Frost Single-Target Mage Leveling Guide From 1 to 70 for TBC Classic
This guide will introduce you to the arts of Single-Target Frost Mage leveling in The Burning Crusade. Frost Single-Target, often also called Frost ST, offers the best combination of burst damage, survivability, Mana efficiency, and control the Mage class has to offer and therefore is considered the fastest and safest and the meta single-target leveling spec. If you want to try something else than the meta or simply explore the Mage class further, you may try out our Arcane Mage Leveling Guide, the Frost Mage AoE Leveling Guide, or the Fire Mage Leveling Guide instead.
Single-Target Frost Mage Level-by-Level Rotation, Talents and Trainer Skills
Move the slider below to make the guide update to your level!
Talent Tree for Leveling as Single-Target Frost Mage
From level 10 on you get one talent point per level, which you can use to build your talent tree. The talent menu can be accessed via the keybind N in game.
Your talents should look like the trees below. However, for the Frost tree you can swap some points around based on personal preference. The suggested order is optimized for mana efficiency and damage.
- Levels 10 to 14 — 5 points in
Improved Frostbolt - Levels 15 to 17 — 3 points in
Elemental Precision - Levels 18 & 19 — 2 points in
Frostbite
Casting
Frostbolt faster with
Improved Frostbolt means that your enemies die faster. With low-level
Frostbolt ranks having low cast times, the damage increase from this talent
is even greater.
Elemental Precision is important to hit
enemies that are on the same level as you or higher. Sometimes
Frostbite will freeze enemies in place for 5 seconds, allowing you
to cast more
Frostbolts on them before they reach you. As a result
of all three talents you will get hit less frequently, reduce the chance of
you dying, and your downtime from eating. The freezing effect of
Frostbite will also work greatly together with
Shatter later on.
- Level 20 — 1 point in
Icy Veins - Level 21 — 1 point in
Frostbite - Levels 22 & 23 — 2 points
in
Improved Frost Nova - Level 24 — 1 point in
Piercing Ice - Levels 25-29 — 5 points
in
Shatter
At Level 20, you will learn your first cooldown
ability:
Icy Veins. It allows you to cast 20% faster for 20 seconds
and has a 2-minute cooldown. The best part of
Icy Veins (IV) is that
you have no spell pushback during these 20 seconds.
The two talent points in
Improved Frost Nova gives you an extra layer of security in hairy
situations with a shorter cooldown on the ability. It can be used as an
offensive ability later on together with
Shatter, which will
increase your chance to critically hit with Frost spells against frozen targets
by 50%!
Piercing Ice gives you a raw damage increase for your
Frost spells, which is always good.
- Levels 30 to 34 — 5 points in
Ice Shards - Levels 35 & 36 — 2 points in
Piercing Ice - Levels 37 & 38 — 2 points in
Frost Channeling - Level 39 — 1 point in
Cold Snap
Ice Shards is what makes
Frostbite,
Frost Nova, and
Shatter juicy!
After these 5 talent points, each Frost spell against a frozen target has a 50% higher
chance of dealing double damage. If an enemy is close enough, you can now also
"Shatter Combo" by casting
Frostbolt and
Fire Blast
immediately after. Both spells will benefit from the increased Critical
Strike chance! The remaining two points in
Piercing Ice
benefit you again by increasing damage and two points in
Frost Channeling make your Frost spells cost 10% less Mana and
reduce your threat on enemy targets in groups.
Cold Snap is one of
your emergency buttons. It resets the cooldown of all Frost abilities. It can be
used offensively to obtain a second
Icy Veins or defensively to
restore your
Ice Barrier and
Frost Nova cooldowns.
- Level 40 — 1 point in
Ice Barrier - Levels 41 to 45 — 5 points in
Arctic Winds - Levels 46 to 49 — 4 points in
Empowered Frostbolt
Ice Barrier is your second shield
spell. If you have shields up while getting hit by an enemy, you will not get
dazed and you will not suffer from spell pushback. In any dangerous situation,
this very useful spell can save your life! The five points in
Arctic Winds will increase your damage and reduce the chance you
get hit by physical attacks, which are both very good effects.
