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Muradin Strategy, Tips, and Tricks

Last updated on Jun 01, 2015 at 16:55 by Kendric 8 comments

Table of Contents

Muradin Image

General Information

On this page, you will learn how to optimally play Muradin in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Muradin can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. General Muradin Strategy

Playing Muradin requires a keen eye during all stages of the game. Whether you protect your allies from an enemy assault or initiate a team fight, as a Warrior it is your primary task to appear at the right places at the right time. To do so, tracking the Minimap is of the essence. Even though Muradin is a very durable laner who can hold his own against almost any Hero in the game, he should never stay in one place for too long. Instead, he should make full use of his outstanding gank capabilities by using Storm Bolt Icon Storm Bolt and Thunder Clap Icon Thunder Clap in order to help set up kills for his allies. During the mid-late game, Muradin's tasks may vary depending on the situation he finds himself in, however, they will mostly include:

  • choosing a focus target for the rest of his team with the help of Storm Bolt Icon Storm Bolt;
  • soaking up a lot of the enemy crowd control and damage spells, preferably while in Avatar Icon Avatar form;
  • casting Thunder Clap Icon Thunder Clap to either zone enemies or peel for allies;
  • using Dwarf Toss Icon Dwarf Toss to hard engage the enemy and force team fight situations.

As previously mentioned, playing Muradin after Level 10 requires a lot of map awareness. Always keep an eye on the Minimap and watch the movements of your allies. Try to actively gather your teammates around you and set up traps, catching isolated enemy Heroes off guard. On big maps like Cursed Hollow or Dragon Shire, swift movement around the map is key, especially when it comes to contesting and securing Map Objectives. As Muradin, you always want to be the first Hero to arrive for a fight, and the last Hero to leave it.

At this point, we would like to stress the importance of leading your team when playing a mobile frontliner like Muradin. Sometimes, some of your teammates may not be prepared or willing to follow your lead (especially in a Quick Match or Hero League match, where you do not know your teammates very well). Therefore, you should not always try to enforce your own plans without taking the rest of your team into account. Instead, you should wait for the right moment to initiate a team fight, and make sure that the entirety of your team is able to follow up, as soon as you start charging into the enemy ranks.

2. When Not Team Fighting

While team fights do occur quite frequently in Heroes of the Storm, it is equally important to know what you are supposed to do during the rest of the game. When playing Muradin, it will be your task to provide stability on your own lane by making good use of your Second Wind Icon Second Wind trait. Try to continually soak without overextending too much against dangerous laning opponents like Sylvanas and Jaina. Muradin normally does not suffer from huge Mana issues, but you should only use Storm Bolt Icon Storm Bolt and Thunder Clap Icon Thunder Clap when it is really necessary. You should only use Storm Bolt more frequently in order to build up stacks if you took Perfect Storm Icon Perfect Storm at Level 1. Making sure to keep your Mana bar at least half filled at any given moment during the early stages of the game enables you to play an active part in skirmishes for early Map Objectives.

If no Map Objectives are currently available, or if your team is about to capture one, your next goal should be to make sure that all lanes are soaked, especially before your team has hit Level 10. Unfortunately, Muradin does not excel at clearing Mercenary Camps on his own, which is why you should instead wait for at least one of your allies before you start fighting neutral Siege Giant or Knight Camps.

How to position yourself when moving around with your teammates is another thing we consider worth mentioning. While marching through enemy territory, Muradin should always be at the forefront to stand between the enemy and his team's backline. By the same token, Muradin should try to actively cover injured allies who are on the retreat by using his massive body to intercept potential spells and attacks against them.

3. When Team Fighting

Playing Muradin effectively during a team fight can be a challenging, yet very rewarding experience, as a well placed Storm Bolt Icon Storm Bolt or Thunder Clap Icon Thunder Clap have got the potential to entirely change the outcome of a team fight. In general, we like to distinguish between three types of team fights to make things easier, especially for newer and less experienced players.

