Havoc Demon Hunter DPS Sanctum of Domination Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Havoc Demon Hunter for each boss of the following raid: Sanctum of Domination. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
On this page, you will find Havoc-Demon Hunter-specific information to deal with each boss in the Sanctum of Domination raid. The tips provided on this page were given based on Shadowlands Season 4, and may be partially outdated for Dragonflight pre-patch.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Havoc Demon Hunter and what you can do to deal with each fight as best as possible.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
Havoc has a few changes from 9.2 that has more firmly focused it into one damage profile and Covenant choice that became strong at the tail end of Patch 9.1.5. Therefore, some of the approaches are slightly different on some bosses but by and large follows many of the same rules in Season 4.
Talent Cheatsheet
Currently there is one dominant raiding build that is rarely deviated from
outside of very specific situations. You run
Darkglare Boon as your
single target legendary due to the interactions with
Sinful Brand. In
some situations you may want
Netherwalk and can trade
Improved Fel Rush out for netherwalk at a minor DPS loss.
Covenant: Venthyr
Legendaries:
Agony Gaze with
Darkglare Boon
Soulbind: Nadjia (Link)
You can easily import the talent tree below into the game with the following string:
- BEkACnvaHJn8GSPD6tpaeczPTRCIhIQLJRSiAAAAAAAAQSQkSIJFIkWESSSSA
The Tarragrue
We advise you to use the following Legendaries against The Tarragrue.
Darkglare Boon
Unity
The Tarragrue encounter focuses heavily around the 4 Anima Powers you are offered in the surrounding trash. Some are better, some are worse, but you are not always offered everything and most of them are within margin. However, some notes:
- Powers to avoid:
Lumbering Form and
Ten of Towers both
have a high chance of getting allies killed or causing wipes. Do not take these. - Powers to look out for:
Ever-Beating Heart effectively allows
you to ignore many of the most obnoxious mechanics in melee, and while not a
DPS power, is a great comfort pick.
General tips for dealing with the encounter:
- Be careful using
Fel Rush when either you or other players are
affected by
Predator's Howl to avoid being feared.
Glaive Tempest is an option to switch to if you are struggling
to use
Fel Rush with the fear circles active.- Try to have charges of
Fel Rush and
Vengeful Retreat to
get to safe spots during
Hungering Mist. - You can opt into
Netherwalk to be able to immune one of the
Hungering Mist hits and get higher boss uptime. - In the final phase you can abuse your high mobility and
Netherwalk
immunity to taunt the boss with
Torment and kite it.
For more information, please refer to our The Tarragrue guide.
The Eye of the Jailer
We advise you to use the following Legendaries against The Eye of the Jailer.
Darkglare Boon
Unity
This fight is predominantly single-target with some add phases.
- Aim to have
Metamorphosis ready for the final 33% burn if possible,
as this is usually when you will
Bloodlust to burn the boss before the
raid is overwhelmed.
Door of Shadows can be used to skip over the
Annihilating Glare
beam with good timing, and
Netherwalk can be used in the same way
to immune the damage and pass through.- Try to have charges of
Fel Rush or
Vengeful Retreat
available when pushing against
Dragging Chains, and to move quickly
from
Annihilating Glare. - Use
Blur during the intermission when targeted by
Spreading Misery
or
Desolation Beam. Make sure to have it ready for the final 33% when
stacks get high from
Immediate Extermination. - Save
Darkness for the final burn when the raid has high stacks of
Immediate Extermination. - Remember that the boss leaves at 66% and 33% for the intermission, so try not to commit and waste cooldowns as this is about to happen.
For more information, please refer to our The Eye of the Jailer guide.
The Nine
We advise you to use the following Legendaries against The Nine.
Darkglare Boon
Unity
- Be careful about using
Fel Rush during
Reverberating Refrain
to avoid getting caught out of the circle, and conversely use it to make sure you stay
within
Wings of Rage. - If targeted by
Arthura's Crushing Gaze you can make use of
Netherwalk to immune the hit; just make sure to communicate this
with your group. - Make sure to interrupt
Song of Dissolution when the channel
begins, and any spare interrupts can be used on other casts to gain
Fury from
Disrupt. - On Mythic make sure to have at least one mobility tool banked
to get to the edge for the
Fragments of Destiny to get
dispelled.
For more information, please refer to our The Nine guide.
Remnant of Ner'zhul
We advise you to use the following Legendaries against Remnant of Ner'zhul.
Darkglare Boon
Unity
Mostly single-target with some very brief moments with adds that need to be killed very quickly. Also has high movement with a small amount of downtime.
Vengeful Retreat is a great tool to get to the edge when
carrying an Orb of Torment
Sorrowful Procession to the edge,
and
Fel Rush can be used to get back on the platform if you
are knocked.- You can use
Fel Rush,
Vengeful Retreat,
Glide
and
Metamorphosis to reset the momentum from the knockback
from
Malevolence. This makes it easy to stick
to the boss and stay on the platform. - While movement is at a premium on the fight, having a charge of
Fel Rush banked to get to save spots during
Grasp of Malice
is useful. These can also be immuned with
Netherwalk, but
make sure to
Glide after as you will still be knocked back.
For more information, please refer to our Remnant of Ner'zhul guide.
Soulrender Dormazain
We advise you to use the following Legendaries against Soulrender Dormazain.
