2 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
I don't know where else to go for help. I've been struggling with enhance since the changes in 7.1.5. Originally I thought it was a gear issue because I was performing okay on some fights in Heroic NH, but as I've gotten more gear over the past week, my numbers haven't gone up. Here are the logs from my raid tonight: https://www.warcraftlogs.com/reports/N8P9vaGYHCFbmtDA#type=damage-done&boss=-2&difficulty=0
I had been using Windsong and Overcharge last week, but noticed that it was just not working out, so when I swapped to Tempest instead, my numbers were about the same, so I've been using Windsong, Tempest, and FoA, like the Wordup guide says. Here's a link to my Armory: http://us.battle.net/wow/en/character/Arthas/Donlionheart/advanced
I've run a few sims, but I'm new to sims and I'm not sure I'm inputting the data right, so it's not worth mentioning the outcomes. Basically, I'm trying to figure out what I'm doing wrong. I tested out the Hot Hands talent on the dummy tonight after raid, and I did a Windsong test too, and for some reason, they were withing 10k of one another, with Hot Hands coming out on top. Windsong seemed to give me a bigger opening burst, but I was higher more often and for longer with Hot Hands, though by the time I stopped after 4 minutes for each, they were so close it was barely worth mentioning. Any advice is welcome, thanks.
P.S. I'm also using Chesder's (from MMO Champion) TellMeWhen strings, so maybe there's a problem with those. If anyone has WeakAuras strings to recommend, or different TMW strings, let me know. I used to use WeakAuras from another Shaman (a girl, I think the name was Corixa, but she doesn't make them anymore), and moved to TMW when a friend had some good strings. Thank you.
me = http://us.battle.net/wow/pt/character/gallywix/decrépito/advanced
I have some questions about the fury stats priority
1 - it says haste 11% breakpoint, that's (6%+5%raid) or (11%+5% haste)?
1.1 - The archimonde trinket fullfill this requiriment? because i SimC'd my fury warrior and even though i have the HC trinket, it still says that haste it's better then mastery (Light movement, skill:good, latency 200ms, 1 target:boss)
2 - Critical strike 30% with the t18, again, it's with raids buffs (25%+5%) or not (30%+5), i imagine it's 30% with buffs, due the 40% extra from BT and 30% extra com reckless
2.1 also, it's this considering the boss supression (3%)?
2.2 how much uptime on Reck you guys have with the t18 4pt, btw?
3 - The main thing i would like to ask it's, how about rolling with the reck glyph (40% less bonus, 50% more duration) and go crit until 42%? that way i'll have more reck reset due the increased WS crits and better enrage uptime outside reck
Hey guys, first post so I apologize for any mistakes I might make.
So my question, discussion, is based mainly around interactions between the 17 2 and 4pc and the 18 2pc, and how that might change based on raid size. So I currently have all 5 pc of heroic 17 tier, and some other either 17 mythic non tier or warforged 17 non-tier, I only wear 4 pcs at a time and just swap out the shoulders for mythic neckbreaker with a socket. However my guild is currently raiding normal HFC, so I was wondering about the priority of the 18 2pc over the 17 4pc. I think in a decent sized raid group that 4 pc even after the nerf is exceptionally strong, and a good mana conservation talent, however due to some RL issues, our raid group has dropped from 16 people to 10-12. On top of that we're a ranged dps heavy group, meaning my chain heals frequently won't get the full benefit of hightide, and hit 7 people. If it were heroic tier I feel that the ilvl boost would be enough to warrant swapping out the old tier, but with it being only 10 ilvls at best, and less for any warforged gear, how the two would stack up in a raid group of my size. In addition, and quasi-related, I've been messing around with talents, and was wondering about throughput questions between EotE and AS. Now in fights where im utilizing my double SLT, then it's irrelevant, thats a huge CD thats worth some small healing increase. However on fights where that isn't the case, does AS jump ahead? And finally, in that case should I go back to glyph-ing RT, because I feel that nerfs the 18 2pc. I know this has been a monster of a post so thanks for any help :D. If anyone wants to just respond to any portion, thats fine, I just felt that all the questions sort of had synergy together in their answers.
This thread will be used as the round table in which we discuss our Tier 18 set bonuses, warriors! This tier brings us the Battlegear of Iron Wrath which is obtained in Hellfire Citadel. As with the last tier, we have three different recolors / skins and they are provided for preview below:
Battlegear of Iron Wrath (Normal) Battlegear of Iron Wrath (Heroic) Battlegear of Iron Wrath (Mythic) =============================================================
Here are the set bonuses to this tier.
2-PC Set Bonuses:
Arms: Your Rend periodic damage ticks have a 60% chance to reset the cooldown of Mortal Strike. Fury: While Bloodsurge is active, your Wild Strike critical strike chance is increased by 50% and Wild Strike critical strike damage is increased by 12% Protection / Gladiator: Reduces the cooldown of your Last Stand ability by 50%. While in Gladiator Stance, the damage bonus from being Enraged is increased by 12%.
4-PC Set Bonuses:
Arms: Your Rend deals damage 50% more often. Fury: Your Wild Strike critical strikes reduce the cooldown of Recklessness by 20 seconds. Protection / Gladiator: Shield Barrier's effect is increased by 200% when used during Last Stand. While in Gladiator Stance, your Shield Charge also causes you to Enrage.