Valkyr

Strategy for Update and New Format

Sign in to follow this  

38 posts in this topic

Hey, with the community buzzing with the latest format news, I bet it has shaken up many people's crafting, disenchanting, pack buying and gold amassing strategy. So wondering what strategy are people following? I guessing it would depend on if you plan on which format you want to play in (or if you wanna play both). 

 

Edit: thought I'd mention some strategies I was contemplating. 

 

1. Collect all your gold and dust for update and then see whats what. May result in the next two months to be a bit boring and stagnant.

 

2. spend gold on classic since that will remain no matter what. Any cards you get which end up being nerfed will be equal to free dust for crafting (either from classic or new set)

 

3. Save gold and dust for new expansion even though it will retire in 2 years.

 

4. Spend gold on GvG to complete collection or get that particular card for Wild instead of having to craft it.

 

5. Get TgT since it will become relevant past update.

 

What are you all thinking?

Edited by Valkyr
  • Like 1

Share this post


Link to post
Share on other sites

Option 3 and the two year shelf-life bothers me. Same for option 5 since TGT gets 'rotated out' next year. Btw, that's a great euphemism. Makes me think of the Carrousel from Logan's Run (showing my age badly).

 

I'm very reluctant to spend gold or dust right now and leaning towards option 1.

Share this post


Link to post
Share on other sites

@chacal I know. But the 2 month wait to expand my play options bothers me. I might get tired from the game by then... :/

Share this post


Link to post
Share on other sites

I think best value if your classic collection is not complete (and if you wanna focus on standard mode),

 

1) Spend as much gold as possible on classic packs. (I am putting aside 1.5k gold for new expansion and any additional gold is spent on classic packs)

2) Retain all copies of cards that you got in those packs even if you have 4-5 copies of it. i.e. do not use the auto-disenchant feature.

3) Do not disenchant any classic cards and do not spend any dust. You never know which ones get nerfed/changed and then offer a full refund. Especially notorious ones like FoN, BGH, Alex, Antonidas, Knife Juggler etc amd most other Druid classic cards.

 

This way you would not only improve your classic collection which stays forever, but also have potential to get full refund on as many cards as possible which is great in the long run.

I also believe the new expansion might not have too many cards in the meta decks. At the most maybe 4-5 cards from that set will be in included in a meta deck which can be easily crafted.

 

Hope this helps...

Edited by sc47
  • Like 2

Share this post


Link to post
Share on other sites

Saving your classic extras is definitely a good idea. I don't know why, but I hadn't hit auto disenchant for a long while. I usually do it after each pack opening session.

 

The whole logic behind banning sets for standard is to make sure more than a few cards make impact in the meta from new expansions. Plus since many cards are losing usage in standard once update hits, new expansion will end up having many cards that will be of use, as opposed to how things went down for TgT. Plus blizzard has said this expansion will be bigger than previous ones. so i don't know if 1.5k will be enough... but dividing gold between classic and new expansion is definitely a good idea!

Share this post


Link to post
Share on other sites

I will go with option 6: get pissed off and stop playing HearthStone for a few months (anyway, anyone up for a War Thunder platoon?).

 

Actually, if a new deck type is created, the new cards will have a lot of room to go in - up to 29 of them. This can be seen with Renodecks, where a lot of different cards see play and therefore I believe banning expansion is just Blizzard's greed. Also, if a lot of cards is removed, that means less tech cards and this will result in meta being less able to "fix itself".

Share this post


Link to post
Share on other sites

Option 3 for myself.  I don't have every card in the other expansions or Classic, but opening packs recently has resulted in just a lot of dust.  I've got all the commons, most of the rares and a few epics with a scattering of legendaries.  Crafting is really the only way to get what I'm looking for anymore.  So saving whatever gold I can between now and the launch of the new expansion so I can get as much of it right away as possible.  Didn't do that last expansion, or adventure, and I was having trouble keeping up.

 

One thing I did learn is I doubt I'll craft another legendary from any set except Classic.  Dr. Boom is the one and only I crafted due to it's use in any class, but now that it's being retired, that's a lot of dust I could have used elsewhere.

