Leveling Rotations and Tips for White Mage — Endwalker 6.4
Overview
White Mage starts the game as Conjurer at level 1 and becomes White Mage at level 30 upon doing the job quest "Seer Folly" at level 30. This guide will start at level 15, the lowest level you can be synced to by a dungeon. Remember to stay up to date with your Conjurer and White Mage job quests while leveling, as most job quests from level 30 to 70 will unlock a new action. After level 70, job quests are fully optional, but you will need to do role quests to receive your White Mage job gear.
Gearing While Leveling
It is important as every job to stay up to date on gear while leveling, but this is especially true on tanks and healers, such as White Mage. You can generally just use the highest item level healer gear you have - do not worry about substats at this point. Healer gear can be identified by the presence of the Mind stat, and many pieces of it will have the suffix "of Healing." Use the "Equip Recommended Gear" button in the Character menu to quickly equip your highest item level gear. At the level cap for each previous expansion (50, 60, 70, 80) you can purchase substantial upgrades for Allagan Tomestones of Poetics, sold by Rowena's Representative in major cities, always close to the city's main Aetheryte.
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Resources
A more in depth explanation is provided in the White Mage guide, but here is a quick explanation:
- Lilies: Recharges at a rate of one Lily per 20 seconds
and can store a maximum of three charges. Charges are represented by blue Lilies on the right side of the job gauge and
the current recharge is represented by the blue line on the Lily vine.
Lilies are consumed by the healing spell
Afflatus Solace.
- Lilies: Recharges at a rate of one Lily per 20 seconds
and can store a maximum of three charges. Charges are represented by blue Lilies on the right side of the job gauge and
the current recharge is represented by the blue line on the Lily vine.
Lilies are consumed by two healing spells,
Afflatus Solace and
Afflatus Rapture.
- Blood Lily: Using a blue Lily charges the Blood Lily.
After three charges, the Blood Lily becomes active allowing for the use of the
Afflatus Misery spell.
Action Overview While Leveling White Mage
Offensive Actions
Stone is your single-target damage spell. Use it when you have nothing better to cast.
Stone II is your single-target damage spell. Use it when you have nothing better to cast.
Stone III is your single-target damage spell. Use it when you have nothing better to cast.
Stone IV is your single-target damage spell. Use it when you have nothing better to cast.
Glare is your single-target damage spell. Use it when you have nothing better to cast.
Glare III is your single-target damage spell. Use it when you have nothing better to cast.
Aero is your DoT. Avoid overwriting early, never apply to an enemy that is about to die. Maintain on bosses, but only use on mobs while the tank is pulling and you can not stand still to cast other offensive spells.
Aero II is your DoT. Avoid overwriting early, never apply to an enemy that is about to die. Maintain on bosses, but only use on mobs while the tank is pulling and you can not stand still to cast other offensive spells.
Dia is your DoT. Avoid overwriting early, never apply to an enemy that is about to die. Maintain on bosses, but only use on mobs while the tank is pulling and you can not stand still to cast other offensive spells.
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Holy is your AoE damage spell and can also stun enemies. Always use this over
Stone II when you can hit 2+ targets. Unlike other filler spells, Holy has a full 2.5s cast time that will not allow for weaving without clipping.
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Holy is your AoE damage spell and can also stun enemies. Always use this over
Stone III when you can hit 2+ targets. Unlike other filler spells, Holy has a full 2.5s cast time that will not allow for weaving without clipping.
-
Holy is your AoE damage spell and can also stun enemies. Always use this over
Stone IV when you can hit 2+ targets. Unlike other filler spells, Holy has a full 2.5s cast time that will not allow for weaving without clipping.
-
Holy is your AoE damage spell and can also stun enemies. Always use this over
Glare when you can hit 3+ targets. Unlike other filler spells, Holy has a full 2.5s cast time that will not allow for weaving without clipping.
-
Holy III is your AoE damage spell and can also stun enemies. Always use this over
Glare III when you can hit 3+ targets. Unlike other filler spells, Holy III has a full 2.5s cast time that will not allow for weaving without clipping.
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Presence of Mind is an oGCD ability that reduces your cast time, GCD recast, and auto-attack delay by 20% for 15 seconds. Use this close to on cooldown when you will be casting for the entire duration.
-
Assize is an AoE damage and healing ability. Use it in your opener and on cooldown for damage but hold if you will be able to hit additional targets.
Single-Target Damage Priority
- Use
Presence of Mind on cooldown as long as you can cast for the entire duration.
- Use
Assize on cooldown for damage unless you are holding it for cleave.
- Keep
Aero up.
- Keep
Aero II up.
- Keep
Dia up.
- Use
Afflatus Misery in buffs or for movement when available.
- Use
Afflatus Solace to avoid overcapping lilies.
