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Uther Abilities

Last updated on May 17, 2016 at 16:14 by Oxygen 15 comments

Table of Contents

Uther Image

General Information

Below, we give you a brief overview of the abilities that Uther has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Uther's abilities.

The other pages of our Uther guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Holy Light

Uther Holy Light
Holy Light (Q) World of Warcraft Uther
  • Mana: 90
  • Cooldown: 12 seconds

Heal an ally for 936 (445 + 4% per level) Health.

Holy Light Icon Holy Light instantly heals the targeted allied unit.

Holy Light is the strongest instant single-target healing ability in the game. The ability's raw power is compensated by its long cooldown and heavy Mana cost, meaning that special care must be taken when choosing a target for it. Its value does not lie in its mediocre healing per cooldown, but in its instantaneousness and raw healing amount; you must use this to your advantage by prioritising allies that are under immediate threat of dying. An important aspect of properly using Holy Light is to avoid overhealing. Holy Radiance Icon Holy Radiance can instead be used to top off your allies' health bars when needed.

2. Holy Radiance

Uther Holy Radiance
Holy Radiance (W) World of Warcraft Uther
  • Mana: 65
  • Cooldown: 12 seconds

Heal all allies in a line for 480 (228 + 4% per level) Health, dealing 351 (167 + 4% per level) damage to enemies.

Holy Radiance Icon Holy Radiance causes Uther to launch a large orb of light towards the targeted location. The orb heals allies (including Uther himself — at the start of the cast) and damages enemies it touches.

Holy Radiance's power stems from its area of effect. Though it requires your allies to be positioned in a line for best results, the ability becomes extremely efficient if you can manage to heal more than two targets with it. The damage Holy Radiance inflicts, although unimpressive, is a small bonus that can also reveal bushes and cloaked Heroes. It is interesting to note that it also heals allied minions, making it a good ability to use on-cooldown while laning, aiming for entire minion waves and opposing Heroes, if possible, for some poke damage.

Since Holy Radiance has a short traveling time, it essentially acts as a skillshot that requires you to align with as many heroes — allied and enemy — as possible, for maximum effect. Healing should be your primary concern unless the damage can earn you a killing blow that your team would otherwise not be able to get.

3. Hammer of Justice

Uther Hammer of Justice
Hammer of Justice (E) World of Warcraft Uther
  • Mana: 40
  • Cooldown: 8 seconds

Deal 250 (119 + 4% per level) damage and stun the target for 0.75 seconds.

Hammer of Justice Icon Hammer of Justice deals damage to the targeted unit and stuns them for 0.75 second. Hammer of Justice has a short range.

Hammer of Justice's strength lies in its reliability: it is a targeted ability, meaning that it can never miss, unlike skillshots. Its stunning component is useful to initiate, peel, follow up, and interrupt channeled abilities. It generally makes Assassins afraid of being within melee range of Uther as well, which is a valuable attribute for an otherwise vulnerable Support Hero. Due to its relatively long cooldown and mediocre damage, Hammer of Justice should exclusively be used when its stunning effect will be useful.

4. Divine Shield

Uther Divine Shield
Divine Shield (R) World of Warcraft Uther
  • Heroic Ability
  • Mana: 80
  • Cooldown: 90 seconds

Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.

Divine Shield Icon Divine Shield is a Heroic ability that makes the targeted allied Hero invulnerable and increases their movement speed by 20% for 3 seconds. Invulnerable Heroes are immune to damage and debuffs, cannot be directly targeted by basic attacks and enemy abilities, and have any active debuffs at the time of the cast dispelled from them. This ability can also be self-cast.

Divine Shield's unique effect allows you to force any focus away from your selected target. It is versatile in that you can use it to prevent incoming damage while your healing abilities are coming off cooldown, ensure the escape of a teammate, or simply make your choosen damage dealer unstoppable and completely free to deal their damage. This last point is particularly unexploited by players, as it requires a high level of communication to pull off, though it can be especially effective.

5. Divine Storm

Uther Divine Storm
Divine Storm (R) World of Warcraft Uther
  • Heroic Ability
  • Mana: 80
  • Cooldown: 80 seconds

Deal 410 (195 + 4% per level) damage and stun nearby enemies for 1.75 seconds.

Divine Storm Icon Divine Storm instantly damages and stuns units for 1.75 seconds in a large area around Uther.

Divine Storm's strength lies in its large area of effect and reliability. Although not directly targeted, its effects are instantaneous, making it very hard to avoid. Its stunning component is useful to initiate, peel, follow up, and interrupt channeled abilities. It generally makes Assassins afraid of being within melee range of Uther for an extended period of time.

Uther himself can combo Divine Storm with Hammer of Justice Icon Hammer of Justice, Benediction Icon Benediction, and another Hammer of Justice cast for an impressive 3.25 seconds worth of hard crowd control.

6. Eternal Devotion (trait)

Uther Eternal Devotion
Eternal Devotion World of Warcraft Uther
  • Trait

Upon dying, become an Invulnerable spirit for up to 8 seconds. While in spirit form, you can heal allies with Flash of Light.

Eternal Devotion Icon Eternal Devotion causes Uther to turn into a spirit version of himself for 8 seconds upon death. While in this form, Uther has no collision, is immune to damage and debuffs, and cannot be targeted by basic attacks and abilities. Uther himself cannot attack nor cast his regular abilities while he is a spirit, but temporarily gains access to the Flash of Light Icon Flash of Light ability. It should be noted that Uther's death timer starts counting down from the moment he dies, and not from when the spirit version expires. At low level, when the death timer is lower than 10 seconds, your Eternal Devotion will be cut short by you actually respawning.

Flash of Light Icon Flash of Light instantly heals a target allied unit.

While dying is never desirable, Eternal Devotion essentially turns Uther into an unstoppable healing machine. Flash of Light's single-target healing per second potential is second to none. The fact that Flash of Light is free to cast makes killing Uther a risky move while he is out of Mana, as it gives him a temporary second wind. This can be used to your team's advantage as well, though it should not be relied upon.

Flash of Light has a cooldown of 1.5 seconds, which means that the ability can be used up to 6 times during Eternal Devotion.

7. ChangeLog

  • 17 May 2016: Hammer of Justice's stun duration has been reduced to 0.75 second (down from 1) in Chromie's patch.
  • 18 Apr. 2016: Updated description for Divine Storm to account for the April 12 balance update.
  • 18 Nov. 2015: Updated description for Eternal Devotion to account for the November 17 patch.
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