Damien

Hearthstone Rend Blackhand

27 posts in this topic

This thread is for comments about our Rend Blackhand guide for Blackrock Mountain.

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Worked for me 1st try, I got lucky when he didn't coin hero power and I was able to trade into the 2-2's with my chow's, cleric's and circle's to heal. Thanks for the deck :)

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Thank you for this!  Was simple and asfter a few tries, I finally got past him. Very much appreciated!

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Have tried the warlock deck and can not defet him at all

Which difficulty did you try?

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Have tried the warlock deck and can not defet him at all

Likewise... This deck doesn't help at all even if I get a good hand he still overpowers me

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Likewise... This deck doesn't help at all even if I get a good hand he still overpowers me

i too have played him on normal mode with this deck, for about 20 tries now... this is for sure the most unbalanced deck ive played with the ridiculous cheapness of his first few powers then being unable to play golds   

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This is the cheapest deck I beat Heroic Rend Blackhand with.

Rend's Hero Power is chosen randomly. It will always produce extremely cheap minions and he will use it almost every turn. You will want it to produce only 2/2-minions, as the 5/4 and the 8/8 represent too much value to be dealt with efficiently. The fight has to end quickly, as you will be running out of answers soon
Concede, if you have no turn 1 or turn 2 play.
Concede, if Gyth is summoned.
Legendary minions will be very risky plays in this fight because of Rend's The True Warchief.

Cheap Naxx Priest (80 Dust)
Difficulty: hard (may take more than 10 tries)
Inspiration:


Similar, yet more expensive deck: http://www.icy-veins.com/hearthstone/cheap-rend-blackhand-priest-deck-heroic-mode

2x Goldshire Footman
2x Inner Fire
2x Northshire Cleric
2x Zombie Chow
2x Power Word: Shield
2x Divine Spirit
2x River Crocolisk
2x Shadow Word: Pain
1x Dark Cultist
2x Deathlord
2x Shadow Word: Death
2x Stormwind Knight
2x Holy Nova
1x Loatheb
2x Sludge Belcher
1x Emperor Thaurissan
1x Kel'Thuzad

Turn 1: Zombie Chow or Northshire Cleric.
Turn 2: Heal your 1-drop. Otherwise River Crocolisk.
Turns 3-4: Board control and healing.
Turn 5: Holy Nova or Loatheb.
Turn 6: Emperor Thaurissan or Deathlord+Divine Spirit+Inner Fire, IF it will survive. Otherwise stall some more.
Only play your Deathlord, if you are able to buff its health AND use Inner Fire.
Only play Kel'Thuzad, if Rend used one of his The True Warchief already or your Legendaries live.
 

Cheerio,

Bob

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This warlock deck seemed to be very difficult to beat rend blackhand with. After 20 tries I just gave up, the problem is that it just won't let you kill rend fast enough, the key seems to be to kill him fast, after a while you can't deal with all his cheap minions. 

 

All other decks seemed to be way expensive, as I just started playing this game this week.

 

After being fed up with this deck I build my own cheap druid deck to burst him down. Was actually straightforward and simple:

 

2x Innervate

2x Moonfire

2x Mark of the wild

2x Wild growth

2x Wrath

2x Anodized Robo cub

3x Savage roar

3x Druid of the flame

1x Swipe (maybe 2times might be better, but this worked never actually pulled it)

1x Chill wind Yeti

1x Azure Drake

2x Druid of the Claw

2x Frostwol Warlord

2x Grim Patron

2x Starfire

1x Emperor Thaurissan (didn't pull this one, might be rubbish)

2x Lord of the Arena

2x War golem

2x Ironbark Protecter

 

The key is to get a good hand with innervate and Druid of the flame, this will give you a burst of 10 damage in the first two rounds, even more if you pull mark of the wild. Then the game just is about bursting him down.

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Agreed with everyone else on the Warlock deck, even with the ideal hand, it is practically impossilbe. Got 2 voidwalkers, a river croc, and mortal coil. Playing wisely still didn't get the job done. Please repost a better deck or delete this one. Yea, i get you can get extremely lucky but on average it doesn't work. 

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This warlock deck seemed to be very difficult to beat rend blackhand with. After 20 tries I just gave up, the problem is that it just won't let you kill rend fast enough, the key seems to be to kill him fast, after a while you can't deal with all his cheap minions. 

 

All other decks seemed to be way expensive, as I just started playing this game this week.