- Use
Afflatus Solace or
Afflatus Rapture to avoid overcapping lilies.
- Use
Stone as your filler.
- Use
Stone III as your filler.
- Use
Stone IV as your filler.
- Use
Glare as your filler.
- Use
Glare III as your filler.
- Use
Afflatus Solace when you can not cast your standard filler due to movement.
- Use
Afflatus Solace or
Afflatus Rapture when you can not cast your standard filler due to movement.
- Use
Aero when you can not cast your standard filler due to movement.
- Use
Aero II when you can not cast your standard filler due to movement.
- Use
Dia when you can not cast your standard filler due to movement.
AoE Damage Priority.
White Mage has no offensive AoE actions below level 45, follow the single-target priority below this level.
- Use
Presence of Mind on cooldown as long as you can cast for the entire duration.
- Use
Assize on cooldown for damage.
- Use
Afflatus Misery when available
- Use
Holy if it will hit 2+ targets.
- Use
Holy if it will hit 3+ targets.
- Use
Holy III if it will hit 3+ targets.
Healing and Defensive Actions
oGCD Healing Abilities
White Mage has relatively fewer oGCD abilities
compared to other healing jobs, but oGCD abilities still take priority over GCD spells whenever they can be freely weaved.
Weaving abilities in AoE is a bit trickier for White Mage since Holy has a full 2.5s cast that will not allow for free weaving.
White Mage has relatively fewer oGCD abilities
compared to other healing jobs, but oGCD abilities still take priority over GCD spells whenever they can be freely weaved.
Weaving abilities in AoE is a bit trickier for White Mage since Holy III has a full 2.5s cast that will not allow for free weaving.
-
Benediction is an instant heal for 100% of the max HP of the target. This can be used to full heal any tank at low health, and is often saved for
Living Dead when you are healing a Dark Knight, although Living Dead is rarely used in dungeon pulls.
-
Asylum is a ground-targeted AoE regen that will heal anyone its radius every 3s for a small amount for 24s total. Asylum is typically the first healing ability you will respond to healing with since it has a 90s cooldown and takes a while to get the full healing effect.
-
Assize is technically an AoE healing ability but is typically used on cooldown for damage and MP restoration instead.
-
Tetragrammaton is a large single-target heal on a 60s cooldown. This ability is typically used to keep tanks healthy and should not be saved for emergencies.
-
Divine Benison is a single-target shield on a short 30s cooldown. This ability is typically used on cooldown to keep tanks healthy and should not be saved for emergencies.
-
Divine Benison is a single-target shield on a short 30s cooldown. This ability is typically used on cooldown to keep tanks healthy and should not be saved for emergencies. This spell comes on a charge system, capable of holding two charges, which allows more flexibility in its use.
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Plenary Indulgence applies a 10s buff to your party that triggers a small extra heal to anyone hit by
Medica,
Medica II, or
Cure III. This ability is typically used when you need some extra healing from your next GCD heal.
-
Plenary Indulgence applies a 10s buff to your party that triggers a small extra heal to anyone hit by
Medica,
Medica II,
Cure III, or
Afflatus Rapture. This ability is typically used when you need some extra healing from your next GCD heal.
-
Temperance has two main effects: a long 22s 10% party damage mitigation, and a personal 20% healing magic buff. Note that the healing buff only affects GCD healing spells. Temperance is best used when your party is going to take significant damage and you may need to GCD heal, although is often used for the mitigation alone.
-
Aquaveil applies a short single-target 15% damage mitigation to your target. Aquaveil is typically used for tank maintenance and is often saved for tank busters, although can also be used to mitigate auto-attack strings especially in large dungeon mob pulls, or to save a low-HP party member from a raidwide.
Healing Spells
White Mage is more dependent on GCD heals than other healing jobs; it has relatively fewer oGCD heals, its gauge is tied entirely to GCD spells, and it has multiple effects that only apply to GCD heals. That said, GCD heals still cost offensive potency so oGCD healing abilities are still priority when available
Lily heals have higher priority than other healing spells
after level 74 as they have no MP cost and refund a lot of damage through Afflatus Misery. Lily heals can also be
used in downtime and between dungeon pulls to give extra uses of
Afflatus Misery at no potency deficit. Lily heals cost one Lily each.
-
Afflatus Solace is a single-target direct healing spell with equivalent healing to
Cure II.
-
Afflatus Rapture is an aoe direct healing spell that should be your priority for any aoe healing that cannot be covered by oGCDs.
-
Cure is your basic single-target GCD heal.
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Cure is a basic single-target GCD heal. This spell is rarely used once you get
Cure II as it provides a smaller heal at the same GCD cost, but it is a bit cheaper and faster so can be used in dire emergencies.
-
Medica is your basic AoE heal.
