All Gear Database in Arknights: Endfield

All Gear Database in Arknights: Endfield

Find any gear in Arknights: Endfield with our fast search tool. Search by Name or rarity to see all weapons available in Arknights: Endfield.

Last updated on Mar 20, 2026 at 11:17
1.

Learn More About Gear

To learn more about how gear in Arknights: Endfield works or how to acquire it, please check our guide below:

All Gear in Arknights: Endfield

Browse 60 gear sets and standalone pieces, including their stats and effects.
Tier
Set Type
Bonekrusha Tier 5 • 14 pieces
3-Piece Effect: Wearer's ATK +15%. When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s).
Eternal Xiranite Tier 5 • 6 pieces
3-Piece Effect: Wearer's HP +1000. After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
Frontiers Tier 5 • 14 pieces
3-Piece Effect: Wearer's Combo Skill Cooldown Reduction +15%. After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack.
Grizzled Edge Tier 5 • 6 pieces
3-Piece Effect: Wearer's ATK +8%. When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Hot Work Tier 5 • 8 pieces
3-Piece Effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
LYNX Tier 5 • 9 pieces
3-Piece Effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
MI Security Tier 5 • 15 pieces
3-Piece Effect: Wearer's Critical Rate +5%. After the wearer scores a critical hit, the wearer gains ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
Pulser Labs Tier 5 • 5 pieces
3-Piece Effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Qingbo Tier 5 • 8 pieces
3-Piece Effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Swordmancer Tier 5 • 11 pieces
3-Piece Effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Tide Surge Tier 5 • 4 pieces
3-Piece Effect: Wearer's Skill DMG Dealt +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Type 50 Yinglung Tier 5 • 11 pieces
3-Piece Effect: Wearer's ATK +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Xiranflow Tier 5 • 3 pieces
3-Piece Effect: Wearer's ATK +10%. Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. Max number of buff stacks: 3. Duration of each stack is counted separately.
Æthertech Tier 5 • 7 pieces
3-Piece Effect: Wearer's ATK +8%. After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Redeemer Armor Tier 5 • 0
  • Defense +56
  • Intellect +115
  • Ultimate Gain Efficiency +12.9%
Redeemer Gloves Tier 5 • 1
  • Defense +42
  • Agility +86
  • Ultimate DMG Bonus +45.0%
Redeemer Hands Tier 5 • 1
  • Defense +42
  • Strength +86
  • All Skill Damage Increase +24.0%
Redeemer Plates Tier 5 • 0
  • Defense +56
  • Agility +115
  • Basic Attack DMG Bonus +14.4%
Redeemer Seal Tier 5 • 2
  • Defense +21
  • Intellect +43
  • Ultimate Gain Efficiency +25.7%
Redeemer Seal T1 Tier 5 • 2
  • Defense +21
  • Will +43
  • Critical Rate +10.8%
Redeemer Tag Tier 5 • 2
  • Defense +21
  • Strength +43
  • All Damage Taken Scalar +17.8%
Redeemer Tag T1 Tier 5 • 2
  • Defense +21
  • Agility +43
  • Combo Skill DMG Bonus +43.2%
Aburrey's Legacy Tier 4 • 11 pieces
3-Piece Effect: Wearer's Skill DMG +24%. When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Armored MSGR Tier 4 • 9 pieces
3-Piece Effect: Wearer's Strength +50. When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Catastrophe Tier 4 • 6 pieces
3-Piece Effect: Wearer's Ultimate Gain Efficiency +20%. The wearer casts a battle skill, the action returns 50 SP. This effect only triggers 1 time per battle.
