White Mage Guide — Endwalker 6.2

Last updated on Aug 28, 2022 at 23:39 by Pyre 1 comment

White Mage is a healer job in Final Fantasy XIV that uses an array of healing spells to aid their allies in combat. They can be unlocked by obtaining your job stone as a Level 30 or higher Conjurer, after completing the required class quests.

1.

What is White Mage's Playstyle?

White Mage (WHM) is the bread and butter JRPG healer job. White Mage focuses on using holy aetheric energy to mend wounds and smite foes while boasting very high up-front potency on both its main damage and main healing spells, in addition to generating a resource known as "Lilies" to gain access to more powerful tools.

White Mage's playstyle revolves around reacting to damage and using as many tools as possible to recover the party's health with up-front healing power. The job plays a bit slower-paced and is very comfortable at an entry-level, making it quite accessible to pick up and get going. The main core fundamentals of healer are very much attainable with the no-nonsense kit of White Mage, teaching players how to handle content as a healer role in FFXIV without having to worry too much about other kit gimmicks. However, at a high level, White Mage can still perform very well in the trained hands, utilizing lilies and raw stopping power to muscle through content effectively and efficiently.

It is also worth noting that compared to other healers, White Mage has the most issues with maintaining its MP - a resource required to cast spells - above a level that lets it continually string casts together. Good White Mages will be able to make use of their kit properly, as well as gear themselves accordingly for content, to let this concern be as benign as possible.

2.

White Mage Strengths and Weaknesses

V Strengths
  • +Easily accessible job mechanics.
  • +High potency rebate on select GCD healing spells via lilies.
  • +Reliable and immediate damage and healing spells.
X Weaknesses
  • -No raid utility.
3.

How do you Unlock White Mage?

White Mage is available to all players of the game no matter what expansion they have purchased up to and how late in the game they have reached. The only prerequisite is that the player character has unlocked Conjurer from Old Gridania (x6.5, y11.0), has reached level 30 on it, and completed all the basic class quests up to level 30. Afterward, the player will automatically be able to speak to E-Sumi-Yan from the Conjurer's Guild to unlock White Mage and begin its job quests.

4.

White Mage Gauge

White Mage FFXIV Healing Gauge

The Healing Gauge displays all currently acquired Lilies, used to cast Afflatus Solace Icon Afflatus Solace and Afflatus Rapture Icon Afflatus Rapture, and the current progress towards growing the Blood Lily, used to cast Afflatus Misery Icon Afflatus Misery.

4.1.

Progress Towards Lilies

Acquiring a Lily requires the player to be in combat. Every 20 seconds in combat, one Lily will bloom on the Healing Gauge. We can see our progress towards acquiring a Lily with a blue line that traces the white vine of the gauge, growing from the stem to the top.

White Mage FFXIV (L)Progressing towards lily, (R)One lily acquired

After having acquired a Lily, the gauge will bloom one blue flower from the white vine, indicating one usage of Afflatus Solace Icon Afflatus Solace or Afflatus Rapture Icon Afflatus Rapture is ready. We can hold up to three of these Lilies at a time before the gauge stops progressing towards blooming a new Lily.

White Mage FFXIV Three lilies acquired
4.1.1.

Blood Lilies

Every time a Lily is consumed to cast Afflatus Solace Icon Afflatus Solace or Afflatus Rapture Icon Afflatus Rapture, the blood Lily will begin to be nourished and blossom. This is indicated near the bottom/stem of the gauge, as a red crystalline bud will begin to appear.

White Mage FFXIV Nourishing Blood Lily

After three Lilies are consumed, the Blood Lily will fully flourish, indicating one cast of Afflatus Misery Icon Afflatus Misery is ready. This cast will consume the Blood Lily.

White Mage FFXIV Bloomed Blood Lily
5.

White Mage Video Resources

If you would prefer to watch a video that provides an overview of White Mage, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.

6.

White Mage Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Stone Icon Stone Lv. 1
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 200.0

Deals earth damage with a potency of 140.
Cure Icon Cure Lv. 2
  • 1.5s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 400.0

Restores target's HP. Cure Potency: 500 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s
Aero Icon Aero Lv. 4
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 200.0

Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 30s
Medica Icon Medica Lv. 10
  • 2.0s
  • 2.5s
  • ↔ 0y
  • 15y

MP Cost: 900.0

Restores own HP and the HP of all nearby party members. Cure Potency: 400
Raise Icon Raise Lv. 12
  • 8.0s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 2400.0

Resurrects target to a weakened state.
Stone II Icon Stone II Lv. 18
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 200.0

Deals earth damage with a potency of 190.
Cure II Icon Cure II Lv. 30
  • 2.0s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 1000.0

Restores target's HP. Cure Potency: 800
Presence of Mind Icon Presence of Mind Lv. 30
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Reduces spell cast time and recast time, and auto-attack delay by 20%. Duration: 15s
Regen Icon Regen Lv. 35
  • Instant
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 400.0

Grants healing over time effect to target. Cure Potency: 250 Duration: 18s
Cure III Icon Cure III Lv. 40
  • 2.0s
  • 2.5s
  • ↔ 30y
  • 10y

MP Cost: 1500.0

Restores HP of target and all party members nearby target. Cure Potency: 600
Holy Icon Holy Lv. 45
  • 2.5s
  • 2.5s
  • ↔ 0y
  • 8y

MP Cost: 400.0

Deals unaspected damage with a potency of 140 to all nearby enemies. Additional Effect: Stun Duration: 4s
Aero II Icon Aero II Lv. 46
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 200.0

Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 30s
Benediction Icon Benediction Lv. 50
  • Instant
  • 180.0s
  • ↔ 30y
  • 0y
Restores all of a target's HP.
Medica II Icon Medica II Lv. 50
  • 2.0s
  • 2.5s
  • ↔ 0y
  • 20y