Empowered Frostbolt not only makes your
Frostbolts hit
harder and crit more often, it also unlocks access to a very powerful talent at
Level 50.
- Level 50 — 1 point in
Summon Water Elemental - Level 51 — 1 point in
Empowered Frostbolt - Level 52 — 1 point in
Frost Channeling - Levels 53 & 54 — 2 points in
Arcane Subtlety - Levels 55 to 57 — 3 points in
Arcane Focus - Levels 58 & 59 — 2 points in
Arcane Concentration
The
Summon Water Elemental ability
will summon a Water Elemental that fights for you for 45 seconds and
has an immensely-useful ability called
Freeze, which is basically
a ranged
Frost Nova that you can place anywhere around you. On top
of that, this pet also deals decent damage and can be used twice in a row with
Cold Snap. From now on, you will be killing enemies so fast that
your biggest problem will be restoring enough Mana. You can more-easily control
your water Elemental with the following macro:
- /petattack
- /cast Frostbolt
- /cast Freeze
Arcane Subtlety is another new talent
you will get between Levels 50 and 60. It reduces your threat with Arcane spells
by 40%, which makes your
Arcane Explosion in dungeon groups a lot
safer to use. With the talent points in
Arcane Focus, you reach the
Hit Cap against enemies two levels above your level, which is also useful for
Arcane Explosioning in Dungeons as mobs there are often one or two levels above
your own. Those two talents are also the means to reach the incredibly-important
talent of
Arcane Concentration, often referred to as clearcasting.
This talent gives a chance per cast to make the next damaging spell cast
within 10 seconds cost no Mana. This translates into less Mana
consumption overall and less downtime spent drinking, resulting in increased
leveling speed.
- Levels 60 to 62 — 3 points in
Arcane Concentration - Levels 63 & 64 — 2 points in
Arctic Reach - Levels 65 to 69 — 5 points in
Winter's Chill - Level 70 — 1 point in
Ice Floes
After spending your last points into
Arcane Concentration,
Arctic Reach increases your range
with Frost spells. This increased range helps with spells like
Frost Nova or
Cone of Cold. It also gives
you slightly more free time to cast if you pull a mob from maximum range with
Frostbolt because the projectile flies for longer. However, this
advantage is minor since the projectile is so fast. Another small damage
increase is the talent
Winter's Chill, which adds an increased
crit chance to enemies hit by your Frost spells. Each Frost spell increases
the chance of the target to be critically hit by 2%, up to a total of 10%.
While this sounds good, in reality your enemies will often not last long
enough to make use of the full effect of this talent. The longer an enemy
lives, the better this talent is. The last talent point you are going to spend
is one point in
Ice Floes, which reduces the cooldown of your
Cone of Cold,
Cold Snap,
Ice Barrier, and
Ice Block abilities by 10%. As most of these spells are defensive,
we get
Ice Floes at the end.
Rotation for leveling up as a Single-Target Frost Mage
- Cast
Arcane Intellect and
Frost Armor if you are missing their buffs. - Cast
Arcane Intellect and
Frost Armor if you are missing their buffs. Use
Mana Shield
in any situation where you could die. - Cast
Arcane Intellect and
Ice Armor if you are missing their buffs. Use
Mana Shield in
any situation where you could die. - Cast
Arcane Intellect and
Mage Armor if you are missing their buffs. Use
Mana Shield in
any situation where you could die. - Cast
Arcane Intellect and
Mage Armor if you are missing their buffs. Use
Ice Barrier
and
Mana Shield in any situation where you could die. - Cast
Arcane Intellect and
Molten Armor if you are missing their buffs. Use
Ice Barrier and
Mana Shield in any situation where you
could die. - Cast
Fireball as your main attack. - Cast
Frostbolt as your main attack. - Cast
Fireball as your main attack. - Cast
Frostbolt as your main attack. We
will be skipping
Fireball ranks to save gold, as their damage
contribution to your rotation is not worth the investment on a first character.