Mordvolt Insulation Tier 4 • 10 pieces
3-Piece Effect: Wearer's Intellect +50. When the wearer's HP is above 80%, Arts DMG +20%.
Mordvolt Resistant Tier 4 • 8 pieces
3-Piece Effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
Roving MSGR Tier 4 • 9 pieces
3-Piece Effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Miner Armor T1 Tier 4 • 0
  • Defense +40
  • Strength +65
  • Will +43
  • Critical Rate +3.9%
Miner Comm T1 Tier 4 • 2
  • Defense +15
  • Will +31
  • Treatment Bonus +15.6%
Miner Compression Core T1 Tier 4 • 2
  • Defense +15
  • Intellect +31
  • Ultimate Gain Efficiency +18.6%
Miner Drive Wheel T1 Tier 4 • 2
  • Defense +15
  • Agility +31
  • Combo Skill DMG Bonus +31.2%
Miner Fists T1 Tier 4 • 1
  • Defense +30
  • Will +49
  • Intellect +32
  • Ultimate Gain Efficiency +15.5%
Miner Gloves T2 Tier 4 • 1
  • Defense +30
  • Intellect +49
  • Agility +32
  • Attack +13.0%
Miner Overalls T1 Tier 4 • 0
  • Defense +40
  • Intellect +65
  • Agility +43
  • Attack +7.8%
Miner Turbine T1 Tier 4 • 2
  • Defense +15
  • Strength +31
  • All Damage Taken Scalar +13.5%
Miner Comm Tier 3 • 2
  • Defense +10.8
  • Will +22
  • HP +22.8%
Miner Compression Core Tier 3 • 2
  • Defense +10.8
  • Intellect +22
  • Critical Rate +5.7%
Miner Drive Wheel Tier 3 • 2
  • Defense +10.8
  • Agility +22
  • Critical Rate +5.7%
Miner Gauntlets T1 Tier 3 • 1
  • Defense +21.6
  • Strength +36
  • Intellect +24
  • Attack +9.5%
Miner Gloves T1 Tier 3 • 1
  • Defense +21.6
  • Intellect +36
  • Agility +24
  • HP +19.0%
Miner Turbine Tier 3 • 2
  • Defense +10.8
  • Strength +22
  • Combo Skill DMG Bonus +22.8%
AIC Heavy Tier 2 • 4 pieces
3-Piece Effect: Wearer's HP +500. After the wearer defeats an enemy, the wearer restores 100 HP. Effect trigger cooldown: 5s.
AIC Light Tier 2 • 4 pieces
3-Piece Effect: Wearer's HP +500. After the wearer defeats an enemy, the wearer gains ATK +20 for 5s.
Emergency Comm Tier 2 • 2
  • Defense +6
  • Critical Rate +6.6%
Emergency Compression Core Tier 2 • 2
  • Defense +6
  • Attack +13.2%
Miner Armor Tier 2 • 0
  • Defense +16
  • Strength +27
  • Agility +18
  • HP +125.38
Miner Cleansuit Tier 2 • 0
  • Defense +22.4
  • Will +37
  • Agility +25
  • HP +9.0%
Miner Fists Tier 2 • 1
  • Defense +16.8
  • Will +28
  • Intellect +18
  • HP +15.0%
Miner Gauntlets Tier 2 • 1
  • Defense +12
  • Strength +20
  • Agility +13
  • HP +11.0%
Miner Gloves Tier 2 • 1
  • Defense +12
  • Intellect +20
  • Will +13
  • HP +11.0%
Miner Overalls Tier 2 • 0
  • Defense +16
  • Intellect +27
  • Will +18
  • HP +125.38
Miner Vest Tier 2 • 0
  • Defense +22.4
  • Agility +37
  • Intellect +25
  • HP +9.0%
Miner Wrists Tier 2 • 1
  • Defense +16.8
  • Agility +28
  • Strength +18
  • HP +15.0%
Prototype Heavy Armor Tier 2 • 0
  • Defense +22.4
  • Strength +37
  • Intellect +25
  • Attack +11.72
Prototype Heavy Armor T1 Tier 2 • 0
  • Defense +22.4
  • Agility +37
  • Will +25
  • Attack +11.72
Basic Armor Tier 1 • 0
  • Defense +8
  • Strength +15
  • Agility +10
  • HP +46.33
Basic Gauntlets Tier 1 • 1
  • Defense +6
  • Strength +11
  • Agility +7
  • HP +77.21
Basic Gloves Tier 1 • 1
  • Defense +6
  • Intellect +11
  • Will +7
  • HP +77.21
Basic PPE Tier 1 • 0
  • Defense +8
  • Intellect +15
  • Will +10
  • HP +46.33
1.

Changelog

  • 20 Jan. 2026: Guide added.
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