Vlad

Tempo Mage Wild

31 posts in this topic

This thread is for comments about our Legendary Tempo Mage deck for LoE.

Share this post


Link to post
Share on other sites

Is there a reason this deck doesn't include a second mirror entity?  With the number of druids you see on the ladder I would think that it would be better then a second flame cannon.

Share this post


Link to post
Share on other sites

Is there a reason this deck doesn't include a second mirror entity?  With the number of druids you see on the ladder I would think that it would be better then a second flame cannon.

Yes, there a lot of druids, but also face hunters, aggro shamans and whatnot. You can surely include a second Entity if you face a lot of druids though. 

Share this post


Link to post
Share on other sites

There's a note in card swaps stating that you can use any combination of Mirror, Duplicate or Counterspell. I'd prefer Mirror too, but I can see the usefulness of the other two.

Share this post


Link to post
Share on other sites

Any tips against the current LoE priest deck? That is the only match up that seems impossible. Lightbomb destroys the early minions and I see no way around losing Antonidas and Dr boom to entomb >_<

Share this post


Link to post
Share on other sites

Two Mad scientist with only two secrets - outcome is like like 75% of the games you are lucky if one of it has its deathratle bonus.

 

The text must be updates properly with the changes:

Counterspell is included as a 3rd Secret

you have 2 secrets in the deck

extra spells generated by Spellslinger

No Spellslinger in the deck.. and etc.

 

I will try swapping one of the Mad scientist for third secret and might swap the Water elemental for Emperor

Share this post


Link to post
Share on other sites

Two Mad scientist with only two secrets - outcome is like like 75% of the games you are lucky if one of it has its deathratle bonus.

 

The text must be updates properly with the changes:

Counterspell is included as a 3rd Secret

you have 2 secrets in the deck

extra spells generated by Spellslinger

No Spellslinger in the deck.. and etc.

 

I will try swapping one of the Mad scientist for third secret and might swap the Water elemental for Emperor

 

 

 

 

 

Ye, i removed 1 mad scientist, added a third secret, the one which dispells magic. 2 of those, and 1 mirror image, and water for emp. 

After i swapped i just go win streak. 

Share this post


Link to post
Share on other sites

Any replacement for arcane blasts? Only missing them

You can run a second Mirror Entity and either a Mirror Image or A Polymorph: Boar. I'm running a different variation of this and I'm only running one Arcane blast but I have the above cards that I had suggested in mine and it is working fine. 

Share this post


Link to post
Share on other sites

I did very well with this deck last month, but as of this season I am getting completely destroyed by the new decks in the meta. Anybody else experiencing this? Any tips?

Share this post


Link to post
Share on other sites

As for Secret pally, you will just have to learn how to trigger secrets and when you should use burn spells on face or when to use them to remove minions.

As for Renodecks, don't use burn spells on face until you have lethal. If you just spam spells on his face, he will heal and you will lose.

Share this post


Link to post
Share on other sites

i dont have archmage antonidas, and the flamewakers. any good replacements for them? im currently using flamestrike, malygos, and blizzard as replacements.

 

Share this post


Link to post
Share on other sites

i dont have archmage antonidas, and the flamewakers. any good replacements for them? im currently using flamestrike, malygos, and blizzard as replacements.

The deck is useless without them. If you really want to try this deck out though, you could try this deck and add a second Arcane Blast or a Pyroblast in the place of Tony.

Share this post


Link to post
Share on other sites

i would go for loatheb or emperor thaurissan.

 

Loatheb is situational, depends on what decks u are facing.

Emperor Thaurissan is more standard, he is gonna speed up the fireball harvesting with Archmage Antonidas and let you finish the game quicker, as mrSottle states in the card swap section.

Share this post


Link to post
Share on other sites

I gotta say, this deck does extremely well.  I have everything except for Dr. Boom (Thaurissan instead) and a 2nd Arcane Blast (Shade of Nax instead) and I've gone to rank 10 in about 3 days.  I'll see how high I can get in the rankings, but this has been great fun regardless.

 

Just wanted to give Sottle kudos.

