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Hearthstone Maloriak

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Guest Jenangl

is there anything that can be substituted for Dr. Boom?  I don't have him yet, but I do have most other cards.  Thanks

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The fight should be very quick because of the large amounts of value Maloriak gains from his hero power. That is why I chose to run cheaper minions. You can substitute Dr. Boom with any standard Zoo card like Power Overwhelming, Abusive Sergeant or Dark Iron Dwarf.

I myself ran a Big Game Hunter to take out those huge Drakonid Crushers.

Oh, and I can confirm that Zoo works very well in this fight – unless Maloriak starts with Aberrations. :)

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Guest froggomad

uh... am I missing something? Mana wyrm is a mage specific card, the rest seem to be neutral or warlock specific. Is there an IAP or something that allows u to use cards from different classes? lol

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uh... am I missing something? Mana wyrm is a mage specific card, the rest seem to be neutral or warlock specific. Is there an IAP or something that allows u to use cards from different classes? lol

That section describes the boss's deck.

The suggested decks to beat him are at the bottom of the page.

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Guest Michael Denzer

Just a quick tip for maloriak: A Murloc focused (just put 'em all in there wink.png ) druid worked perfectly for me! It's just beautiful to see how the swap mechanism turns murlocs into absolute monsters. If you manage to innervate turn 1 into Warleader and follow up on turn two with two murloc bodies... o.O Well, I'll just say I highly recommend it!!
(I also included jeeves, since i figured that I would get low on cards quickly, which I did) Still, a turn 5 victory on my second try made me happy! Naturalize and savage roar for additional rushiness recommended biggrin.png)

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Guest Etou

Just a quick tip for maloriak: A Murloc focused (just put 'em all in there wink.png ) druid worked perfectly for me! It's just beautiful to see how the swap mechanism turns murlocs into absolute monsters.

 

Thank you so much for that comment. You have saved me hours of trying it over and over again. wub.png

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This is the cheapest deck I beat Heroic Maloriak with.

Maloriak's minions are extremely strong. Having him play removal spells will allow you to play more cheap, yet eventually overwhelming minions.
All stat-swapping effects can be abused: Buffing a minion while stats are being swapped will result in higher stats than normal. Play Raid Leader and protect it to buff all following minions.
Concede, if Maloriak starts with 3 Aberrations.
Concede, if you cannot silence his Sludge Belcher.
Concede, if Maloriak Duplicates his Sludge Belcher.

Naxx Warlock (0 Dust)
Difficulty: hard (may take more than 10 tries)
Inspiration:


Similar, yet more expensive deck: https://www.icy-veins.com/hearthstone/mid-budget-maloriak-warlock-deck-heroic-mode

2x Goldshire Footman
2x Soulfire
2x Voidwalker
2x Zombie Chow
2x Bloodfen Raptor
2x Frostwolf Grunt
2x Haunted Creeper
2x Kobold Geomancer
2x Murloc Tidehunter
2x Nerub'ar Weblord
2x Nerubian Egg
2x Imp Gang Boss
2x Raid Leader
1x Razorfen Hunter
2x Sludge Belcher
1x Kel'Thuzad

Turn 1: Voidwalker or Zombie Chow.
Turn 2: Nerubian Egg.
Use Nerub'ar Weblord to lure removal.
Combine Soulfire with Kobold Geomancer to deal with Sludge Belcher.
Win condition: Kel'Thuzad next to a taunt.
 

Cheerio,

Bob

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Guest David C.

Just a quick tip for maloriak: A Murloc focused (just put 'em all in there wink.png ) druid worked perfectly for me! It's just beautiful to see how the swap mechanism turns murlocs into absolute monsters. If you manage to innervate turn 1 into Warleader and follow up on turn two with two murloc bodies... o.O Well, I'll just say I highly recommend it!!

(I also included jeeves, since i figured that I would get low on cards quickly, which I did) Still, a turn 5 victory on my second try made me happy! Naturalize and savage roar for additional rushiness recommended biggrin.png)

 

 

Wow, just did as you said, might have gotten quiet decent draws, but what seemed unbeatable with the zoo warlock was done in first try biggrin.png he even uses faceless on you warleader, like blizz intended to go murloc vs him biggrin.png ... Thank you very very much!

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Guest Partimaagi

Hi!

 

I tried the lock deck but didnt really succeed with it. Instead I wen for different face hunter. I chose minions that have relatively large health pool but only few on attack. Cards suchs as Thrallmar Farseer and Flying machine work quite nicely. Also Cog master and Micro Machine work quite well. I defeated Maloriak with my first try with this deck:

 

Hunter

 

2x Cogmaster

2x Zombie Chow

1x Explosive Trap

2x Dire Wolf Alfa

2x Gilblin Stalker

2x Nerubian egg

2x Stonesplinter Trogg

2x Kill command

2x Unleash the hounds

2x Deathlord

2x Flying machine

2x Gnomereggan Infantry

1x Mind Control Tech

1x Raid leader

2x Thrallmar Farseer

1x Enhance o Mechano

 

I didn't even see half of my cards in the game so im not quite sure how they would work. The game was over in 6 turns when went just face face face. Didnt get any of my spells out aswell. I bet even for this deck the 3x 3/3 start would be too much. Feel free to try.