Share this post


Link to post
Share on other sites

@mursilis The way I figure, Ill have to buy the new set regardless of which mode I wanna play in. If I'm not happy with cards being retired I'll go play wild and the new boom status legendary will still be viable in it. I hope... In any case, Im gonna save my gold until I start getting real bored, and then buy a classic pack here and there. Im not gonna craft anything until new expansion and he awaited classic nerf. After that I'll focus on crafting whatever good legendary remains from classic set. There are plenty in it that I don't have. Gold may go towards the new expansion or classic depending on the meta. 

 

Update: I was thinking it might be best to buy some classic packs until it hit the pity counter threshold (i was at 10 packs without legendary on classic only). Before I even bought my next pack i got the spectator quest. Lo and behold, the reward pack got me a golden Ragnaros!

Edited by Valkyr

Share this post


Link to post
Share on other sites

People seem to freak out over the planned obsolescence (sp?)  of Hearthstone cards. In all reality, I don't see the issue with tournaments having Standard rules. There are many things to hold in consideration of this feature. In casual play, this feature changes nothing for established players, already having Naxx and GvG. They can play wherever their heart's wish. New players have the ability to grow easily through Standard format because there will be no need to worry about some of the destructive cards that the (soon to be) phased out cards brought to the game. Standard format and tournaments will keep Hearthstone relevant, as there will be constant growth and evolution. No more having to worry about long-standing formats taking over brackets. This also will free up development from having to beat cards from previous releases, as with time this would lead to inflation and the general worthlessness of the expansions before it. Now we could have the release of similar style cards, but with different abilities that will lead to new play metas. Just look at LoE. The legendaries it gave us have improved Hearthstone for the better, wouldn't you say? Reno pushed for single/low duplicate decks. Finley allows the change in hero power, giving us the chance to play a non-standard style, like giving the Hunter's power to those who wish to use an aggro deck. Elise gives players a little bonus, just by drawing cards. Brann puts Battlecry minions back into the spotlight, as their sub-curve stats are made up by their doubled ability. Finally, Rafaam gave us a finisher combo that WE could choose. Have no board control? ZOMBIES. Need a little more power for otk? Have a +10/10! Want to enrage, trigger some other ability, or just clear the board of your opponents annoying Murlocs? Take this 10 damage and throw it everywhere :D. In summary, standardization will be a benefit to all of Hearthstone. The phasing out of older cards from competitive play will actually keep them relevant for the general community, as the developers will not have to BEAT the old to advance the new, all they need is something different. Isn't that why you love Hearthstone? Nothing is just quite like it :)

Share this post


Link to post
Share on other sites

Just save your dust/gold until the expansion hits and don't go dusting cards for no reason. You don't know what cards will be released or which will still be viable after it. Also, once you actually play standard you may or may not like it, so it's possible you will still be playing wild, where your GvG/naxx collection will be usable.

  • Like 1

Share this post


Link to post
Share on other sites

@n4p4l44: It actually changes a lot for current players. Some players put effort into getting Naxxramas and GvG cards just to learn later that they won't be able to use them in the "main format". If players wish to use them in Wild, the game will be unbalanced and most probably not fun to play.

Destructive cards such as FoN, which will still exist, Kill Command, which will still exist, Antonidas, who will still exist, Tirion (yeah, still in the game) or Shredder? I mean, common card is not a thing new players worry about! Boom does get removed, but that's pretty much it.

Similar style but with new abilities? How are they even similar?

I wouldn't call Finley a card that made meta better. Aggro meta is not fun in my opinion. Elise sees play in one type of deck, and that type of deck sees no play anyway. Brann is used in battlecry shaman, which is inferior to aggro shaman, and mill rogue, which is a deck that I hate with passion. Reno decks are nice, but other than that, meh.

If you play Rafaam on an empty board to regain board control with zombies, you lose. The turn you play him, you gain a single minion. The next turn, you kill one minion and play the zombies. And only then you can attack with zombies. That means that your opponent would have to have almost no damage on board. The +10/+10 is one of the worst combos. You will have to play Alexstasza, Rafaam and the Lantern to get "OTK". this OTK will take 3 turns! Freeze mage takes 2, patron warrior used to take one, combo druid takes one and Rafaam takes.. 3? No, thank you. You spend 2 turns to clear a board just to have your side of board almost empty while you opponent will start to fill his board again. The tempo loss is insane.

