Aria Skills, Kit and Mindscapes
Aria is an Ether Anomaly Agent in Zenless Zone Zero. Check out our Aria page for the latest updates on her build!
Introduction — Aria
Aria is an S-Rank Ether Strike Anomaly Agent in Zenless Zone Zero. Our Aria guide and best builds cover everything you need to know about Aria's best builds, including skills, drive discs, team compositions, and more. To learn more about Aria, use the tabs above to switch to our build information for Aria or her team compositions.
Aria is one of the available members of the Angels of Delusion Faction alongside Sunna and Nangong Yu.
"Pulling all-nighters to write songs? No sweat! Just thinking about
having my music brought to life by Aria's voice makes me feel like I could
write a hundred more!" — Sunna, while interacting with her fan group late at night
"Sunna, quick, grab your phone! Play any song from Lady Cersea or
Miss Vesper!!" — Nangong has her own tricks for dealing with a tired Aria
"She's the lead vocalist, but she can dance non-stop for so long... Are we
sure she's not an intelligent construct in disguise?" — Blurted out
unintentionally by an audience member, who's already out of breath just
from cheering
"Mom! There was this super pretty lady in the Hollow just now... She
saved me while singing and dancing!" — Ethereals may not be into music, but
luckily, Aria's got some pretty metal skills up her sleeve
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Banner Availability & How to Pull Aria
Aria is not currently available on any Banners. Aria was last available to be pulled in Version 2.6.
Aria's Core Passives
When Aria's 3-Rank [Charge Attack] hits a target afflicted with Ether Attribute Anomaly, Electric Attribute Anomaly, Fire Attribute Anomaly, Physical Attribute Anomaly, or Ice Attribute Anomaly, it triggers [Abloom]: deals additional Attribute Anomaly DMG equal to 6.2%/3.2%/8%/0.6%/0.8% of the original Attribute Anomaly DMG per 10 points of Anomaly Proficiency;
When Aria is in the squad, enemies entering Ether Attribute Anomaly also enter [Anomaly Weakened State] for 20s, repeated triggers reset the duration; if Aria triggers Ether Attribute Anomaly again on an enemy in [Anomaly Weakened State], it immediately triggers a more powerful [Abloom], dealing additional Attribute Anomaly DMG equal to 12.3% of the original Attribute Anomaly DMG per 10 points of Anomaly Proficiency
When another character in your squad is [Stun] or [Support] Specialty:
When [Ether Veil] is active, generates 2 [Light Sticks] on the field. Can trigger once every 15s.
When an elite or boss enemy on the field enters the Stunned state, generates 4 [Light Sticks] on the field. Can trigger once every 25s.
If Aria's Anomaly Mastery exceeds 180, increases Anomaly Proficiency by 1.5 for every 1 point of Anomaly Mastery above that threshold.
Aria's Skills
Basic Attacks
Press
to activate:
Performs up to 4 consecutive attacks forward, dealing Ether DMG;
If the 4th attack hits an enemy, 1 [Light Stick] will be generated on the field after the attack finishes.
Hold
to activate:
Aria enters a charging state and can charge up to three levels. When
is released or the maximum charge time is reached, Aria unleashes a powerful downward attack forward based on the current charge level, dealing massive Ether DMG;
If there are [Light Sticks] near Aria while charging, she will absorb the [Light Sticks]. Each [Light Stick] successfully absorbed instantly increases the charge level by 1, grants 20 Decibels, and grants 1 stack of a buff: the next Charge Attack's DMG is increased by 10%, and Anomaly Buildup is increased by 10%. This buff stacks up to 2 times and is removed after the Charge Attack ends;
After the 4th hit of [Basic Attack], [Special Attack: Shift Strike], [EX Special Attack], or a Level 3 [Charge Attack], if there are more than 2 [Light Sticks] nearby, holding
can directly Quick Launch a Level 3 [Charge Attack];
After performing 2 or more consecutive Level 3 [Charge Attacks], Aria can immediately follow up with the 4th hit of [Basic Attack];
While charging, Anti-Interrupt Level is increased and DMG taken is reduced by 40%. Character is invulnerable during Charge Attacks.
