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So, lately I have been looking around the web for someone to explain how I can insert an icon/bar that displays the "buff" Feral Spirit. I am mainly using the Tell Me When addon, but I had to go through Weak Auras this time to get it right. I also want to mention that I would not have been able to get it right had I not imported the Weak Auras string from Wordup (author of the enhancement shaman guide). The reason for this being so complicated is because contrary to what you might think, Feral Spirit does not work as a buff. Therefore you will have to manually work around this problem to get it to work. I have added some pictures that will hopefully make the process easier.
PS. I am in no way an expert on either Tell Me When or Weak Auras, so be gentle...
1) Tell Me When:
This is the general layout. If you dont want an icon, but a bar. You can go into the "group" tab (bottom right of tell me when) and select bar (on the very top)
This is how the layout inside Tell Me When should look after completion. Feral Spirit is no longer a "buff", so you will have to make a Combat Event where you manually enter the amount of seconds the combat event (Feral Spirit) should be active, in this case 15 seconds
This is important: Events to check --> Casts --> Spell Cast Success
After all that you should be ready to go!
2) Weak Auras:
Feral Spirit is no longer a "buff", so you will have to make a Combat Log where you manually enter the amount of seconds the combat event (Feral Spirit) should be active, in this case 15 seconds
Just scrolling down
All the way at the bottom you have to enter the Spell Name and the amount of seconds that the Combat Event (Feral Spirit) should be active.
Now you should be all ready to go!
First of all, sorry for my bad English, is not my native language :)
So I'm searching since some days, Enh shaman stat weight for sim. I looked on Simulation Craft, but it's look weird that mastery is so close to haste.
I think it is ok when you don't have gloves legendary. But with them, haste is way so far than mastery?
Thanks in advance for your help !
Hi. This is my armory: Armory
My logs: Logs
I think I should do more DPS in whole ToS HC but especially on fallen avatar.
i have a loot of trinkets and I'm not sure I should use those I use:
915ilvl Vial of Ceaseless Toxins and 890ilvlUnstable Arcanocrystal
I have 900ilvl Engine of Eradication
870ilvl Bloodthirsty Instinct
875ilvl Convergence of Fates
870ilvl Spontaneous Appendages.
My goal is to get Smoldering Heart And what is the best choice parts of T20 set with this legendary and of course Eye of the Twisting Nether.
With this ring i have another question should i use Frostbrand? and I think last question for now: when i should use Crash Lightning after 6sec or after some stacks from T20 bonus?
Hello DKs. (I dunno why it does this annoying thing with the background)
I have been playing around with different WeakAuras for a few weeks now and i finally found something that works really well for me personally in PvP.
Both BGs and arena.
I have a small screen to work with, so i would try to fit as much info in as i could, on as little space as possible, without having any info there that i didnt need.
I also found out... With all the pressure and fast thinking happening in pvp, you dont have time to look all over your screen to see important CDs or hp points or whatever.
So again, i've found a way to track everything i need to know, without moving my eyes to the edges of the screen.
I am by no means any expert on WA and my designs are pretty basic, for some they might look abit cluttered, but everything that i link here, is quite easy to change.
Deletes single groups u dont want, or change colours/sounds anyway u like it.
I really hope you people enjoy what i have made and i hope some of you can use it for yourself.
It's the first time i ever do post stuff like this... Now, i'll explain what the different auras do:
Pretty basic. It will show a stun icon, with a small timer underneath.
If you dont like the timer, u can delete the group and u can even change the texture to a progress texture, then the bar would deplete as the stun timer went on.
I do prefer the timer underneath cause of diminishing returns, it often doesnt stun the full 5 sec.
CC and Disruption cooldowns:
Mind freeze (interrupt) and Death grip on the same height
Asphyxiate and Gnaw (ghoul stun) on the same height.
These icon will only if the given ability is on cooldown. It will not if it is ready
Often times there are so many icons on your screen counting down, so i made this to quickly find out what CC is ready.
