Welcome to our Talents page for Tassadar. Here, we give you an overview of how strong each of Tassadar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Tassadar's Talent Build
|1||✔ ? ✘|
|4||? ✔ ✔|
|7||✔ ✘ ✔|
|13||✘ ✔ ✔|
|16||✔ ✔ ?|
|20||✔ ✔ ? ✘|
2. Tassadar's Talent Build Cheatsheet
Psionic Storm BuildTalent calculator »
The Psionic Storm Build focuses on boosting Tassadar's waveclear and AoE capabilities, most importantly his Psionic Storm and Archon abilities. This build performs particularly well on maps such as Infernal Shrines, where Psionic Storm's AoE damage clears off PvE objectives, or Towers of Doom, where it can be used used it to prevent enemies from capturing objectives.
3. Level 1 Talents for Tassadar
Quest: Gain 1 Mana for every non-Structure enemy hit by Psionic Storm.
Reward: After hitting 500 enemies, increase the size of Psionic Storm by 20%.
Reward: After hitting 1000 enemies, increase the damage of Psionic Storm by 20%.
Quest: Attacking enemy Heroes restores 8 mana per second.
Reward: After spending 30 seconds attacking Heroes, Distortion Beam's damage is increased by 125%.
Reward: After spending 60 seconds attacking Heroes, Distortion Beam's range is increased by an additional 1.
Quest: Regeneration Globes grant an additional 100% Mana.
Reward: After collecting 15 Regeneration Globes, Plasma Shield's value is increased by 20%.
Reward: After collecting 30 Regeneration Globes, Plasma Shield's value is increased by 40%.
Psi-Infusion looks fightening at first glance, yet its first quest is usually completed quite quickly. If you decide to go for a more offensive talent build that features Psi Infusion, it is of utmost importance to hit as many enemies as possible with Psionic Storm to speed up the stacking process.
Templar's Will focuses on Tassadar's Basic Attack and causes its range to increase drastically after completing both quests. However, we found this boon to be a risky one to pick at times, since it cripples Tassadar's early game Mana regeneration. Yet, after completion, this talent can gain a lot of momentum.
Khaydarin Resonance usually takes quite long until fully completed, which makes it a sub-par choice on most battlegrounds. Furthermore, the bonus shield value only unfolds its true potential on certain Heroes, most notably fast attacking Assassins like Illidan or Tracer, which further limits the overall utility of this talent.
4. Level 4 Talents for Tassadar
Plasma Shield also grants 20% Movement Speed for 4 seconds.
Increase the Life Steal of Plasma Shield to 75%.
Plasma Shield grants Heroes 20 Armor for 3 seconds upon breaking or expiring, causing them to take 20% less damage.
Khala's Light is a useful talent if you do not expect Plasma Shield to last long, for example if the enemy team has a lot of burst damage that will break the shields very quickly. The 15% damage reduction it provides can definitely help keeping allies alive against explosive team compositions.
5. Level 7 Talents for Tassadar
Increases the cast range of Plasma Shield and Psionic Storm by 40%.
Distortion Beam slows enemies affected by Psionic Storm by 50%.
Quest: Each Takedown earned lowers the cooldown of Oracle by 3 seconds, to a maximum of 15 seconds.
Reward: Upon getting 5 Takedowns, the sight range of Oracle is increased by 50%.
Psionic Projection is one of the most useful talents in Tassadar's repertoire. It allows him to cast Plasma Shield from a larger distance, while staying out of the enemy team's reach. We recommend picking this talent no matter which talent build you decided to go for.
Resonation is not a recommended talent for the same reason as Templar's Will. Tassadar's normal Basic Attacks already slow decently, trying to improve that amount does not justify giving up Psionic Projection's extra range.
6. Level 10 Talents for Tassadar
- Mana: 80
- Cooldown: 100 seconds
Tassadar transforms into an Archon and gains a Plasma Shield. His Basic Attacks deal 158 (+4% per level) damage, slow the target by 30% for 1 second and splash for 79 (+4% per level) damage to enemies within 2.5 range. Lasts for 10 seconds.
Passive: Archon refreshes the cooldown of Dimensional Shift.
- Mana: 25
- Cooldown: 8 seconds
Create a wall that blocks all units from moving through it for 2 seconds.
Passive: Increases the slow amount of Distortion Beam to 30%.
Archon is a powerful Heroic Ability, which greatly complements a more offensive playstyle as Tassadar. Its increased damage on Basic Attacks makes you hit harder, while the provided shield makes you harder to kill at the same time. All in all, Archon is well-rounded ability with few to no drawbacks, which makes it a great choice, especially for newer and less experienced experienced Tassadar players.
