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me = http://us.battle.net/wow/pt/character/gallywix/decrépito/advanced
I have some questions about the fury stats priority
1 - it says haste 11% breakpoint, that's (6%+5%raid) or (11%+5% haste)?
1.1 - The archimonde trinket fullfill this requiriment? because i SimC'd my fury warrior and even though i have the HC trinket, it still says that haste it's better then mastery (Light movement, skill:good, latency 200ms, 1 target:boss)
2 - Critical strike 30% with the t18, again, it's with raids buffs (25%+5%) or not (30%+5), i imagine it's 30% with buffs, due the 40% extra from BT and 30% extra com reckless
2.1 also, it's this considering the boss supression (3%)?
2.2 how much uptime on Reck you guys have with the t18 4pt, btw?
3 - The main thing i would like to ask it's, how about rolling with the reck glyph (40% less bonus, 50% more duration) and go crit until 42%? that way i'll have more reck reset due the increased WS crits and better enrage uptime outside reck
Hey guys, first post so I apologize for any mistakes I might make.
So my question, discussion, is based mainly around interactions between the 17 2 and 4pc and the 18 2pc, and how that might change based on raid size. So I currently have all 5 pc of heroic 17 tier, and some other either 17 mythic non tier or warforged 17 non-tier, I only wear 4 pcs at a time and just swap out the shoulders for mythic neckbreaker with a socket. However my guild is currently raiding normal HFC, so I was wondering about the priority of the 18 2pc over the 17 4pc. I think in a decent sized raid group that 4 pc even after the nerf is exceptionally strong, and a good mana conservation talent, however due to some RL issues, our raid group has dropped from 16 people to 10-12. On top of that we're a ranged dps heavy group, meaning my chain heals frequently won't get the full benefit of hightide, and hit 7 people. If it were heroic tier I feel that the ilvl boost would be enough to warrant swapping out the old tier, but with it being only 10 ilvls at best, and less for any warforged gear, how the two would stack up in a raid group of my size. In addition, and quasi-related, I've been messing around with talents, and was wondering about throughput questions between EotE and AS. Now in fights where im utilizing my double SLT, then it's irrelevant, thats a huge CD thats worth some small healing increase. However on fights where that isn't the case, does AS jump ahead? And finally, in that case should I go back to glyph-ing RT, because I feel that nerfs the 18 2pc. I know this has been a monster of a post so thanks for any help :D. If anyone wants to just respond to any portion, thats fine, I just felt that all the questions sort of had synergy together in their answers.
This thread will be used as the round table in which we discuss our Tier 18 set bonuses, warriors! This tier brings us the Battlegear of Iron Wrath which is obtained in Hellfire Citadel. As with the last tier, we have three different recolors / skins and they are provided for preview below:
Battlegear of Iron Wrath (Normal) Battlegear of Iron Wrath (Heroic) Battlegear of Iron Wrath (Mythic) =============================================================
Here are the set bonuses to this tier.
2-PC Set Bonuses:
Arms: Your Rend periodic damage ticks have a 60% chance to reset the cooldown of Mortal Strike. Fury: While Bloodsurge is active, your Wild Strike critical strike chance is increased by 50% and Wild Strike critical strike damage is increased by 12% Protection / Gladiator: Reduces the cooldown of your Last Stand ability by 50%. While in Gladiator Stance, the damage bonus from being Enraged is increased by 12%.
4-PC Set Bonuses:
Arms: Your Rend deals damage 50% more often. Fury: Your Wild Strike critical strikes reduce the cooldown of Recklessness by 20 seconds. Protection / Gladiator: Shield Barrier's effect is increased by 200% when used during Last Stand. While in Gladiator Stance, your Shield Charge also causes you to Enrage.
This thread is for all Shaman specs tips, tricks and discussions in how to best handle the various boss fights throughout Hellfire Citadel. Feel free to contribute or discuss encounter-specific anything.
Hellfire High Council
Fel Lord Zakuun
Socrethar the Eternal
Hellfire Assault (top)
Well, my best advice for a resto shaman on this fight: respec to dps
It is a very easy fight in terms of healing, the raid rarely drops below 70%HP if doing the mechanics right. This encounter could be easily healed with 3 healers for 20 people on Heroic and a resto shaman is the worst performer here (would barely benefit from Mastery).
