Kel'Thuzad Encounter Guide: Strategy, Abilities, Loot
Kel'Thuzad is the final encounter in Wrath of the Lich King Classic's version of the Naxxramas Raid, requiring you to first defeat every other boss in the instance before reaching him. Do not forget to be aware of the various Raid Buffs and Debuffs as you work to optimize your Raid Composition for this encounter's mechanics!
Overview of Kel'Thuzad in Wrath of the Lich King Classic's Naxxramas
Kel'Thuzad, the Archlich of Naxxramas, Commander of the Dread Necropolis, Master and Founder of the Cult of the Damned, formerly of the Council of Six, Creator of the Abomination, Summoner of Archimonde the Defiler, Betrayer of Humanity, and majordomo to The Lich King himself, is the final encounter of Naxxramas, and will require great patience to defeat. This is due to a mandatory gauntlet of enemies that must be endured before Kel'Thuzad himself will decide to engage you directly. Of course, even if you defeat him, a lich always finds a way...
Role-Specific Tips for Kel'Thuzad
DPS tips
- Help stun and defeat the Unstoppable Abominations during Phase One.
- Avoid making contact with any Soldier of the Frozen Wastes or Soul Weaver adds.
- Do not stack with too many other players to reduce the risk of splashing
Frost Blast onto
others.
- Help kick
Frostbolt. - You can help control players affected by
Chains of Kel'Thuzad with
stuns or other crowd control effects.
Healer tips
- Be prepared to heal the active tank if a
Frostbolt is not
interrupted in time, alongside healing the raid after every AoE
Frostbolt
volley. - Avoid stacking tightly with other healers in case of a splashing
Frost Blast. - Provide immediate healing to the victims of
Frost Blast.
Tank tips
- Focus on getting the attention of any Unstoppable Abominations that spawn during Phase One.
- Once in Phase Two, move Kel'Thuzad to the center of the room and avoid stacking with
any DPS or healers in case of
Frost Blast splashing. - When the Guardian of Icecrown adds appear, have one tank get their attention while the other remains with Kel'Thuzad.
Kel'Thuzad Abilities
- Phase One, Minions of the Cold Dark
- Soldier of the Frozen Wastes — These footsoldiers will slowly
approach players and trigger a
Dark Blast upon contact, detonating
in a massive explosion of Shadow damage. Defeat them from a distance. - Soul Weaver — These banshees will cast
Wail of Souls
if they reach their target, knocking back multiple players and dealing a large
amount of Shadow damage. - Unstoppable Abomination — This enemy is meant to be tanked.
It applies
Mortal Wound, reducing the target's healing received by 10%
and stacking. Upon reaching low health, these Abominations will also
Frenzy
and deal increased Physical damage.
- Soldier of the Frozen Wastes — These footsoldiers will slowly
approach players and trigger a
- Phase Two, Kel'Thuzad Strikes
Frostbolt — One of two Frostbolt mechanics; this
instant-cast version will hit the entire raid at the same time.
Frostbolt — One of two Frostbolt mechanics; this version
has a 2-second cast time that will deal tremendous Frost damage to the tank if
not interrupted.
Shadow Fissure — Kel'Thuzad will create a fissure underneath
a player's feet. If they do not leave the area in time, they will be hit by
a
Void Blast and surely perish.
Detonate Mana — Kel'Thuzad will apply a 5-second debuff to
a random player that uses Mana as a resource. After this debuff expires the player
will lose a portion of their Mana, causing a
Mana Detonation of Shadow
damage to anyone within 10 yards.
Frost Blast — A random player will be targeted, along with
anyone else within 10 yards of the victim. These players will be stunned and suffer
100% of their maximum health in Frost damage over the course of 5 seconds.
Chains of Kel'Thuzad — Up to two players will be charmed for
20 seconds, gaining increased maximum health and damage. However, they may
be stunned or crowd controlled by other players until the mind control expires.
- Phase Three, Guardians of Ice Crown
- During this Phase, Kel'Thuzad continues to use all abilities from Phase Two, while also summoning a number of Guardian of Icecrown adds depending on the difficulty of the encounter.
Blood Tap — Periodically used by Guardian of Icecrown,
this ability buffs the damage and size of these adds, stacking.
Strategy for Kel'Thuzad
Kel'Thuzad's encounter is a long endurance battle against the lich, beginning with first fighting off his armies of the damned. This will begin upon stepping foot into the central circle of the room, with the entrance being sealed off by more adds. During this time, stay in the center of the room and defeat the various Soldier of the Frozen Wastes adds, Soul Weavers, and Unstoppable Abominations. After nearly four minutes, Kel'Thuzad will become active.
Once Kel'Thuzad is active, have your tank drag him to the center of the room
and spread your melee into multiple small clumps around the boss that are all at
least 10 yards away from eachother. Ranged DPS and healers can simply spread themselves
out from a distance. During this phase, you will need to interrupt the
single-target
Frostbolt, move out of any
Shadow Fissures,
get at least 10 yards away from other players if given the
Detonate Mana
debuff, and be ready to stun or crowd control victims of
Chains of Kel'Thuzad.
If you have positioned appropriately, then only the melee are ever going to be in
danger of splashing many of these mechanics onto eachother. In particular,
be very mindful of the
Frost Blast mechanic, and make sure
any players that have been stunned receive healing or they will die.
Upon reaching 45% health, Kel'Thuzad will cry out to The Lich King
for help, and be bestowed with a number of Guardian of Icecrown adds.
These additional forces should be grabbed by another tank and otherwise ignored
as you work to defeat Kel'Thuzad before the Guardians'
Blood Tap buff
becomes too great. This Phase will otherwise play out identically to Phase Two
when Kel'Thuzad originally began to directly fight.
Kel'Thuzad Loot
10-Player
| Item | Type/Slot |
|---|---|
| Tier 7 token (Helm) | |
| Tier 7 token (Helm) | |
| Tier 7 token (Helm) | |
| Main Hand Fist Weapon | |
| Two-Hand Axe | |
| Gun | |
| One-hand Dagger | |
| Staff | |
| Main Hand Mace | |
| Main Hand Dagger | |
| Wand | |
| Cape | |
| Neck |
25-Player
| Item | Type/Slot |
|---|---|
| Tier 7 token (Helm) | |
| Tier 7 token (Helm) | |
| Tier 7 token (Helm) | |
| Main Hand Fist Weapon | |
| Two-Hand Axe | |
| Gun | |
| One-Hand Dagger | |
| Staff | |
| Main Hand Mace | |
| Main Hand Sword | |
| Shield | |
| Shield | |
| One-Hand Axe | |
| Cape | |
| Cape | |
| Ring | |
| Neck | |
| Cloth Legs |
Further Reading
Kel'Thuzad is just one of the 15 encounters present in the Naxxramas raid of Wrath of the Lich King Classic. If you would like to learn more about the others, or would like to see the loot tables of every boss at the same time, please see our other pages for the raid below.
Changelog
- 27 Sep. 2022: Page added
This guide has been written by Sinzhu, a passionate retail player who has since rediscovered the joys of what WoW classic has to offer.
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