Balance Druid DPS Spec, Builds, Talents, and Glyphs (WoD 6.2.2)

Balance Druid Art Image
General Information

On this page, we present the viable talent and glyph choices for Balance Druids in World of Warcraft WoD 6.2.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Balance Druid guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Gapezilla, one of the best Balance Druids in the world, who raids in Encore, and whose stream you can watch on Twitch, and by Cyous, a high-end Balance Druid theorycrafter and retired raider, who raided in Promethean. You can follow him on Twitter.

1. Talent Choices↑top

Level Choices
15 Feline Swiftness Displacer Beast Wild Charge
30 Ysera's Gift Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation: Chosen of Elune Force of Nature
75 Incapacitating Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil
100 Euphoria Stellar Flare Balance of Power
+ show color blind markers - hide color blind markers
  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 (Level 15) Talents↑top

Tier 1 talents offer a choice between 3 means of increasing your movement abilities.

  • Feline Swiftness Icon Feline Swiftness is a passive ability that increases your movement speed by 15% at all times.
  • Displacer Beast Icon Displacer Beast is an active ability that teleports you 20 yards forward, activates Cat Form Icon Cat Form, and grants you a 50% increase in movement speed for 4 seconds.
  • Wild Charge Icon Wild Charge is an active ability that differs based on the shapeshift form you are in, as follows:
    • No shapeshift form: you fly to an ally's location.
    • Moonkin Form Icon Moonkin Form: you leap backwards.
    • Bear Form Icon Bear Form: you charge an enemy, immobilizing them for 4 seconds.
    • Cat Form Icon Cat Form: you leap behind an enemy, dazing them for 3 seconds.
    • Travel Form Icon Travel Form: you leap forward 20 yards.
    • Aquatic Form Icon Aquatic Form: your swim speed is increased by 150% for 5 seconds.

The choice here will come down to either Feline Swiftness Icon Feline Swiftness or Displacer Beast Icon Displacer Beast. Wild Charge Icon Wild Charge is generally not very useful.

We believe that Displacer Beast should be your default choice in most encounters. The on-demand blink and movement speed boost allow you to easily avoid many mechanics with reliability. The blink component in particular can save your life when you are faced with certain abilities.

Feline Swiftness is more of a situational choice, which may be preferable on fights where you need increased movement speed for an extended period of time.

3. Tier 2 (Level 30) Talents↑top

Tier 2 talents offer a choice between 3 healing spells.

  • Ysera's Gift Icon Ysera's Gift is a passive spell that heals you for 4% of your maximum health every 5 seconds. If you are at maximum health, then it heals a random injured party or raid member within 100 yards for the same amount.
  • Renewal Icon Renewal is a self-heal for 30% of your maximum health with a 2-minute cooldown. It is off the global cooldown.
  • Cenarion Ward Icon Cenarion Ward is a buff that you can place on a friendly player, lasting up to 30 seconds. When the player takes damage, Cenarion Ward activates a 6-second HoT on the player, consuming Cenarion Ward in the process.

Ysera's Gift Icon Ysera's Gift is very nice because it is entirely passive, and therefore very easy to use. It heals for a high amount throughout the course of a fight, and we recommend this as the default choice.

Renewal Icon Renewal provides a very reliable self-heal that may be preferable in some situations, or if you simply prefer to have more control over your abilities.

Cenarion Ward Icon Cenarion Ward is as good as Renewal, but it has a shorter cooldown. This means that it can be used to heal more frequent damage, but at the same time it has the disadvantage of using up more global cooldowns.

4. Tier 3 (Level 45) Talents↑top

Tier 3 talents offer a choice between 3 crowd control spells.

  • Faerie Swarm Icon Faerie Swarm is an improved version of Faerie Fire Icon Faerie Fire, which it replaces. In addition to Faerie Fire's effects, Faerie Swarm also slows the target's movement speed by 50% for 15 seconds.
  • Mass Entanglement Icon Mass Entanglement roots all enemies in an area around the target for up to 20 seconds.
  • Typhoon Icon Typhoon is a spell that affects enemies in a cone in front of you, knocking them back and dazing them for 6 seconds.

The choice between these talents is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics. That said, Typhoon Icon Typhoon will probably be the most useful talent in the majority of fights.

5. Tier 4 (Level 60) Talents↑top

Tier 4 offers a choice between 3 performance-enhancing talents.

  • Soul of the Forest Icon Soul of the Forest passively increases the damage bonus from Lunar and Solar Empowerement by an additional 15%.
  • Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune increases your spell damage 15% for 30 seconds. This ability has a 3-minute cooldown.
  • Force of Nature Icon Force of Nature is an active ability that summons a treant which casts Entangling Roots Icon Entangling Roots on your current target, and then spams Wrath Icon Wrath on it every 2 seconds for 15 seconds. Force of Nature has a maximum of 3 charges, and a 20-second recharge time.

Currently, Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune is by far the best choice in this tier. Soul of the Forest Icon Soul of the Forest is generally worse, and can only very rarely compete with it, while Force of Nature Icon Force of Nature is never competitive.

6. Tier 5 (Level 75) Talents↑top

Tier 5 talents offer a choice between 3 crowd control spells.

