Industry 0.1 Weapon in Arknights: Endfield
Industry 0.1 overview and upgrade info in Arknights: Endfield. Its passive, Suppression: Emergency Boost, is detailed below. We cover its stats and breakthrough materials on this page.
Industry 0.1 Overview in Arknights: Endfield
Industry 0.1 is a 4-Star Great Sword weapon in Arknights: Endfield. Check out the best characters for Industry 0.1, its stats, unique effect at each level, and upgrade materials.

- Type: Great Sword
- Rarity: ★★★★
- Max Level: 90
- Passive: Suppression: Emergency Boost
Quick Summary
- Strength +93 (9/9)
- Attack +23.4% (9/9)
Suppression: Emergency Boost (9/9):
When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s.
Effects of the same name cannot stack.
Characters That Can Use Industry 0.1
Listed below are any of our character guides that use Industry 0.1. Please check their respective character guides for more information on how good of a weapon Industry 0.1 is for them.
Industry 0.1 Stats and Skills
| Base ATK | 341 |
Potential Skill
Suppression: Emergency Boost (9/9)
When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s.
Effects of the same name cannot stack.
Passive and Special Attribute
| Level | Strength | Attack |
|---|---|---|
| 1 | 12 | 3% |
| 2 | 21 | 5.4% |
| 3 | 31 | 7.8% |
| 4 | 40 | 10.2% |
| 5 | 50 | 12.6% |
| 6 | 60 | 15% |
| 7 | 69 | 17.4% |
| 8 | 79 | 19.8% |
| 9 | 93 | 23.4% |
Breakthrough Materials for Industry 0.1
Industry 0.1 uses Cast Die, Auronyx, Heavy Cast Die, Kalkonyx, Umbronyx, Igneosite, and Quadrant Fitting Fluid for breakthrough upgrades.
Use the slider to see cumulative materials needed for each breakthrough stage of Industry 0.1.
| Gold | 125700 |
| Cast Die | 23 |
| Auronyx | 5 |
| Heavy Cast Die | 50 |
| Kalkonyx | 3 |
| Umbronyx | 5 |
| Igneosite | 8 |
| Quadrant Fitting Fluid | 16 |
Industry 0.1's Description
"Though this wasn't the first time they talked about Bander Scavs, I never really saw one myself.
People can't really appreciate how difficult life could be out there on Talos-II. Band cities and neighborhoods must work closely together to survive, yet many Banders chose to leave the city behind to live as a nomad or prospector in the frontiers.
I myself wasn't too surprised by this. These people had lost too much. I interviewed around a dozen refugees last week from a disaster-stricken neighborhood that ran out of food. They had no other choice.
However, there were also some who refused to live in a world of law or were simply sociopaths. These individuals preferred a life filled with constant violence and danger.
Regardless of their intents, no Bander nomads could truly give up the touch of civilization. Also last week, I saw them craft weapons with a scavenged machine tool. I was extremely curious how they managed to get their hands on a working lathe. The answer was simple. They got lucky with a scavenging run through a Bander city dumpsite. These landfills provided for their every need.
Turned out that Bander Scav was a pretty accurate name for these people.
If you're reading this, tell that little Bander journalist to stop stalking me. People who complain about sleeping bags do not belong in the wildlands. She should get back to her cushy Bander place and stick to being a celebrity tabloid writer."
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