Vlad

Overwatch Widowmaker

Sign in to follow this  

9 posts in this topic

This thread is for comments about our Widowmaker guide for Overwatch.

Share this post


Link to post
Share on other sites

Why are headshots never mentioned?

Are headshots doing more dmg? Perhaps they have multiplayer 1.3, 1.5 or so?

Share this post


Link to post
Share on other sites

Why are headshots never mentioned?

Thank you for pointing this out. It's probably worth talking about in a separate article as it applies to many heroes, but I think Widowmaker warrants her own mention, so I will add something.

 

To be honest, though, I didn't mention them initially because in most cases where it would be useful for Widowmaker to land a headshot, it's just not realistic to expect to do so. For example, trying to headshot a Lucio or a Mercy (or even worse, a Tracer or Genji if they have a shield buffing their health) to kill them in one shot instead of two is extremely difficult given the high movement speed in Overwatch. It might be feasible for the players with twitch-like aim and pro accuracy, but I don't think it is for anyone else, not even remotely. There are exceptions, though, so I'll mention it smile.png

 

Are headshots doing more dmg? Perhaps they have multiplayer 1.3, 1.5 or so?

Headshots in Overwatch deal double damage (so 300 damage in the case of Widowmaker).

Share this post


Link to post
Share on other sites

Genji's HP is incorrectly noted as 150 in the guide.


 

Quote

 

In particular, it is very difficult to hit fast-moving heroes like Tracer and Genji. In part to compensate for this, these two heroes also only have 150 health, meaning that if you do land a fully charged up shot on them, you will kill them.

 

 

 

Quote

However, against non-tanks, the 75 damage that the mine does can make a big difference. This is half the health pool of the two heroes who are most likely to flank you, namely Tracer and Genji. 

 

Share this post


Link to post
Share on other sites
9 hours ago, Guest raikku said:

Genji's HP is incorrectly noted as 150 in the guide.


 

 

Thanks for pointing this out, we're fixing it right now!

Share this post


Link to post
Share on other sites

I'm fmp a widow main, not high ranked though but i consider myself decent on her and i'm not really okay with the fact that she's not viable as an attack character. She had a time when she was not viable at all (after her first nerf a few months ago). Now she's had her scope speed increaded she's become able to play attack. One of the most common mistakes people make about her is only seeing her as a counter to bastion and torb due to her range of fire. However her objective isn't only that. She's one of the most efficient hero when it comes to killing supports and her main job is going to precent them from playing. Basically a widows goal will be first to take off the ennemy widow > the mercy> the ana. Having this important goal in mind is the key to be equaly efficient in attack as in defense. Moreover in the attack position she benefits from the effect of suprise for the routes she can take to pick her targets are more numerous than in defense. This is even more noticeable when the ennemy team runs a defense widow. The attacker has the advantage on that. To finish with she's a hero with an infinite level of progress due to her efficiency depending on the player's own performance. 90% of her gameplay consists in hiting those headshots on the target which are only acquiered by practicing and having a 100% headshot accuracy is impossible (not on movements controled by a human brain). So basically you can personnaly always be more accurate and therefore be more efficient. 

Share this post


Link to post
Share on other sites

Can I request an update to this  guide?

Hasn't had a material update in 2 years and I think it would be really valuable as her position in the meta has really changed.

Thanks!

Share this post


Link to post
Share on other sites
On 9/25/2018 at 7:27 PM, ryesmont said:

Can I request an update to this  guide?

Hasn't had a material update in 2 years and I think it would be really valuable as her position in the meta has really changed.

Thanks!

We are in the process of updating the guides, however, due to the length and depth of these guides, it takes a lot of time to update one to the new layout and with up-to-date information. Widow will be updated as well, but right now I have no time frame to give you. Sorry to keep you waiting.

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Jeff "Jeff from the Overwatch team" Kaplan took to the forums and talked a little about a pretty basic aspect of the game we often overlook: why don't Heroes get damaged when falling from great heights? It seems we have Widow, Reaper and Pharah to blame/thank for that, as they were creating a lot of problems back when fall damage was a thing, and rather than just selectively turn fall damage on and off for specific Heroes, they just turned it off globally.
      Jeff Kaplan (source)
      We actually tried falling damage in early development of Overwatch. We ran into problems with characters like Widowmaker, Reaper and Pharah. With Widowmaker, it felt strange and unintuitive to be able to grapple to high places but not be able to jump down without taking damage. We found ourselves grappling back down to lower points, which was awkward. Pharah was really odd. If you didn’t feather your jets right before touching the ground you would splat. And with Reaper, we kept teleporting to high locations with no ability to get safely down.
      For awhile, we kept exempting characters from fall damage. But pretty soon, it felt arbitrary who would take fall damage and who was immune so we removed the mechanic completely.
    • By Starym
      Here comes a new PTR and it's a big one with the Paris Assault map coming online! There's also a change to how damage works, aka in what priority it takes down shields, armor and health, along with a whole bunch of bug fixes (for Ashe especially).
       