Dodge Attacks
Press
to activate:
A quick dash dodge;
If activated during a Basic Attack, does not reset the Basic Attack sequence during this action;
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Dash forward and deliver a rapid Slash, dealing Ether DMG;
If activated during a Basic Attack, this action does not reset the Basic Attack sequence.
Press
during a Perfect Dodge to activate:
Executes a powerful slash on the target, dealing Ether DMG.
Character is invulnerable while using this skill.
Assist
When the active character is launched, press
to activate:
Unleash a powerful slash at the target, dealing Ether DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Unleash powerful consecutive slashes at the target, dealing massive Ether DMG.
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Launches a kick forward, dealing Ether DMG.
Anti-Interrupt level is increased while using this skill.
After the 4th hit of [Basic Attack], 3-Rank [Charge Attack], [Dodge Counter], [Quick Assist], [Assist Follow-Up], [Chain Attack], and [Ultimate], press
to activate:
Launches a faster kick forward, dealing Ether DMG. If the attack hits an enemy, 1 [Light Stick] will be generated on the field after the attack completes.
Anti-Interrupt level is increased while using this skill.
With enough Energy, press
to activate:
Unleashes a powerful kick forward followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, generates 3 [Light Sticks] on the field after the attack completes.
Character is invulnerable while using this skill.
[EX Special Attack:]After activation, with enough Energy, press
to activate:
Unleashes an additional powerful downward attack, dealing Ether DMG. If the attack hits an enemy, 3 [Light Sticks] will be generated on the field after the attack is completed.
Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Unleashes consecutive attacks forward, dealing massive Ether DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes full power, entering Enhanced State and firing multiple powerful shots at the target, dealing massive Ether DMG;
When entering Enhanced State, unlocks the Enhancement Gauge and gains the maximum number of Super Light Sticks, while activating Ether Veil: Idol. While Ether Veil: Idol is active, all squad members gain an additional 50 ATK for 30s. Before Aria activates Ether Veil: Idol again, any existing Ether Veil: Idol will be deactivated;
When Aria charges, if she has Super Light Sticks, she will prioritize consuming Super Light Sticks to charge. Each Super Light Stick increases charge level by 2;
When entering Enhanced State, if she already has Super Light Sticks, any remaining Super Light Sticks will first be converted into Light Sticks on the field. Each Super Light Stick converts into 2 Light Sticks;
Enhanced State lasts a maximum of 15s. During Enhanced State, Aria's third-level Charge Attack will be upgraded to an enhanced version;
When exiting Enhanced State, if there are unused Super Light Sticks, remaining Super Light Sticks will also be converted into Light Sticks on the field. Each Super Light Stick converts into 2 Light Sticks, and the Enhancement Gauge will return to locked state and become unusable;
Character is invulnerable while using this skill.
Aria's Mindscapes
Iris' Basic Attack, Special Attack, EX Special Attacks ignore 10% of the target's DMG dealt.Ether Anomaly Buildup Resistance; When triggered, there is a chance of triggering a CRIT Hit:Base CRIT Rate is 40% and CRIT DMG is 30% respectively. If CC is greater than 180,Each point of Gauntlet Disorder exceeding this point increases this effect's CRIT Rate by an extra 0.4%.
[Enhanced State] duration increases to 30s, Increases the maximum number of Super Light Sticks to 6, and While Enhanced, Iris' attacks ignore 25% of the target's DEF.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Aria triggers Abloom, she gains 3 Energy and 60 Decibels. This effect can trigger once every 10 seconds.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Upon entering the battlefield, Aria immediately gains 1,500 Decibels, and Aria will not exit the Enhanced state once entered. [Enhanced Charge Attack] Ether DMG is increased by 20%. When Aria triggers an Ether Anomaly again on an enemy in the [Anomaly Weakened State], she gains 2 [Super Light Stick].
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