basic shot.
  • Immediately follow basic shot with Azoth Shrapnel Blast Azoth Shrapnel Blast.
  • If the target does not die, finish them with a basic attack.
8.2.

Damage Combo (Wrecking Ball First)

  • Begin combat by using Net Shot Net Shot for its slowing effect.
  • Use Wrecking Ball Wrecking Ball to knock down the target.
  • Use Shockwave Shockwave immediately to stun and set up.
  • Aim down sight and fire a basic shot
  • Immediately after shooting use Azoth Shrapnel Blast Azoth Shrapnel Blast
  • If the target does not die, fire a basic attack at them
8.3.

Damage Combo With Grenade

If you do not have Azoth Shrapnel Blast Azoth Shrapnel Blast available, or if you want to kill a more defensive target, you can use Splitting Grenade Splitting Grenade and detonate it without it hitting the stunned target. If you hit them with the grenade the stun will break. The grenades will drop at their feet and right as they explode you can hit an aimed shot on their head.

  • Begin combat by using Net Shot Net Shot for its slowing effect.
  • Use Wrecking Ball Wrecking Ball to knock down the target.
  • Use Shockwave Shockwave immediately to stun and set up.
  • Use Splitting Grenade Splitting Grenade and immediately re-activate to split the grenades.
  • Aim down sight and fire a basic shot
  • Immediately after shooting use Azoth Shrapnel Blast Azoth Shrapnel Blast
  • If the target does not die, finish them with a basic attack.
8.4.

Priorities

  • Perform one-shot combo (Top priority if a single target is being focused)
  • Use Wrecking Ball Wrecking Ball if targets are stacked together or a priority target is alone
  • Use Shockwave Shockwave if targets are stacked together or a priority target is alone
  • Use Net Shot Net Shot to initiate combat or close gaps by slowing priority targets.
  • When targets are low health or clustered, prioritize shooting a basic shot from your Blunderbuss and following it up with an immediate Azoth Shrapnel Blast Azoth Shrapnel Blast. (This ability can be used by itself to quickly execute enemies).
  • Use Splitting Grenade Splitting Grenade on AoE clumps or a priority target. This can be reactivated to split earlier and control the location where it drops.
  • Use Path Of Destiny Path Of Destiny for AoE damage, interrupting casts, or to apply a slow and catch players. It can also be used when outnumbered for a burst heal with Leeching Path Of Destiny Leeching Path Of Destiny
  • Use aimed shots from your Blunderbuss as a filler until abilities are off cooldown, or for quick bursts of damage.
9.

Gameplay Tips

When using the Blunderbuss or War Hammer in PvP and PvE there are many similar aspects that go into gameplay decisions and rotations. To learn more about how you can improve your gameplay, use certain secondary weapons, or additional information on specific abilities, please refer to the Gameplay section of the Blunderbuss page or War Hammer page.

10.

FAQ

For more information on the most frequently asked Blunderbuss or Ice Gauntlet questions please refer to the FAQ section of the Blunderbuss guide, or War Hammer, for answers on PvP and PvE topics!

11.

Changelog

  • 22 Oct. 2023: Guide updated for expansion.
  • 23 Feb. 2023: Guide added.
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