  • Incapacitating Roar Icon Incapacitating Roar is an AoE incapacitate that lasts for 3 seconds and affects all enemies in a 10 yard radius. It has a 30-second cooldown.
  • Ursol's Vortex Icon Ursol's Vortex is a targeted AoE slow, which slows down enemies in an 8-yard radius by 50%. When enemies first try to leave the slowing area, they are pulled back in. The vortex lasts 10 seconds, and it has a 1-minute cooldown.
  • Mighty Bash Icon Mighty Bash is a single target 5-second stun.

The choice between these talents is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics.

7. Tier 6 (Level 90) Talents↑top

Tier 6 talents offer a choice between 3 talents that improve your ability to act as a hybrid.

  • Heart of the Wild Icon Heart of the Wild is a 6-minute cooldown that greatly improves your ability to tank, heal, and deal melee damage.
    • When in Bear Form Icon Bear Form and Cat Form Icon Cat Form, you gain a massive increase in Agility.
    • Your healing and damaging spells are more effective and cost no Mana.
  • Dream of Cenarius Icon Dream of Cenarius is a passive ability that causes your Moonfire Icon Moonfire and Sunfire Icon Sunfire to heal an injured ally whenever you are at Lunar or Solar Peak.
  • Nature's Vigil Icon Nature's Vigil is a 90-second cooldown that causes all single-target healing and damaging spells and abilities to heal a nearby friendly target, based on the amount of healing or damage done (20% for heals, and 40% for damaging spells or abilities).

The default choice in this tier is Nature's Vigil Icon Nature's Vigil. This talent offers a solid amount of healing, and it is easy to use.

Dream of Cenarius Icon Dream of Cenarius is entirely passive, meaning that you will heal players as part of your rotation, making it even easier to manage than Nature's Vigil, but its healing is far too low to make a difference.

Finally, Heart of the Wild Icon Heart of the Wild, while versatile, is not useful in practice outside of fringe situations.

8. Tier 7 (Level 100) Talents↑top

Tier 7 talents offer you a choice of three ways to improve your DPS performance.

  • Euphoria Icon Euphoria passively reduces your Balance Energy cycle time by 50%. Additionally, Lunar and Solar Empowerments reduce the cast time of the affected spells by 20% (Starfire Icon Starfire and Wrath Icon Wrath, respectively).
  • Stellar Flare Icon Stellar Flare is a DoT that deals Spellstorm damage over 24 seconds, and which benefits from both Lunar and Solar Eclipses. It deals the most damage when the two Eclipses are balanced.
  • Balance of Power Icon Balance of Power passively causes your direct damage spells to reenergize your DoTs. Your Starfire Icon Starfires extend the duration of Moonfire Icon Moonfire by 6 seconds, and your Wrath Icon Wraths extend the duration of Sunfire Icon Sunfire by 4 seconds. Additionally, this talent also increases the periodic damage of your Moonfire and Sunfire by 10%.

Euphoria Icon Euphoria is the best choice for single target DPS, while Balance of Power Icon Balance of Power is better against more than one target (provided that you fight more than one target for an extended period of time).

Stellar Flare Icon Stellar Flare requires perfect play, and even then it is only slightly more powerful than Balance of Power. Slight mistakes will greatly decrease its power. As a result, we do not advise picking this talent.

9. Major Glyphs↑top

No Major Glyphs improve your DPS performance, but three of them are more or less mandatory for the benefits that they offer.

  • Glyph of Moonwarding Icon Glyph of Moonwarding removes the bonus armor granted by your Moonkin Form Icon Moonkin Form, but instead grants you 10% increased maximum health. This glyph will improve your survivability on any fights where there is only (or at least predominantly) magic damage. It is worth noting that player armor does not reduce the Physical damage of boss abilities, only the damage of their melee attacks.
  • Glyph of Stampeding Roar Icon Glyph of Stampeding Roar increases the range of Stampeding Roar Icon Stampeding Roar by 30 yards. If using this ability is vital to your raid's strategy, this glyph is excellent.
  • Glyph of Rebirth Icon Glyph of Rebirth is very useful if you ever intend to use your Rebirth Icon Rebirth, since it allows the target of your Rebirth to come back to life with full health, meaning that they do not risk instantly dying again to environmental damage.

10. Minor Glyphs↑top

There are only two Minor Glyphs worth talking about.

  • Glyph of Untamed Stars Icon Glyph of Untamed Stars causes Starfall Icon Starfall to hit all targets in a 40-yard radius, not only those affected by your DoTs. It is an important glyph whenever you are using Starfall.
  • Glyph of Grace Icon Glyph of Grace reduces the damage you take from fall damage even when you are not in Cat Form Icon Cat Form. While this is not likely to be of use often during PvE progression, it can sometimes help.

11. Changelog↑top

  • 22 Jun. 2015: Updated the guide for Patch 6.2 and for general improvements.
    • Updated Tier 1, 2, 4, 6, and 7 talent discussions.
    • Improved the Major Glyph suggestions.
    • Added Glyph of Untamed Stars.
  • 23 Feb. 2015: Updated the description of tier 2 and 7 talents to account for Patch 6.1 changes.
  • 30 Nov. 2014: Updated the description of Nature's Vigil, as per a recent hotfix.
  • 23 Oct. 2014: Made a few tweaks to the talent discussions.
  • 19 Oct. 2014: Added a small updated to the tier 4 talent discussion.