Restoration Shaman Healing Spec, Builds, Talents, and Glyphs (WoD 6.1.2)

30 comments
Restoration Shaman Art Image
General Information

On this page, we present the viable talent and glyph choices for Restoration Shamans in World of Warcraft WoD 6.1.2. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Restoration Shaman guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by Babàyo, one of the best Restoration Shamans in the world, who raids in From Scratch, and by Stoove, our in-house Restoration Shaman theorycrafter and occasional blogger.

1. Talent Choices↑top

Level Choices
15 Nature's Guardian Stone Bulwark Totem Astral Shift
30 Frozen Power Earthgrab Totem Windwalk Totem
45 Call of the Elements Totemic Persistence Totemic Projection
60 Elemental Mastery Ancestral Swiftness Echo of the Elements
75 Rushing Streams Ancestral Guidance Conductivity
90 Unleashed Fury Primal Elementalist Elemental Blast
100 Cloudburst Totem Storm Elemental Totem High Tide
+ show color blind markers - hide color blind markers
  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 (Level 15) Talents↑top

Tier 1 talents have been designed with your own survival in mind.

  • Nature's Guardian Icon Nature's Guardian procs when you receive a damaging attack that brings you below 30% health (although it cannot proc more often than every 30 seconds). When Nature's Guardian procs, it immediately reduces your threat towards your attacker and increases your maximum health by 25% for 10 seconds (when the effect ends, your health percentage is preserved).
  • Stone Bulwark Totem Icon Stone Bulwark Totem is an Earth totem on a 1-minute cooldown that remains on the ground for 30 seconds. When you summon it, it grants you a 10-second shield that absorbs some damage. After that 10-second period is over, it casts a smaller shield on your every 5 seconds (overriding the previous shield, even the large, initial one, if it is still active). This smaller shield absorbs exactly 4 times less damage than the first shield and lasts for 10 seconds.
  • Astral Shift Icon Astral Shift reduces damage taken by 40% for 6 seconds. It has a 90-second cooldown.

Nature's Guardian Icon Nature's Guardian is the default talent here. Choose Astral Shift Icon Astral Shift for fights where you know that there will be large damage spikes to absorb. Stone Bulwark Totem Icon Stone Bulwark Totem seems a bit undertuned at the moment and the initial shield's damage absorption is only about 8% of the player's total health.

3. Tier 2 (Level 30) Talents↑top

Tier 2 talents have been designed with crowd control and utility in mind.

  • Frozen Power Icon Frozen Power causes your Frost Shock Icon Frost Shock to also root the target for 5 seconds.
  • Earthgrab Totem Icon Earthgrab Totem summons a totem that remains in place for 20 seconds, rooting every enemy within 10 yards for 5 seconds, after which time their movement speed is reduced by 50% (for as long as the totem is up and the enemies are within 10 yards). Earthgrab Totem replaces Earthbind Totem Icon Earthbind Totem.
  • Windwalk Totem Icon Windwalk Totem grants immunity to movement-impairing effects to all party and raid members within 40 yards. The effect lasts 6 seconds. Note that it also removes movement-impairing effects that are already applied on players.

Earthgrab Totem Icon Earthgrab Totem and Windwalk Totem Icon Windwalk Totem are the best choices, depending on which one will be the most useful to your raid. Windwalk Totem Icon Windwalk Totem is basically a raid-wide version of Hand of Freedom Icon Hand of Freedom and can be useful on many encounters. There often are other classes that can do a better job than Earthgrab Totem Icon Earthgrab Totem, so the opportunities to use it are rather limited.

Frozen Power Icon Frozen Power is irrelevant for Restoration Shamans in raid encounters. You have great crowd control abilities already (Earthgrab Totem Icon Earthgrab Totem, Capacitor Totem Icon Capacitor Totem, and Hex Icon Hex) and doing DPS with Frost Shock Icon Frost Shock is not the best way of making yourself useful.