Shield skills, such as
Mana Shield, can
be kept up during battle in order to minimize the cast time lost to enemy
attacks, thus allowing you to finish them faster. However,
Mana Shield also takes Mana from you so you might have to spend
more time drinking after using it. Generally it is recommended to use them only
as an emergency tool for survival or if you notice that you spend more time
regenerating health than regenerating Mana.
Utility skills, such as
Frost Nova,
should be used to keep enemies away from you or to freeze and finish them off.
Utility skills, such as
Frost Nova,
and AoE skills such as
Cone of Cold should be used to keep enemies
away from you or finish off packs of enemies as required.
You can make your own food and water with
Conjure Food and
Conjure Water. These spells should
definitely be learned, as water and food from vendors will cost you far more
gold than these spells do. Sometimes other players even want to buy
conjured water and you can gain a little extra gold. Conjured items disappear
after 15 minutes of being logged out.
Summary of Trainer Skills for Single-Target Frost Mage
- At Level 1, buy
Arcane Intellect as
soon as you can afford it. It provides a significant boost to your Intellect
which lasts for 30 minutes. - At Level 4, buy
Conjure Water and
Frostbolt. Conjure Water creates free water you can use while
leveling and to sell to others. Frostbolt deals strong single-target damage and
slows the target by 40%. - At Level 6, buy
Conjure Food.
Conjure Food creates free food, you can use while leveling and sell to others. - Also buy
Fireball at Level 6, as it
does more damage than a
Frostbolt without talents. - At Level 8, buy
Polymorph and
Frostbolt. Polymorph Rank 1 allows you to take one humanoid or
beast enemy out of combat for 20 seconds, which is very useful for looting quest
items guarded by a single enemy or when dealing with several enemies. Only one
enemy at a time can be Polymorphed and, in TBC, crowd control effects can break
at any time with an increasingly-higher chance to break toward the end of the
effect. - At Level 10, learn
Conjure Water,
Frost Armor, and
Frost Nova. Frost Nova freezes
nearby enemies for 8 seconds,
allowing you to regain distance on them and to gain a damage bonus through
Shatter when re-engaging. In these low levels, the damage component
of Frost Nova can also be used to finish one enemy off and freeze another enemy
to engage them with
Frostbolt if you are fighting multiple
enemies. - At Level 12, buy
Conjure Food
and
Slow Fall. Slow Fall slows your
falling speed at the cost of a
Light Feather. This comes in handy to
avoid fall damage and enable shortcuts that would otherwise lead to death. - At Level 14, buy
Arcane Explosion,
Arcane Intellect and
Frostbolt. Arcane
Explosion is your main AoE spell with the single-target spec. It is an
instant-cast ability and can also be used to finish off low-health enemies,
but it has high Mana cost. When you learn
Icy Veins, which reduces
your global cooldown while active from its normal 1.5 seconds, you will be able
to deal damage faster with Arcane Explosion even faster. - At Level 18, buy
Remove Lesser Curse.
Remove Lesser Curse is a bit niche for leveling since you will only rarely
get cursed. However, the ability of this spell to remove curses from yourself
or friends is very valuable later on in the game and you will definitely use
it. - At Level 20, buy
Blink,
Frost Armor,
Conjure Water,
Evocation,
Mana Shield,
Polymorph
and
Frostbolt. - In Stormwind, Ironforge, Exodar (Alliance) and Orgrimmar, Undercity, Silvermoon (Horde) you can now buy the teleport spells for each city.
- Each Teleport spell requires you to use one
Rune of Teleportation, which can be bought at any reagent vendor. You can
find reagent vendors by clicking the magnifier button on the mini map and they
will be automatically displayed there when you are close to one. The Teleport
spells can save a lot of travel time and makes learning new spells from your
Mage trainers very convenient.
Evocation is another great spell you
will never want to miss. It restores 60% of your total Mana within 8 seconds.
Use this ability as often as you can, as this will also increase your leveling
speed by not having to drink.
