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Damien

Zoo Warlock Standard

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Guest Phil

Hi Sottle

 

Very nice deck. Thanks for your work, you really helped me improve my play.

 

In my opinion, Bilefin Tidehunter fits in perfectly. The extra taunt is really awesome to further power up and protect the Counsilman.

 

I am also including Reliquary Seeker instead of Dark Iron Dwarf.

 

What do you think?

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It seems like some zoo locks are running Shadowflame as a catchup mechanism if they lost the board. I think it has pretty cool synergies with Abusive, PO and other buff cards like councilman/direwolf etc.

 

I wonder against what decks this will be a reasonable tech choice. Possibly against the decks which can clear your board like Midrange shaman (lightning storm), Patron warrior and maybe other zoo locks who got a fast start?

Shadowflame is a strong tech card against decks that have fasters starts than you, against zoo-ish decks (that rely almost purely on minions) and, as you said, Patron decks. 

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omg what is this deck, seriously?

This is the most op broken thing I have ever seen HOLY.

U FLOOD the entire board with crap so easily, the opponent must have like 4 aoe's to keep up with it

The early 1 drops are insane, and the synergies makes board control so easy to do.

For real now, I'm on a 10 game win streak, super powerful deck

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Honestly, as powerful as zoo has always been, I think it has never been this good. I would say it is by far the strongest deck in the game right now.

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Honestly, as powerful as zoo has always been, I think it has never been this good. I would say it is by far the strongest deck in the game right now.

Yeah it is definitely strong and very frustrating to play against. But thanks to Patron warrior, I have been able to farm them now :)

 

I had great success against them even with N'Zoth paladin and my Deathrattle tempo rogue (teched with 2x Dark iron skulker)

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Do I get it right that when I want to return to Hearthstone (quit just after Naxx) that to build this deck I need to spend ~40EUR right of the bat (or like 6k coins) to be able to build this deck as gang boss and peddler are not craftable (apparently you get them from the adventure)?

 

I guess that gang boss can be somehow replaced by Imp Master but there is nothing to replace Dark Peddler.

 

If this is the way how Blizz wants to make easier to return to Hearthstone or let new players in I guess this is not gonna work - at least for me.

No, you are completely wrong. This deck works just fine with even basic cards (e.g. Acidic Swamp Ooze, Murloc Tidehunter, Razorfen Hunter) and there are plenty of common cards you can sub in as well (e.g. Flame Juggler, Amani Berserker, Harvest Golem). No Sea Giant? No problem, put in a Frostwolf Warlord (basic card that will cost you $0 and 0 dust).

 

Of course it'll be marginally worse than the version on this site - Sottle is trying to show us the best possible build, not the cheapest - but you can surely get to rank 10 or beyond without any adventure cards and without Gormok, if you play the deck well.

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I agree with mgoetze for the most part. 

Generally there is a rule in hearthstone : budget deckbuilding results in budget results (implying worse results).

I can assure you that this rule applies to all card games (i played magic the gathering some years ago).

 

So its all about what you are aiming for. If you aim to reach legend and try to be competitive, budget deckbuilding won't get the job done even with zoo, which generally is the cheapest competitive deck in hearthstone.

 

If you are not aiming to be competitive, mr Sottle has provided the budget section in which a budget zoo deck is present, consisting of only 8 rares, all of them essential in order to play this kind of deck.

If i am correct, the problem for you lies in the expansion inclusions, which are imp gang boss and dark peddler. 

For competitiveness, they are irreplaceable. For casual playing, i think you can replace them.

 

I made a list for you and tested it a bit, and its not bad : http://i.imgur.com/0S8OqQS.png

 

Replaced imp gang boss with harvest golem and peddlers with flame jugglers.

 

This deck can get you to ranks 8-5, not higher.

 

Note : Correct me please if i am wrong, this type of zoo is called the "trade zoo" and no high value card are present in order for doomguards not to discard a high value card (ex. sea giants). I prefer and play the more aggressive-board flooding style of zoo, having sea giants and leeroy jenkins as a finisher. Even for me being used to another style of zoo, this list worked well.

 

You can test it and tell us about your experience (follow mr Sottle's guide for instructions on how to play the deck).

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I agree with mgoetze for the most part. 

Generally there is a rule in hearthstone : budget deckbuilding results in budget results (implying worse results).

I can assure you that this rule applies to all card games (i played magic the gathering some years ago).

 

So its all about what you are aiming for. If you aim to reach legend and try to be competitive, budget deckbuilding won't get the job done even with zoo, which generally is the cheapest competitive deck in hearthstone.

 

If you are not aiming to be competitive, mr Sottle has provided the budget section in which a budget zoo deck is present, consisting of only 8 rares, all of them essential in order to play this kind of deck.