4. Tier 3 (Level 45) Talents↑top

Tier 3 talents have been designed with totem cooldown and mobility in mind.

  • Call of the Elements Icon Call of the Elements, which does not trigger the global cooldown, resets the cooldown of your totems that have a base cooldown shorter than 3 minutes:
  • Totemic Persistence Icon Totemic Persistence allows you to summon a second totem of the same kind, without destroying the first. It does not work with Fire totems and you can only have the effect active on a single kind of totem at a time. This means, that you cannot have, at the same time, two Earth totems and two Water totems.
  • Totemic Projection Icon Totemic Projection enables you to relocate your totems to a new location. Casting this spell does not trigger the global cooldown.

Call of the Elements Icon Call of the Elements is the standard choice here. It works particularly well with a Rushing Streams Icon Rushing Streams-buffed Healing Stream Totem Icon Healing Stream Totem. It does not work on totems that have a 3-minute cooldown, so you will mostly cast it for Tremor Totem Icon Tremor Totem, Healing Stream Totem Icon Healing Stream Totem, and Windwalk Totem Icon Windwalk Totem, in order to use them twice in a row.

Totemic Persistence Icon Totemic Persistence can be very useful if you choose Cloudburst Totem Icon Cloudburst Totem as your Tier 7 talent, because it allows you to have both Cloudburst Totem and Healing Stream Totem down at the same time.

Totemic Projection Icon Totemic Projection is very useful for dropping your totems at a different location than where you are standing or when you have to move all the time. In the current tier of content, it is typically used to move your Capacitor Totem Icon Capacitor Totem or Spirit Link Totem Icon Spirit Link Totem on encounters like Flamebender Ka'graz, Operator Thogar, Blast Furnace, and Blackhand.

5. Tier 4 (Level 60) Talents↑top

Tier 4 talents have been designed to improve your performance.

Echo of the Elements Icon Echo of the Elements is the talent of choice here, as it is very strong on fights with a lot of movement (of which there are plenty in the current tier of content). Echo of the Elements synergises very well with High Tide, the recommended Tier 7 talent this tier (because of the Tier 17 set bonuses), making it possible to quickly apply at least 3 Riptide Icon Riptides for additional Chain Heal Icon Chain Heal targets.

Ancestral Swiftness Icon Ancestral Swiftness is also a good choice and a viable alternative to Echo of the Elements Icon Echo of the Elements. It adds 5% to one of your best secondary statistics (Haste) and it gives you an instant cast single-target heal or Healing Rain Icon Healing Rain.

Elemental Mastery Icon Elemental Mastery is the weakest choice right now because it has a high mana cost and it unavoidably overheals.

6. Tier 5 (Level 75) Talents↑top

Tier 5 talents give you a new healing cooldown or a new healing mechanics.

Rushing Streams Icon Rushing Streams is the default choice here, as it allows Healing Stream Totem Icon Healing Stream Totem to heal two players at once, instead of only one player.

Conductivity Icon Conductivity should be used when the raid is stacked and takes constant, moderate or high raid-wide damage. For example, it is a must-have for Gruul.

Ancestral Guidance Icon Ancestral Guidance should be used when you need a temporary increase to your healing throughput. In order to get the most out of Ancestral Guidance, you need to have everyone stacked and put out as much healing as possible over its duration: get Healing Rain Icon Healing Rain up and at least one Riptide Icon Riptide on a raid member, and spam Chain Heal Icon Chain Heal to maximise the return from Ancestral Guidance. Using Ancestral Guidance without having met the right conditions will cause you to overheal a lot, essentially wasting most of the mana spent on casting Chain Heal Icon Chain Heal. Examples of fights where Ancestral Guidance can be useful are Flamebender Ka'graz (while the boss is at 100 Energy) and Blackhand (during Phase One and Phase Three).

7. Tier 6 (Level 90) Talents↑top

Tier 6 talents have been designed to improve your performance.