Share this post


Link to post
Share on other sites

I'm using tempo mage as listed.  I've been having a lot of problems against all flavors of Warlock lately (~33% win rate). 

Is this a particular weakness for tempo mage or can anyone provide some overall guidance for how I should be approaching zoo and handlock? 

Share this post


Link to post
Share on other sites

I'm having a decent amount of success with this deck (60-70% win rate up to rank 5 last season); however an issue I semi-often encounter is drawing my Secrets before getting my Mad Scientists, resulting in a tempo loss as I am left with a substandard 2-drop which can no longer put secrets into play. Do you think that running two Mad Scientists for two secrets might be too many, or that the tempo gain when they are played in "good conditions" outweighs the tempo loss when the draw works against me?

If I were to aim to drop one of the Mad Scientists, what would be a good substitution? A low cost drop/spell to help with the early game, or Emperor to help gain tempo in the late game?

Edited by Morthasa
Specified that the win rate applied to last season

Share this post


Link to post
Share on other sites

You can probably play Bloodmage Thalnos or Cult Sorcerer instead, but he truth is Mad Scientist is secretly the strongest card in your deck. It's a 2 mana card that casts a 3 mana card for free and that card is supposed to replicate an effect of even greater cost spell = busted efficiency. 

Thaurissan is a bad idea because you're not stock on cards in the late game, you have a better option in Faceless Summoner and he does not gain you the revered tempo unless very specific circumstances are met. 

Share this post


Link to post
Share on other sites
2 hours ago, Paracel said:

[...] but he truth is Mad Scientist is secretly the strongest card in your deck. It's a 2 mana card that casts a 3 mana card for free and that card is supposed to replicate an effect of even greater cost spell = busted efficiency. [...]

I agree, that was never in question, my point is that, with only two secrets in the deck, I have equal chance of drawing as secret as a Scientist, and upon drawing a secret, one Scientist has effectively become a (semi) dead card. That is not the case for decks which run multiple secrets (such as 2x Ice Block and 2x Ice Barrier) where there is a good chance you'll still have secrets in your deck upon drawing your Scientists.

Share this post


Link to post
Share on other sites

@MorthasaLet's say that Mad Scientist himself is worth 1.5 mana. With two Mad Scientist, you have a chance to get both Mad Scientists before your secrets for insane value of 9 mana for just 4 mana. With one Mad Scientist, you get 7.5 for 5 mana if you are lucky. This means you get "free" 5 mana instead of 2.5 mana if you get lucky.
Now, if you draw one of the two secrets before one of 2 Mad Scientists, you still get 9 mana value with 7 mana paid. This is still very good.
The worst case scenario for 2 Mad Scientists is 9 mana value for 10 mana paid, and for one Mad Scientist you get 7.5 mana value for 8 mana paid. One mana loss for a chance of getting 5 mana value is still very good.
If I do some very inaccurate and overly simplified math, I get 146% value from running 2 Mad Scientist, and "only" 131% value from running one Mad Scientist. So, it is better to have 2 Mad Scientists instead of one in terms of secrets value.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Venomstrike Trap is a new Hunter Secret that was unveiled via Eurogamer today.
      Don't forget to check our livestream round-up and the Knights of the Frozen Throne hub for more information about Hearthstone's latest expansions and card reveals.
      Hunter's Venomstrike Trap
      The new Hunter 2 Mana Secret will summon a 2/3 poisonous cobra (Emperor Cobra ?) whenever your minion is attacked.

      (Image is a courtesy of Hearthpwn)
    • By Oxygen

      The first card since the initial annoucement for Knights of the Frozen Throne has been revealed by C4mlann earlier this morning.
      Let's take a look at the first KotFT card officially revealed by C4mlann.