Blink is a utility spell that allows
you to travel 20 yards instantly. It removes rooting effects and most stuns from
you; you can use it together with
Frost Nova to get away from enemies
and you can use it as a tactical spell in dungeons to move out of aoe effects or to
reposition yourself instead of walking to a new position for several seconds.
Other applications of Blink are to skip enemies and to prevent death from falling
— when falling down from somewhere, Blink can be used shortly before
hitting the ground to avoid fall damage.
Mana Shield will avoid cast
time pushback and will absorb damage in dangerous situations. However, it costs
Mana, so it is advised to be used only when needed as you will have to regenerate
that Mana again. - At Level 22, buy
Arcane Explosion and
Conjure Food - At Level 24, buy
Counterspell.
Counterspell instantly interrupts enemy casts and prevents spells of the
interrupted school from being cast for 10 seconds. This ability has a 30-second
cooldown and finds a variety of applications in PvP and PvE. - At Level 26, buy
Frostbolt
and
Cone of Cold. Cone of Cold slows enemies in front of you
with a frontal cone. In conjunction with the
Shatter talent and a
Frost Nova, it can deal severe damage to groups of enemies or finish
them off. It can also be used defensively to flee from a dangerous situation,
since it is instant-cast and slows enemies for 8 seconds. If you use it as a
defensive ability, always use rank 1 to save mana. - At Level 28, buy
Arcane Intellect,
Mana Shield, and
Conjure Mana Agate. Conjure Mana Agate is the first out of five
spells that create Mana Gems, which can be used in and out of combat to instantly
restore Mana. These gems do not share a cooldown with
Mana Potions, have
a 2-minute cooldown, and are consumed on use. Except for the last rank of this
spell, these gems cost more Mana to make than they restore, so only use the first
four ranks if really needed. As any conjured item, these are destroyed when
logging out for more than 15 minutes. - At Level 30, buy
Ice Armor,
Ice Block,
Arcane Explosion,
Conjure Water, and
Teleport: Darnassus (Alliance)
or
Teleport: Thunder Bluff (Horde) at the respective city's portal
trainers. You now stop using
Frost Armor and use the slightly-better
Ice Armor instead.
Ice Block is very useful if you get into hairy
situations and can be used to remove debuffs on you, avoid any kind of damage,
and to buy time when you are waiting for another cooldown or a healing spell to
land on you in group content. This spell is very versatile and it is recommended to
get a feeling of when to use it. Now that you have
Shatter
maxed out, it makes sense to learn
Fire Blast Ranks 1-4 to
"Shatter Combo" enemies. Shatter Combo means that the rotation against frozen
targets changes to
Frostbolt, followed by a
Fire Blast,
as both spells will benefit from the increased Critical Strike chance of
Shatter. This "trick" will be used later-on with
Ice Lance as well
and is also useful for quickly finishing weakened enemies. - At Level 32, buy
Conjure Food
and
Frostbolt. - At Level 34, buy
Mage Armor and
Cone of Cold. With Mage Armor, 30% of your Mana regeneration
continues while casting. This may not sound like much, but it makes a
significant difference for leveling speed. Further, it gives a small amount of
magic resistance. At this point you should not get hit by too many physical
attacks any more, so Mage Armor is preferred over
Ice Armor. - At Level 35
Portal: Theramore and
Teleport: Theramore is available to learn for Alliance players in
Theramore while Horde players can learn
Portal: Stonard/
Teleport: Stonard in Stonard. The Stonard portal is useful
later on to get to Karazhan fast. - At Level 36, buy
Mana Shield. - At Level 38, buy
Arcane Explosion,
Conjure Mana Jade,
Frostbolt, and
Fire Blast. - At Level 40, buy
Conjure Water
and
Polymorph. At Level 40, you can also start to buy the
portal spells for each major city, except for Darnassus and Thunder Bluff which
become trainable at level 50. Portals use a
Rune of Portals from a
reagent vendor and can be used by anyone in your group. - At Level 42, buy
Arcane Intellect,
Conjure Food, and
Cone of Cold. - At Level 44, buy
Frostbolt and
Mana Shield. - At Level 46, buy
Arcane Explosion,
Ice Barrier, and
Fire Blast. - At Level 48, buy
Conjure Mana Citrine. - At Level 50, buy
Conjure Water,
Frostbolt,
Cone of Cold, and
Portal: Darnassus (Alliance) or
Portal: Thunder Bluff
(Horde) at each respective city's portal trainers. - At Level 52, buy
Conjure Food,
Mana Shield, and
Ice Barrier. - At Level 54, buy
Arcane Explosion
and
Fire Blast. - At Level 56, buy
Arcane Intellect,
Arcane Brilliance, and
Frostbolt. Arcane
Brilliance buffs your whole group with Arcane Intellect and requires one charge
of
Arcane Powder from reagent vendors per cast. - At Level 58, buy
Conjure Mana Ruby,
Cone of Cold, and
Ice Barrier. - At Level 60, buy
Conjure Food,
Conjure Water,
Frostbolt,
Blizzard,
Polymorph,
Mana Shield, and
Teleport: Shattrath in the middle of Shattrath (Alliance and Horde).
