Restoration Shaman Healing Spec, Builds, Talents, and Glyphs (WoD 6.0.2)

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Restoration Shaman Art Image
General Information

On this page, we present the viable talent and glyph choices for Restoration Shamans in World of Warcraft WoD 6.0.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Restoration Shaman guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by Vixsin, the author of Life in Group 5, the main Restoration Shaman theorycrafting resouce, and by Stoove, our in-house Restoration Shaman theorycrafter and occasional blogger.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Shaman Transition Guide!

1. Talent Choices↑top

Level Choices
15 Nature's Guardian Stone Bulwark Totem Astral Shift
30 Frozen Power Earthgrab Totem Windwalk Totem
45 Call of the Elements Totemic Persistence Totemic Projection
60 Elemental Mastery Ancestral Swiftness Echo of the Elements
75 Rushing Streams Ancestral Guidance Conductivity
90 Unleashed Fury Primal Elementalist Elemental Blast
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents have been designed with your own survival in mind.

  • Nature's Guardian Icon Nature's Guardian procs when you receive a damaging attack that brings you below 30% health (although it cannot proc more often than every 30 seconds). When Nature's Guardian procs, it immediately reduces your threat towards your attacker and increases your maximum health by 25% for 10 seconds (when the effect ends, your health percentage is preserved).
  • Stone Bulwark Totem Icon Stone Bulwark Totem is an Earth totem on a 1-minute cooldown that remains on the ground for 30 seconds. When you summon it, it grants you a 10-second shield that absorbs some damage. After that 10-second period is over, it casts a smaller shield on your every 5 seconds (overriding the previous shield, even the large, initial one, if it is still active). This smaller shield absorbs exactly 4 times less damage than the first shield and lasts for 10 seconds.
  • Astral Shift Icon Astral Shift reduces damage taken by 40% for 6 seconds. It has a 90-second cooldown.

Nature's Guardian Icon Nature's Guardian is the default talent here. Choose Astral Shift Icon Astral Shift for fights where you know that there will be large damage spikes to absorb. Stone Bulwark Totem Icon Stone Bulwark Totem seems a bit undertuned at the moment and the initial shield's damage absorption is only about 8% of the player's total health.

3. Tier 2 Talents↑top

Tier 2 talents have been designed with crowd control and utility in mind.

  • Frozen Power Icon Frozen Power causes your Frost Shock Icon Frost Shock to also root the target for 5 seconds.
  • Earthgrab Totem Icon Earthgrab Totem summons a totem that remains in place for 20 seconds, rooting every enemy within 10 yards for 5 seconds, after which time their movement speed is reduced by 50% (for as long as the totem is up and the enemies are within 10 yards). Earthgrab Totem replaces Earthbind Totem Icon Earthbind Totem.
  • Windwalk Totem Icon Windwalk Totem grants immunity to movement-impairing effects to all party and raid members within 40 yards. The effect lasts 6 seconds. Note that it also removes movement-impairing effects that are already applied on players.

Earthgrab Totem Icon Earthgrab Totem and Windwalk Totem Icon Windwalk Totem are the best choices, depending on which one will be the most useful to your raid. Windwalk Totem Icon Windwalk Totem is basically a raid-wide version of Hand of Freedom Icon Hand of Freedom and can be useful on many encounters. For instance, it removes the slows applied by several adds in the Heroic version of Spoils of Pandaria encounter. There often are other classes that can do a better job than Earthgrab Totem Icon Earthgrab Totem, so the opportunities to use it are rather limited.

Frozen Power Icon Frozen Power suffers from only being useful on a single target, but in that particular case (rooting a single enemy) the short cooldown of Frost Shock Icon Frost Shock makes Frozen Power better than Earthgrab Totem. That said, in a lot of raid encounters, the enemies are immune to Frozen Power's rooting effect.

4. Tier 3 Talents↑top

Tier 3 talents have been designed with totem cooldown and mobility in mind.

  • Call of the Elements Icon Call of the Elements, which does not trigger the global cooldown, resets the cooldown of your totems that have a base cooldown shorter than 3 minutes:
  • Totemic Persistence Icon Totemic Persistence allows you to summon a second totem of the same kind, without destroying the first. It does not work with Fire totems and you can only have the effect active on a single kind of totem at a time. This means, that you cannot have, at the same time, two Earth totems and two Water totems.
  • Totemic Projection Icon Totemic Projection enables you to relocate your totems to a new location. Casting this spell does not trigger the global cooldown.