      PTR January 30 (source)
      New Map – Paris
      Paris , an elegant city of art and romance, is the home of our newest Assault map.
      Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
      HERO UPDATES
      General
      Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
      GAME BROWSER AND CUSTOM GAMES UPDATES
      General
      Players can appoint lobby ownership to other players in custom games BUG FIXES
      Arcade
      Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match Heroes
      Ashe
      Fixed a bug that prevented the lit fuse on Ashe’s dynamite from being visible if it was deflected by Genji Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote Fixed a bug that caused Ashe’s rifle to glow significantly brighter when hit with Ana’s Nano Boost D.Va
      Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped Hanzo
      Fixed a bug that caused the arrow arcs of Hanzo’s Storm Arrow ability to be visually incorrect Junkrat
      Fixed a bug with Junkrat’s Mine Like a Steel Trap achievement that prevented Ashe’s Bob from counting as a valid target Mei
      Fixed a bug that caused Mei’s hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped Reinhardt
      Fixed a bug that prevented Reinhardt’s Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance Soldier: 76
      Fixed a bug that caused the visual effects for Soldier: 76’s Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game Symmetra
      Fixed a bug where Symmetra’s teleporter could be used to reach unintended locations Hero Gallery
      Fixed a bug that prevented players from previewing Orisa’s Supercharger in the Hero Gallery Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section Game Browser and Custom Games
      Fixed a bug that prevented players from using the word “support” in the Game Browser Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving Maps
      Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World Fixed a bug that caused Ashe’s Bob to instantly break destructible tiles on Petra Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard UI
      Fixed a bug that caused performance issues whenever the kill feed updated Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged Fixed a bug that prevented Quick Melee icons from displaying in the kill feed Fixed a bug that prevented the “Draw” notification from displaying color blind colors Previous Live patch notes.
    • By Starym
      Here comes the latest event, featuring new cosmetics and some major changes to how Armor works in general, lowering its damage reduction from 5 to 3. The event itself brings new skins, emotes and highlight intros, but more importantly it brings back the Capture the Flag game mode on Busan!
      Lunar New Year (source)
        HAPPY NEW YEAR!
      Get ready to ring in the Year of the Pig!
      We're celebrating the 2019 Lunar New Year with new seasonal items, including the legendary skins Lü Bu Reaper, Guan Yu Reinhardt, Zhuge Liang Zenyatta, Hong Gildong Tracer, Zhang Fei Torbjörn, and Huang Zhong Hanzo. Through February 18, items from previous Lunar New Year events will be available to unlock for a discounted credit price. This year, we're also adding a festive Capture the Flag version of the Busan map, and kicking off a second season of Competitive Capture the Flag!
      CAPTURE THE FLAG
      In Capture the Flag, each team attempts to secure the enemy flag and return it to their base, while preventing the opposing team from doing the same. Determined players can try Competitive Capture the Flag, which includes placement matches, leaderboards, and Competitive Points.
      And here's the new skins:
        
        
        
        
      For last year's skins and the new highlight intros and emotes, you can check out the official event page right here.

      And on the patch notes side, in addition to the already mentioned Armor changes, we're also getting another Brigitte nerf, this time to Rally, D.Va's Defensive Matrix also gets hit with its cooldown being doubled, while Reaper gets his lifesteal buffed from 30% to 50%. The rest of the patch is the usual bug fixes as well as competitive play and map fixes.
      But first, here's the patch rundown in quick gfycat form by itsjieyang:
       
      January 24 (source)
      HERO UPDATES
      General
      Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).
      Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.
      Damage reduction from armor reduced from -5 to -3  
      Brigitte
      Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.
      Rally
      Now has a maximum duration of 30 seconds D.Va
      Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.

      Defense Matrix
      Cooldown increased from 1 second to 2 seconds Reaper
      Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes. The Reaping
      Life steal increased from 30% to 50% of damage dealt BUG FIXES
      Heroes
      General
      [PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped McCree
      [PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped Tracer
      Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front Wrecking Ball
      Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP [PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins  
       
       
       
       
      Competitive Play
      Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition  
      Maps
      Nepal
      Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage Previous live patch notes.
      The new event is here, with the CTF game mode, new cosmetics and Hero balance changes!
    • By Starym
      The Lunar New Year event starts today and we have another 3 skins revealed! We're getting Torbjorn, Zenyatta and Tracer in the mix, with some pretty nice skins (although not really as nice as the first three revealed).
      Torbjorn's beard gets a little out of hand in this one and his wrench arm gets a little bit fancier:
      The beards are spreading it seems, even to Omnics, as Zenyatta gets an actually pretty good, if hairy, skin out of the deal:
      And finally there's Tracer who's... well it's just Tracer with a new hat:

      Header image by @sakuno2911.
    • By Starym
      The latest Overwatch event is coming on Thursday the 23th, and we already have three skins to take a look at. They're actually pretty damn good ones, featuring Reaper, Hanzo and Reinhardt connecting with their eastern roots (with Hanzo going double eastern, not that that sentence makes any sense).
      Reaper seems to have won the skin-off this time, with his LÜ BU garments, and he even has some pretty great fan art ( by Ethan墨画 ) to go with it already.


      There will be a few more coming in the next few days and hopefully they'll be as good as these three.