Jump to content
FORUMS
Sign in to follow this  
Damien

Zoo Warlock Standard

Recommended Posts

Guest Raiden

Hey Sottle, I would like to know what you think about twilight summoner in this deck. It seems like it would be a reasonable replacement for the missing Nerubian eggs/Loatheb which were so strong in the old zoo. Is it not necessary to run such a sticky minion now?

Share this post


Link to post
Share on other sites

Tried it out and found it too slow to be worth it, this deck is much faster and more aggressive than the Zoo most people were playing before the expansion so it wants to curve out lower.

Share this post


Link to post
Share on other sites
Guest GinnG

Hi Sottle, how about Spawn of N'zoth? I play 1 copy in this deck, as this zoo always flooding the board, it's a pain for opponent to clean all others before Spawn.

Share this post


Link to post
Share on other sites

Thanks Sottle. You've been doing a great job keeping up with all these crazy decks people have been coming up with in the past few days. Really looking forward to more guides in the coming weeks.

Share this post


Link to post
Share on other sites

Hi Sottle, how about Spawn of N'zoth? I play 1 copy in this deck, as this zoo always flooding the board, it's a pain for opponent to clean all others before Spawn.

 

Yeah Spawn proved to be better than I expected when I tried it, but still not quite good enough to make the deck.

Share this post


Link to post
Share on other sites
Guest Guest

Hi, Sottle.

Is Leeroy Jenkins viable option instead of one of doomguards? And if so, could it be possible to include faceless manipulator for 12 burst damage? (I don't like 2xDoomguard because it's very easy to have 2 of them in hand and that means that usually one of them gets discarded)

Also, what would you put silence minions instead of? 1 dire wolf alpha?

Share this post


Link to post
Share on other sites

Hi, Sottle.

Is Leeroy Jenkins viable option instead of one of doomguards? And if so, could it be possible to include faceless manipulator for 12 burst damage? (I don't like 2xDoomguard because it's very easy to have 2 of them in hand and that means that usually one of them gets discarded)

Also, what would you put silence minions instead of? 1 dire wolf alpha?

 

 

Leeroy is ok but suboptimal, Faceless is a terrible idea. The reason this deck goes back to Doomguards is outlined in the guide, there's no far less situational cards in the deck than the Enhance-o Double Sea Giant, Implosion, etc that people were running before. If there aren't high power situational cards in your hand then Doomguard is just a better card, if you're running into having two of them in hand a lot then you're probably just not playing Doomguard early enough.

Dire Wolf is super good in this deck because of all the 1/1 generation, but I guess it's the best cut for a Silence if you must.

Share this post


Link to post
Share on other sites

 

Hi, Sottle.

Is Leeroy Jenkins viable option instead of one of doomguards? And if so, could it be possible to include faceless manipulator for 12 burst damage? (I don't like 2xDoomguard because it's very easy to have 2 of them in hand and that means that usually one of them gets discarded)

Also, what would you put silence minions instead of? 1 dire wolf alpha?

 

 

Leeroy is ok but suboptimal, Faceless is a terrible idea. The reason this deck goes back to Doomguards is outlined in the guide, there's no far less situational cards in the deck than the Enhance-o Double Sea Giant, Implosion, etc that people were running before. If there aren't high power situational cards in your hand then Doomguard is just a better card, if you're running into having two of them in hand a lot then you're probably just not playing Doomguard early enough.

Dire Wolf is super good in this deck because of all the 1/1 generation, but I guess it's the best cut for a Silence if you must.

 

How else to deal with big taunts, like that druid's 5/10 taunt? I lose so much value dealing with them, if I even manage to deal with them... :(

Share this post


Link to post
Share on other sites
Guest TheKidding

Hi Sottle,

 

what are your thoughts about not including Brann in this Deck? Seems like a valueable card for me to double the effects of Abusive, Dark Iron Dwarf and Defender. 

Share this post


Link to post
Share on other sites

Noob question about this deck

 

 

Forbidden ritual works with knife juggler and darkshire councilman. Should I always wait until I get a forbidden ritual before playing either of those minions? And should I ever cast forbidden ritual without either of those minions on the board?

Share this post


Link to post
Share on other sites

Noob question about this deck

 

 

Forbidden ritual works with knife juggler and darkshire councilman. Should I always wait until I get a forbidden ritual before playing either of those minions? And should I ever cast forbidden ritual without either of those minions on the board?

No. Each situation is unique and you may need to evaluate the board and removal options available to your opponent, but Zoo in general wins by getting on board early and outvaluing the opponent with efficient trades. Holding on to cards to get better value at the expense of developing board goes against the general Zoo strategy.

Share this post


Link to post
Share on other sites

Hi Sottle,

 

what are your thoughts about not including Brann in this Deck? Seems like a valueable card for me to double the effects of Abusive, Dark Iron Dwarf and Defender. 