Apocalypse - Dark Transformation - Soul Reaper cooldowns:
I put these in the same group, cause they are what i use basically everytime they are of CD (if im in range of my target ofc)
They contribute to the very important sustained damage of unholy and it was important for me to track them close to each other.
They will both bounce in and yellow text will appear when an ability is ready - Something i made so i never miss or forget one of these as i am focusing my target.
Festering wound tracker:
Obviously one of the most important things to keep track of for unholy.
I've tried with different icons and progress bars, but fact is that, even though they look prettier and more neath, they aren't as practical.
So i made a simple, yet very effective tracker for it.
A flashing purple wheel appears if you are in combat and no wound is active on your target.
It bounces and turns red if there are 1-2 stack active, cause this is where you should apply more debuff before detonating.
Standard purple colour will appear with 3-5 stacks, cause with this amount you are free to detonate your wounds and not having to reapply new ones or worring about there being to many. (Because you are obvioulsy free to Festering strike if you are at like 3 stacks)
It will flash purple/white when there are 6-8 stacks, cause here you need to detanote and not reapply anymore festering strikes, atleast until it reaches below six.
Offensive burst/go for kill/swap target cooldowns:
I didnt put "Blighted rune weapon" in with the other sustain damage CDs because i feel even though it is good for sustained damage, it does not need to be used of cd.
It works very well if you want to surprise swap to a different targets.
There are stacks for BRW and timer for your gargoyle - Again, a very simple but very effective design, that tells you everything you need to know. These will also disappear when they are ready.
Scourge of worlds proc:
Very, very important debuff to track. Changes your priority alot of times in your rotation for the next 5-6 secs.
Even though it could work with the normal icon and the design is cool, it is again. Not practical for pvp, cause u need ONLY to see useful info.
So i made it very simple with a standard timer, so u never miss the debuff and it doesnt clutter your screen.
Sudden doom proc:
These can ofcourse be changed to any texture you might like better.
1 bar appears with 1 proc - 2 bars appears with 2 procs.
Again for practical use - Minimize the amount of numbers and bars on your screen with this.
I sometimes forget to reapply this in stressed situations. I made this aura to make sure it never happens.
A white flashing icon shows when it is not active, a simple sound plays when it runs out and a white bar shows the progress.
Really hope you guys enjoy it and will give me some feedback!
I love playing around with WeakAuras and just as i have had alot of help from others designs i really hope someone can use mine.
I won't pretend to be a veteran or a very good player because I am not either one of them (I don't raid or push Mythic+). But I've played rpg/arpg for around 15 years now on PC and have 7 lvl 110s. So I am somewhat not idiot when it comes to playing a class. However with an Enh Shaman, I am feeling like one. This class feels paper thin to play and damage seems exactly meh. Let me explain a bit more.
I have a Frost DK, Sin Rogue, Havoc DH and a Ret Pally as melee. I felt confident while playing them that I can take on enemies and not die even if I pulled more than one. But when playing this Enh Shaman, I've died multiple times trying to do so. Not only that, it feels that a !@#$ty lvl 106 mob (same level as me) does more dmg per hit than I do. And mind you, this is not during dungeons but normal leveling. I've never felt this weak while playing any of my melee characters. I tried doing a Legion invasion to quickly level up and died basically half a dozen time doing every single invasion quest. I can't being to explain how frustrating that is.
Not only this, but damage wise every skill seems just not upto the mark when compared to other classes. My resource generator (Rockbiter) is a hand cramp inducing skill and I have to spam it a lot to generate Maelstrom which my other spenders just chew through. I get Stormbringer proc but its very few and far between and doesn't seem very effective even when it does. Isn't it supposed to be a nuke skill ?
I suppose this could be because of low points in my artifact and low level gear but I had the same situation on my other characters and it never felt bad like this is. I am losing my interest to play this class at all and no matter what rotation or build I try out, it is always the same result. I pull one enemy and then after killing it I spend my entire resource just to heal up.
Can anyone tell me what I am doing wrong and if it gets better at higher levels or if next patch improves our situation.
Thanks and have a nice day y'all