If i am correct, the problem for you lies in the expansion inclusions, which are imp gang boss and dark peddler. 

For competitiveness, they are irreplaceable. For casual playing, i think you can replace them.

 

I made a list for you and tested it a bit, and its not bad : http://i.imgur.com/0S8OqQS.png

 

Replaced imp gang boss with harvest golem and peddlers with flame jugglers.

 

This deck can get you to ranks 8-5, not higher.

 

Note : Correct me please if i am wrong, this type of zoo is called the "trade zoo" and no high value card are present in order for doomguards not to discard a high value card (ex. sea giants). I prefer and play the more aggressive-board flooding style of zoo, having sea giants and leeroy jenkins as a finisher. Even for me being used to another style of zoo, this list worked well.

 

You can test it and tell us about your experience (follow mr Sottle's guide for instructions on how to play the deck).

No, you're just wrong, considering I've been to legend with zoo before in times where the deck wasn't even nearly as good as it currently is, and I consider myself pretty average at this game.

 

You can pick whatever deck you want from this website(or anywhere else), unless you are play the deck at a decent level of play, you're not getting anywhere close to legend.

Edited by batanete

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I agree with mgoetze for the most part. 

Generally there is a rule in hearthstone : budget deckbuilding results in budget results (implying worse results).

I can assure you that this rule applies to all card games (i played magic the gathering some years ago).

 

So its all about what you are aiming for. If you aim to reach legend and try to be competitive, budget deckbuilding won't get the job done even with zoo, which generally is the cheapest competitive deck in hearthstone.

 

If you are not aiming to be competitive, mr Sottle has provided the budget section in which a budget zoo deck is present, consisting of only 8 rares, all of them essential in order to play this kind of deck.

If i am correct, the problem for you lies in the expansion inclusions, which are imp gang boss and dark peddler. 

For competitiveness, they are irreplaceable. For casual playing, i think you can replace them.

 

I made a list for you and tested it a bit, and its not bad : http://i.imgur.com/0S8OqQS.png

 

Replaced imp gang boss with harvest golem and peddlers with flame jugglers.

 

This deck can get you to ranks 8-5, not higher.

 

Note : Correct me please if i am wrong, this type of zoo is called the "trade zoo" and no high value card are present in order for doomguards not to discard a high value card (ex. sea giants). I prefer and play the more aggressive-board flooding style of zoo, having sea giants and leeroy jenkins as a finisher. Even for me being used to another style of zoo, this list worked well.

 

You can test it and tell us about your experience (follow mr Sottle's guide for instructions on how to play the deck).

No, you're just wrong, considering I've been to legend with zoo before in times where the deck wasn't even nearly as good as it currently is, and I consider myself pretty average at this game.

 

You can pick whatever deck you want from this website(or anywhere else), unless you are play the deck at a decent level of play, you're not getting anywhere close to legend.

 

I don't understand your argument, even Sottle says that the budget version of zoo has reachable ranks 3-1.

What i said is true : with a budget deck you have to expect budget results.

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I agree with mgoetze for the most part. 

Generally there is a rule in hearthstone : budget deckbuilding results in budget results (implying worse results).

I can assure you that this rule applies to all card games (i played magic the gathering some years ago).

 

So its all about what you are aiming for. If you aim to reach legend and try to be competitive, budget deckbuilding won't get the job done even with zoo, which generally is the cheapest competitive deck in hearthstone.

 

If you are not aiming to be competitive, mr Sottle has provided the budget section in which a budget zoo deck is present, consisting of only 8 rares, all of them essential in order to play this kind of deck.

If i am correct, the problem for you lies in the expansion inclusions, which are imp gang boss and dark peddler. 

For competitiveness, they are irreplaceable. For casual playing, i think you can replace them.

 

I made a list for you and tested it a bit, and its not bad : http://i.imgur.com/0S8OqQS.png

 

Replaced imp gang boss with harvest golem and peddlers with flame jugglers.

 

This deck can get you to ranks 8-5, not higher.

 

Note : Correct me please if i am wrong, this type of zoo is called the "trade zoo" and no high value card are present in order for doomguards not to discard a high value card (ex. sea giants). I prefer and play the more aggressive-board flooding style of zoo, having sea giants and leeroy jenkins as a finisher. Even for me being used to another style of zoo, this list worked well.

 

You can test it and tell us about your experience (follow mr Sottle's guide for instructions on how to play the deck).

No, you're just wrong, considering I've been to legend with zoo before in times where the deck wasn't even nearly as good as it currently is, and I consider myself pretty average at this game.