  • Like 1

Share this post


Link to post
Share on other sites

@positiv2 I see your point, but again the players who enter Blizzard sponsored/approved tournaments aren't the general Hearthstone audience. Most players will stick to Wild format rather than edit their play style. You under estimate Finley. You can use his ability to change Hunter's ability into a better control. You can't blame people for using the LoE abilities for aggro use. They just want to get the match over with as fast as possible. As for Rafaam, I agree that he is the worst LoE legendary. I was just trying to come up with a positive outlook on him following my blanket statement on the others in his class :lol: As for your comment on "OTK", I tend to use it for fast combo kills since people know what OTK is. There are very few LITERAL OTK strategy, as they all require setup, so getting nitpicky on my use of the term is a little moot. Back to the topic at hand: the new format. Think of it as two paths: competitive and casual. Competitive players HAVE to adapt. Sticking to long standing decks with well known defects is counter-intuitive to competitive play. Only competitive players have to worry about Standard format. If someone doesn't want to lose their investment in GvG and Naxx, they can easily play in Wild. No need to get all doom prophet over an update that will legitimize the future of competitive Hearthstone. And finally your worries of high powered Classic cards are not well founded. Devs have firmly stated that they are not afraid to nerf the original release cards as needed. FoN OTK (or "fast combo kill" if you wish to argue that point) may not stick around as they may nerf its effect, maybe dropping the cost down to 4 or 5 mana but also eliminating one of the Treants. I do hold faith in the devs to control the meta as such that one specific deck type does not over run all of Hearthstone, as made clear by the nerfing of Warsong Commander to kill off the simple-to-build and overwhelming Grim Patron decks (and let's not forget that he is a basic card, not even a Classic). All this comes to the conclusion that people are assuming that the devs will just let Standard rot into a steaming pile of aggro decks because of the loss of strong taunts. The devs have more at stake than anyone else at this transition.  If their game can't grow and adapt at a sustainable level, we would actually see the collapse of the community into one mainly derived of P2W players, where new comers and free players have no way to establish themselves without spending some good dough. This releasing of Naxx cards on a dust crafting basis will actually be a boon for free players, not having to patiently wait for their gold to pile up and they will have the freedom to craft the cards that THEY want. 

(Sorry about the rambling nature, its late and I wanted to reply while I could still remember what I wanted to say)

Share this post


Link to post
Share on other sites

Hunter doesn't have enough control cards to make Control Hunter better than Midrange of Face.

I do not blame them, I just don't like facing them. That's all.

Once you set OTK up, it's hard to prevent it. For example pre-nerf patron. Once he dropped Thaurissan, you were in trouble. Freeze mage drops Alex and you have to heal up or hope that she won't kill you with burn spells. Rafaam requires you to have stuff on board. The zombies die to trading, AoE or big taunts and therefore the OTK can be somewhat easily prevented. The Lantern requires you to have stuff on board. If you don't, you can't use the Lantern.

Sadly, Wild will become unbalanced and unplayable (I doubt that Blizzard will try to keep Wild balanced). So in the end, if we want to have balanced game, we will have to play Standard.

We can only hope that they will nerf the right cards, but how often did we see that? Also, if they do nerf them, they may completely kill the card (RIP Warsong).

Why don't they nerf current cards and keep only one mode? I don't think the devs will keep the meta in check.

That is the point: they want people to spend money! Why would they discontinue old expansions/adventures? So you have to buy the new ones to fill the holes in the decks. It's not because of balance, not because of "fun factor" - it's all about the money.

Actually - it's cheaper to buy adventures than having to craft cards from them. If I recall correctly, you get 106 dust from a pack. You could either buy about 15 packs (1500 gold) to get Loatheb, or you could spend 1400 gold to get not only Loatheb, but a lot of other cards as well!

