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Damien

Hearthsone Legendary Warrior Control TGT

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Against Paladins Unstable Ghouls are good in the early game. Try and anticipate the MC turn by having your Death's Bite (final charge if poss) and save an execute for whatever got buffed. I think I read this advice on Reddit somewhere. The Ghouls ARE good in this matchup but I couldn't find a way to get them in the deck that I was happy with/didn't hobble me in other matchups. If 50%+ of your games are against Secret Pals - as some report - then it might be worth it, but I don't meet quite that many.

 

Aggro Druids: Like the guide says, you really need a Fiery War Axe in your hand by turn 2 or things will be very painful. Death's Bite can work in a pinch if you have the coin. If you don't have either then you're hoping he's going to have a terrible draw or lose his connection :-).

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Has anyone tried Elise Starseeker in the deck?

You already have enough legendaries in the deck and random legendaries aren't that good. The change would also affect in average only 4 cards (considering you would play the Map and Monkey the turn you topdeck them). Also, random legendaries aren't that good, because they have little synergy with your deck.

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Against Paladins Unstable Ghouls are good in the early game. Try and anticipate the MC turn by having your Death's Bite (final charge if poss) and save an execute for whatever got buffed. I think I read this advice on Reddit somewhere. The Ghouls ARE good in this matchup but I couldn't find a way to get them in the deck that I was happy with/didn't hobble me in other matchups. If 50%+ of your games are against Secret Pals - as some report - then it might be worth it, but I don't meet quite that many.

 

Aggro Druids: Like the guide says, you really need a Fiery War Axe in your hand by turn 2 or things will be very painful. Death's Bite can work in a pinch if you have the coin. If you don't have either then you're hoping he's going to have a terrible draw or lose his connection :-).

Eh it is more mid range druid and mid range paladin I have trouble with.  Secret paladin is easy to deal with in theory, just a little hard in practice, and aggro druid is the same as any other aggro deck, as long as they don't get a super strong start, or you get screwed at mulligan you can just outlast them.

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Has anyone tried Elise Starseeker in the deck?

You already have enough legendaries in the deck and random legendaries aren't that good. The change would also affect in average only 4 cards (considering you would play the Map and Monkey the turn you topdeck them). Also, random legendaries aren't that good, because they have little synergy with your deck.

 

I think the philosophy behind Elise is that in the current meta - at least on ladder - it is advisable to tune your decklist to beat aggro decks, which comes at the cost of late game power.

 

By turn 15 or 20, though, when you have your ten mana crystals, a random legendary on average is still better than a Slam or a Cruel Taskmaster etc...

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Has anyone tried Elise Starseeker in the deck?

You already have enough legendaries in the deck and random legendaries aren't that good. The change would also affect in average only 4 cards (considering you would play the Map and Monkey the turn you topdeck them). Also, random legendaries aren't that good, because they have little synergy with your deck.

 

I think the philosophy behind Elise is that in the current meta - at least on ladder - it is advisable to tune your decklist to beat aggro decks, which comes at the cost of late game power.

 

By turn 15 or 20, though, when you have your ten mana crystals, a random legendary on average is still better than a Slam or a Cruel Taskmaster etc...

 

 There are just a few cards that you don't want to topdeck in the late-game. If you survive for long enough to finally get that Golden Monkey, you will usually have won already because you should have huge value in your hand, board and deck.

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Guest Timon

Can anybody help me please? I have almost all the cards for this deck (just missing Baron and Grommosh). I subbed Baron for an Abomination, can anybody help me find a substitute for grommosh? I am currently running 2 x Abominations instead of grommosh and baron. Most of my games I end up winning by fatigue, or losing because I just cant do enough damage to the enemy hero even after using alexs. Any help would be great thanks! 

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Can anybody help me please? I have almost all the cards for this deck (just missing Baron and Grommosh). I subbed Baron for an Abomination, can anybody help me find a substitute for grommosh? I am currently running 2 x Abominations instead of grommosh and baron. Most of my games I end up winning by fatigue, or losing because I just cant do enough damage to the enemy hero even after using alexs. Any help would be great thanks! 

Abomination isn't really a swap for Geddon. Grommash is a very strong card and the deck will just lose a lot of its power (and as you stated, you can lose games because of that). I recommend Foe Reaper and probably Sneed's.

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Guest Timon

 

Can anybody help me please? I have almost all the cards for this deck (just missing Baron and Grommosh). I subbed Baron for an Abomination, can anybody help me find a substitute for grommosh? I am currently running 2 x Abominations instead of grommosh and baron. Most of my games I end up winning by fatigue, or losing because I just cant do enough damage to the enemy hero even after using alexs. Any help would be great thanks! 

Abomination isn't really a swap for Geddon. Grommash is a very strong card and the deck will just lose a lot of its power (and as you stated, you can lose games because of that). I recommend Foe Reaper and probably Sneed's.

 

I dont have Foe Reaper or Sneed. These are all the legendarie Neutral Minions that I have: Ysera, Alexstrasza, Dr.Boom, Sylvannas, Justicar, and Bloodmage Thalnos. I also have all of the expansions.