MP Cost: 1000.0

Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 150 Duration: 15s
Afflatus Solace Icon Afflatus Solace Lv. 52
  • Instant
  • 2.5s
  • ↔ 30y
  • 0y
Restores target's HP. Cure Potency: 800 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily
Asylum Icon Asylum Lv. 52
  • Instant
  • 90.0s
  • ↔ 30y
  • 10y
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter. Cure Potency: 100 Duration: 24s Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
Stone III Icon Stone III Lv. 54
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 300.0

Deals earth damage with a potency of 220.
Assize Icon Assize Lv. 56
  • Instant
  • 45.0s
  • ↔ 0y
  • 15y
Deals unaspected damage with a potency of 400 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 400 Additional Effect: Restores 5% of maximum MP
Thin Air Icon Thin Air Lv. 58
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Next action is executed without MP cost. Duration: 12s Maximum Charges: 2
Tetragrammaton Icon Tetragrammaton Lv. 60
  • Instant
  • 60.0s
  • ↔ 30y
  • 0y
Restores target's HP. Cure Potency: 700
Stone IV Icon Stone IV Lv. 64
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 400.0

Deals earth damage with a potency of 260.
Divine Benison Icon Divine Benison Lv. 66
  • Instant
  • 30.0s
  • ↔ 30y
  • 0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. Duration: 15s Maximum Charges: 2
Plenary Indulgence Icon Plenary Indulgence Lv. 70
  • Instant
  • 60.0s
  • ↔ 0y
  • 20y
Grants Confession to self and nearby party members. Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect. Cure Potency: 200 Duration: 10s
Dia Icon Dia Lv. 72
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 400.0

Deals unaspected damage with a potency of 60. Additional Effect: Unaspected damage over time Potency: 60 Duration: 30s
Glare Icon Glare Lv. 72
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 400.0

Deals unaspected damage with a potency of 290.
Afflatus Misery Icon Afflatus Misery Lv. 74
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 for the first enemy, and 50% less for all remaining enemies. Can only be executed when the Blood Lily is in full bloom.
Afflatus Rapture Icon Afflatus Rapture Lv. 76
  • Instant
  • 2.5s
  • ↔ 0y
  • 20y
Restores own HP and the HP of all nearby party members. Cure Potency: 400 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily
Temperance Icon Temperance Lv. 80
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%. Duration: 20s
Glare III Icon Glare III Lv. 82
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 400.0

Deals unaspected damage with a potency of 310.
Holy III Icon Holy III Lv. 82
  • 2.5s
  • 2.5s
  • ↔ 0y
  • 8y

MP Cost: 400.0

Deals unaspected damage with a potency of 150 to all nearby enemies. Additional Effect: Stun Duration: 4s
Aquaveil Icon Aquaveil Lv. 86
  • Instant
  • 60.0s
  • ↔ 30y
  • 0y
Reduces damage taken by a party member or self by 15%. Duration: 8s
Liturgy of the Bell Icon Liturgy of the Bell Lv. 90
  • Instant
  • 180.0s
  • ↔ 30y
  • 1y
Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self. Duration: 15s Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms. Cure Potency: 400 The effect of this action can only be triggered once per second. Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time. Cure Potency: 200 for every remaining stack of Liturgy of the Bell This action does not share a recast timer with any other actions.
7.

Role Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Repose Icon Repose Lv. 8
  • 2.5s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 600.0

Afflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution.
Esuna Icon Esuna Lv. 10
  • 1.0s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 400.0

Removes a single detrimental effect from target.
Lucid Dreaming Icon Lucid Dreaming Lv. 14
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Gradually restores own MP. Potency: 55 Duration: 21s
Swiftcast Icon Swiftcast Lv. 18
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Next spell is cast immediately. Duration: 10s
Surecast Icon Surecast Lv. 44
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s
Rescue Icon Rescue Lv. 48
  • Instant
  • 120.0s
  • ↔ 30y
  • 0y
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
8.

White Mage Traits

Action Name Acquired Effect
Stone Mastery Icon Stone Mastery Lv. 18

Upgrades Stone to Stone II.

Maim and Mend Icon Maim and Mend Lv. 20

Increases base action damage and HP restoration by 10%.

Freecure Icon Freecure Lv. 32

Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.

Duration: 15s

Maim and Mend II Icon Maim and Mend II Lv. 40

Increases base action damage and HP restoration by 30%.

Aero Mastery Icon Aero Mastery Lv. 46

Upgrades Aero to Aero II.

Secret of the Lily Icon Secret of the Lily Lv. 52

Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3.

Stone Mastery II Icon Stone Mastery II Lv. 54

Upgrades Stone II to Stone III.

Stone Mastery III Icon Stone Mastery III Lv. 64

Upgrades Stone III to Stone IV.

Aero Mastery II Icon Aero Mastery II Lv. 72

Upgrades Aero II to Dia.

Stone Mastery IV Icon Stone Mastery IV Lv. 72

Upgrades Stone IV to Glare.

Transcendent Afflatus Icon Transcendent Afflatus Lv. 74

Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.

Enhanced Asylum Icon Enhanced Asylum Lv. 78

Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

Glare Mastery Icon Glare Mastery Lv. 82

Upgrades Glare to Glare III.

Holy Mastery Icon Holy Mastery Lv. 82

Upgrades Holy to Holy III.

Enhanced Healing Magic Icon Enhanced Healing Magic Lv. 85

Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.

Enhanced Divine Benison Icon Enhanced Divine Benison Lv. 88

Allows the accumulation of charges for consecutive uses of Divine Benison.

Maximum Charges: 2

9.

White Mage Lore

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

10.

Changelog

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