 

You can pick whatever deck you want from this website(or anywhere else), unless you are play the deck at a decent level of play, you're not getting anywhere close to legend.

 

I don't understand your argument, even Sottle says that the budget version of zoo has reachable ranks 3-1.

What i said is true : with a budget deck you have to expect budget results.

 

OK i'm a moron, nevermind. I thought you were implying the actual full budget version of zoo couldn't get past ranks 8-5.

 

Kind of a symptom of logging into a forum after a day spent in queima das fitas(google it if you're not portuguese) when your brain isn't working properly, my bad.

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I agree with mgoetze for the most part. 

Generally there is a rule in hearthstone : budget deckbuilding results in budget results (implying worse results).

I can assure you that this rule applies to all card games (i played magic the gathering some years ago).

 

So its all about what you are aiming for. If you aim to reach legend and try to be competitive, budget deckbuilding won't get the job done even with zoo, which generally is the cheapest competitive deck in hearthstone.

 

If you are not aiming to be competitive, mr Sottle has provided the budget section in which a budget zoo deck is present, consisting of only 8 rares, all of them essential in order to play this kind of deck.

If i am correct, the problem for you lies in the expansion inclusions, which are imp gang boss and dark peddler. 

For competitiveness, they are irreplaceable. For casual playing, i think you can replace them.

 

I made a list for you and tested it a bit, and its not bad : http://i.imgur.com/0S8OqQS.png

 

Replaced imp gang boss with harvest golem and peddlers with flame jugglers.

 

This deck can get you to ranks 8-5, not higher.

 

Note : Correct me please if i am wrong, this type of zoo is called the "trade zoo" and no high value card are present in order for doomguards not to discard a high value card (ex. sea giants). I prefer and play the more aggressive-board flooding style of zoo, having sea giants and leeroy jenkins as a finisher. Even for me being used to another style of zoo, this list worked well.

 

You can test it and tell us about your experience (follow mr Sottle's guide for instructions on how to play the deck).

No, you're just wrong, considering I've been to legend with zoo before in times where the deck wasn't even nearly as good as it currently is, and I consider myself pretty average at this game.

 

You can pick whatever deck you want from this website(or anywhere else), unless you are play the deck at a decent level of play, you're not getting anywhere close to legend.

 

I don't understand your argument, even Sottle says that the budget version of zoo has reachable ranks 3-1.

What i said is true : with a budget deck you have to expect budget results.

 

OK i'm a moron, nevermind. I thought you were implying the actual full budget version of zoo couldn't get past ranks 8-5.

 

Kind of a symptom of logging into a forum after a day spent in queima das fitas(google it if you're not portuguese) when your brain isn't working properly, my bad.

 

Haha never mind, glad we got that out of the way.

I just said that the deck i posted (without imp gand boss and dark peddlers) can reach ranks 8-5.

 

Hope you had fun at the festivities :)

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I recently got defender of argus and now can make a zoo deck. I'm still missing sea giant and gormok though. I understand gormok is more replaceable with dark iron dwarf dude than sea giant which I have subbed with Leeroy aiming for additional burst, ideally with PO. I also realized that I disenchanted all my knife jugglers so until I get to recrafting them I'm using flame juggler (not a equivalent replacement for zoo, I know). I wanted to know if Brann and Bilefin tidehunter would be a better replacement for some of these cards. Also what are sottle's thoughts on the "ancient horde" recipe?

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I recently got defender of argus and now can make a zoo deck. I'm still missing sea giant and gormok though. I understand gormok is more replaceable with dark iron dwarf dude than sea giant which I have subbed with Leeroy aiming for additional burst, ideally with PO. I also realized that I disenchanted all my knife jugglers so until I get to recrafting them I'm using flame juggler (not a equivalent replacement for zoo, I know). I wanted to know if Brann and Bilefin tidehunter would be a better replacement for some of these cards. Also what are sottle's thoughts on the "ancient horde" recipe?

Hey there,

 

I used to play one tidehunter, but it was not as useful as i thought it would be. Depends on what you want to cut for it. I suppose the most reasonable 2 drop to cut in dire wolf alpha, which i did as well, but it just wasn't good.

 

As for brann, usually zoo decks playing doomguards do not run him. He synergises well with argus, peddler, dark iron dwarf and abusives, and he generally baits removal from your opponent.

However, if you want to try the leeroy version with the sea giants, brann definitely fits in that deck.

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Guest ChocThunder

how the hell did you get to legendary? i can't even get passed 17 with this..

 

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how the hell did you get to legendary? i can't even get passed 17 with this..

Maybe you are just not familiar with the deck. Try to watch some pros playing it. (You could also watch videos form Dreamhack, a lot of players had zoo decks)

 

Last season, i reached rank 5 extremely easily with this deck, then continued climbing with other ones.