  • Unleashed Fury Icon Unleashed Fury empowers your Unleash Life Icon Unleash Life, causing it to increase the effectiveness of your next single-target heal by a further 50%. The buff from Unleash Life and the buff from Unleashed Fury are multiplicative, which means that your next single-target heal will heal for 95% more.
  • Primal Elementalist Icon Primal Elementalist causes your Earth Elemental Totem Icon Earth Elemental Totem and Fire Elemental Totem Icon Fire Elemental Totem to deal 80% more damage. They become regular pets (although they are not permanent) with abilities.
    • The Earth Elemental automatically casts Angered Earth Icon Angered Earth, Pulverize Icon Pulverize, and Harden Skin Icon Harden Skin. If you instruct it to, it will channel Reinforce Icon Reinforce on you, which will decrease the damage you take by 20% and increase the healing you do by 10%.
    • The Fire Elemental automatically casts Fire Blast Icon Fire Blast, Fire Nova Icon Fire Nova, and Immolate Icon Immolate. If you instruct it to, it will channel Empower Icon Empower on you, which will increase the damage you deal by 5% and increase the healing you do by 10%.
  • Elemental Blast Icon Elemental Blast is on a 12-second cooldown and will enable you to maintain a 66% uptime on a buff that changes randomly each time you refresh it: +500 Critical Strike, +500 Haste, +500 Mastery, or +500 Multistrike. The ability also deals a bit of damage every time you use it. Finally, it grants you +1000 Spirit for 8 seconds.

Elemental Blast Icon Elemental Blast is the default talent for this tier of content. The first reason is that there are a lot of short/mid length fights with high throughput required, such as Oregorger and Kromog. The second reason is because using Elemental Blast grants you a +1000 Spirit buff, which greatly boosts your Mana regeneration. This is all the more needed, because the Tier 17 2-piece bonus encourages you to spend a lot of Mana spamming Chain Heal Icon Chain Heal.

Unleashed Fury Icon Unleashed Fury, when coupled with Unleash Life Icon Unleash Life, increases the healing of your next single-target heal by 95%. This is very good, especially when you combine it with Cloudburst Totem Icon Cloudburst Totem as your Tier 7 talent. This talent should be taken when you use Cloudburst Totem as your Tier 7 talent or when you can fit its usage into the damage patterns of the fight (Hans'gar and Franzok is a good example of that).

Primal Elementalist Icon Primal Elementalist currently is the weakest talent of this tier. If you choose this talent, make sure to activate Reinforce Icon Reinforce and Empower Icon Empower when you summon the elementals, as otherwise the talent is completely wasted. We recommend the use of macros macros, to make things easier.

8. Tier 7 (Level 100) Talents↑top

Tier 7 talents have been designed to improve your performance.

  • Cloudburst Totem Icon Cloudburst Totem summons a totem that lasts for 15 seconds, during which time it stores all the healing you do through your spells and their multistrikes. When the totem expires, it heals all injured allies within 40 yards for a total of 20% of the stored healing.
  • Storm Elemental Totem Icon Storm Elemental Totem summons a totem that lasts for 60 seconds, during which time it damages nearby enemies and heals allies within 15 yards for 100% of the damage dealt.
  • High Tide Icon High Tide empowers Chain Heal Icon Chain Heal to jump to 2 additional Riptide Icon Riptide-affected targets and to no longer lose power after each jump.

The choice here is between Cloudburst Totem Icon Cloudburst Totem and High Tide Icon High Tide. We currently see no situation where Storm Elemental Totem Icon Storm Elemental Totem would be better than the other two talents.

Cloudburst Totem Icon Cloudburst Totem and High Tide Icon High Tide are more or less equal in terms of throughput. Cloudburst Totem is better for fights with low to moderate constant damage, while High Tide is better for heavy damage fights. With the Tier 17 set bonuses (2-piece bonus and 4-piece bonus), things change a little and High Tide Icon High Tide becomes the better talent in all situations. Even though Cloudburst Totem Icon Cloudburst Totem remains a fantastic tool for sustained healing, while also benefiting from the set bonuses to some extent, it still lags behind High Tide.

