Vlad

Tempo Mage Wild

31 posts in this topic

This thread is for comments about our Legendary Tempo Mage deck for LoE.

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Is there a reason this deck doesn't include a second mirror entity?  With the number of druids you see on the ladder I would think that it would be better then a second flame cannon.

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Is there a reason this deck doesn't include a second mirror entity?  With the number of druids you see on the ladder I would think that it would be better then a second flame cannon.

Yes, there a lot of druids, but also face hunters, aggro shamans and whatnot. You can surely include a second Entity if you face a lot of druids though. 

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There's a note in card swaps stating that you can use any combination of Mirror, Duplicate or Counterspell. I'd prefer Mirror too, but I can see the usefulness of the other two.

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Any tips against the current LoE priest deck? That is the only match up that seems impossible. Lightbomb destroys the early minions and I see no way around losing Antonidas and Dr boom to entomb >_<

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Two Mad scientist with only two secrets - outcome is like like 75% of the games you are lucky if one of it has its deathratle bonus.

 

The text must be updates properly with the changes:

Counterspell is included as a 3rd Secret

you have 2 secrets in the deck

extra spells generated by Spellslinger

No Spellslinger in the deck.. and etc.

 

I will try swapping one of the Mad scientist for third secret and might swap the Water elemental for Emperor

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Two Mad scientist with only two secrets - outcome is like like 75% of the games you are lucky if one of it has its deathratle bonus.

 

The text must be updates properly with the changes:

Counterspell is included as a 3rd Secret

you have 2 secrets in the deck

extra spells generated by Spellslinger

No Spellslinger in the deck.. and etc.

 

I will try swapping one of the Mad scientist for third secret and might swap the Water elemental for Emperor

 

 

 

 

 

Ye, i removed 1 mad scientist, added a third secret, the one which dispells magic. 2 of those, and 1 mirror image, and water for emp. 

After i swapped i just go win streak. 

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Any replacement for arcane blasts? Only missing them

You can run a second Mirror Entity and either a Mirror Image or A Polymorph: Boar. I'm running a different variation of this and I'm only running one Arcane blast but I have the above cards that I had suggested in mine and it is working fine. 

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I did very well with this deck last month, but as of this season I am getting completely destroyed by the new decks in the meta. Anybody else experiencing this? Any tips?

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As for Secret pally, you will just have to learn how to trigger secrets and when you should use burn spells on face or when to use them to remove minions.

As for Renodecks, don't use burn spells on face until you have lethal. If you just spam spells on his face, he will heal and you will lose.

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i dont have archmage antonidas, and the flamewakers. any good replacements for them? im currently using flamestrike, malygos, and blizzard as replacements.

 

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i dont have archmage antonidas, and the flamewakers. any good replacements for them? im currently using flamestrike, malygos, and blizzard as replacements.

The deck is useless without them. If you really want to try this deck out though, you could try this deck and add a second Arcane Blast or a Pyroblast in the place of Tony.

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i would go for loatheb or emperor thaurissan.

 

Loatheb is situational, depends on what decks u are facing.

Emperor Thaurissan is more standard, he is gonna speed up the fireball harvesting with Archmage Antonidas and let you finish the game quicker, as mrSottle states in the card swap section.

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I gotta say, this deck does extremely well.  I have everything except for Dr. Boom (Thaurissan instead) and a 2nd Arcane Blast (Shade of Nax instead) and I've gone to rank 10 in about 3 days.  I'll see how high I can get in the rankings, but this has been great fun regardless.

 

Just wanted to give Sottle kudos.

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I'm using tempo mage as listed.  I've been having a lot of problems against all flavors of Warlock lately (~33% win rate). 

Is this a particular weakness for tempo mage or can anyone provide some overall guidance for how I should be approaching zoo and handlock? 

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I'm having a decent amount of success with this deck (60-70% win rate up to rank 5 last season); however an issue I semi-often encounter is drawing my Secrets before getting my Mad Scientists, resulting in a tempo loss as I am left with a substandard 2-drop which can no longer put secrets into play. Do you think that running two Mad Scientists for two secrets might be too many, or that the tempo gain when they are played in "good conditions" outweighs the tempo loss when the draw works against me?

If I were to aim to drop one of the Mad Scientists, what would be a good substitution? A low cost drop/spell to help with the early game, or Emperor to help gain tempo in the late game?

Edited by Morthasa
Specified that the win rate applied to last season

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You can probably play Bloodmage Thalnos or Cult Sorcerer instead, but he truth is Mad Scientist is secretly the strongest card in your deck. It's a 2 mana card that casts a 3 mana card for free and that card is supposed to replicate an effect of even greater cost spell = busted efficiency. 

Thaurissan is a bad idea because you're not stock on cards in the late game, you have a better option in Faceless Summoner and he does not gain you the revered tempo unless very specific circumstances are met. 

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2 hours ago, Paracel said:

[...] but he truth is Mad Scientist is secretly the strongest card in your deck. It's a 2 mana card that casts a 3 mana card for free and that card is supposed to replicate an effect of even greater cost spell = busted efficiency. [...]

I agree, that was never in question, my point is that, with only two secrets in the deck, I have equal chance of drawing as secret as a Scientist, and upon drawing a secret, one Scientist has effectively become a (semi) dead card. That is not the case for decks which run multiple secrets (such as 2x Ice Block and 2x Ice Barrier) where there is a good chance you'll still have secrets in your deck upon drawing your Scientists.

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@MorthasaLet's say that Mad Scientist himself is worth 1.5 mana. With two Mad Scientist, you have a chance to get both Mad Scientists before your secrets for insane value of 9 mana for just 4 mana. With one Mad Scientist, you get 7.5 for 5 mana if you are lucky. This means you get "free" 5 mana instead of 2.5 mana if you get lucky.
Now, if you draw one of the two secrets before one of 2 Mad Scientists, you still get 9 mana value with 7 mana paid. This is still very good.
The worst case scenario for 2 Mad Scientists is 9 mana value for 10 mana paid, and for one Mad Scientist you get 7.5 mana value for 8 mana paid. One mana loss for a chance of getting 5 mana value is still very good.
If I do some very inaccurate and overly simplified math, I get 146% value from running 2 Mad Scientist, and "only" 131% value from running one Mad Scientist. So, it is better to have 2 Mad Scientists instead of one in terms of secrets value.

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