Wedge

Wedge Weapon in Arknights: Endfield

Wedge overview and upgrade info in Arknights: Endfield. Its passive, Infliction: Wedge of Civilization, is detailed below. We cover its stats and breakthrough materials on this page.

Last updated Today at 19:35
1.

Wedge Overview in Arknights: Endfield

Wedge
  • Type: Handcannon
  • Rarity: ★★★★★★
  • Max Level: 90
  • Passive: Infliction: Wedge of Civilization
2.

Quick Summary

  • Main Attribute +132 (9/9)
  • Crit Rate +19.5% (9/9)

Infliction: Wedge of Civilization (4/9):
Arts DMG Dealt +19.2%.
When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.8% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +25.6% for 15s.
The two effects apply separately and do not stack with themselves.
3.

Wedge Stats and Skills

Lv. 90
Base ATK 500
3.1.

Potential Skill

Level 9

Infliction: Wedge of Civilization (9/9)

Arts DMG Bonus: +33.6%

Arts DMG Dealt +33.6%.

When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +44.8% for 15s.

The two effects apply separately and do not stack with themselves.

3.2.

Passive and Special Attribute

Level Main Attribute Crit Rate
1172.5%
2304.5%
3446.5%
4578.5%
57110.5%
68512.5%
79814.5%
811216.5%
913219.5%
4.

Breakthrough Materials for Wedge

Use the slider to see cumulative materials needed for each breakthrough stage of Wedge.

Stage Breakthrough 4
Gold125700
Cast Die23
Auronyx5
Heavy Cast Die50
Kalkonyx3
Umbronyx5
Igneosite8
Tachyon Screening Lattice16
5.

Characters That Can Use Wedge

Listed below are any of our character guides that use Wedge. Please check their respective character guides for more information on how good of a weapon Wedge is for them.

6.

Wedge's Description

""We're the wedge that was hammered into Talos-II." Mama always said those words.
When I was a kid, Mama always gave me a strong, tight hug after coming back from her shift. I kept telling her to change out of her crew outfit first. I felt I wasn't getting hugged by mom. I was getting crushed by a hardware store and always ended up with a mess of sore, reddish imprints of hammers, pliers, wrenches, and even a big blasted handcannon on me.
And then she bought me those friggin' buggly toys, you know. I've been seeing actual cranes, drill crawlers, dumpster trucks, crushers, and pile drivers in real life. I saw entire fleets of steel giants heading north every friggin' day and every friggin' year of my childhood. I did not want mini and fake versions of them in my toybox.
And mama never treated this world as "home". She never stopped saying: "Talos-II is just too dangerous. We'll never make this our place."
I'm a Talosian, born and raised, and could never really understand why she never stopped complaining. Yet those words left an imprint on me, like those hardware tools she carried when she gave me those powerful, crushing hugs. I never knew what "imprints" meant back then.
Then came a day when mama failed to come back from the north. Uncle Walther gave me her outfit. Them laundry crew didn't wash it right and it still had this dark bloodstain on the collar. I held it tight to feel the familiar coarseness of the fabrics and the cold, hardness of her tools. And then I found that blasted handcannon — the big iron responsible for all those painful imprints I suffered. The thing sported a new dent beneath the barrel.
She emptied the magazine and then slapped an Aggelos real good with that big slab of iron.
I asked Uncle Walther to cast me a new barrel and furnish it with a chain cutter. I also got mama's position when another convoy roared for the north.
'Cause I'm the hardest wedge to be hammered into Talos-II."