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I've never shared a deck but I'll make an exception sharing one of my most successful decks (played on the ladder up to rank 3 several months)
It's a Keleseth Rogue with very peculiar cards and the biggest difference is that Deathwing is mostly the win-condition of the deck
Here is the masterpiece :D
2X Elven Archer
2X Southsea Deckhand
1X Patches the Pirate
1X Prince Keleseth
1X Acolyte of Pain
2X SI:7 Agent
2X Southsea Captain
1X Edwin VanCleef
1X Shaku, the Collector
2X Saronite Chain Gang
2X Nesting Roc
2X Vilespine Slayer
1X The Black Knight
1X The Curator
Elven Archer is mainly a combo activator that is more useful than Fire Fly since it does damage and can be shadowstepped if needs and save countless damage to face when big minions remain on the field with 1 hp saving you from taking huge face damage to ping them, the card really shine in the deck to the point to deserving to name it
The Curator is there to pull Deathwing mostly and you get also a Nesting Roc in the process
Nesting Roc takes the place of Cobalt Scalebane commonly seen to add synergy to Curator, give a strong minion that priest almost never remove or a 7 hp taunt that I find more useful than a 5/5 do nothing
The Black Knight was added to help Vilespine removing high health minions that mostly have taunt to direct Vilespine on the other minions
Deathwing is the big surprise because it usually win matches on its own even matches that are completely off control can be win thanks to him.
Most people tend to go all in when see a Rogue in late game because almost nobody with similar decks bring aoe removal and even less can suspect that the dragon you pull with The Curator is Deathwing himself wrongfully think that is probably a Cobalt Scalebane
Against a Jade Druid landing a Deathwing is almost guaranteed to end the game because they spend any removal on the other minions and tend to go wide with boards resulting in losing 6-7 minions and have to face a 12 attack minion that they need at least 2 turns, turns they don't have cause Deathwing going face and leaving them dead.
Not drawing Keleseth early here isn't much a loss because you not need to win as fast as possible othwerwise you are doomed because usually the plan B works better than the plan A because the deck run so many minion that almost nobody save a removal for the 'surprise' Deathwing.
If someone wants try it let me know how was. I used this from rank 15 to 3 for 3 months already winning most of the matches without much problems against the most commonly found decks in standard.
A few days ago I posted a cheap priest deck. I have no idea how many actually have been interested in it but maybe we had some none registered visitors who knows. So here another deck. Again inspired by Chump but I had a similar deck before. Compared to Chumps' version I replaced 2x Twilight Summoner with 2x Spawn of N'Zoth (beause Epics are not budget :D) and I didn't want to craft Forbidden Ritual myself so I've put in 2 commons instread, Mortal Coil and Zealous Initiate.
It's technically a Zoo but it plays differently which is a nice change to the "we know it all" stuff :)
Total Arcane Dust Cost: 1500
2x Flame Imp 1x Mortal Coil 2x Possessed Villager 2x Sanguine Reveler 2x Voidwalker 1x Zealous Initiate 2x Dire Wolf Alpha 2x Volatile Elemental 2x Darkshire Councilman 2x Devilsaur Egg 2x Spawn of N'Zoth 2x Unwilling Sacrifice 1x Void Terror 2x Ravenous Pterrordax 1x Cobalt Scalebane 2x Despicable Dreadlord 2x Bonemare Deck Code: AAECAf0GBMQIxQmNrQLKywINMNkHwgi0rAL2rgKNrwLnwQKrwgK0xAKXywL3zQKmzgKJ4gIA
This deck is basically a Zoo, you can find a well written guide here, but maybe somewhat slower and less reliable due to the fact that you need to combo with your deathrattle cards but the value you get out of them should make up for it. As with any Zoo deck you want to put early pressure on your opponent and establish board control with cheap minions and playing on curve.
In your starting hand you want to see a couple of 1 mana minions and a 2 (and/or maybe a 3 mana cost) mana cost to put something on the board and plan for your next turns. Flame Imp is always a good choice as well as Sanguine Reveler and a 1, 2 or maybe a 3 mana deathrattle minion to combo with. Against more aggressive decks a Voidwalker could be a good choice as well, against slower decks you might consider to keep a Devilsaur Egg. To be able to play a Darkshire Councilman on turn 3 is great too.
You have good tools to maintain board control (besides the minions you already have) like Volatile Elemental which has great synergy with your cannibal cards like Ravenous Pterrordax. Unwilling Sacrifice is a bit like Deadly Shot and needs accurate play to be not a waste but the potential value you can get out of it is great. And later in the game Despicable Dreadlord helps a lot to maintain board control.
Have fun :)
-> Budget Aggro Priest Deck -> Budget Handbuff Paladin -> Budget Aggro/Tempo Rogue
I am glad I'm watching Chump because not only he's an inspiration but also because I was browsing through the standard priest deck lists provided here and even though it's a long list they are all pretty much the same (many of them no fun anymore, at least to me and def. no fun to play against) and I get the feeling lately Icy Veins tries to provide the most expensive decks only. No doubt they are effective and successful but as I said, getting bored and it's kind of bad for every new player visiting this page and just seeing (s)he has to play longer than some cards take to rotate out of standard to acquire a viable deck.
So, I was wondering why are the no decks like the following in this list, something wrong with adding such decks? Of course you can't add every possible deck type/variation but with a dozen Highlander and Dragon priest decks already being in this list there should be room for at least one or two others.
All credit goes to Chump for this deck, I'm just posting it as well as his first video with it.
Total Arcane Dust cost: 1600
With all of the cards being basic, common or rare we can assume most players have most of the cards maybe a few to craft. Pretty cheap imo.
2x Emerald Reaver 2x Northshire Cleric 2x Potion of Madness 2x Power Word: Shield 2x Voodoo Doctor 2x Golakka Crawler 2x Radiant Elemental 2x Shadow Ascendant 1x Deathspeaker 2x Happy Ghoul 2x Kabal Talonpriest 2x Auchenai Soulpriest 2x Keening Banshee 1x Darkscale Healer 2x Sunborne Val'kyr 2x Bonemare Deck Code: AAECAa0GAsYEmssCDoQB7QHlBPIMtbsC8LsC2MEC3cIC5MICyMsCzswCn84Cps4ClegCAA==
He was playing 2 version of this deck with the other being a bit more expensive using Genzo, the Shark and Leeroy Jenkins instead of the 2 Auchenai Soulpriest.
Have Fun :)
-> Budget Cannibal Warlock -> Budget Handbuff Paladin -> Budget Aggro/Tempo Rogue
I've been trying my hardest to climb in Ranked. I started the season at Gold 2, and have now fallen to Gold 4 from losing streaks. How half my games go these days. 1. I call Support 2. I play nearly perfectly 3. We lose, with me having DOUBLE the healing of the enemy healer, sometimes doubling an enemy double support as a solo support (not an exaggeration), and no deaths, with healing percent around 50%. And yet my teammates are comical. Once we lose a fight, they do things like hang around alone against the entire enemy team, push alone, blame teammates, and generally be useless. Nor do I cause the frustration, I'm nearly always polite and helpful (encouraging teammates, making strats, etc.). Yet I keep losing. Do I need to do TRIPLE the enemy healer to win, or am I just cursed? Perhaps someone from IcyVeins could spectate a match of mine and tell me what, if anything, is wrong with my play. I know that's a big favour, but I'd appreciate it. I can upload replays if someone tells me how.