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I was recently experimenting with Fibonacci's List, albeit with Baron Geddon and Dr. Boom instead of Deathwing (don't have him) and Tournament Medic (unsure whether to cut Boom or Geddon for him).

 

What I was wondering when playing, though, was whether (this variant of) Control Warrior ever wins a game against other control decks in a way other than by fatiguing them out? Not saying that these are bad matchup per se, going to fatigue is a very strong option for this deck and working out very often if implemented from the start, it just seems with so much removal and so few actual threats there is no way to stick one of them long enough against another control oriented list.

 

I am already at a point where I keep Justicar Trueheart in the opening hand whenever I am facing priest or warrior...

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I was recently experimenting with Fibonacci's List, albeit with Baron Geddon and Dr. Boom instead of Deathwing (don't have him) and Tournament Medic (unsure whether to cut Boom or Geddon for him).

 

What I was wondering when playing, though, was whether (this variant of) Control Warrior ever wins a game against other control decks in a way other than by fatiguing them out? Not saying that these are bad matchup per se, going to fatigue is a very strong option for this deck and working out very often if implemented from the start, it just seems with so much removal and so few actual threats there is no way to stick one of them long enough against another control oriented list.

 

I am already at a point where I keep Justicar Trueheart in the opening hand whenever I am facing priest or warrior...

Fibonacci's deck is all about stalling, then dropping Grommash and then Deathwing as the main proactive threats. I, as a player of proactive decks, do not really like his deck. So no, the main strategy is to win by fatigue or the boredom of your opponent.

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Has anyone tried Elise Starseeker in the deck?

You already have enough legendaries in the deck and random legendaries aren't that good. The change would also affect in average only 4 cards (considering you would play the Map and Monkey the turn you topdeck them). Also, random legendaries aren't that good, because they have little synergy with your deck.

Yes, I tested Elise but on the rare occasion that the golden monkey is used, it does not help. I once lost because I got a Majordomo, and when my hero changed, my armour was destroyed. :)

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Why no Gorehowl? It provides such an insane value for just one card.

It requires you to spend a lot of health and it takes a few turns to get the value to be worth playing. 

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It requires you to spend a lot of health

 

Isn't it why we play Justicar and Shieldmaidens and try to armor up as much as we can?

 

 

it takes a few turns to get the value to be worth playing

 

Isn't this a very slow-paced deck, that tries to outheal and outvalue opponent in the late game, rather than just playing for tempo each turn?

 

Sorry if I sounded a bit bold, I didn't mean to, I just don't understand this.

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The thing is, you spend way more health than you should. 

You stall into the late-game where you start dropping big stuff. Gorehowl is a 7-drop, but so is Boom and Geddon. Which one grants you more late-game value? Also, the deck runs enough removal to make Gorehowl pretty much useless. Gorehowl could be used in a midrange meta, but there are many cards that are better. 

So, it's not about Gorehowl being bad. It's just that Gorehowl is not good enough. It can be used as a "budget" swap in the deck without major problems. It can also be good in standard when some cards will get removed and there will be more space for almost-good-enough cards.

Don't worry, although you were bold (as in courageous, which I believe is a good trait), you were definitely not annoying or impudent. If you have any more questions or if there is anything I can help you with, reply or send me a PM :)

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Gorehowl is more for the style of Control Warrior that isn't really interested in the board and simply destroys everything your opponent plays, you can find that deck on the site as well, but this isn't quite the same thing.

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Guest MalusDacus

My main question is why replacing Ysera and Barron with 2 revanges?? It just kills ur end game.Lets face it if ur under 12 life ur already dead,so the 3 dmg AoE its useless,and if u use it earlier it does 1 dmg AoE like whirlwind but twice the cost.I just dont get the new update.

My 2nd question is related to the RNG.Dont u guys noticed that no matter what class u play or no matter how expensive or how good u play u get trashed?...its like the RNG gives u the most impossible opponent.Ive noticed that at rank 5-6 no matter what ur playn ur getting f up...then it continues till u get back to rank 11-13.this game is rigged so u get more frustated and spend more money.just my humble oppinion.cheers guys ur doing a great job

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Revenge is excellent in the meta right now, that's why. Most of the powerful decks are aggressive or midrange focused and the key is to clear their board and begin to stabilise, Ysera is just much too slow for the current format.

Your assessment that you're already dead if you can activate Revenge is not accurate. Warrior is very good at recovering Health, and once you dip below 12, it doesn't matter how much armour you're stacking up with Shieldmaidens and Justicar etc, you still have that Revenge activated.

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Guest ShadowDragon12368

I have a question, could someone explain the differences between elise and standard CW? I kinda get the difference how the standard CW uses actual late game cards dr boom and ysera and how elise is stall until you golden monkey and win with legends, but is there anything else I should know? Like if I should play in a different way and also the difference in matchups? When should I play elise warrior and when should I play standard CW, on ladder and in tournament? Thanks!

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