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  • Hot Topics

  • Recent Posts

    • Guest Babbo
      Hi, just noting something that needs an addendum likely. The mastery section of the stat priority page still notes its old interaction with Deep Wounds. Mastery is now a stat that impacts our damage output with 2H weapons, nothing to do with Deep Wounds anymore.
    • Why is in the rotation section the main ability Disintegrate not mentioned? Is this always top prio disregarding any procs or cds?
    • Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes. Map Updates Blackheart's Bay Objective Bombardment Damage increased from 2875 to 3000. Balance Updates Arthas Base Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe Base Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis Base Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh Talents Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin Talents Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer Talents Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall Talents Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande Base Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • Starting to edge closer to a full year since I commented about the inaccuracy in the listed weaknesses and it still hasn't been corrected? Come on, it's not that hard to edit and remove. 
    • Gordian Knot is looking for Mythic Raiders! Join a team where experience, progress, and a relaxed atmosphere come together. We aim high without losing the joy of the game. 📅 Raid Schedule: Wednesdays: 20:15–23:15 (Invites from 20:00) Sundays: 20:15–23:15 (Invites from 20:00) Monday: 20:15 to 23:15 (Invites start at 20:00) High priority: ⭐⭐⭐ Shaman - Elemental & Enhancement  Evoker - Augmentation & Devastation Monk - Mistweaver & Windwalker Priest - All Specs 💬 If you're interested in joining, head over to our application form or jump into our Discord for a chat. You can also message any of our officers directly: Battle.net: Narweena: Sephyra#2517 Tia: Tialha#2798 Messenii: Georgina#2806 Kholyo: KQ111#2177 Discord: Narweena – narweena Tia – tia_12 Messenii – messenii Kholyo – .kholyo
    • Guest Jinxi
      Marksman hunters don’t use intimidation so I have no idea why you would put it in tools to trap people with in PvP. 
    • Hey! Apologies for the very late reply, somehow I didn't get a notification for your message here :(( As for your questions: Shiv is no longer a DPS cooldown. We generally pick up some talents that are either very minor DPS upgrades and don't bear mentioning whatsoever, or in the case of Toxic Stiletto, we simply need to pick up additional points before unlocking the next tier of the talent tree, and this one has some super niche uses when you want to dispel an enrage, vs something like Shadowrunner which has no benefit at all in a raid environment, but of course its super useful in open-world content.  There is an edge-case scenario when playing Deathstalker, where you can use Shiv at 6 CP to go to 7, to then use your Darkest Night-buffed Envenom, since we still want that to be cast with maximum Combo Points, and using Mutilate would overcap for a high Energy cost, while Shiv (with Toxic Stiletto) is a very cheap option that generates 1 CP as well. It is not something you really have to worry about though, as its an optimization that offers less than half a percent of DPS gains.
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