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Helltooth Gargantuan Witch Doctor

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Guest Question

I've read somewhere (, but can't remember who/where) that it didn't matter how high the Tasker and Theo affix roll was because a 50% roll did not reach a greater attack speed breakpoint than a 40% roll. If this is true, wouldn't replacing TnT with Helltooth Gauntlets and Ring of Royal Grandeur with Convention of Elements result in higher dps (because CoE averages out to a 50% multiplicative damage increase)?

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On 11/5/2017 at 12:59 PM, Guest Question said:

I've read somewhere (, but can't remember who/where) that it didn't matter how high the Tasker and Theo affix roll was because a 50% roll did not reach a greater attack speed breakpoint than a 40% roll. If this is true, wouldn't replacing TnT with Helltooth Gauntlets and Ring of Royal Grandeur with Convention of Elements result in higher dps (because CoE averages out to a 50% multiplicative damage increase)?

I've been trying to find something about attack speed breakpoints relating to this, but can't. I'll ask Deadset.

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Guest thrillhouse

Which build is better? Helltooth or Zunimassa gargantuan WD?

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4 hours ago, Guest thrillhouse said:

Which build is better? Helltooth or Zunimassa gargantuan WD?

They are extremely similar in strength. Helltooth would be a minuscule amount better.

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Guest thrillhouse

Ok, thank you very much. I will stick with Helltooth for GRs & bounties then. I am going to test Zunimassa for DB-farming (Hellfire Amulet + Sage set).

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Guest Hello
7 hours ago, Blainie said:

They are extremely similar in strength. Helltooth would be a minuscule amount better.

Isn't Zunimassa better, at least for GRs, because it has more damage?

I understand Helltooth would be better for farming because it can use Manajuma's Way.

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17 hours ago, Guest Hello said:

Isn't Zunimassa better, at least for GRs, because it has more damage?

I understand Helltooth would be better for farming because it can use Manajuma's Way.

Before the patch I would say Zunimassa would be the winner but now it's really only a matter of preferred playstyle since the change in damage, as mentionedd already, is barely worth thinking about.

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Guest Hello
4 hours ago, Arkpit said:

Before the patch I would say Zunimassa would be the winner but now it's really only a matter of preferred playstyle since the change in damage, as mentionedd already, is barely worth thinking about.

Well I disagree. Zunimassa set bonus is 1100% higher than Helltooth, and it also has Mantle of Channeling, so it's still a clear winner to me. Helltooth is a bit more tankier, but like with Firebats, people only play with Arachyr and not Helltooth.

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21 hours ago, Guest Hello said:

Well I disagree. Zunimassa set bonus is 1100% higher than Helltooth, and it also has Mantle of Channeling, so it's still a clear winner to me. Helltooth is a bit more tankier, but like with Firebats, people only play with Arachyr and not Helltooth.

This might be true, but Zuni 2-piece adds less damage than Helltooth 2-piece. Helltooth runs Tasker and Theo, Zuni runs CoE. Zuni runs Transcendence, Helltooth runs Witching Hour.

There's a huge amount of differences here other than simple set bonus. The actual output is incredibly similar.

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Guest Hello
4 hours ago, Blainie said:

This might be true, but Zuni 2-piece adds less damage than Helltooth 2-piece. Helltooth runs Tasker and Theo, Zuni runs CoE. Zuni runs Transcendence, Helltooth runs Witching Hour.

There's a huge amount of differences here other than simple set bonus. The actual output is incredibly similar.

Isn't Helltooth 2p's damage basically irrelevant? CoE and TnT is about the same, and The Witching Hour doesn't compare to Mantle of And the higher 6p bonus.

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On 11/25/2017 at 9:57 PM, Guest Hello said:

Isn't Helltooth 2p's damage basically irrelevant? CoE and TnT is about the same, and The Witching Hour doesn't compare to Mantle of And the higher 6p bonus.

To your actual question - is it better in GRs? Helltooth is better simply because damage isn't the most important thing at the maximum of your gear. Almost every class can outdamage rifts higher than their set allows, they just can't survive it. Look at Wizard leaderboards: Frozen Orb DMO is top over Firebird's because of how absurdly tanky it is. It does less damage than FB, but barely dies. You have to fish for rifts with it, yeah, but it pushes higher. Same goes for DH - UE does more damage when left alone that M4/N6, as does normal M6, but M4/N6 is far tankier due to defensive bonuses from Nat6 set and Marauder 4set.

What I'm trying to say is, both sets have individual damage differences and, despite Zuni doing more slightly damage, that extra damage is useless when you are dead. The extra survivability of HT is far more important. 

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Guest Hello
7 hours ago, Blainie said:

To your actual question - is it better in GRs? Helltooth is better simply because damage isn't the most important thing at the maximum of your gear. Almost every class can outdamage rifts higher than their set allows, they just can't survive it. Look at Wizard leaderboards: Frozen Orb DMO is top over Firebird's because of how absurdly tanky it is. It does less damage than FB, but barely dies. You have to fish for rifts with it, yeah, but it pushes higher. Same goes for DH - UE does more damage when left alone that M4/N6, as does normal M6, but M4/N6 is far tankier due to defensive bonuses from Nat6 set and Marauder 4set.

What I'm trying to say is, both sets have individual damage differences and, despite Zuni doing more slightly damage, that extra damage is useless when you are dead. The extra survivability of HT is far more important. 