 

Brann is ok, it's on the list of totally reasonable cards that I just didn't find quite good enough to include.

Share this post


Link to post
Share on other sites

This deck is great, I'm so close to hitting legendary!!!!

 

 

 

 

The only match-up I'm struggling with are Shamans if they start with the coin. When they get the coin they're able to drop a 7/7 on turn three. Anybody have any tips on how to handle those?

Share this post


Link to post
Share on other sites

This deck is great, I'm so close to hitting legendary!!!!

 

 

 

 

The only match-up I'm struggling with are Shamans if they start with the coin. When they get the coin they're able to drop a 7/7 on turn three. Anybody have any tips on how to handle those?

Concede.

 

Nah, you are actually favored against FS with this deck if they don't get the nuts, just keep their board clear with your more efficient minions and prevent them from getting damage on you and start racing them for damage when you think you can beat them.

 

But man, blizzard were dumb to release that card. FS was already going to be one of the best decks in standard regardless, and they actually gave it a card that just made it broken.

Edited by batanete
  • Like 1

Share this post


Link to post
Share on other sites
Guest Guest

Hi sottle,

 

What card could I replace Gormok with? Thanks.

 

(Sorry if I'm double posting, I don't think my first one went through.)

Share this post


Link to post
Share on other sites

Second DI Dwarf

I assume Spellbreaker is also a pretty good substitute?

Even I don't own Gormok (don't wanna craft it). I tried both a DI Dwarf and Spellbreaker and both had their own advantages.

Share this post


Link to post
Share on other sites
Guest rob

Do I get it right that when I want to return to Hearthstone (quit just after Naxx) that to build this deck I need to spend ~40EUR right of the bat (or like 6k coins) to be able to build this deck as gang boss and peddler are not craftable (apparently you get them from the adventure)?

 

I guess that gang boss can be somehow replaced by Imp Master but there is nothing to replace Dark Peddler.

 

If this is the way how Blizz wants to make easier to return to Hearthstone or let new players in I guess this is not gonna work - at least for me.

Share this post


Link to post
Share on other sites
Guest rob

Do I get it right that when I want to return to Hearthstone (quit just after Naxx) that to build this deck I need to spend ~40EUR right of the bat (or like 6k coins) to be able to build this deck as gang boss and peddler are not craftable (apparently you get them from the adventure)?

 

I guess that gang boss can be somehow replaced by Imp Master but there is nothing to replace Dark Peddler.

 

If this is the way how Blizz wants to make easier to return to Hearthstone or let new players in I guess this is not gonna work - at least for me.

Share this post


Link to post
Share on other sites
Guest pegger76

Hi Sottle

 

Very nice deck. Thanks for your work, you really helped me improve my play.

 

In my opinion, Bilefin Tidehunter fits in perfectly. The extra taunt is really awesome to further power up and protect the Counsilman.

 

I am also including Reliquary Seeker instead of Dark Iron Dwarf.

 

What do you think?

Share this post


Link to post
Share on other sites

Spellbreaker is ok yeah.

It seems like some zoo locks are running Shadowflame as a catchup mechanism if they lost the board. I think it has pretty cool synergies with Abusive, PO and other buff cards like councilman/direwolf etc.

 

I wonder against what decks this will be a reasonable tech choice. Possibly against the decks which can clear your board like Midrange shaman (lightning storm), Patron warrior and maybe other zoo locks who got a fast start?

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Daevilmonkie
      Welcome Adventurers! The time has come upon us, FINALLY! The moment in Classic WoW history us diehard, loyal WoW nerds have all been waiting for. WRATH CLASSIC! Arthas Did Nothing Wrong (ADNW) has just begun recruiting (For WotLK Classic) hard-core, casual, rp, pvp, pve, raiders, anything you can think of, you are welcomed here. Although our main focus in ADNW will be progressive raiding, 10 and 25 man and pvp content, we look to have someone for just about anything. Currently we are recruiting for our CORE 10M team composed entirely of irl / internet homies. We are in need of just 1 HEALER (Highly prefer a disc priest with a shadow off spec) and another DPS. Preferably lock or Shadow priest. We are looking to fill our B 10m team entirely, so we can pool together for 25 man’s when it comes time to crush 25m. This guild was founded by a group of tight nit friends recently, who have been around since TBC. WOTLK was our turning point in WoW, and we CANNOT wait to get another crack at this and MAKE IT RIGHT. Come join the adventure of a chill environment full of helpful hands and knowledge. Feel free to reach out to me Via Discord: Daevilmonkiexp#9239 OR Bnet: Daevilmonkie#1280 just let me know you are interested in the guild and we can have a convo! ARTHAS DID NOTHING WRONG!
    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By positiv2
      This guide is for comments about our Spell Power and Damage Modifier guide.
    • By positiv2
      This thread is for comments about our Debug Mode guide.
×
×
  • Create New...