If you take Cloudburst Totem Icon Cloudburst Totem, be mindful of its healing coming all at once, which can be wasted if the totem expires when the raid is topped off. Cloudburst Totem adds another short-cooldown healing totem to your rotation. It syncs perfectly with Healing Stream Totem Icon Healing Stream Totem, which heavily influences your rotation, so we decided to dedicate a section of our rotation page to Cloudburst Totem.

9. Major Glyphs↑top

Glyph of Healing Stream Totem Icon Glyph of Healing Stream Totem adds a damage reduction component to your Healing Stream Totem Icon Healing Stream Totem spell, which can be useful if your raid will be taking Fire, Frost, or Nature damage when you need to use Healing Stream Totem. This glyph is recommended for so many fights that it could be considered to be a mandatory glyph. It should be noted that the glyph does not cause the extra raid member healed by Rushing Streams Icon Rushing Streams to gain the damage reduction.

For your other glyphs, you will most often choose from the following list.

In addition, there are several major glyphs that can improve your healing throughput (or your DPS) in very specific situations.

Finally, there are major glyphs that bring more utility to your spells.

  • Glyph of Capacitor Totem Icon Glyph of Capacitor Totem reduces the charging time of your Capacitor Totem Icon Capacitor Totem by 2 seconds. This means that it will stun all enemies within 8 yards after 3 seconds (instead of 5 seconds, without the glyph). This can be useful if a pack of enemies needs to be controlled rapidly. It is worth mentioning that with this glyph, Capacitor Totem works exceptionally well in conjunction with Totemic Projection Icon Totemic Projection.
  • Glyph of Ghost Wolf Icon Glyph of Ghost Wolf makes you less susceptible to movement-hindering effects while in Ghost Wolf Icon Ghost Wolf form. This glyph can be useful in fights where you have to travel through areas that slow your movement speed.
  • Glyph of Hex Icon Glyph of Hex reduces the cooldown of Hex Icon Hex by 10 seconds, which can be useful if you are assigned to crowd-controlling adds.
  • Glyph of Purge Icon Glyph of Purge causes your Purge Icon Purge spell to remove 1 additional Magic effect from an enemy target, but adds a 6-second cooldown. It can come in handy if your raid ever needs to simultaneously remove 2 Magic effects from a boss. Note that in most cases, it may be better to just let Mages Spellsteal Icon Spellsteal the effects.
  • Glyph of Purify Spirit Icon Glyph of Purify Spirit causes Purify Spirit Icon Purify Spirit to have a maximum of 2 charges, but its cooldown is increased by 4 seconds.
  • Glyph of Wind Shear Icon Glyph of Wind Shear increases the cooldown of Wind Shear Icon Wind Shear by 3 seconds, but increases the school lockout duration it causes on the target. This glyph can be useful if having a 15-second cooldown on Wind Shear will not hinder your interrupting duties.

10. Minor Glyphs↑top

Minor glyphs are mostly cosmetic, although you have Glyph of Ghostly Speed Icon Glyph of Ghostly Speed, which is very useful for running back to the boss after a wipe, if mounting is not possible in the instance. Glyph of the Lakestrider Icon Glyph of the Lakestrider might also come in handy, as it enables you to walk on water while you are in Ghost Wolf Icon Ghost Wolf form.

11. Changelog↑top

  • 02 Mar. 2015: Review from Pandacho, our forum moderator, and Babàyo. Update advice for all tiers of talents and updated glyph section.
  • 24 Feb. 2015: Patch 6.1 update. Rewrote talent advice for Tier 5, 6, and 7.
  • 14 Nov. 2014: Added Tier 7 talents and Level 100 glyphs.