If you are healing this fight:
1. Go full Haste - 2-3 times of raid wide damage from Metamorphosis could be easily healed with your HTT and Ascendance CDs.
2. Use all your utility totems to help the raid - stuns, spell reflects, Spirit Link when having 2-4 Felcasters metamorphose together and cast uninterruptable Felfire Volleys.
3. Use your Fire Elemental and dps the boss on the start of the fight.
4. Dispel Conducted Shock Pulse asap: its damage is trivial but you can’t afford people being stunned for 6 sec (especially when this happens on top of the bombs)
This fight is really easy in terms of healing and if your raid is not using the tactic ‘gather everything and AoE it on top DPS’, resto shamans wouldn’t shine
Archigos: Grounding totem can absorb the entire Volley of Metamorphosed Felcaster.
Iron Reaver (top)
Iron Reaver targets healers specifically with his Barrage ability (at least on Normal and Heroic). Assign all the healers to stay on the one side of boss while all the dps on the other side. Still don't forget /range 8.
Handling Barrage in this way will save you a lot of healing.
Very intensive Ground Phase.
I highly recommend you to stay full time in melee range and to ask your ranged dps to come closer - it helps a lot to avoid Barrage damage and move from Blitz. Do not chase people hit and dragged by Blitz, there's a big chance that you'll end in the same position.
Use your raid CDs on Pounding. Do not wait for it to start - drop HTT or cast Ascendance 1-2 sec before. The damage is very intensive and entering Pounding with 50-60% HP could leave you behind on healing and cause unexpected deaths from multiplied abilities.
Do not bother with Healing Rain because normally you should stay 8 yards apart from each other in order to not get hit by somebody’s Unstable Orb.
Do not hesitate to burn your mana with Chain Heals here - you will have plenty of time to regen it in Air Phase.
When the Air Phase starts, wait for the first Artillery targets announcement and Immolation. After it you’ll have enough time to channel your mana pot.
Help to dps Firebombs - there’s not much to heal in this phase while killing the bombs in time is very important.
You can dps in the first 20-30 sec of the fight - not much to heal during this period. HST, Riptides and Healing Rain on the melee camp would be enough.
Use your raid CDs during Pound cast. Our 3 min CDs align pretty nice with every Pound cast.
I would advise to use SLT on Grasping Hands. In addition, in this fight I’m using Int pot instead of mana pot for the healing boost during Grasping Hands/Pound combination.
demonardvark: When the hands are about to be cast run to the outside of your raid group and face in. You can spread your flame shock to most of the hands and fire nova for huge dps gains (and freeing your raid group sooner).
Hellfire High Council (top)
I would advise to use both dispel glyphs here (double dispel and healing on dispel)
Do not dispel Mark of the Necromancer before it comes to 3 stacks and even here wait 5-6 sec before dispelling. In this case the amount of players affected by the debuff would be minimal.
Use your CDs during Wailing Horror and Windwalk. SLT would be nice if you raid is using ‘stack loosely in the middle’ tactic.
Kilrogg Deadeye (top)
For this fight I’m using Ancestral Guidance when going to Death Realm. It aligns perfectly with the number of people and Realm CD.
In this case I can use HTT and Ascendance outside for Death Throes casts.
Two things to mention:
- Keep an eye on your buff stacks in Death Realm. In the second you get 20 stacks - jump into the fire, die and get out. You can’t get more than 20 stacks of buff so there’s no reason to stay there.
- When you get out from Death Realm, run immediately to melee camp and stay there for all the Death Throes casts while you have the buff: you will not be hit by missiles and your Defying Death buff absorbs 1m of damage done.
Derienn: Frozen Power talent and the Glyph of Frost Shock were really useful for holding Salivating Bloodthirsters in place on Kilrogg.
Well, you should use all the CDs during Feast of Souls. No need to use them all together, start from HTT - it would heal people while they are gathering up. Use both SLT during other healers CDs - it will help to redistribute the healing.