 

After being fed up with this deck I build my own cheap druid deck to burst him down. Was actually straightforward and simple:

 

2x Innervate

2x Moonfire

2x Mark of the wild

2x Wild growth

2x Wrath

2x Anodized Robo cub

3x Savage roar

3x Druid of the flame

1x Swipe (maybe 2times might be better, but this worked never actually pulled it)

1x Chill wind Yeti

1x Azure Drake

2x Druid of the Claw

2x Frostwol Warlord

2x Grim Patron

2x Starfire

1x Emperor Thaurissan (didn't pull this one, might be rubbish)

2x Lord of the Arena

2x War golem

2x Ironbark Protecter

 

The key is to get a good hand with innervate and Druid of the flame, this will give you a burst of 10 damage in the first two rounds, even more if you pull mark of the wild. Then the game just is about bursting him down.

The problem with your deck...you have some cards listed as more than you can actually take. Limit 2 cards per deck and another is some cards are not readily available to newer players. 

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The problem with your deck...you have some cards listed as more than you can actually take. Limit 2 cards per deck and another is some cards are not readily available to newer players. 

That was obviously a typo (mixed the manacost and the count I guess).

 

But I posted it as to give people an idea what decks to use, all decks posted online were more control decks, so this gives you an idea. Obviously, people should try to think for themselves and not blindly copy the internet. Furthermore, most cards except Azure Drake (which isn't even that useful in this match) are common cards or can be obtained in the Black rock mountain adventure itself... thus you should have those.

 

I think I had 1x Anodized Robo cub, 1x savage roar, 2x Druid of the flame, 1x Frostwolf warlord and 1x War golem

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Here is a Mech Paladin deck I made and was able to easily defeat (Normal) Rend Blackhand on my first try. It helps if you can get a Time Rewinder spare part and use that on your aldor peacekeeper. The Cogmaster card is optional and could be replaced with a mech or another card.

2x Humility

2x Cogmaster

2x Argent Protector

2x Mechwarper

2x Shielded Minibot

2x Aldor Peacekeeper

2x Tinkertown Technician

2x Truesilver Champion

2x Consecration

2x Arcane Nullifier X-21

2x Mechanicial Yeti

2x Piloted Shreddar

2x Antique Healbot

2x Azure Drake

2x Dragon Consort

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This warlock deck seemed to be very difficult to beat rend blackhand with. After 20 tries I just gave up, the problem is that it just won't let you kill rend fast enough, the key seems to be to kill him fast, after a while you can't deal with all his cheap minions.

All other decks seemed to be way expensive, as I just started playing this game this week.

After being fed up with this deck I build my own cheap druid deck to burst him down. Was actually straightforward and simple:

2x Innervate

2x Moonfire

2x Mark of the wild

2x Wild growth

2x Wrath

2x Anodized Robo cub

3x Savage roar

3x Druid of the flame

1x Swipe (maybe 2times might be better, but this worked never actually pulled it)

1x Chill wind Yeti

1x Azure Drake

2x Druid of the Claw

2x Frostwol Warlord

2x Grim Patron

2x Starfire

1x Emperor Thaurissan (didn't pull this one, might be rubbish)

2x Lord of the Arena

2x War golem

2x Ironbark Protecter

The key is to get a good hand with innervate and Druid of the flame, this will give you a burst of 10 damage in the first two rounds, even more if you pull mark of the wild. Then the game just is about bursting him down.

FINALLY gave up on the priest and warlock decks and got past him with a variation of this deck. took a few tries to get the right starting hand. thanks for posting!

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Some one with some semblance of empathy should pull this garbage deck from the site. It's totally misleading. Anyone who beats Rend could also walk on water.

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Once again with a mage deck... Why is there so much hate for Mages in the adventures? I won 26-0 in 6 rds with Mana Wyrm and a bunch of low cost spells and the Mogu'shan Warden.

All I needed:

Arcane Blast

Arcane Missle

Mana Wyrm

Arcane Explosion

Frostbolt

Mogu'shan Warden

 

Fill in the rest with low cost/low attack/mid hp minions.

 

GG

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Normal Mode - Used Mage deck reno/c'thun

 

I tried SO many different combinations... got him on the first try using this deck (may have not been the deck, just the luck of the draw)

 

One of each:

Arcane Missiles

Mirror Image

Arcane Exlposion

Frostbolt

Shatter

Frostwolf Grunt

Twilight Geomancer

Arcane Intellect

Forgotten Torch

Frost Nova

Ice Barrier

Ironfur Grizzly

Silverback Patriarch

Squirming Tentacle

Tauren Warrior

Twilight Flamecaller

Cone of Cold

Fireball

Polymorph

Animated Armor

Evil Heckler

Mogu'shan Warden

Sen'jin Shieldmaster

Dragon's Breath

Booty Bay Bodyguard

Crazed Worshipper

Psych-o-Tron

Reno Jackson

Flamestrike

C'thun

 

Strategy I found, was let him get his board full (7 minions) with his lowbies in the first 3 rounds, don't kill them off - just let him max out his board so he can't put down the bigger, badder dragons. Get your taunt guys out there to take the hits from the lowbies and just use your damage spells and hero spell on boss.

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