Jump to content
FORUMS
Sign in to follow this  
Damien

Hearthstone Highlord Omokk

Recommended Posts

Guest DakMonkeyz

I won this fight hc with a Druid deck.

 

The Deck I used:

 

Druid cards (15):

2x Innervate

2x Wild Growth

2x Wrath

2x Savage Roar

2x Swipe

2x Dark Wispers

2x Force of Nature

1x Cenarius

 

Neutral Cards (15):

2x Nerubian Egg

2x Harvest Golem

2x Piloted Shredder

2x Faceless Manipulator

2x Sludge Belcher

1x Cairne Bloodhoof

1x Piloted Sky Golem

1x Sylvanas Windrunner

1x Dr. Boom

1x Kel'Thuzad

1x Cenarius

 

Must have cards: Kel'Thuzad and Faceless Manipulator

 

Strategy:

Trade minions and use spells to keep his board clear

At 6 Mana: Dark wispers to create some targets for his HULK SMAAAASH!!!

At 7 Mana: Dr. Boom

At 8 Mana: Kel'Thuzad

At 9 Mana: Faceless manipulator on Kel'Thuzad

(That's the dream play I'd say, I didn't draw my faceless manipulators, but I was lucky that he didn't smash my kelthuzad during the next 3 turns and then I won.)

 

Notes:

Nerubian Egg is amazing. hopefully you have 1 in your starting hand.

 

Innervate -> emperor is amazing as well.

 

If you don't get your Kel'thuzad, it's ok, just keep trading smart and dropping down sticky minions for his smash and try again if you fail.

 

Hope this helps someone smile.png

- DakMonkeyz

Share this post


Link to post
Share on other sites

These are the cheapest decks I beat Heroic Highlord Omokk with.

To deal with Omokk's Hero Power put as many minions on the board as possible and never only one, which would otherwise be killed instantly. Cheap minions' deaths will not hurt you much. Battlecry minions will already have done a part of their job. Deathrattle minions will be valuable even/especially, when they die.

Naxx Warlock (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration:


Similar, yet more expensive deck: https://www.icy-veins.com/hearthstone/cheap-highlord-omokk-warlock-deck-heroic-mode

2x Mortal Coil
2x Elven Archer
2x Goldshire Footman
2x Voidwalker
2x Echoing Ooze
2x Haunted Creeper
2x Murloc Tidehunter
2x Nerubian Egg
2x Imp Gang Boss
1x Raid Leader
2x Razorfen Hunter
2x Shadow Bolt
2x Dragonling Mechanic
1x Frostwolf Warlord
2x Sludge Belcher
1x Stormwind Champion
1x Kel'Thuzad

Use Shadow Bolt to kill Dunemaul Shaman and Mogor the Ogre.
Only play Raid Leader and Stormwind Champion, when you can buff lots of minions and enable favourable trades.
Only play Frostwolf Warlord on a full board and hope, that it survives the Hero Power.
Combine Kel'Thuzad with any taunt and trade your minions as soon as he is on the board to gain card and board advantage.


Naxx Paladin (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration: http://www.hearthpwn.com/decks/230011-aggro-paladin-heroic-highlord-omokk

2x Avenge
2x Blessing of Might
2x Goldshire Footman
2x Humility
2x Echoing Ooze
2x Haunted Creeper
2x Murloc Tidehunter
2x Nerubian Egg
1x Raid Leader
2x Razorfen Hunter
2x Dragonling Mechanic
2x Hammer of Wrath
2x Truesilver Champion
1x Frostwolf Warlord
2x Sludge Belcher
1x Stormwind Champion
1x Kel'Thuzad

Use Humility on Ogre Ninja and Boulderfist Ogre.
Use Hammer of Wrath and Truesilver Champion to kill Dunemaul Shaman and Mogor the Ogre.
Always combine Blessing of Might and Echoing Ooze. Buffing a single minion would be too risky as it might be smashed next turn, leaving you with card disadvantage.
 

Cheerio,

Bob

Share this post


Link to post
Share on other sites
Guest paulfennell@live.com

These are the cheapest decks I beat Heroic Highlord Omokk with.

To deal with Omokk's Hero Power put as many minions on the board as possible and never only one, which would otherwise be killed instantly. Cheap minions' deaths will not hurt you much. Battlecry minions will already have done a part of their job. Deathrattle minions will be valuable even/especially, when they die.

Naxx Warlock (0 Dust)

Difficulty: easy (may take up to 5 tries)

Inspiration:

Similar, yet more expensive deck: https://www.icy-veins.com/hearthstone/cheap-highlord-omokk-warlock-deck-heroic-mode

2x Mortal Coil

2x Elven Archer

2x Goldshire Footman

2x Voidwalker

2x Echoing Ooze

2x Haunted Creeper

2x Murloc Tidehunter

2x Nerubian Egg

2x Imp Gang Boss

1x Raid Leader

2x Razorfen Hunter

2x Shadow Bolt

2x Dragonling Mechanic

1x Frostwolf Warlord

2x Sludge Belcher

1x Stormwind Champion

1x Kel'Thuzad

Use Shadow Bolt to kill Dunemaul Shaman and Mogor the Ogre.

Only play Raid Leader and Stormwind Champion, when you can buff lots of minions and enable favourable trades.

Only play Frostwolf Warlord on a full board and hope, that it survives the Hero Power.

Combine Kel'Thuzad with any taunt and trade your minions as soon as he is on the board to gain card and board advantage.

Naxx Paladin (0 Dust)

Difficulty: easy (may take up to 5 tries)

Inspiration: http://www.hearthpwn.com/decks/230011-aggro-paladin-heroic-highlord-omokk

2x Avenge

2x Blessing of Might

2x Goldshire Footman

2x Humility

2x Echoing Ooze

2x Haunted Creeper

2x Murloc Tidehunter

2x Nerubian Egg

1x Raid Leader

2x Razorfen Hunter

2x Dragonling Mechanic

2x Hammer of Wrath

2x Truesilver Champion

1x Frostwolf Warlord

2x Sludge Belcher

1x Stormwind Champion

1x Kel'Thuzad

Use Humility on Ogre Ninja and Boulderfist Ogre.

Use Hammer of Wrath and Truesilver Champion to kill Dunemaul Shaman and Mogor the Ogre.

Always combine Blessing of Might and Echoing Ooze. Buffing a single minion would be too risky as it might be smashed next turn, leaving you with card disadvantage.

 

Cheerio,

Bob

Awesome deck man. Flood him with cheap minions worked first time. Thanks. 

Share this post


Link to post
Share on other sites

Normal Mode - used Paly-Murloc deck, got him on the first try

 

2X Murloc Tinyfin

2X Blessing of Might

2X Humility

2X Grimscale Oracle

2X Murloc Raider

2X Bilefin Tidehunter

2X Bluegill Warrior

2X Murloc Tidehunter

1X Aldor Peacekeeper

1X Coldlight Oracle

2X Truesilver Champion

2X Blessing of Kings

2X Consecration

2X Hammer of Wrath

2X Murloc Knight

2X Anyfin Can Happen (Probably would have lost if this hadn't of come into my hand at the perfect time, round 10)

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...