Well, there is also evidence to the contrary: Firebats is only really played with Arachyr which has more damage, rather than Helltooth which is tankier.

Sorry if I may have sounded too hostile.

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10 hours ago, Guest Hello said:

Well, there is also evidence to the contrary: Firebats is only really played with Arachyr which has more damage, rather than Helltooth which is tankier.

Sorry if I may have sounded too hostile.

I would say Arachyr and Helltooth are very interchangable in this patch. The set bonus alone is just 100% difference and the rest is more or less playstyle preference since all you really change is the Wall of DeathWall of Death for HexHex as far as I can see.

It's all just healthy discussions for a game we are all pretty passionate about, it's common that text can be misinterpred on occasion :)

Edited by Arkpit

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Guest Hello
40 minutes ago, Arkpit said:

I would say Arachyr and Helltooth are very interchangable in this patch. The set bonus alone is just 100% difference and the rest is more or less playstyle preference since all you really change is the Wall of DeathWall of Death for HexHex as far as I can see.

It's all just healthy discussions for a game we are all pretty passionate about, it's common that text can be misinterpred on occasion :)

Hex: Jinx gives an additional 15% additive damage as well.

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Guest Guest

I'm a relatively new player and am wondering what the pros/cons of Pierce the Veil over Confidence Ritual. Is it really just a 5 percentage point difference between the two? If so, PtV seems preferable as it applies to all enemies (not just those in close proximity). Please help me to understand the consensus. 

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21 hours ago, Guest Guest said:

I'm a relatively new player and am wondering what the pros/cons of Pierce the Veil over Confidence Ritual. Is it really just a 5 percentage point difference between the two? If so, PtV seems preferable as it applies to all enemies (not just those in close proximity). Please help me to understand the consensus. 

It is as you say, PtV will work at all times regardless of where you stand compared to the ritual being a close proximity thing.

Garg build works great with PtV since you barely use any mana anyway and it's a much safer pick than ritual for higher GRs.

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On 2017-11-28 at 11:02 AM, Guest Hello said:

Hex: Jinx gives an additional 15% additive damage as well.

While the WoD gives a 25% damage reduction on enemies hit so it's all just safety vs. damage numbers in the end.

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On 11/29/2017 at 3:10 PM, Arkpit said:

While the WoD gives a 25% damage reduction on enemies hit so it's all just safety vs. damage numbers in the end.

Which in turn ends up being a discussion of channeling time, time spent moving, time spent with full damage buff from Endless Walk, etc. etc.

In the end, I stand by Helltooth/Zuni being very similar and Arachyr obviously being top.

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Guest hmmm

i am doing much more dmg and doing bigger rifts with nonancient helltooth build than with ancient arachyr build...

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7 hours ago, Guest hmmm said:

i am doing much more dmg and doing bigger rifts with nonancient helltooth build than with ancient arachyr build...

So, without much information we need to ask a question first:

Are you using GargantuanGargantuan with Arachyr? Because that doesn't work:

"(6) Set:
The damage of your creature skills is increased by 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas."

Gargantuan is considered a "Pet" and NOT a "Creature".

Edited by Arkpit

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Guest that is correct
On 11/5/2017 at 12:59 PM, Guest Question said:

I've read somewhere (, but can't remember who/where) that it didn't matter how high the Tasker and Theo affix roll was because a 50% roll did not reach a greater attack speed breakpoint than a 40% roll. If this is true, wouldn't replacing TnT with Helltooth Gauntlets and Ring of Royal Grandeur with Convention of Elements result in higher dps (because CoE averages out to a 50% multiplicative damage increase)?

That is correct. Base AS of garg is 84 frames per attack, any tasker and theo (doesn't matter whether it is 40% or 50%) will get it down to 60 fpa due to rounding. It seems you can lower it to 54 fpa with big bad voodoo, but it still doesn't matter how many % your T&T has as any roll will get it down to 54 fpa.

User PaulNg did the math in this thread from 2014, but it seems nothing has changed in that regard.
https://us.battle.net/forums/en/d3/topic/13349475072?page=1#8

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Guest Hello there :)

What about Homunculus as a Mojo?

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On 6/25/2018 at 1:12 AM, Guest Hello there :) said:

What about Homunculus as a Mojo?

Although the effect is related to Summon Zombie DogsSummon Zombie Dogs, which we use, I don't think it is anything useful. Unless you die in <30 secs when the cd of Summon Zombie DogsSummon Zombie Dogs is off, the effect is useless. I'd say Henri & Ukhapian are simply the best and only options (and for speedfarm Manajuma ofc).

 

Btw, I wanted to ask about something: What about using Hellfire Amulet + Tall Man's Finger / Unity instead of the set? Gargantuan Dog does pretty nice damage or Unity is 50% passive reduction at all times (in single player only ofc) + Hellfire offers you to have an extra passive like Pierce the VeilPierce the Veil which is 20% additional damage for practically no penalty. Not sure if any of you thought of it already or tried it, if so, I'd love to hear your discoveries! ?

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Guest hello :)

@Sunamar u dont get it, with Homunculus u can drop zombie dogs for suicide dogs + provoke the pack rune as the mojo already summon dogs even if u dont have the spell in your spell bar = +100% dmg.

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      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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