Welcome to our Talents page for Tassadar. Here, we give you an overview of how strong each of Tassadar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Tassadar's Talent Build
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Tassadar's Talent Build Cheatsheet
Psionic Storm BuildRecommended
The Psionic Storm Build allows Tassadar to be poking enemies from a long and safe range. It may not have the same damage capabilities as Shock Ray Build, but due to the long range of all abilities, it is a great choice if you are concerned about enemies easily reaching you. This build's playstyle is focused on using Psionic Storm from a long range, to then use Shock Ray in the direction the enemy is moving, so that in the moment they leave Psionic Storm area, Psionic Echo will spawn another one, being a great poke and harass tool.
Psi-Infusion does not increase Tassadar's damage, but it enables him to be constantly poking enemies with the combo described above while also giving him good Mana sustain. However, it is not necessary if the enemy team's composition do not feature any high range Hero, and we recommend getting Static Charge in that situation. The main power spike from this build comes with Psionic Echo, which greatly increases your damage output. Level 4 is a situational tier, Plasma Shield is a good option if enemies will reach you, independently of the situation. Induction is a versatile Talent that increases Tassadar's mobility while he has no abilities available. Electric Fence will be a great Talent if you do not need the extra survivability from those talents, since it cripples enemies' mobility while also increasing your damage output.
All the talents at Level 13 can be good; Shadow Walk can save Tassadar from divers, Oracle gives him a very good sustain and resistance against Mages, and Feedback will be outstanding during Archon, being a good pick if you do not need the extra survivability from the other 2 Talents. At level 16, Psychic Shock is the standard pick, but if your team is mostly focusing tanks, Thermal Lance might be a better choice.
Shock Ray BuildRecommended
The Shock Ray Build is focused on getting Talents to maximize the power of Shock Ray. Static Charge will greatly increase Shock Ray's damage, while also increasing Tassadar's mana sustain by stacking his Resonance Beam. At Level 4, Induction is a good option against some dive compositions, since the extra movement speed can be the difference between getting killed or not by a Greymane or a Thrall. However, Plasma Shield is excellent against poke heroes or against enemies that will chase you no matter how fast you move, like Zeratul or Genji. In those situations, Induction will not be useful. All the talents at Level 13 can be good; Shadow Walk can save Tassadar from divers, Oracle gives him a very good sustain and resistance against Mages, and Feedback will be very impactful if they do not have threats to kill you.
At level 7, Psionic Echo is a good option when Tassadar wants to burst someone faster, but it does not enhance his DPS as much as Beam Alignment does. Archon is the recommend Heroic Ability for this build. So far we did not see Black Hole being more reliable. Archon will greatly increase your damage output from Basic Attacks and Abilities in the fight, while also guaranteeing that Plasma Shield and Beam Alignment will be up during fight. We always recommend going for Twilight Archon here, because this build is very dependent on Archon's Basic Attacks and having Beam Alignment charged.
Level 1 Talents for Tassadar
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge.
Maximum of 250 bonus damage.
Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.
Quest: Resonance Beam charges 50% faster.
Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes.
Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.
Static Charge will greatly increase Shock Ray's damage in the late states of the game. It also gives 33% of Resonance Beam's charge for each enemy hit, turning it into a great Talent when paired with Plasma Shield and Beam Alignment, since you will be able to have it constantly charged without having to risk yourself with Basic Attacks. It is a great Talent to go when committing to a Shock Ray Build.
Psi-Infusion greatly increases Psionic Storm's range, while also increasing his Mana regeneration. Psi-Infusion is not a strong Talent by itself, but when picked together with Psionic Echo, it will be very impactful, since it will allow you to poke enemies with Storm, to then hit them with Shock Ray, dealing an insane amount of poke damage.
Khaydarin Amulet may look like a decent Talent, since it doubles Tassadar's total damage output from Basic Attacks. However, Tassadar has some of the worst Basic Attack damage in the game, and this Talent will not compensate for that. For this reason, we do not recommend Khaydarin Amulet.
Level 4 Talents for Tassadar
Casting Shock Ray grants Tassadar 20% increased Movement Speed for 3 seconds. If an enemy Hero is hit, increase this speed bonus to 30%.
Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%.
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 15%.
Induction is a very good Talent, since it compensates for the fact that Shock Ray will essentially root you for 1 second. We recommend going for this Talent against Heroes that will target you easily, but do not have much chase potential after the first dash, like Greymane, Thrall, or Artanis.
Electric Fence does not add any form of survivability or escape like the other 2 talents in this tier do, but the damage and slow can be very impactful if you do not need be concerned about dives or pokes. Eletric Fence will be great if enemies cannot kill you.
Level 7 Talents for Tassadar
While Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and Shock Ray's cooldown refreshes 100% faster.
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
When Resonance Beam is fully charged, its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.
Beam Alignment will greatly improve Shock Ray's Builds. As long as you keep hitting Shock Ray, you will be constantly recharging Resonance Beam. However, be aware that if you miss one, it is important to use a Basic Attack once to refresh your Stacks.