In Outland you can buy better
Filtered Draenic Water at Level 60 and
Purified Draenic Water at Level 65, which are both better than the conjured
Level 60 water. The Level 65 food
Clefthoof Ribs is also better than
the conjured Level 60 food. - At Level 61, buy
Fire Blast. - At Level 62, buy
Molten Armor
and
Arcane Explosion. From now on Molten Armor is the
suggested Armor type since it adds 3% crit chance and damages mobs when they
hit you. It also decreases the chance to be critically hit with Physical
attacks. - At Level 63, buy
Frostbolt.
- At Level 64, buy
Ice Barrier.
- At Level 65, buy
Conjure Water,
Cone of Cold and
Portal: Shattrath in the middle of
Shattrath (Alliance and Horde). - At Level 66, buy
Ice Lance. This
is your new Shatter Combo spell to use in conjunction with
Frostbolt
and has a range that is 10 yards longer than
Fire Blast. - At Level 68, buy
Invisibility,
Mana Shield, and
Conjure Mana Emerald.
Invisibility is a new spell that takes 5 seconds to make you invisible. During
that time, you fade, which is useful in dungeon groups, as it reduces your
threat against all targets by 20% per second until you finally become
invisible and drop combat. This spell can also be used to sneak by enemies
and reach a quest spot earlier, or to flee and avoid death. The new Mana
Emerald contains 3 charges and restores more Mana than it takes to conjure, so
you can both use it like the old gems and also use it in between too for a
net Mana regeneration. - At Level 69, buy
Frostbolt. - At Level 70, buy
Ice Barrier,
Arcane Intellect, and
Arcane Explosion, and
Spellsteal.
Arcane Brilliance,
Conjure Food, and
Conjure Water are learned
from the books
Tome of Arcane Brilliance 2,
Tome of Conjure Food VIII
and
Tome of Conjure Water IX, which are all Level 70 dungeon drops.
Learning Rank 9 of Conjure Water and Rank 8 of Conjure Food is most important,
because these two spells unlock
Ritual of Refreshment at your
trainer. Ritual of Refreshment uses two
Arcane Powders per cast and
summons a table which gives everyone who uses it up to 80
Conjured Mana Biscuits. Spellsteal steals one beneficial magic effect
from your target, which you can benefit from for a maximum of two minutes.
There are a few, but not too many good spells you can steal. However, this
ability is required to defeat High King Maulgar in the Gruul's Lair raid.
Additional Frost Mage Information After Reaching Level 70
After you reached level 70, there is still a lot to learn. Our Frost Mage PvE Guide covers the most relevant and up-to-date information about your Frost Mage spells, talents, rotation, gear, and many more.
Changelog
- 31 Jul. 2025: Reviewed for TBC Anniversary.
- 02 Jun. 2021: Added link to Level 70 class guide for this spec.
- 28 May 2021: Fixed typos and spell ranks.
- 26 May 2021: Fixed a bug that always made teleport spells appear.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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