Call of the Elements Icon Call of the Elements is the better talent here, but only if you can consistently use it in the encounter, for example to reset the cooldown of Windwalk Totem Icon Windwalk Totem on Heroic Malkorok's Phase Two to grant raid members free movement regardless of the debuff. Call of the Elements works particularly well with Rushing Streams Icon Rushing Streams-buffed Healing Stream Totem Icon Healing Stream Totem. It does not work on totems that have a 3-minute cooldown, so you will mostly cast it for Tremor Totem Icon Tremor Totem, Healing Stream Totem Icon Healing Stream Totem, and Windwalk Totem Icon Windwalk Totem, in order to use them twice in a row.

Totemic Projection Icon Totemic Projection is very useful for dropping your totems at a different location than where you are standing or when you have to move all the time. For example, if the raid is spread out, you can place Healing Stream Totem Icon Healing Stream Totem or Healing Tide Totem Icon Healing Tide Totem in the middle so that everyone benefits from it. Or if a different group than yours needs emergency healing, you can give them your Spirit Link Totem Icon Spirit Link Totem. Another example where Totemic Projection really shines is against Siegecrafter Blackfuse, where you can drop Earthbind Totem Icon Earthbind Totem at the drop points for Crawler Mines.

Totemic Persistence Icon Totemic Persistence can be very useful when you want to have both Healing Tide Totem Icon Healing Tide Totem and Healing Stream Totem Icon Healing Stream Totem up at the same time. That said, it lost a lot of appeal with the removal of Mana Tide Totem from the game.

5. Tier 4 Talents↑top

Tier 4 talents have been designed to improve your performance.

Echo of the Elements Icon Echo of the Elements seems to be the talent of choice here. Its effect procs often enough that you can save a glyph slot with Glyph of Riptide Icon Glyph of Riptide. Elemental Mastery Icon Elemental Mastery can be used on fights with burst healing, while Ancestral Swiftness Icon Ancestral Swiftness can be used if you really need an emergency heal (the passive component is not as attractive as it once was, due to the WoD changes to HoTs and DoTs).

It is worth noting that if Echo of the Elements Icon Echo of the Elements procs while your unglyphed Riptide Icon Riptide or Unleash Life Icon Unleash Life is on cooldown, the spell's cooldown is not instantly reset. You will have to wait for the cooldown to finish and then, the next cast will not incur a cooldown. This is important to remember, because the most useful use application of Echo of the Elements will be for Unleash Life, but if you are not paying close attention, you can absentmindedly consume Echo of the Elements with Riptide in the time it takes Unleash Life to come off cooldown. Also Unleash Life no longer benefits Healing Rain Icon Healing Rain, so you should not take Echo of the Elements and hope to use Unleash Life + Healing Rain on every cooldown for super-powered Healing Rains.

6. Tier 5 Talents↑top

Tier 5 talents give you a new healing cooldown or a new healing mechanics.

Rushing Streams Icon Rushing Streams is the default choice here.

Ancestral Guidance Icon Ancestral Guidance should be used when you need a temporary increase to your healing throughput, for example on Malkorok where burst healing is very useful. In order to get the most out of Ancestral Guidance, you need to have everyone stacked and put out as much healing as possible over its duration: get Healing Rain Icon Healing Rain up and at least one Riptide Icon Riptide on a raid member, and spam Chain Heal Icon Chain Heal to maximise the return from Ancestral Guidance. Ancestral Guidance received a major nerf in Patch 6.0.2, so do not expect it to buff your healing in the way it used to.

Conductivity Icon Conductivity should be used when the raid is stacked and takes constant, moderate or high raid-wide damage, but there are no fights that require this in the Siege of Orgrimmar.

In preparation for Warlords of Draenor, you should start trying out Conductivity, because of the power changes to Healing Rain Icon Healing Rain and Chain Heal Icon Chain Heal. While Healing Rain was the powerhouse in Mists of Pandaria, it has been relegated to a background spell in Warlords of Draenor and Chain Heal has become the primary source of throughput. So, in fights where the raid is stationary or moves very little, and you spend the majority of the time AoE-healing, Conductivity becomes very beneficial. It increases your uptime on Healing Rain and can be maintained while being incredibly Mana-conservative. Even though the Mana savings will not be very important until Warlords of Draenor, it is important to start practicing what will become the standard when the new expansion hits the shelves.

7. Tier 6 Talents↑top

Tier 6 talents have been designed to improve your performance.

