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Jeff Kaplan took to the forums a while ago and addressed some questions, and the big news that came from that session was that there are some changes coming to Pharah on the PTR soon. There's a slo a dev update video coming next week, but it probably won't be Pharah related, as he said they're not sure when those changes will be coming and the video is already recorded. The other news is that the dev team is not happy with progress being segmented on the various platforms, so your skins and other cosmetics don't transfer between PC, Xbox or Playstation and that they're brainstorming solutions.
Here are the full (and pretty short) quotes:
Jeff Kaplan (source)
(on smurfing) Starting a new account is not against the rules. Boosting or throwing is against the rules. If you start a new account and play normally, the matchmaker determines your skill level very quickly and matches you with similar players.
We don’t actually need this behavior reported. We have a whole crew here doing some pretty significant analysis to determine this behavior.
... We’ve been trying some changes to Pharah internally. Some of those changes might make their way to the PTR next week. More details to come later.
... We just recorded a Developer Update. Should go up next week. (on the BlizzCon Sombra Demon Hunter skin) As long as your console account is linked with your Battle.net account, you’ll receive the skin on both platforms. (on cosmetics being non-transferable cross-platform) Yeah… we’re not crazy about that. We’re brainstorming solutions. It’s complicated…
The Busan patch is live and aside from the new control map we also get the changes to charging and charged Heroes aka Brigitte and Reinhardt, a change to crits for weapons that fire multiple shots at once, some aim sensitivity changes and Widow's grappling hook. We also finally get the cosmetics filter for the Hero gallery, making it easy to find what you're looking for! There'a a lot of bug fixes to be had as well:
And here's the quick patch summary by u/itsjieyang:
Live Patch September 11 (source)
NEW MAP – BUSAN
Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base.
Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.
HERO GALLERY – FILTER
View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.
Added visual outlines to make allies visible through walls HERO UPDATES
Developer Comments While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations. After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically. Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Torbjörn’s Rivet Gun) Ana
Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana Brigitte
Developer Comments Currently, when two charging targets hit each other, they both fall down and are briefly stunned. You can see this interaction with Doomfist’s Rocket Punch and Reinhardt’s Charge abilities. Brigitte’s Shield Bash previously wasn’t included in this group, which meant that if she used Shield Bash against these other abilities, she would generally stun them and not be affected herself. This change makes it so if she uses Shield Bash against Charge or Rocket Punch, both players will be knocked down. Shield Bash
Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist) Reinhardt
Developer Comments We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective. Earthshatter
Now consistently hits enemies near walls No longer hits enemies that enter the damage cone after the “wave” has passed that area No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed Always travels up inclines and around the payload Widowmaker
Now retains momentum when used on environments or structures without a ledge (e.g. walls) Widow's Kiss
Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker COMPETITIVE PLAY UPDATES
Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating GAME BROWSER AND CUSTOM GAMES
Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default FFA Deathmatch
Mercy now begins the match with her Caduceus Blaster equipped Blizzard World is now available to play in Deathmatch and Team Deathmatch 1v1 Mystery Heroes
Mercy now begins the match with her Caduceus Blaster equipped MAP UPDATES
Payload travel speed has been slightly increased Amount of time the payload pauses at checkpoints has been reduced BUG FIXES
Fixed a bug that caused players to sometimes slip off railings Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target Communication Wheel
Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse Heroes
Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets Doomfist
Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter D.Va
Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall Hanzo
Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows Mei
Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard Mercy
Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted Reaper
Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted Reinhardt
Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines Roadhog
Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it
Fixed a bug that prevented Sombra from translocating to a moving platform Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used Symmetra
Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated Widowmaker
Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon) Wrecking Ball
Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game Previous live patch notes.
Previous PTR patch notes.