There are, however, two things that need to be considered when choosing Archon at Level 10. Firstly, make sure to use it in the middle of team fights only, as its cooldown is simply too high to be used during mere skirmishes. Secondly, always make sure to take a look at your own team composition first before picking your Heroic Ability. If your team lacks damage in general, Archon is a the right call, whereas Force Wall offers more utility and protection to your team if your team lacks defensive capabilities.
Unlike Archon, Force Wall does not boost your damage output and it will also not make you tankier. Force Wall can be used, however, to catch fleeing enemies and block their escape routes or to deny enemies access to a certain location of the map. This proves to be particularly useful on maps that feature many narrow choke points like Cursed Hollow, Infernal Shrines, or Tomb of the Spider Queen.
Another advantage of Force Wall is the fact that it has a low cooldown, which makes it a very forgiving Heroic Ability. Thus, do not hesitate to cast Force Wall, since it will come off cooldown relatively soon. Due to the abundance of potential choke points and the difficulty of knowing when and where to use Force Wall most efficiently, we suggest practising Force Wall placement and usage against the A.I. or in Quick Matches first, before using it in Hero and Team League.
7. Level 13 Talents for Tassadar
Dimensional Shift's duration and Movement Speed bonuses are increased by 50%.
While Oracle is active, Basic Abilities cooldown 50% faster.
- Cooldown: 60 seconds
Activate to reduce the damage the target enemy Hero deals by 75% for 4 seconds.
Nullification is a great counter to any Assassin. While it does not slow their Movement Speed, its 75% damage decrease renders enemy damage dealers almost entirely useless for 4 seconds.
Adun's Wisdom is a very useful talent, especially if you combine it with Mental Acuity at Level 7. The reduced cooldown can definitely have an impact during longer skirmishes but remains rather unnoticeable in shorter team fights.
Deep Shift is not a recommended choice, as an extra 50% duration on Dimensional Shift could render you without the ability to cast a potential life saving Plasma Shield on an ally or a life-ending Psionic Storm on an enemy. All in all, we find Dimensional Shift's original duration and effect to be more than sufficient.
8. Level 16 Talents for Tassadar
Enemy Heroes being hit by Psionic Storm have their Physical Armor reduced by 25, causing them to take 25% more damage from Basic Attacks.
A second Psionic Storm can be cast within 2 seconds of casting the first. Enemies can only be affected by one Psionic Storm at a time.
While Oracle is active, Basic Attacks against Heroes deal an additional 1% of the target's maximum Health as damage.
Phase Disruption gains a lot of synergy with strong Basic Attackers like at Illidan or Valla in your team, as it decreases the enemy team's Physical Armor while standing inside your Psionic Storm. But even without those Heroes, the talent remains a decent damage boost, which should not be overlooked too easily.
9. Level 20 Talents for Tassadar
Basic Attacks while in Archon form increase its duration by 2 seconds.
Force Wall's Range is increased by 100% and its cooldown is reduced by 5 seconds.
Distortion Beam bounces to hit 2 additional targets for 40% damage.
- Cooldown: 60 seconds
Activate to give all nearby allied Heroes an untalented Plasma Shield.
Twilight Archon will make your Archon even more powerful than it already is. Being able to remain in Archon form during an entire team fight can single-handedly make the difference to tip balance in your team's favor. Twilight Archon is the ultimate final talent for an offensive Tassadar build.
Force Barrier enhances your Force Wall Heroic ability, giving it a significantly lower cooldown. This allows you to have Force Wall up almost permanently, which becomes extremely useful, especially if your team composition features strong chasers like Illidan or Tracer.
Prismatic Link is quite a strong late game talent. The additional slow on up to 2 additional nearby targets works with the additional damage coming from Focused Beam, which is why these two talents should always be taken together.
Shield Battery protects nearby allied Heroes, however, it comes with a long cooldown of 60 seconds which makes this talent very unforgiving if used too recklessly.
- 19 Feb. 2019: Updated Tassadar's talent builds.
- 30 Jan. 2018: Changed Khaydarin Resonance from Recommended to Not Recommended.
- 29 Jan. 2018: Updated Khala's Light description and updated Tassadar's Talent Builds.
- 03 Sep. 2017: Changed Force Barrier from Not Recommended to Situational and updated several other talent descriptions.
- 06 Jul. 2017: Updated Adun's Wisdom's description.
- 09 Jun. 2017: Changed Khala's Embrace from Not Recommended to Recommended and updated Talent Builds.
- 04 May 2017: Updated several of Tassadar's talent descriptions.
- 28 Feb. 2017: Updated Khaydarin Resonance in accordance with the latest Balance Update.
- 31 Jan. 2017: Changed some Level 7 and Level 13 talent recommendations.
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