If you need to channel a pot, do it right after the end of Feast of Souls but I would advise for a regular mana potion for this fight - too much stuff could disturb your channeling.
Inside the stomach:
You definitely should heal the Tortured Essences on Heroic. And it’s not because of their AoE but because of the raid wide Slow debuff. Too much health they’ll have > more time to kill them > people are slowed and can’t run out with Touch of Doom or kite the Constructs.
I was using VuhDo target frame to heal them but it started to bug and disappear in the start of the fight so I wrote a macro that targets an add, put a raid mark on them, cast Riptide and two Healing Waves. It’s enough to heal the add to full or at least to 90% HP.
Normally you should be able to heal 3 Essences and HoT the 4th.
/target Tortured Essence
/script if GetRaidTargetIndex("target")==nil then SetRaidTargetIcon("target",1) end
/castsequence reset=1.8 Riptide, Healing Wave, Healing Wave
Shadow-Lord Iskar (top)
Your raid could benefit from a shaman grabbing the Eye on the start of the fight. Wolf + Unleashed speed buff could speed up the things and prevent the damage from Uncontrolled Radiance. It's not a 'must' - any class can grab the Eye with the speed buff but I would say that healers are optimal for this task - we have nothing to do on the start of the fight.
The only times to use our raid CDs are the Focused Blast casts. Drop SLT on the last seconds (it's a 12 sec cast so do not use SLT too early) and use HTT for the first Blast and Asc for the second.
Theoretically you can use a CD if things went ugly with Fel Chakram or Fel Bomb going off in raid but they are mistakes in handling the fight, so you shouldn't plan raid CDs for this kind of damage.
I would advise for healers to use Iskar Assist addon on this fight if handling Phantasmal Winds and Fel Bomb dispels only with Action Button is problematic for you.
Tick off everything in Options except of Phantasmal Winds and Fel Bomb debuffs.
Throw the Eye to another healer on 6 stacks of Radiance of Anzu debuff on Heroic (irrelevant on Normal).
No need to target heal people with Phantasmal Wounds debuff on Normal and Heroic - the damage is pretty trivial and is healed up mostly by HoTs and AoE healing.
Fel Lord Zakuun (top)
The fight is very short (3-4 min) so you will have only one possibility to use your raid CDs.
Theoretically it's better to use a Holy Pala with AW or / and a Resto Druid with ToL or HotW during P2 (Disarmed) and to keep HTT and Asc for the last phase (P3: Enrage).
You have to direct heal Befouled targets - every stack of it absorbs about 100K healing on Heroic (about 300K total), so a couple of Riptided crit Healing Surges would be enough. Do not hesitate to use Healing Surge - it does some awesome crits for 100-125K HP and the fight is so short to go OOM.
Socrethar the Eternal (top)
You can help with Exert Dominance, Shadow Word: Agony, Shadow Bolt Volley interrupts if your raid doesn't have an assigned rotation.
Bethie: Grounding totem works against Shadow Bolt Volley on Socrethar.
Nothing specific we can do during P1 - it's all about damage mitigation on tanks - not a Resto Shamans call.
During P2 we should use all our CDs (SLT, HTT, Asc) for Apocalypse casts. I found out that the first Apocalypse damage is pretty trivial and could be healed with SLT and normal healing only. If it's the same for you, keep HTT for the later ones.
Dispels: use a Glyph of Cleansing Waters for this fight. Do not dispel Shadow Word: Agony immediately if its target doesn't have the Gift of the Man'ari debuff. Ask dps and interrupt by yourself Shadow Word: Agony casts if too many of them are going off because in this case you will just burn all your mana for dispels and go OOM.
During P2 and P3, Grounding Totem is perfect to soak Void Surge cast with subsequent Creeping Void patch.
A WeakAura to track the Void Surge cast:
Use your raid CDs in the last phase (P4: Tearing Apart). The damage here is very high and getting higher during the phase because of Overwhelming Chaos debuff. The raid will take healvy damage from its AoE part every 10 sec., so it would be the best time for the raid CDs.
Tyrant Velhari (top)
Bethie: Grounding totem works against imps on Mannoroth.