11 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
The Sworn is recruiting DPS. We are a Horde guild on Arthas and our current progression is 5/11 Mythic Antorus. We only raid two nights a week, Tuesday and Wednesday from 9:15 PM until 12:15 AM Eastern. Currently, our main goal is to push Mythic progression & finish out the raid before next patch, please keep this in mind if you wish to join us, because we will not be doing Heroic or anything like that.
From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
As far as classes are concerned, at this time, we do not have ANY rogues, DPS warriors, havoc DH, or wind walkers.
If you are interested, add me to battle tag and we will talk (violentravi#1826), I will accept mostly anyone who wants to be a bench or casual, but for raiding purposes, you must be able to provide logs.
Thank you for your consideration
[H][Stormreaver]<Skunkworks> 8/11M, Tues/Thurs 10PM-2AM EST 7PM to 11PM PST - NEED RANGE DPS - All Exceptional PlayersBy Casdon
[US] Stormreaver — Skunkworks
Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
3/3M Trial of Valor
7/7M Emerald Nightmare
Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
Past Raiding Achievements
#US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
How to Apply
Apply with Google Forms
All applications are kept private.
Please include at least the following.
Prominent links to relevant armory pages ]A guild history with reasons for departure
The reason(s) you have chosen to apply to this guild
UI screenshots or fraps/Stream footage
Aerivore (Recruitment Officers)
Real ID: Aerivore#1581
Real ID: Sov#1192
So I’ve read the Icy Veins Sin Rogue PvP Guide that suggests Cheapshot > Garrote > Mutilate > Rupture as an opener. It works very well, but I’m wondering if I should use another opening rotation with MotMA (gives 100% crit chance for 5 sec after exiting stealth mode)? I know that legendaries aren’t active in arenas, but I was thinking in wpvp/duels.
A few days ago I posted a cheap priest deck. I have no idea how many actually have been interested in it but maybe we had some none registered visitors who knows. So here another deck. Again inspired by Chump but I had a similar deck before. Compared to Chumps' version I replaced 2x Twilight Summoner with 2x Spawn of N'Zoth (beause Epics are not budget :D) and I didn't want to craft Forbidden Ritual myself so I've put in 2 commons instread, Mortal Coil and Zealous Initiate.
It's technically a Zoo but it plays differently which is a nice change to the "we know it all" stuff :)
Total Arcane Dust Cost: 1500
2x Flame Imp 1x Mortal Coil 2x Possessed Villager 2x Sanguine Reveler 2x Voidwalker 1x Zealous Initiate 2x Dire Wolf Alpha 2x Volatile Elemental 2x Darkshire Councilman 2x Devilsaur Egg 2x Spawn of N'Zoth 2x Unwilling Sacrifice 1x Void Terror 2x Ravenous Pterrordax 1x Cobalt Scalebane 2x Despicable Dreadlord 2x Bonemare Deck Code: AAECAf0GBMQIxQmNrQLKywINMNkHwgi0rAL2rgKNrwLnwQKrwgK0xAKXywL3zQKmzgKJ4gIA
This deck is basically a Zoo, you can find a well written guide here, but maybe somewhat slower and less reliable due to the fact that you need to combo with your deathrattle cards but the value you get out of them should make up for it. As with any Zoo deck you want to put early pressure on your opponent and establish board control with cheap minions and playing on curve.
In your starting hand you want to see a couple of 1 mana minions and a 2 (and/or maybe a 3 mana cost) mana cost to put something on the board and plan for your next turns. Flame Imp is always a good choice as well as Sanguine Reveler and a 1, 2 or maybe a 3 mana deathrattle minion to combo with. Against more aggressive decks a Voidwalker could be a good choice as well, against slower decks you might consider to keep a Devilsaur Egg. To be able to play a Darkshire Councilman on turn 3 is great too.
You have good tools to maintain board control (besides the minions you already have) like Volatile Elemental which has great synergy with your cannibal cards like Ravenous Pterrordax. Unwilling Sacrifice is a bit like Deadly Shot and needs accurate play to be not a waste but the potential value you can get out of it is great. And later in the game Despicable Dreadlord helps a lot to maintain board control.
Have fun :)
-> Budget Aggro Priest Deck -> Budget Handbuff Paladin -> Budget Aggro/Tempo Rogue