Jump to content
FORUMS
Vlad

Overwatch Winston

Recommended Posts

Guest nomoiman

Hello I noticed a video on youtube ''Overwatch School : How To Play With WINSTON (Overwatch Beginner Guide) (Tips)'' by Oversplash. He gives a guide on how to play Winston and he copies everything from your guide. And I mean word for word, I can actually tell by the way he is talking that he is reading it straight off. 

Now I don't wanna cause any trouble, I'm just pointing it out in case. Maybe he is working with you or have asked you if he could use it.

Anyway here is the link: 

 

 

Peace

 

Share this post


Link to post
Share on other sites
11 minutes ago, Guest nomoiman said:

Hello I noticed a video on youtube ''Overwatch School : How To Play With WINSTON (Overwatch Beginner Guide) (Tips)'' by Oversplash. He gives a guide on how to play Winston and he copies everything from your guide. And I mean word for word, I can actually tell by the way he is talking that he is reading it straight off. 

Now I don't wanna cause any trouble, I'm just pointing it out in case. Maybe he is working with you or have asked you if he could use it.

Anyway here is the link: 

 

 

Peace

 

Thanks a lot! I filed a complaint on Youtube. If it's successful, I'll have his other videos taken down.

Share this post


Link to post
Share on other sites

just one point, i feel primal rage is undervalued. guide says it doesn't do much damage but you can literally stun lock any hero with it, if you use the arm sweep attack and bounce them against a wall, you can continuously juggle them there until they die, its almost impossible to escape (except maybe reaper and mei). so by rage juggling enemies you are guaranteed a kill and with many of the lower health heroes you can get at least 2-3 kills per rage if you wall juggle.

tldr; guide needs more monkey juggling

Share this post


Link to post
Share on other sites
Guest nomoiman
On 2016-07-15 at 1:08 PM, demonardvark said:

just one point, i feel primal rage is undervalued. guide says it doesn't do much damage but you can literally stun lock any hero with it, if you use the arm sweep attack and bounce them against a wall, you can continuously juggle them there until they die, its almost impossible to escape (except maybe reaper and mei). so by rage juggling enemies you are guaranteed a kill and with many of the lower health heroes you can get at least 2-3 kills per rage if you wall juggle.

tldr; guide needs more monkey juggling

That's a good point. I play a lot of Winston and I do this often. Although you have to decide what is more valuable for the situation, Primal Rage only lasts for 10 seconds so you don't have time to monkey juggle squishies and at the same time keep a whole enemy team off of an objective. Sometimes it's better to just screw around and grab everyones attention instead of getting a kill you know is guaranteed.

:)

Share this post


Link to post
Share on other sites

The guide not mentions at all that Winston weapon counters any kind of barrier in the game since it shoot through them.

So Brigitte is heavily countered by Winston not the other way around

Share this post


Link to post
Share on other sites
On 11/5/2018 at 8:08 PM, Hanz39 said:

The guide not mentions at all that Winston weapon counters any kind of barrier in the game since it shoot through them.

So Brigitte is heavily countered by Winston not the other way around

Tesla cannon may shoot through barriers, but that doesn't mean Winston counters Brig. As with all MT's in the game, he can easily be focused down because of his large model, and Brig stun helps that. Orisa has a chance to stand her ground with the correct timing of her abilities, but Winston doesn't. With this being said, IMO he has a better matchup against Brig than Rein does, but that also depends on how your OT acts. 

Edited by FanOfValeera
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's PTR brings a lot of Hero tweaks and will be a pretty large download when it goes live, as it's a remaster. We're getting changes to D.Va, Orisa, Roadhog, Sigma, Winston, Baptiste, Lucio, Mercy, Moira, Doomfist, Sombra, Symmetra and Tracer, of varying significance.
      PTR Patch September 24 (source)
      ANNOUNCEMENT
      Patch 1.41 is a remaster and will require a relatively large download for all platforms. HERO UPDATES
      D.Va
      Defense Matrix
      Regeneration rate increased from 12.5% to 16% per second Delay before regeneration begins lowered from 1 second to 0.75 seconds Orisa
      Protective Barrier
      Cooldown increased from 9 to 10 seconds Roadhog
      Scrap Gun
      Ammunition increased from 5 to 6. Sigma
      Kinetic Grasp
      No longer blocks Chain Hook and Whip Shot Gravitic Flux
      High gravity effect duration reduced from 1.2 to 0.9 seconds Experimental Barrier
      Regeneration rate reduced from 175 to 150 per second Now has a 1 second cooldown after recalling the barrier Initial 0.2 second cast time removed Winston
      Barrier Projector
      Duration increased from 6 to 9 seconds Health increased from 600 to 700 Baptiste
      Immortality Field
      Health decreased from 250 to 200 Lucio
      Crossfade
      Speed boost’s effect increased from 20% to 25% Amp It Up
      Speed boost’s amplification increased from 50% to 60% Wall Ride
      Speed buff reduced from 40% to 30% Mercy
      Valkyrie
      The extra beams created by Valkyrie now ignore enemy barriers Moira
      Biotic Grasp
      Self-healing reduced from 30 to 20 health per second Doomfist
      Rocket Punch
      Time to reach max charge increased from 1 to 1.4 seconds The Best Defense…
      Shield health gained per hit reduced from 35 to 30 Sombra
      Translocator
      Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Symmetra
      Photon Barrier
      Duration reduced from 15 to 12 seconds Health reduced from 5000 to 4000 Sentry Turret
      Damage per second reduced from 50 to 40 Photon Projector
      Players impacted by the primary fire beam should now hear a louder impact sound Tracer
      Pulse Pistols
      Damage falloff now starts at 13 meters, up from 10 meters BUG FIXES
      General
      Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons Heroes
      Brigitte
      Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head Fixed a bug with Inspire’s position being affected by the player’s aim pitch Doomfist
      Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux Sigma
      Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings Sombra
      Fixed a bug with EMP’s position being affected by player’s aim pitch Winston
      Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
    • By Damien
      This thread is for comments about our Alutemu's Rank 1 Legend Zoo Warlock Deck.
    • By Damien
      This thread is for comments about our Jalexander's Top 100 Legend Quest Rogue Deck.
    • By Damien
      This thread is for comments about our Carnation's Top 30 Legend Murloc Shaman Deck.
    • By Damien
      This thread is for comments about our wiRer's Top 10 Legend Control Shaman Deck.
×
×
  • Create New...