Psionic Echo will not only improve your Mana management, but will also greatly increase your poke capabilities. After getting this Talent, you have to be aware that you cannot be using Shock Ray right after you used Psionic Storm. It will always be better to only apply the second Psionic Storm right after the first one stops hitting the target. Also, never use Shock Ray before Psionic Storm, since you will have to wait for it to be available again to do your combo.
Arc Discharge is completely overshadowed by Psionic Echo and Beam Alignment. While Beam Alignment will add more damage against Heroes or Environment, Psionic Echo has a much higher range and lower Cooldown than Arc Discharge when it comes to applying Psionic Storms.
Level 10 Talents for Tassadar
- Mana: 100
- Cooldown: 90 seconds
Tassadar transforms into an Archon, gaining a Shield equal to 40% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 150 (+4% per level) damage to the target and splashes 75 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
- Mana: 80
- Cooldown: 70 seconds
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Archon will turn you into a powerful damage dealer that is able to fight most Heroes straight on in a one versus one fight. Archon brings a lot of extra power to team fights as well. With the help of your improved Basic Attacks and Basic Abilities, you will be able to deal heavy AoE damage, while the Archon's initial shield makes you quite resilient. Remember to only use Archon when committing to a fight, or enemies can just walk away from it, greatly reducing the efficiency of your Heroic ability.
Black Hole may seems like a good Ability, but it has many negative synergies with itself. Firstly, it is a slow moving heroic, that can be easily be dodged. Secondly, when it hits, it will push enemies away from your team and from Psionic Storm. Since it is easy to dodge, we would recommend it to be used as a follow up tool, but unfortunately it might push enemies away, and consequently saving them. Another downside is the 0.5-second cast time. In most cases, you will only hit it when using it from melee range to a Hero, and in those situations it can be easily interrupted.
Level 13 Talents for Tassadar
When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.
- Cooldown: 60 seconds
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 25 Armor.
Can be cast while Channeling Shock Ray.
- Cooldown: 45 seconds
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second.
Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
Feedback Is a great Talent when paired with Archon, since the slow will be applied for 2 seconds after hitting the target, instead of having to be standing still attacking. The armor reduction is an even better bonus, that will increase the damage output from your whole team. We recommend going for this Talent when enemies do not have any Heroes capable of diving you.
Shadow Walk basically gives you a worse version of the old Tassadar Ability, Dimensional Shift. Since it adds stealth instead of invulnerable, we only recommend this Talent against mobile Heroes Reliant on Basic Attacks, like Illidan or The Butcher.
Oracle will give Tassadar much-needed self-sustain and spell armor. This Talent will greatly increase Tassadar's resistance against damage from mages. It is important to note that you do not have to be standing still to activate this Talent, but can just stop moving once each 0.75 seconds to keep it on. Oracle can be activated to give information of any area in the map, but you have to be standing still while channeling.
Level 16 Talents for Tassadar
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
Psionic Storm deals damage 25% faster.
- Cooldown: 40 seconds
Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.
Psychic Shock is a great Talent when picked together with other Psionic Storm Talents. The fact that it increases the speed in which it does damage will also increase how fast consecutive hits happen, adding much more damage than the 25% mentioned in the Talent.
Executor's Will is slightly underwhelming when paired with Archon. Both Talents will already charge your Resonance Beam. Archon's Cooldown will only start running when it ends, getting smaller value from the Cooldown Reduction provided by Executor's will. We do not recommend getting Black Hole, and for this reason we also do not recommend this Talent.
Level 20 Talents for Tassadar
Basic Attacks while in Archon form increase its duration by 2 seconds.
Each Hero hit by Black Hole's center creates a Psionic Storm at their location.
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.
Twilight Archon will make your Archon even more powerful than it already is. Being able to remain in Archon form during an entire team fight can single-handedly make the difference to tip balance in your team's favor.
Kugelblitz will spawn Psionic Storms Below enemies hit by Black Hole's center. This is completely overshadowed by other options at this tier, since different Psionic Storms hitting target will not deal any extra damage.
Force Barrier is the most versatile Talent at level 20. It will be useful every time. It should be the pick if you are not able to deal much damage with Archon, and would like to play a bit safer.
- 15 Apr. 2020: Updated Tassadar's Guide accordingly to his Rework.
- 29 Aug. 2019: Updated Tassadar's Talent Builds and several of his Talent priorities in accordance with the latest Balance Update.
- 19 Feb. 2019: Updated Tassadar's talent builds.
- 30 Jan. 2018: Changed Khaydarin Resonance from Recommended to Not Recommended.
- 29 Jan. 2018: Updated Khala's Light description and updated Tassadar's Talent Builds.
- 03 Sep. 2017: Changed Force Barrier from Not Recommended to Situational and updated several other talent descriptions.
- 06 Jul. 2017: Updated Adun's Wisdom's description.
- 09 Jun. 2017: Changed Khala's Embrace from Not Recommended to Recommended and updated Talent Builds.
- 04 May 2017: Updated several of Tassadar's talent descriptions.
- 28 Feb. 2017: Updated Khaydarin Resonance in accordance with the latest Balance Update.
- 31 Jan. 2017: Changed some Level 7 and Level 13 talent recommendations.
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