Summoner PvP Guide for FFXIV
This page contains an overview to the Summoner in PvP for FFXIV with the knowledge one needs to jump right into Crystalline Conflict and the Frontline modes. Below you will find information on both the strengths and weaknesses of Summoner, alongside their abilities and how they interact with each other.
Summoner FFXIV PvP Overview
The Summoner is one of four Magical Ranged DPS which specialises is strong burst damage both to single and grouped up targets, powerful defensive's, the Summoner is also the only class to have two Limit Breaks one for raw damage whilst the second mixes damage and support.
The Summoner is one of the most beginner friendly roles which has been a solid pick in any meta since 6.1, there Phoenix mode even makes summoner anti meta amazing for countering dive.
Note: This guide is focused on PVP as a whole; Frontline, Crystalline Conflict and Rival wings all play differently to one another, however the fundamentals and understanding of a role translate across all game modes.
Summoner PvP Strengths and Weaknesses
Extremely beginner friendly with a compact versatile kit
Only role to have two Limit Breaks with
Summon Bahamut and
Summon PhoenixStrong CC due to
Mountain Buster's mass stun
Radiant Aegis is one of the strongest defensives in the game which can be applied to alliesPower AoE damage which also deals damage over time with there
SlipstreamVery powerful Burst made stronger with Bahamut while also having amazing Supportive play with Phoenix
Able to catch players off-guard with a 25 yalm reaching gap closer
Crimson Cyclone requires restraint, wrong use lands you amidst the enemy team with no escapeStruggles to make a big impact with a low Battle High or a dysfunctional team
Can be easily taken down if your
Radiant Aegis defensive is on cool downBeing KO'd with your Bahamut or Phoenix up will end the Limit Break
PvP Basics
Skill Selection
Every job has access to a few common actions, but their utility differs between jobs.
Recuperate
Recuperate – This is your most important healing ability. MP in PVP is
only used for this ability. With a max of 10,000 MP, recup will consume 2,500 and
heals you for 15,000 HP. The amount of healing received can be increased and reduced
by healing up or down status effects, such as
Summon Seraph
to increase or
Biolysis to decrease. You gain 500 MP per 3 seconds passively,
something to keep in mind!
Standard-issue Elixir
Standard-issue Elixir – This is your second-most important
healing ability. Elixir allows you to gain back all your HP and MP,
resetting yourself for the next fight!
The listed cast time is 4.5 seconds, which means the cast is actually
snapshotted as complete after 4 seconds, after which you can move and
opponents can no longer cancel your Elixir. You'll see moments where you
get hit, and the position will still finish.
When not under pressure, make sure to top up your resources for the next fight. As with the animations counted in the death timer, you will be out for 20~ seconds instead vs a 4 second Elixir!
Guard
Guard – Grants 90% damage reduction and immunity to most
crowd-control debuffs for up to 4 seconds. Using another action cancels
this guard early. Damage over Time effects that have been applied before Guard
will always tick for the full amount and wont be negated with Guard!
Per Patch 7.1, there have been multiple abilities added that work
against Guarded targets. Where
Shield Smite and
Chain Stratagem
half the defensive bonus of Guard (90% → 45%), there are also abilities that simply
ignore guard when dealing damage;
Drill,
Assassinate,
Enchanted Riposte,
Disesteem,
Wreath of Fire,
Serpent's Tail and
Chaotic Spring.
Damage per ability is now tight to animations, compared to pre-7.1 where the damage would register when pressed. This means Guard is more reactive than it has been before, but it's also possible now to start ability animations that will hit the moment your Guard ends. Beware of your surroundings and what the enemy is doing!
Purify
Purify – Cleanses all common crowd-control debuffs and
provides a 2-second immunity to further crowd control, draw in and knockback effects. Use
this to prevent yourself from getting CC-chained to death. As of patch 7.35 Purify is
now a cost of 2500 MP with every use and can be recast every 4s.
With the amount of crowd-control abilities, try not to be trigger-happy when using Purify. Taking a stun with no follow up from the enemy team, doesn't bring you in danger! If you have no defensives ready against a crowd-control heavy enemy team, it's recommended to play defensively before making another engage.
Sprint
Sprint – Toggle for increased movement speed. This is a GCD
and using any other action cancels the buff, so be smart in using it. Sage is a fragile
job, as it has the lowest HP out of any job. If you are using off-global abilities repeatedly
while running away or chasing, you should try to late-weave them if you can afford to,
to avoid cancelling too much of the Sprint duration.