  • Unleashed Fury Icon Unleashed Fury empowers your Unleash Life Icon Unleash Life, causing it to increase the effectiveness of your next single-target heal by a further 50%. The buff from Unleash Life and the buff from Unleashed Fury are multiplicative, which means that your next single-target heal will heal for 95% more.
  • Primal Elementalist Icon Primal Elementalist causes your Earth Elemental Totem Icon Earth Elemental Totem and Fire Elemental Totem Icon Fire Elemental Totem to deal 80% more damage. They become regular pets (although they are not permanent) with abilities.
    • The Earth Elemental automatically casts Angered Earth Icon Angered Earth, Pulverize Icon Pulverize, and Harden Skin Icon Harden Skin. If you instruct it to, it will channel Reinforce Icon Reinforce on you, which will decrease the damage you take by 20% and increase the healing you do by 10%.
    • The Fire Elemental automatically casts Fire Blast Icon Fire Blast, Fire Nova Icon Fire Nova, and Immolate Icon Immolate. If you instruct it to, it will channel Empower Icon Empower on you, which will increase the damage you deal by 5% and increase the healing you do by 10%.
  • Elemental Blast Icon Elemental Blast is on a 12-second cooldown and will enable you to maintain a 66% uptime on a buff that changes randomly each time you refresh it: +128 Critical Strike, +128 Haste, +128 Mastery, or +128 Multistrike. The ability also deals a bit of damage every time you use it. Finally, it grants you +257 Spirit for 8 seconds.

Primal Elementalist Icon Primal Elementalist is the only real choice here. The Reinforce Icon Reinforce and Empower Icon Empower buffs are extremely good. Make sure to activate the buffs when you summon the elementals, otherwise the talent is completely wasted. We recommend the use of macros macros, to make things easier.

If you struggle with Mana, then you can take Elemental Blast Icon Elemental Blast.

8. Major Glyphs↑top

Glyph of Healing Stream Totem Icon Glyph of Healing Stream Totem adds a damage reduction component to your Healing Stream Totem Icon Healing Stream Totem spell, which can be useful if your raid will be taking Fire, Frost, or Nature damage when you need to use Healing Stream Totem. This glyph is recommended for so many fights that it could be considered to be a mandatory glyph. It should be noted that the glyph does not cause the extra raid member healed by Rushing Streams Icon Rushing Streams to gain the damage reduction.

For your other glyphs, you will most often choose from the following list.

In addition, there are several major glyphs that can improve your healing throughput (or your DPS) in very specific situations.

Finally, there are major glyphs that bring more utility to your spells.

  • Glyph of Capacitor Totem Icon Glyph of Capacitor Totem reduces the charging time of your Capacitor Totem Icon Capacitor Totem by 2 seconds. This means that it will stun all enemies within 8 yards after 3 seconds (instead of 5 seconds, without the glyph). This can be useful if a pack of enemies needs to be controlled rapidly, for example the adds in Phase One and in the Temple of the Jade Serpent during the Heroic version of the Garrosh Hellscream encounter. It is worth mentioning that with this glyph, Capacitor Totem works exceptionally well in conjunction with Totemic Projection Icon Totemic Projection.
  • Glyph of Ghost Wolf Icon Glyph of Ghost Wolf makes you less susceptible to movement-hindering effects while in Ghost Wolf Icon Ghost Wolf form. This glyph can be useful in fights where you have to travel through areas that slow your movement speed.
  • Glyph of Hex Icon Glyph of Hex reduces the cooldown of Hex Icon Hex by 10 seconds, which can be useful if you are assigned to crowd-controlling adds.
  • Glyph of Purge Icon Glyph of Purge causes your Purge Icon Purge spell to remove 1 additional Magic effect from an enemy target, but adds a 6-second cooldown. It can come in handy if your raid ever needs to simultaneously remove 2 Magic effects from a boss. Note that in most cases, it may be better to just let Mages Spellsteal Icon Spellsteal the effects.
  • Glyph of Wind Shear Icon Glyph of Wind Shear increases the cooldown of Wind Shear Icon Wind Shear by 3 seconds, but increases the school lockout duration it causes on the target. This glyph can be useful if having a 15-second cooldown on Wind Shear will not hinder your interrupting duties.

9. Minor Glyphs↑top

Minor glyphs are mostly cosmetic. Only Glyph of the Lakestrider Icon Glyph of the Lakestrider might come in handy, as it enables you to walk on water while you are in Ghost Wolf Icon Ghost Wolf form.