Medica is your basic AoE heal, it is generally replaced by
Medica II due to its higher total potency, although less up-front healing.
-
Cure II is your basic single-target GCD heal.
-
Regen applies a strong regen to your target, and is your go-to spell for tank upkeep when needed.
-
Cure III is a strong direct AoE heal, although has a small radius and higher MP cost. Cure III is used to heal the party when you are stacked and require immediate substantial healing.
-
Medica II is your go-to AoE healing spell, it has a small up-front heal and applies a regen to everyone in range.
-
Medica II has a small up-front heal and applies a regen to everyone in range. It is your go-to AoE healing spell when you have no Lilies for
Afflatus Rapture or are saving them for movement and need healing.
-
Afflatus Solace is a free, instant, single-target GCD heal with equivalent healing to
Cure II.
Other Spells and Abilities
Esuna removes a single debuff from yourself or an ally. Only debuffs with a blue bar on top of their icon can be removed via Esuna.
Raise is your raise spell. Best used with
Swiftcast to eliminate the long cast time.
Raise is your raise spell. Best used with
Swiftcast to eliminate the long cast time and
Thin Air to eliminate the MP cost.
Swiftcast removes the cast time from the next spell.
Lucid Dreaming restores 3850 mana over 21 seconds. While you do not want to use it on full MP, you also do not want to wait too long to use it. Try to use it when you are missing about 2000 MP.
Surecast makes you immune to most knockback effects. It also prevents heavy damage from interrupting casts.
Rescue pulls a party member to your location. It is useful when someone is unaware of a mechanic, but try to not use it unnecessarily.
Thin Air reduces the MP cost of the next spell to 0. Ideally, this ability is used for high-MP cost spells such as
Raise or
Medica II, but can also be used on filler spells if GCD heals or Raises are not needed.
Dungeon Gameplay
In a dungeon, the main challenge is keeping a tank alive during big pulls. At higher levels, this can feel easy due to your large amount of healing tools, but it can be a struggle at lower levels when you only have a fraction of your kit.
Dungeon Trash Pulls
- Use
Afflatus Solace between packs to charge
Afflatus Misery.
- Use
Afflatus Solace or
Afflatus Rapture between packs to charge
Afflatus Misery.
- Use
Regen on the tank while they are pulling to keep them healthy while they gather mobs.
- Use
Divine Benison and
Regen on the tank while they are pulling to keep them healthy while they gather mobs.
- Use
Aero on mob packs as the tank gathers them.
- Use
Aero II on mob packs as the tank gathers them.
- Use
Dia on mob packs as the tank gathers them.
- Use
Assize if available on mobs once they have been gathered.
- Use
Afflatus Misery if available on mobs once they have been gathered.
- Use
Stone as your filler on mobs once they are gathered.
- Use
Stone II as your filler on mobs once they are gathered.
- Use
Holy as your filler on mobs once they are gathered.
- Use
Holy III as your filler on mobs once they are gathered.
Healing in Trash Pulls
Try to exhaust oGCD options before GCDs, and use available Lily heals before other GCD heals.
Make sure to use Asylum for single-target healing if needed,
although it is better used on AoE healing it is great for tank sustain in mob pulls.
If you use a 60 second cooldown at the beginning of a pull, it should come back up at some point during the next pull, depending on how fast the run is going. 90 and 120 second cooldowns will generally not be up again until after the next boss, so do not blow all of them on the very first pull. Try to not use long cooldowns towards the end of a boss fight, since trash pulls require significantly more healing.
Boss Fights, Trials, and Raids
In general, follow the single-target damage priority listed above. Normal trials, raids, and dungeon bosses typically require a lot less focused healing than dungeon pulls, and often times the healing can be covered entirely by oGCDs, so you will spend a lot more time doing damage without needing to worry about healing. The mechanics are harder and more punishing than mob pulls, so make sure to pay attention!
Tanks typically need a lot less focused healing in trials and raids than in dungeons, but they will still usually need some upkeep, so do not forget them. Most of the healing in trials and raids is AoE party healing as opposed to tank healing.
Achieving Level 90
Congratulations! If you would like to continue on to learn how White Mage functions at max level, please continue on to our full White Mage guide, listed below.
Changelog
- 27 May 2023: Updated for Patch 6.4
- 10 Jan. 2023: Guide updated for Patch 6.3
- 28 Aug. 2022: Guide updated for Patch 6.2
- 11 Apr. 2022: Guide updated for 6.1, minor adjustments to Afflatus Misery sections.
- 02 Apr. 2022: Guide added.
Guides from Other Classes
Pyre is a healer theorycrafter and White Mage mentor for The Balance Discord. He joined FFXIV in late Stormblood and has mained healer throughout his career. Although not a super competetive or world first player by any means, Pyre enjoys helping players of all levels understand the nuanaces of healing in FFXIV.
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