Damage Abilities
Ruin III
Ruin III is your basic go to spell of choice with a 1.44s cast time
and a 25 yalm reach that serves as poke damage to begin chipping away at a enemy targets
HP for 6,000 damage per hit as you ready to follow up with stronger actions.
Ruin III becomes
Ruin IV upon use of the
instant cast action known as
Necrotize which will come up often during
your main rotations.
Ruin III also becomes
Astral Impulse and
Fountain of Fire under your limit break depending on weather you
summon Bahamut or the Phoenix.
Slipstream
Slipstream is your big damage over time AoE ability with a 25
yalm range dealing 9,000 to you target and all within a 10 yalm radius, for the next
6s Slipstream with deal 4,500 damage for every tick whilst increasing movement speed
for both yourself and alleys by 25% for the next 6s.
Slipstream can rack up some punishing damage in grouped up
fights continuing to eat away at enemy players HP, it doubles as a very safe way to
strike players in Frontline to ensure you also obtain Battle High credit as a Summoner
on a BH5 is a true menace.
Slipstream also pairs nicely with
Summon Phoenix
as this allows to stack two separate sets of DOT damage onto multiple players whilst
you weave in your burst rotations.
Necrotize
Necrotize is one of your instant cast abilities which deals
5,000 damage to a single target within 25 yalms, you can hold up to 2 charges of your
Necrotize which grants the effect of further ruin upon use.
Necrotize is how you gain access to
Ruin IV
which works both as a finisher or as a mini burst combo utilising Ruin III, Necrotize
into your Ruin IV.
Crimson Cyclone
Crimson Cyclone is both your gap closer and hard hitting AoE
dealing 6,000 damage to all struck with a dash range of 25 yalms allowing you to get
the jump on players from a far.
Crimson Cyclone also combos off
into
Crimson Strike.
Crimson Cyclone is a really nice combo with your mass stun
Mountain Buster but should not be used just for the sake of
extra damage, without a plan Crimson Cyclone can throw you into the enemy team earning
a fast re spawn if you were not prepared.
Crimson Strike
Crimson Strike is the follow up to
Crimson Cyclone
this also has the same 25 yalm reach dealing damage in a 5 yalm radius, dealing 12,000
damage to your first target and 8,000 for all others.
Unlike
Crimson Cyclone, the
Crimson Strike
does not dash you in and instead creates a 5 yalm knockback around your first target.
Sometimes it is handy to use your Crimson Cyclone on a single target safely to have your
Crimson Strike at the ready for a burst combo without diving in.
Utility
Mountain Buster
Mountain Buster is the Summoner's mass Stun ability with a 8
yalm reach dealing damage in a cone pattern. Mountain Buster also deals 12,000 damage
to every target struck.
The 8 yalm range is a high danger zone for you as a Summoner your best and safest
ways to use
Mountain Buster is to engage with your Defensive
Radiant Aegis for added protection, or even better to catch your
targets by surprise by first jumping in using
Crimson Cyclone
from a 25 yalm range.
Radiant Aegis
Radiant Aegis is one of you most important abilities as this
not only can be used on yourself but also cast on allies. This defensive can be reach
up to 30 yalms granting a 25% damage reduction on top of a 12,000 barrier.
How to use
Radiant Aegis depends on your situation and the
play your going for, throwing this on your tank makes them extremely hard to KO.
Other times you want to safe for self use when diving in with
Crimson Cyclone
and is even extremely effective to stack with
Guard making yourself
almost unkillable.
Limit Break
Bahamut
Summon Bahamut is your first Limit Break of choice which focuses
on raw power, summoning the demi-Bahamut at your selected location for 20s. Bahamut
upon summon will instantly cast Megaflare before automatically
casting Wyrmwave prioritising the targets with the lowest HP.
Bahamut casts Megaflare upon summon for a very nice 20,000 damage to all players within range highly effective in aggressive pushes and great for cleaning up weakened targets.
While Bahamut is up he will auto cast Wyrmwave within his
30 yalm radius dealing 8,000 per hit whilst
Ruin III is
upgraded to the
Astral Impulse also dealing 8,000 per hit.
After summoning Bahamut the Limit Break upgrades to
Deathflare a
instant cast ability with a 25 yalm reach and 5 yalm radius dealing a fast 10,000
damage onto your target and all nearby, you have the full 20s of the Limit Break
time to cast giving you plenty of time to choice the best opportune moment.
Phoenix
Just Like Bahamut
Summon Phoenix can be summoned to fight
focusing on both damage and support, once summoned the Phoenix will cast Everlasting Flight
which for the next 18s grant Regen to you and all allies with a 4,000 cure per tick.