Darkglare Boon
Unity
- You can opt to save
Metamorphosis to spread
Sinful Brand
to add waves for extra add damage, but timings can sometimes be awkward
so plan based on what other AoE is present in your raid. - Make sure to stack the
Brand of Torment on the Mawsworn Agonizers
here; the damage increase is worth the low extra group damage. - For the
Tormented dance patterns, make sure
to have a charge of
Fel Rush and
Vengeful Retreat ready for
the cross-room pattern. - During
Warmonger Shackles use
Blur and try to place
Darkness in a good spot for the raid to make use of. - Mawsworn Agonizers'
Agonizing Nova is important to interrupt.
Chaos Nova,
Fel Eruption, and
Disrupt can all
be used here to lock these down.
For more information, please refer to our Soulrender Dormazain guide.
Painsmith Raznal
We advise you to use the following Legendaries against Painsmith Raznal.
Darkglare Boon
Unity
- Due to the cooldown of
Metamorphosis it is better to
use it on pull, and then line up the second cast with the add wave
spawn after the second intermission leading into the final phase.
Fel Rush is useful here as it is a high-movement fight, but be
careful which direction you move as there are a lot of lethal mechanics.
Glaive Tempest is an alternative if you are struggling to
get value out of
Unbound Chaos.- If positioned carefully, you can still hit the
Spiked Balls from
melee, but make sure to do it from max range.
Blur and
Darkness are best saved for detonations
of the
Flameclasp Traps, especially at the tail end of Phase
3 with high stacks of
Lingering Flames ticking.
Door of Shadows can be used to skip over Spike lines and Balls,
and in an emergency you can double jump off the platform and
Glide
around them, landing back in a safe spot.
For more information, please refer to our Painsmith Raznal guide.
Guardian of the First Ones
We advise you to use the following Legendaries against Guardian of the First Ones.
Darkglare Boon
Unity
A pure single-target burn encounter with very little else to worry about.
- This fight is a pure single-target burn, so aim to keep uptime as high as possible.
- Save
Blur for situations where your raid is taking
Purging Protocol
hits, either before entering an Energy Core or at the end of the fight when
you run out of cores. - If your raid intends to take multiple
Purging Protocol ticks,
you should use
Darkness here with the group stacked. - Have a charge of
Fel Rush to get out of
Meltdown
ready, and also keep one banked to get out of the
Disintegration beam
if it targets you. - Position yourself to the side of the boss to bait
Disintegration away
from the ranged camp. Just stay clear of the tanks to avoid the
Elimination Pattern
frontal. - On Mythic save a charge of
Fel Rush for any situation you
are targeted by
Threat Neutralization to position around the
Energy Core. This is your priority number one. - Use
Netherwalk to immune the damage from
Obliterate
if you are assigned to soak it.
For more information, please refer to our Guardian of the First Ones guide.
Fatescribe Roh-Kalo
We advise you to use the following Legendaries against Fatescribe Roh-Kalo.
Darkglare Boon
Unity
- If you are targeted by
Call of Eternity you can create massive distance
with
Fel Rush and
Vengeful Retreat to place the orbs in a
good spot for your raid.
Blur is best used if you are forced out of range of healers
for any of the by
Grim Portent on Mythic, or if you are handling the Loom
in the intermission when targeted by
Runic Affinity.- Have a charge of
Fel Rush or
Vengeful Retreat banked
to avoid the
Fated Conjunction comfortably.
Netherwalk has a lot of opportunities to get value here if
you are caught out in a bad position to prevent the damage, in particular
during
Fated Conjunction. Try to save this but be quick to use
it if you cannot get to safety.
For more information, please refer to our Fatescribe Roh-Kalo guide.
Kel'Thuzad
We advise you to use the following Legendaries against Kel'Thuzad.
Darkglare Boon
Unity
- It is difficult to get much value out of spread
Sinful Brand
from
Metamorphosis because of the low duration of add waves,
but the intermission is likely your best chance. Make sure to always try
to maintain it on the boss with the active cast.
Blur and
Darkness are best served for surviving the
Frozen Destruction detonations from Glacial Spikes.- You can use
Netherwalk to help soak the
Frost Blast
casts safely.
Chaos Nova,
Fel Eruption, and
Disrupt can all
be used to interrupt the
Piercing Wail casts from the tank adds spawned.- Be careful if using
Chaos Nova near Frostbound Devoted,
as when the stun fades they will re-fixate their target.
For more information, please refer to our Kel'Thuzad guide.
Sylvanas Windrunner
We advise you to use the following Legendaries against Sylvanas Windrunner.
Darkglare Boon
Unity
- Make sure to have both a charge of
Fel Rush and
Vengeful Retreat
available to be able to get out and back in during
Veil of Darkness. - Try to have burst AoE tools (
Eye Beam/
Unbound Chaos
procs) to burst down Domination Arrows in Phase 1. - In Phase 1,
Blur should be saved if you have high stacks
of
Barbed Arrow and cannot clear soon with
Domination Chains. - In Phase 2 try to have movement tools available for the
Banshee Scream
to give more room to other melee.
Door of Shadows can also
be used to get far out when the raid is moving between platforms. - In Phase 3,
Blur and
Darkness should always
be saved for dealing with
Wailing Arrow or
Banshee's Fury, as
these are the pressure points in Phase 3.
Netherwalk can be used to pick up stacks of
Banshee's Bane
on other platforms and get back for a dispel to survive if the raid needs
it in Phase 3.- In Phase 3 you can jump off the platform with
Glide and get
back on to bait
Veil of Darkness away from other players.
For more information, please refer to our Sylvanas Windrunner guide.
Changelog
- 30 Jul. 2022: Updated for Season 4.
- 01 Nov. 2021: Updated for Patch 9.1.5 to more broadly accomodate Momentum/Demonic as equal.
- 10 Jul. 2021: Page added.
More Demon Hunter Guides
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This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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