A Realm Reborn (ARR) Dungeon Guides for FFXIV

Last updated on Jun 28, 2023 at 12:00 by Hana 1 comment

This page serves as a hub to all the leveling and level 50 dungeons available in A Realm Reborn. This page contains spoilers for the main scenario, so be wary.

TABLE OF CONTENTS OF THIS PAGE
1.

A Realm Reborn Dungeons Hub

The base game of A Realm Reborn contains twelve leveling dungeons and nineteen level 50 dungeons.

2.

Leveling Dungeons

Many of these dungeons will be encountered through the Main Scenario Quests, any that are "optional" will have the requirements denoted in the listing.

2.1.

Sastasha

Sastasha can be unlocked at level 15 during the Main Scenario. It is the first dungeon players will encounter in the A Realm Reborn Main Scenario and is located in Western La Noscea. Players above level 18 will be level synced to level 18 when entering.

Sastasha

After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?

2.2.

The Tam-Tara Deepcroft

The Tam-Tara Deepcroft can be unlocked at level 16 during the Main Scenario. It is the second dungeon players will encounter in the A Realm Reborn Main Scenario and is located in Central Shroud. Players above level 18 will be level synced to level 19 when entering.

The Tam-Tara Deepcroft

Since its establishment during the Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamud - a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end... no matter what the cost.

2.3.

Copperbell Mines

Copperbell Mines can be unlocked at level 17 during the Main Scenario. It is the third dungeon players will encounter in the A Realm Reborn Main Scenario and is located in Western Thanalan. Players above level 20 will be level synced to level 20 when entering.

Copperbell Mines

Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires - thralls of the lost Thorne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness.

2.4.

Halatali

Halatali can be unlocked at level 20. It is the first optional dungeon players can encounter in A Realm Reborn and is located in Eastern Thanalan. Players above level 23 will be level synced to level 23 when entering.

Halatali

Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa were transformed by the Pugilist's Guild into a series of training pits, animal pens and holding cells to accommodate the ever-growing popularity of Ul'dah's coliseum. After the Calamity, however the location was abandoned - those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived... as well as the tormented spirits of those who did not.

2.5.

The Thousand Maws of Toto-Rak

The Thousand Maws of Toto-Tak can be unlocked at level 24 during the Main sScenario. It is the fourth dungeon players will encounter in the A Realm Reborn Main Scenario and is located in South Shroud. Players above level 27 will be level synced to level 27 when entering.

The Thousand Maws of Toto-Rak

Named after a man-eating creature from ancient Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania's foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.

2.6.

Haukke Manor

Haukke Manor can be unlocked at level 28 during the Main Scenario. It is the fifth dungeon players will encounter in the A Realm Reborn Main Scenario and is located in Central Shroud. Players above level 31 will be level synced to level 31 when entering.

Haukke Manor

Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy duskwight by the name of Lady Amandine. While little is known of the Lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however could hide the hideous scars she eventually suffered during the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her very soul in a final effort to "save face."

2.7.

Brayflox's Longstop

Brayflox's Longstop can be unlocked at level 32 during the main scenario. It is the sixth dungeon players will encounter in the A Realm Reborn main scenario and is located in Eastern La Noscea. Players above level 34 will be level synced to level 34 when entering.

Brayflox's Longstop

After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, it that something else -something sinister- has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.

2.8.

The Sunken Temple of Qarn

The Sunken Temple of Qarn can be unlocked at level 35. It is the second optional dungeon players can encounter in A Realm Reborn and is located in Southern Thanalan. Players above level 37 will be level synced to level 37 when entering.

The Sunken Temple of Qarn

Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Through used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.

2.9.

Cutter's Cry

Cutter's Cry can be unlocked at level 38. It is the third optional dungeon players can encounter in A Realm Reborn and is located in Central Thanalan. Players above level 40 will be level synced to level 40 when entering.

Cutter's Cry

Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.

2.10.

The Stone Vigil

The Stone Vigil can be unlocked at level 41 during the main scenario. It is the seventh dungeon players will encounter in the A Realm Reborn main scenario and is located in Coerthas Central Highlands. Players above level 43 will be level synced to level 43 when entering.

Final Fantasy 14 The Stone Vigil

One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?

2.11.

Dzemael Darkhold

Dzemael Darkhold can be unlocked at level 44. It is the fourth optional dungeon players can encounter in A Realm Reborn and is located in Coerthas Central Highlands. Players above level 46 will be level synced to level 46 when entering.

Dzemael Darkhold

Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.

3.

Changelog

  • 28 Jun. 2023: Page Added.
Show more
Show less