Share this post


Link to post
Share on other sites

While I agree with Positiv2's sentiments, Blizzard has said that they will keep an eye of balance on both modes. If wild isnt fun or too imbalanced they will change it, but even blizzard expects wild to be a more "powered up" version of hearthstone. However that being said they will continue to be conservative with nerfing. Also they said with basic and classic changes they dont want to change the essence or flavor of cards. So I'm guessing mana increases and stuff will happen more so. I'm putting my faith in blizzard for now. Ofc they only place I ever spent money on the game was to buy LOE. That wont change. I may buy adventures because I find the solo play experience + the cards to be worth my penny since that cost is absolute and I know exactly what I'm getting in return. Not willing to spend on an infinite cycle of purchase packs.

Share this post


Link to post
Share on other sites

Blizzard also said that more deck slots will be too complicated, then they said that they can't decided on how many and now we have them. HearthStone dev team change their mind so quickly that I do not genuinely believe that they will keep both modes balanced. One will have to "go" and we both know which one would be the unbalanced one.

I hope that they won't change the text of cards. However, Ben Brode said something similar about Warsong, but he meant the stats and mana cost (ie. 3 mana 2/3), which is why it is complete trash. Hope he realised that flavor/soul is the next, not mana cost and stats.

  • Like 1

Share this post


Link to post
Share on other sites

I agree with positiv. I think Blizzard are telling everyone that they're going to make sure that Wild stays balanced to keep a lid on all the protest. Remember that what they're saying is 'If you don't like Standard you can still play Wild which is what you've got now!'. In the end though Wild will be unbalanced, unloved and unplayed with - like my slightly mental cousin.

A lot of the community activity around Hearthstone, including a lot of deck creation as well as the streams, YT vids and websites like this one are all fed by content created by the pro-player sub-community. The pros have no incentive to have any interest in Wild whatsoever, so there's another reason why it will be a poorer experience.

In the end I guess it might be necessary for the game if it's the only way they can keep introducing new content without eventually breaking the whole thing. I just can't get enthusiastic about it right now. Maybe the expansion will change my mind. I hope so.

  • Like 1

Share this post


Link to post
Share on other sites

I'm beginning to get a little concerned that my TgT collection is not as complete as I would like it to be moving into next expansion, especially since TGT will be unavailable in 2017. I'm still missing a few key cards from classic, like a second FoN, savanah highmane, faceless manipulators, giants, twilight drakes... and don't even ask about legendaries. I dont know how efficient it might be if I divide my resources between, TgT, New expansion and classic... 

If I grab TgT i'm behind the curve for new cards, and lose out on some of the key classic cards. If I grab new expansion, I may not be able to get enough TgT cards for standard or wild before it rotates out....

 

Right now I'm collecting gold and stand at 700.

Share this post


Link to post
Share on other sites

Choose a deck and start crafting cards you miss for that one deck. Just for that one deck. You can play only one deck at a time anyway. From the cards you wrote I guess you want to build Handlock?

Share this post


Link to post
Share on other sites

i feel u can buy tgt and classic packs to complete the collection. because next will be an expansion and not an adventure, so dust is more important than gold imo. if u are able to collect dust for 2 or 3 legendaries before spring it should be gucci.

with a little bit of luck u will also open multiples of cards that will be nerfed for double the dust.

Share this post


Link to post
Share on other sites

@positiv2 not as concerned about making a deck since we don't know if it will still be good come spring. More concerned with getting all the key cards from each pack so I can play around and stuff.

 

@yunkie With 2 whole sets going out the window I feel the new expansion will have more use than TgT did post launch. Like I said, since there are still legendaries and other good cards from classic that I miss, I don't know if it will be wise to spend dust on anything but classic (wild + forever standard value)

Share this post


Link to post
Share on other sites

Depends how many cards are in it I think. You want enough gold to buy fair coverage but buying so many packs you get a lot of disenchant fodder would be inefficient. I'm aiming for 3000-4000 (currently at 2300) but until they announce how many cards are in the expansion it's a bit of a WAG.

Share this post


Link to post
Share on other sites

Depends how many cards are in it I think. You want enough gold to buy fair coverage but buying so many packs you get a lot of disenchant fodder would be inefficient. I'm aiming for 3000-4000 (currently at 2300) but until they announce how many cards are in the expansion it's a bit of a WAG.

