Industry 0.1

Industry 0.1 Weapon in Arknights: Endfield

Industry 0.1 overview and upgrade info in Arknights: Endfield. Its passive, Suppression: Emergency Boost, is detailed below. We cover its stats and breakthrough materials on this page.

Last updated Today at 19:35
1.

Industry 0.1 Overview in Arknights: Endfield

Industry 0.1
  • Type: Great Sword
  • Rarity: ★★★★
  • Max Level: 90
  • Passive: Suppression: Emergency Boost
2.

Quick Summary

  • Strength +93 (9/9)
  • Attack +23.4% (9/9)

Suppression: Emergency Boost (9/9):
When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s.
Effects of the same name cannot stack.
3.

Industry 0.1 Stats and Skills

Lv. 90
Base ATK 341
3.1.

Potential Skill

Level 9

Suppression: Emergency Boost (9/9)

When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s.

Effects of the same name cannot stack.

3.2.

Passive and Special Attribute

Level Strength Attack
1123%
2215.4%
3317.8%
44010.2%
55012.6%
66015%
76917.4%
87919.8%
99323.4%
4.

Breakthrough Materials for Industry 0.1

Use the slider to see cumulative materials needed for each breakthrough stage of Industry 0.1.

Stage Breakthrough 4
Gold125700
Cast Die23
Auronyx5
Heavy Cast Die50
Kalkonyx3
Umbronyx5
Igneosite8
Quadrant Fitting Fluid16
5.

Characters That Can Use Industry 0.1

Listed below are any of our character guides that use Industry 0.1. Please check their respective character guides for more information on how good of a weapon Industry 0.1 is for them.

6.

Industry 0.1's Description

"Though this wasn't the first time they talked about Bander Scavs, I never really saw one myself.
People can't really appreciate how difficult life could be out there on Talos-II. Band cities and neighborhoods must work closely together to survive, yet many Banders chose to leave the city behind to live as a nomad or prospector in the frontiers.
I myself wasn't too surprised by this. These people had lost too much. I interviewed around a dozen refugees last week from a disaster-stricken neighborhood that ran out of food. They had no other choice.
However, there were also some who refused to live in a world of law or were simply sociopaths. These individuals preferred a life filled with constant violence and danger.
Regardless of their intents, no Bander nomads could truly give up the touch of civilization. Also last week, I saw them craft weapons with a scavenged machine tool. I was extremely curious how they managed to get their hands on a working lathe. The answer was simple. They got lucky with a scavenging run through a Bander city dumpsite. These landfills provided for their every need.
Turned out that Bander Scav was a pretty accurate name for these people.
If you're reading this, tell that little Bander journalist to stop stalking me. People who complain about sleeping bags do not belong in the wildlands. She should get back to her cushy Bander place and stick to being a celebrity tabloid writer."