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Guest Nemesis44

Definitely use the murloc deck. took me a few tries, but it feels way more doable than the other decks, plus it is a lot of fun!

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Guest TJX

Just a quick tip for maloriak: A Murloc focused (just put 'em all in there wink.png ) druid worked perfectly for me! It's just beautiful to see how the swap mechanism turns murlocs into absolute monsters. If you manage to innervate turn 1 into Warleader and follow up on turn two with two murloc bodies... o.O Well, I'll just say I highly recommend it!!

(I also included jeeves, since i figured that I would get low on cards quickly, which I did) Still, a turn 5 victory on my second try made me happy! Naturalize and savage roar for additional rushiness recommended biggrin.png)

 

Another +1 for this strategy, which finally won after many failed attempts with other decks.

 

I got Innervate Murloc Warleader into Dire Wolf Alpha, which created a factory for big buff-rebuff murlocs.  Don't trade the Warleader -- keep it for the factory, even if it means taking some damage.  Finally, i was cheating just as hard as the AI with its +2/+2 auto-buff!  A timely Jeeves and Savage Roar, plus no sick triple-whammy insta-loss, completed the parlay needed to finally score a win.

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This is by far and away the most infuriating heroic of any that I've done. (All of naxx, everything but maloriak completed in BRM)

No matter what kind of start I get off to, he always has removal options, I can never get anything of value to stick on the board, and no matter what I do, he overwhelms me with absurd value from his hero power.  I've tried the murloc strat, tried the suggested hunter strat here, and even tried the zoolock strat, and none of it works.

I have to have made close to 30 attempts at this point, and there's absolutely nothing I seem to be able to do.

I'm going to try the zoo-lock approach again, but, knowing my luck, he'll always get unleash the aberrations, and get 4 imps from implosions, and end up flooding his own board with things way bigger than anything I can drop.

 

/rant

 

TL;DR: This fight is incredibly frustrating.

 

 

Edit: After about 3 hours of attempts, I finally beat him with the posted zoo-lock deck.  It seems the only way to win is for RNG to work in your favor, and him to never unleash the aberrations.

Edited by NonsenseKing

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I just defeated Heroic Maloriak after only 3 total attempts, using my Tempo Mage deck leftover from Heroic Chromaggus.

 

RSAMbWL.png

 

The first attempt was one of those unbeatable scenarios of Maloriak coining out Aberrations on T1. On this 3rd attempt in which I won, I had a great starting hand of Mana Wyrm, Frostbolt, and 2x Mad Scientists. That was a huge help in getting the ball rolling.

My deck contains a couple of silence minions, very useful for either neutralizing his taunts and also negating the buff from his hero power. One of the key plays during the fight was silencing his Voidwalker with Ironbeak Owl. This enabled me to deal quite a bit of damage to his face, forcing him to deal with my board.

His only two secrets are Duplicate and Counterspell. In my opinion, these are something that you can and should play around. Be careful to spare his powerful minions until you can trigger Duplicate by killing off a "weak" minion. I chose to kill an Acidic Swamp Ooze to activate it. Even though it comes back as a 4/5, it's a much better choice than one of his Drakonid Crushers or his taunts. (Ideal would be one of his 3/3 imps from Imp-plosion.) In the image above, that last secret was a Counterspell. I played Fireball which was countered, then just hit him with the Emperor and my hero power to finish him off.

 

Decklist:

2x Mana Wyrm

2x Flamecannon

2x Frostbolt

1x Unstable Portal (gave me a free Thrallmar Farseer)

1x Ironbeak Owl

2x Mad Scientist

2x Sorcerer's Apprentice

1x Counterspell

2x Mirror Entity

1x Big Game Hunter

2x Flamewaker

2x Fireball

1x Spellbreaker

1x Antique Healbot

1x Loatheb

2x Sludge Belcher

2x Summoning Stone*

1x Emperor Thaurissan

1x Kel'Thuzad

1x Molten Giant

 

*I'd probably replace these with 2x Mind Control Techs.

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Naxx Warlock (0 Dust)

Difficulty: hard (may take more than 10 tries)

2x Goldshire Footman

2x Soulfire

2x Voidwalker

2x Zombie Chow

2x Bloodfen Raptor

2x Frostwolf Grunt

2x Haunted Creeper

2x Kobold Geomancer

2x Murloc Tidehunter

2x Nerub'ar Weblord

2x Nerubian Egg

2x Imp Gang Boss

2x Raid Leader

1x Razorfen Hunter

2x Sludge Belcher

1x Kel'Thuzad

 

 

Normal mode - used this, with a few changes due to cards I didn't have - got him on first try with this:

 

2x Goldshire Footman

2x Soulfire

2x Voidwalker

2x Zombie Chow  > 2X Voodoo Doctor

2x Bloodfen Raptor

2x Frostwolf Grunt

2x Haunted Creeper > 2X Bilefin Tidehunter

2x Kobold Geomancer 

2x Murloc Tidehunter

2x Nerub'ar Weblord  > 1X Faerie Dragon, 1X Master Swordsmith

2x Nerubian Egg  > 2X Dark Iron Dwarf

2x Imp Gang Boss

2x Raid Leader

1x Razorfen Hunter

2x Sludge Belcher > 2X Pysch-o-Tron

1x Kel’Thuzad  > 1X Sir Finley (picked mage hero power)

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