I have a feeling they said it will be around 200... I feel if you're aiming buy anything over 10 you might as well keep buying until you reset the pity counter. Anything less than 10 seems kind of pointless right?

Edited by Valkyr

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Hanz39
      I've never shared a deck but I'll make an exception sharing one of my most successful decks (played on the ladder up to rank 3 several months)
      It's a Keleseth Rogue with very peculiar cards and the biggest difference is that Deathwing is mostly the win-condition of the deck
      Here is the masterpiece :D
      2X Backstab
      2X Shadowstep
      2X Elven Archer
      2X Swashburglar
      2X Southsea Deckhand
      1X Patches the Pirate
      1X Prince Keleseth
      1X Acolyte of Pain
      2X SI:7 Agent
      2X Southsea Captain
      1X Edwin VanCleef
      1X Shaku, the Collector
      2X Saronite Chain Gang
      2X Nesting Roc
      2X Vilespine Slayer
      1X The Black Knight
      1X The Curator
      2X Bonemare
      1X Deathwing
       
      Elven Archer is mainly a combo activator that is more useful than Fire Fly since it does damage and can be shadowstepped if needs and save countless damage to face when big minions remain on the field with 1 hp saving you from taking huge face  damage to ping them, the card really shine in the deck to the point to deserving to name it
      The Curator is there to pull Deathwing mostly and you get also a Nesting Roc in the process
      Nesting Roc takes the place of Cobalt Scalebane commonly seen to add synergy to Curator, give a strong minion that priest almost never remove or a 7 hp taunt that I find more useful than a 5/5 do nothing
      The Black Knight was added to help Vilespine removing high health minions that mostly have taunt to direct Vilespine on the other minions
      Deathwing is the big surprise because it usually win matches on its own even matches that are completely off control can be win thanks to him.
      Most people tend to go all in when see a Rogue in late game because almost nobody with similar decks bring aoe removal and even less can suspect that the dragon you pull with The Curator is Deathwing himself wrongfully think that is probably a Cobalt Scalebane
      Against a Jade Druid landing a Deathwing is almost guaranteed to end the game because they spend any removal on the other minions and tend to go wide with boards resulting in losing 6-7 minions and have to face a 12 attack minion that they need at least 2 turns, turns they don't have cause Deathwing going face and leaving them dead.
      Not drawing Keleseth early here isn't much a loss because you not need to win as fast as possible othwerwise you are doomed because usually the plan B works better than the plan A because the deck run so many minion that almost nobody save a removal for the 'surprise' Deathwing.
      If someone wants try it let me know how was. I used this from rank 15 to 3 for 3 months already winning most of the matches without much problems against the most commonly found decks in standard.
       