      (Image is a courtesy of Hearthpwn)
      Blizzard kicks off the reveal with a card that seems unplayable in all currently popular decks, and subpar in arena. Although some players have suggested silence priest as a potential target, Ticking Abomination is actually detrimental to play without a form of silence in hand, unlike other popular silence targets. The caveat here is that since this is one the first card revealed, we don't actually know what's in store. Might there be a way to transfer Deathrattle effects to enemy minions? Will KotFT control decks play no minion before turn 5? One potential use for this one might lie in "forcing" your opponent to trigger your own Deathrattle effects with a high value card, but we'll have to wait and see. We might even see something that gives Deathrattle effects Lifesteal, the expansion's new mechanic, for some minion-based healing.
      For more information, please check out our guide to the new Hearthstone expansion.
    • By Oxygen

      Mountainfire Armor and Nerubian Unraveler have been revealed by Tesdey, Reynad, and Eloise.
      If you've missed any of the previously revealed cards, feel free to check them out in our Knights of the Frozen Throne guide.
      Mountainfire Armor

      (Image is a courtesy of Hearthpwn)
      Deathrattle: If it's your opponent's turn, gain 6 Armor.
      Vanilla test? ✓
      Strong effect? ✓

      If we're to learn anything from Shieldmaiden, it's that cards that don't even pass the vanilla test but provide a significant amount of armor will see play and feel amazing in control-oriented warrior decks. Whether control warriors will come back to life given the still-existence of Jade druids and the  like is questionable however, but if it does, this card will certainly be MVP. Value-wise, its Deathrattle, if triggered properly, is worth a bit over 2 mana. Giving this Taunt through Sunfury Protector or Defender of Argus might be one way to ensure it triggers, though its pseudo-area of effect protection is also to be underlined. Would Pirate and Taunt warriors run this guy? Doubtful. It is pretty good for arena however, though it sports an unfortunate rare rarity, meaning you won't see it a lot.
       
      Nerubian Unraveler

      (Image is a courtesy of Hearthpwn)
      I'm not too sure what to think of this. On one hand, this looks to be some kind of anti combo deck tech card. Unfortunately, its cost seems really prohibitive, making it difficult to drop it in a pinch along something else for a strong turn, and its stats are so underwhelming despite the effect being mirrored that it may end up being a dead draw against anything that doesn't rely on spells. Might decks that don't run many spells such as Ramp druids or more experimental Handbuff paladins be seen running this? Maybe. Innervating this out, or better yet, finding one with Barnes may certainly be annoying to deal with, especially considering the effect stacks; get enough of these out on the field, and nobody has to ever worry about spells again. Though I feel this is unlikely to ever see serious play, I'm sure we'll have plenty of Evolve and Moonglade Portal related occasions to make sure this guy shows up to throw a monkey wrench in your occasional match.
    • By Oxygen

      Professor Putricide has been revealed by DDaHyoNi
      If you've missed any of the previously revealed cards, feel free to check them out in our Knights of the Frozen Throne guide.
      Professor Putricide

      (Image is a courtesy of Hearthpwn)
      Good news everyone! Cloaked Huntress just made a new best friend on turn 7 or earlier, if the former is kept alive. Whether hunters will want to play the value game, however, as a class that historically relied on aggro and midrange playstyles, is another story. We'll have to see if hunters receive more Secret support to really understand Putricide's power, but it doesn't currently fit into any competitive hunter deck (if they do exist at all). Still, the statline is appropriate. Let us note that it is the only non-Beast hunter legendary so far, which is interesting.
    • By Oxygen

      Professor Putricide has been revealed by DDaHyoNi.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bring it On!

      (Image is a courtesy of Hearthpwn)
      This card is quite the surprise, and the second in the set seemingly designed to punish spell-heavy/combo decks. Whether this is viable depends entirely on the meta at hand, of course, but there is intricate synergy at play here between Dirty Rat and Shield Slam; pull a minion out, thus avoiding the downside of reducing its cost, then slam it right in for a mighty 10 damage. Could it also be used to bait board swarms for an impending Brawl? I like it.
      Coldwraith

      (Image is a courtesy of Hearthpwn)
      Considering mages are very lacking in the 3-drop department, we may be looking at a new mage staple here, especially considering how popular Frostbolt and Primordial Glyph currently are. The revealed mage death knight card also seems to promote the use of Water Elemental, furthering your ability to get value out of the Freeze-related effect. Might Freeze mages even consider running this? Probably, since their game plan is all about... well, Freezing and drawing. Pretty cool card, if I may.