To top this off once a player under the effect of EverLasting Flight HP drops below
25% that player instantly receives a 16,000 cure.
Whilst summoned Phoenix will prioritise the closest targets and will execute the
Scarlet Flame dealing 4,000 per hit that also adds damage over time
for a further 6s also dealing 4,000 per tick. With Phoenix summoned your Ruin III
upgrades to
Fountain of Fire dealing 6,000 a hit whilst also
being a instant cast allowing you to freely move.
With Phoenix Summoned the Limit Break upgrades to
Brand of Purgatory
which is extremely powerful for both engage with also counters dive and rush comps.
Brand deals 7,500 to all targets struck with a 25 yalm reach and 5 yalm radius all struck
have there damage reduced by a huge 50% for the next 6s landing this into a group of
enemies can be the solo difference in winning the fight.
Brand of Purgatory can be alternated or stacked with the role
action
Rust which adds another 33% damage reduction to all struck making
Phoenix Summoner amazing for those who master the role and are capable of supporting
the team.
PvP Role Actions
Your three role actions to choose from are
Comet,
Phantom Dart
and
Rust all of which are valuable picks when playing Summoner in many
different ways.
Comet Is a good choice alongside
Summon Bahamut
as you can go for that pure raw damage build and play style with comet dealing 20,000
to anyone struck. Comet can be very strong in chokes and to zone out enemies from pushing
take note as this comes with a 2.4s cast time which cannot be negated yourself making
you a easy target vulnerable during that time frame.
Phantom Dart is your second option dealing 4,000 damage to a single
target that increases there damage taken by 25% for 5s, combined with your biggest
burst combo's Phantom Dart can burn down any targets health including those hard to
kill tanks.
Your final choice is the
Rust which reduces all targets struck damage
dealt and healing potency by 33% for 10s amazing by itself but when combined with
Summon Phoenix you also have access to
Brand of Purgatory
allowing for another 50% damage reduction. These can make you and your alliance extremely
hard to kill even without throwing
Radiant Aegis into the mix.
Summon Phoenix with
Rust right now is a very strong
anti meta and counter dive but will take time to learn and master as you knowledge of
situations will play a crucial role in maximising your effectiveness with this setup.
Burst Rotations
This first rotation is very basic but is important for every summoner to know as it is easily overlooked which can earn you a few bonus KO's.
Ruin III
Necrotize
Ruin IV
This rotation is how I typically engage for a aggressive dive stunning targets together for fast team clean up.
Radiant Aegis
Rust
Slipstream - Optional
Crimson Cyclone
Mountain Buster - Fall back right after
Necrotize
Crimson Strike
You can also ready your Burst by readying your Crimson Strike on a singled out target before hand.
Rust
Crimson Cyclone - Fall back
Slipstream - Optional
Ruin III
Necrotize
Ruin IV
Crimson Strike - Weave in for damage or to knockback
This next rotation is how I like to engage with your Phoenix to push aggressively as a team.
Slipstream
Radiant Aegis
Summon Phoenix
Rust
Brand of Purgatory
Crimson Cyclone
Mountain Buster
Fountain of Fire
Crimson Strike
Fountain of Fire - Repeatable instant cast while moving
This last rotations is a one of the best ways to use the same kind of rotation only this time while summoning Bahamut.
Slipstream
Summon Bahamut
Rust
Radiant Aegis
Crimson Cyclone
Mountain Buster
Deathflare
Crimson Strike
Necrotize
Ruin IV
Useful Macro's
These first two macro's are a fast and easy way to Summon either Bahamut or your Phoenix right at your feet.
/merror off
/micon "Summon Phoenix" pvpaction
/pvpaction "Summon Phoenix" <0>
/merror off
/micon "Summon Bahamut" pvpaction
/pvpaction "Summon Bahamut" <0>
This final macro will allow you to cast
Radiant Aegis upon
a alley you set as your focus target.
/merror off
/micon "Radiant Aegis" pvpaction
/pvpaction "Radiant Aegis" <f>
Changelog
- 05 Nov. 2025: Guide updated for patch 7.35
- 04 Jul. 2024: Guide updated for patch 7.0.
- 01 Nov. 2023: Guide updated for patch 6.51.
- 10 Jul. 2022: Guide added.
Salamander, also known as Taichou Salamander has been a long time FFXIV player since around the 2.0 era. They have done a mix of content over the years with PvP being one off their favourites having been there to see how it has changed over the years. Make sure to check out their FFXIV PvP guides on YouTube!
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