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Blood Death Knight Tank Stat Priority (WoD 6.2.4)

Last updated on Jul 22, 2015 at 21:38 by Vlad 81 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Blood Death Knights in World of Warcraft WoD 6.2.4, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Blood Death Knight guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Aughyssul, a top Blood Death Knight who raids in WHATEVER WERE AWESOME, streams on Twitch, and whom you can follow on Twitter.

1. Basics

The stat priority for Blood Death Knights depends on whether you are going for maximum survival, maximum DPS, or for a balanced mix between the two.

1.1. Balanced (recommended)

  1. Strength = Bonus Armor;
  2. Multistrike;
  3. Mastery;
  4. Haste = Critical Strike;
  5. Versatility.

Note that after around 3000 Multistrike, Mastery overtakes it in value.

1.2. Survival

  1. Bonus Armor;
  2. Strength;
  3. Mastery;
  4. Haste;
  5. Critical Strike = Versatility;
  6. Multistrike.

1.3. DPS-oriented

  1. Strength;
  2. Bonus Armor;
  3. Multistrike;
  4. Critical Strike;
  5. Mastery = Versatility;
  6. Haste.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

2. Getting a Better Understanding

Strength is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do, and the healing you receive from Death Strike Icon Death Strike. Strength also increases your chance to parry attacks.

Bonus Armor provides the best physical damage mitigation per stat budget. Like Strength, it provides you with Attack Power, increasing damage and healing from Death Strike Icon Death Strike.

Multistrike causes abilities to have an increased chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal. In addition to that, Multistrikes from autoattacks also generate 15 Runic Power.

Mastery is an important statistic for a Blood Death Knight. You will want to get as much of it as possible, on all of your pieces of gear. It provides you with larger shields from Mastery: Blood Shield Icon Mastery: Blood Shield, your Mastery, which in turn translates into more absorbed damage and a smoother damage intake.

Critical Strike causes abilities to deal 100% more damage, and all of your Critical Strike chance is converted into Parry chance.

Versatility increases all your damage and healing done, and decreases all damage taken.

Haste increases your attack speed and rune regeneration.

Most encounters have abilities that cannot be mitigated or avoided. Also, you need to have a decent amount of health, in order to give yourself the chance to be healed before a subsequent attack kills you. As such, you need a minimum amount of Stamina. This amount will, in most cases, simply come from the Stamina found innately on your gear. Therefore, you should never have to go out of your way to gem for Stamina.

2.1. The Value of Multistrike

In all but the most survival-oriented stat priority, Multistrike has a high value, despite the fact that it appears to offer very little. This is because Death Knights are rather unique in that they rely much more on resources (allowing them to use Death Strike Icon Death Strike more freely) than they do on raw stats.

3. ChangeLog

  • 22 Jul. 2015: Clarified the amount of Multistrike after which point Mastery overtakes it as 3000.
  • 22 Jun. 2015: Added a mention that Mastery overtakes Multistrike in value after a certain point, in the Balanced stat priority.
  • 22 Apr. 2015: Updated the stat priorities, and improved the stat descriptions.
  • 23 Feb. 2015: Added Multistrike to the survival priority (in last place, where it is almost useless).
  • 09 Jan. 2015: Slightly updated the survival priority (switched Haste and Versatility).
  • 26 Nov. 2014: Updated the stat priority.
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