    • By Caldyrvan
      A few days ago I posted a cheap priest deck. I have no idea how many actually have been interested in it but maybe we had some none registered visitors who knows. So here another deck. Again inspired by Chump but I had a similar deck before. Compared to Chumps' version I replaced 2x Twilight Summoner with 2x Spawn of N'Zoth (beause Epics are not budget :D) and I didn't want to craft Forbidden Ritual myself so I've put in 2 commons instread, Mortal Coil and Zealous Initiate.
      It's technically a Zoo but it plays differently which is a nice change to the "we know it all" stuff :)
      Total Arcane Dust Cost: 1500
      2x Flame Imp 1x Mortal Coil 2x Possessed Villager 2x Sanguine Reveler 2x Voidwalker 1x Zealous Initiate 2x Dire Wolf Alpha 2x Volatile Elemental 2x Darkshire Councilman 2x Devilsaur Egg 2x Spawn of N'Zoth 2x Unwilling Sacrifice 1x Void Terror 2x Ravenous Pterrordax 1x Cobalt Scalebane 2x Despicable Dreadlord 2x Bonemare Deck Code: AAECAf0GBMQIxQmNrQLKywINMNkHwgi0rAL2rgKNrwLnwQKrwgK0xAKXywL3zQKmzgKJ4gIA
      Guide:
      This deck is basically a Zoo, you can find a well written guide here, but maybe somewhat slower and less reliable due to the fact that you need to combo with your deathrattle cards but the value you get out of them should make up for it. As with any Zoo deck you want to put early pressure on your opponent and establish board control with cheap minions and playing on curve.
      In your starting hand you want to see a couple of 1 mana minions and a 2 (and/or maybe a 3 mana cost) mana cost to put something on the board and plan for your next turns. Flame Imp is always a good choice as well as Sanguine Reveler and a 1, 2 or maybe a 3 mana deathrattle minion to combo with. Against more aggressive decks a Voidwalker could be a good choice as well, against slower decks you might consider to keep a Devilsaur Egg. To be able to play a Darkshire Councilman on turn 3 is great too.
      You have good tools to maintain board control (besides the minions you already have) like Volatile Elemental which has great synergy with your cannibal cards like Ravenous Pterrordax. Unwilling Sacrifice is a bit like Deadly Shot and needs accurate play to be not a waste but the potential value you can get out of it is great. And later in the game Despicable Dreadlord helps a lot to maintain board control.
      Have fun :)
      -> Budget Aggro Priest Deck -> Budget Handbuff Paladin -> Budget Aggro/Tempo Rogue
    • By Caldyrvan
      I am glad I'm watching Chump because not only he's an inspiration but also because I was browsing through the standard priest deck lists provided here and even though it's a long list they are all pretty much the same (many of them no fun anymore, at least to me and def. no fun to play against) and I get the feeling lately Icy Veins tries to provide the most expensive decks only. No doubt they are effective and successful but as I said, getting bored and it's kind of bad for every new player visiting this page and just seeing (s)he has to play longer than some cards take to rotate out of standard to acquire a viable deck. 
      So, I was wondering why are the no decks like the following in this list, something wrong with adding such decks? Of course you can't add every possible deck type/variation but with a dozen Highlander and Dragon priest decks already being in this list there should be room for at least one or two others.
      All credit goes to Chump for this deck, I'm just posting it as well as his first video with it.
      Total Arcane Dust cost: 1600
      With all of the cards being basic, common or rare we can assume most players have most of the cards maybe a few to craft. Pretty cheap imo.
      2x Emerald Reaver 2x Northshire Cleric 2x Potion of Madness 2x Power Word: Shield 2x Voodoo Doctor 2x Golakka Crawler 2x Radiant Elemental 2x Shadow Ascendant 1x Deathspeaker 2x Happy Ghoul 2x Kabal Talonpriest 2x Auchenai Soulpriest 2x Keening Banshee 1x Darkscale Healer 2x Sunborne Val'kyr 2x Bonemare Deck Code: AAECAa0GAsYEmssCDoQB7QHlBPIMtbsC8LsC2MEC3cIC5MICyMsCzswCn84Cps4ClegCAA==
      He was playing 2 version of this deck with the other being a bit more expensive using Genzo, the Shark and Leeroy Jenkins instead of the 2 Auchenai Soulpriest.
      Have Fun :)
      -> Budget Cannibal Warlock -> Budget Handbuff Paladin -> Budget Aggro/Tempo Rogue  
       
    • By PixieKnight
      I've been trying my hardest to climb in Ranked. I started the season at Gold 2, and have now fallen to Gold 4 from losing streaks. How half my games go these days. 1. I call Support 2. I play nearly perfectly 3. We lose, with me having DOUBLE the healing of the enemy healer, sometimes doubling an enemy double support as a solo support (not an exaggeration), and no deaths, with healing percent around 50%. And yet my teammates are comical. Once we lose a fight, they do things like hang around alone against the entire enemy team, push alone, blame teammates, and generally be useless. Nor do I cause the frustration, I'm nearly always polite and helpful (encouraging teammates, making strats, etc.). Yet I keep losing. Do I need to do TRIPLE the enemy healer to win, or am I just cursed? Perhaps someone from IcyVeins could spectate a match of mine and tell me what, if anything, is wrong with my play. I know that's a big favour, but I'd appreciate it. I can upload replays if someone tells me how.
    • By Bugzy2341
      I created a guide for Crafting in Legion. It was posted on Wowhead a few days ago. You can check it out here. http://www.wowhead.com/guide=5282. Let me know what you think of it.