3.1. Team Fights Started By Your Team

If your team starts a fight, you normally have one or more Heroes of your team attack the enemy team either by running straight at them or using an initiator to engage the enemy, and when playing Muradin, this task usually falls into your hands. Warriors should always make sure to position themselves at the forefront when rotating around the map as a team in order to prevent the enemy from catching one of your squishier team members off guard. Dwarf Toss Icon Dwarf Toss will be your weapon of choice to start a team fight, in most cases. Try to look for an enemy Assassin or Specialist who does not possess any escape abilities first and stun them using Storm Bolt Icon Storm Bolt.

It is of utmost importance to constantly check two factors before fully committing to a team fight. First of all, you have to make sure your allies are still nearby. Sometimes they cannot catch up with you, especially if you used Dwarf Toss to leap over impassable terrain such as rocks or walls. If your teammates were able to keep up with you, you need to determine if the enemy team decides to fight back by attacking you or casting spells on you. If they do, follow up with Thunder Clap Icon Thunder Clap and cast Avatar Icon Avatar. However, if the enemy team decides to run away from you, you should remain calm and refrain from casting any long cooldown abilities, such as Avatar, Stoneform Icon Stoneform, or Rewind Icon Rewind.

3.2. Team Fights Started By The Enemy Team

If your team gets initiated on by an enemy Warrior or melee Assassin, you should immediately use either Storm Bolt Icon Storm Bolt or Thunder Clap Icon Thunder Clap on the nearest enemy initiator to slow down the enemy team's momentum. Next, try to evaluate the situation: are your teammates alright or do they need further assistance? Once again, make sure you know whether your team fights back or retreats. If your team fights back, use your activatable talents. Rewind Icon Rewind in particular can be a crucial tool to reset the cooldown of Storm Bolt and Thunder Clap to further slow down the enemy advance.

If your team decides to retreat, try to cover allied heroes by using Muradin's body in a way that it will potentially body block the enemy pursuers and cast Thunder Clap in an area that covers your allies' path. The ability to sustain yourself by using Stoneform Icon Stoneform, and the ability to quickly jump over short distances by using Dwarf Toss will keep you safe in many situations, so try to cover damaged and fragile allies first before thinking about yourself as Muradin.

3.3. Skirmishes

Skirmishes are fights in which neither of the teams really commits to going all in. Most of the time you will encounter skirmishes around map objectives or in the vicinity of mercenary camps. Unlike in team fights, when playing Muradin you may want to hold on to your skills and see how events are going to unfold. Keep your Basic Abilities, Storm Bolt Icon Storm Bolt in particular, ready in case one of your allies gets caught a little too deep. Save your Avatar Icon Avatar and Stoneform Icon Stoneform until the real battle begins. A skirmish will probably end up in a team fight sooner or later if neither one of the teams decides to retreat.

4. Summary of Tips and Tricks

  • Use Storm Bolt Icon Storm Bolt offensively by stunning enemy damage dealers, or defensively by stunning the enemy team's initiators.
  • The same applies to Dwarf Toss Icon Dwarf Toss: use it as a gap-closer to start a team fight or to escape sticky situations.
  • When playing Muradin, you should use the ingame notification system or chat in order to let your teammates know about your next course of action. This allows them to adjust their playstyle accordingly.
  • Stoneform Icon Stoneform should ideally be activated after you cast Avatar Icon Avatar to maximise its efficiency.
  • Rewind Icon Rewind should be used to reset the cooldown of Storm Bolt Icon Storm Bolt in particular.
  • If you find yourself in a difficult spot during the laning phase, try to avoid taking damage until your Second Wind Icon Second Wind trait has brought you back to good health. Patience is very important when laning as Muradin.
  • Reverberation Icon Reverberation is one of the best ways to deal with nimble Assassins such as Illidan or Valla. The 50% slow on their attack and movement speed is incredibly effective, which is why this talent gets used more in more in the highest tiers of competitive play.
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