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Guest Razor

Hi Sottle, 

 

I have replaced gormok with another Dark Iron Dwarf... 

 

I just want to ask you: Can i replace one of the Dark Iron Dwarf for Brann?? 

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Guest Gigagaygyagay

Hi Sottle, 

 

I have replaced gormok with another Dark Iron Dwarf... 

 

I just want to ask you: Can i replace one of the Dark Iron Dwarf for Brann?? 

I tried it. You are about to manage to use it perfectly, or you do nothing with him. I had void terror for overpower whelming and sergeant, iron buffs and works good too.

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I must be playing zoo wrong... I start out as aggressively as possible, Flame imp, Peddler and the like... then no matter what I am playing against, turn 4-5 an AOE something hits, wipes my board, and I never recover.  There is just no combating that with this deck.  Face Hunter can do it, it wins by turn 5-6, or not at all.   Not sure what I am missing, but this deck does not work for me

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For the first ten days of this season this deck was working great for me. Then I started seeing Consecrates, Wild Pyros, Lightning Storm etc in match after match. Slid 5 ranks very quickly, and I'm mostly confident I didn't just suddenly become a much worse Zoo player than I was before. Just figure the meta shifted and there aren't as many favoured matchups for Zoo any more but I haven't really heard anyone else voicing the same frustration until this post.

Since I was at a terrible rank anyway I decided to try and learn Freeze Mage and Rogue (neither of which I had played before) with nothing to lose. That and play Zoo in Wild! The Wild Hobgoblin Zoo is great fun and in full working order.

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The brilliance of Zoo is that you have perfectly reasonable chances to beat any deck, even a control one geared against you. Not overcommiting to board when there is a sweeper on the other side is first thing every player should learn. 

There are many good refill options present in the deck. Brann + Dark Peddler. Forbidden Ritual. Doomguard. Simply Lifetapping anticipating their reaction. With such tools at hand it's not really easy to lose all your tempo or gas to a couple of their cards.

Of course, if you play against Warrior exclusively for 4-6 hours a day (like i do) it makes perfect sense to swap your deck for something different. But right now, at the very end of this season and at the beginning of a new one, when people either try to grind their way with something aggressive or just do random rogue decks, Zoo is a good choice thanks to its wide array of threats present and omnipotent Hero Power.

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after trying the deck without gormok the deck plays well but not the same effect when you have gormok in the deck 

the battle cry is really useful when playing control decks and tempo decks as well , sure the dwarf has the same stats and close to what gormok can do but there is no comparison between the 2 cards ..i recommend gormok in the deck more than the dwarf ..ofc thats my personal opinion but after trying both cards ..gormok is much more powerful 

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after playing 10 games ..the amount of pressure on the opponent is insane

the opponent always burn his hands just to deal with the minions u have //brilliant deck 

 

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As a new player (less than 2 months experience) this deck has proven wonders for my win rate, i managed to shoot to rank 5 last season with minimum effort and already at rank 11 this season playing 1-2 hours at most some days.

My questions for the deck is how important is sea giant and Gormok, i have been using brann (feel i can manipulate strategies and my opponents moves with this card) and a 2nd Dwarf in placement of these and had no real trouble, of course i could just be getting lucky.

I am looking to craft both Gormok and Sea giant, however would need to dust some legendary's  , can some advise how these cards work in the deck and there best use ?

Edited by TheGiantDwarf
typo

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On 4 June 2016 at 2:23 PM, TheGiantDwarf said:

As a new player (less than 2 months experience) this deck has proven wonders for my win rate, i managed to shoot to rank 5 last season with minimum effort and already at rank 11 this season playing 1-2 hours at most some days.

My questions for the deck is how important is sea giant and Gormok, i have been using brann (feel i can manipulate strategies and my opponents moves with this card) and a 2nd Dwarf in placement of these and had no real trouble, of course i could just be getting lucky.

I am looking to craft both Gormok and Sea giant, however would need to dust some legendary's  , can some advise how these cards work in the deck and there best use ?

I'm of the same opinion on this deck, it's really awesome. I have mixed feelings about Gormok the Impaler, as I often do not manage to activate it, but Sea Giant always comes in handy (and would certainly be a worthy addition to your deck in the place of your extra Dark Iron Dwarf).

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Dear Sottle,  there were some comments earlier about possibly including Bilefin Tidehunter.  I have been noticing this card a lot more in zoo decks.  Is this card viable?  I think they seem to go well with Knife Juggler and Darkshire Councilman.

Look forward to your thoughts on Bilefin.

Edited by Kerean

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      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
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