Vlad

Overwatch Winston

7 posts in this topic

This thread is for comments about our Winston guide for Overwatch.

Share this post


Link to post
Share on other sites

Hello I noticed a video on youtube ''Overwatch School : How To Play With WINSTON (Overwatch Beginner Guide) (Tips)'' by Oversplash. He gives a guide on how to play Winston and he copies everything from your guide. And I mean word for word, I can actually tell by the way he is talking that he is reading it straight off. 

Now I don't wanna cause any trouble, I'm just pointing it out in case. Maybe he is working with you or have asked you if he could use it.

Anyway here is the link: 

 

 

Peace

 

Share this post


Link to post
Share on other sites
11 minutes ago, Guest nomoiman said:

Hello I noticed a video on youtube ''Overwatch School : How To Play With WINSTON (Overwatch Beginner Guide) (Tips)'' by Oversplash. He gives a guide on how to play Winston and he copies everything from your guide. And I mean word for word, I can actually tell by the way he is talking that he is reading it straight off. 

Now I don't wanna cause any trouble, I'm just pointing it out in case. Maybe he is working with you or have asked you if he could use it.

Anyway here is the link: 

 

 

Peace

 

Thanks a lot! I filed a complaint on Youtube. If it's successful, I'll have his other videos taken down.

Share this post


Link to post
Share on other sites

just one point, i feel primal rage is undervalued. guide says it doesn't do much damage but you can literally stun lock any hero with it, if you use the arm sweep attack and bounce them against a wall, you can continuously juggle them there until they die, its almost impossible to escape (except maybe reaper and mei). so by rage juggling enemies you are guaranteed a kill and with many of the lower health heroes you can get at least 2-3 kills per rage if you wall juggle.

tldr; guide needs more monkey juggling

Share this post


Link to post
Share on other sites
On 2016-07-15 at 1:08 PM, demonardvark said:

just one point, i feel primal rage is undervalued. guide says it doesn't do much damage but you can literally stun lock any hero with it, if you use the arm sweep attack and bounce them against a wall, you can continuously juggle them there until they die, its almost impossible to escape (except maybe reaper and mei). so by rage juggling enemies you are guaranteed a kill and with many of the lower health heroes you can get at least 2-3 kills per rage if you wall juggle.

tldr; guide needs more monkey juggling

That's a good point. I play a lot of Winston and I do this often. Although you have to decide what is more valuable for the situation, Primal Rage only lasts for 10 seconds so you don't have time to monkey juggle squishies and at the same time keep a whole enemy team off of an objective. Sometimes it's better to just screw around and grab everyones attention instead of getting a kill you know is guaranteed.

:)

Share this post


Link to post
Share on other sites

Hey everyone!

We are currently working on re-doing and updating all of our Overwatch guides, with a new format to boot! The guides will be targeted towards all players, with tips being useful for new players and veterans alike, regardless of skill rating.

With this new update, you will also see guides created for the three heroes we currently do not have guides for (Orisa, Ana and Sombra).

For those wondering, I will be taking over the writing of the guides and you should see the first guides and updates being released in the near future.

Thanks for your patience! 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Vyr Archon Wizard Build Guide.
    • By Damien
      This thread is for comments about our Zunimassa Gargantuan Witch Doctor build guide.
    • By Damien
      This thread is for comments about our Natalya/Marauder Sentry Demon Hunter build guide.
    • By Damien
      This thread is for comments about our Marauder Cluster Arrow Demon Hunter Build Guide.
    • By Starym

       
      Moira is here! The new patch also brings the PTR Ana damage boost, significant Mercy Resurrect and Valkyrie changes as well as some visual improvements for several heroes. These are all in addition to the usual bug fixes, this time focusing on bots, spectator mode as well as a bunch of hero and map fixes. 
      You can also check out or BlizzCon coverage for more details on the new hero here and here.
      November 16 (source)
      PATCH HIGHLIGHTS

      New Hero: Moira (Support):

      Wielding both regenerative and degenerative technologies at her fingertips, Moira O’Deorain is Talon’s ambitious geneticist who seeks the knowledge to rewrite the building blocks of human life by any means necessary.

      Moira’s cutting-edge capabilities make her a mobile healer and damage dealer capable of adapting to any situation. Her main attack is Biotic Grasp, which she can use to either heal allies or sap an enemy’s life force. Biotic Grasp’s primary fire sprays a cone of energy that heals all teammates within range, draining biotic energy while active, which will replenish slowly over time. Her alternate fire is a beam that tethers to enemies, dealing damage and siphoning health. Draining her foes’ health regenerates Moira’s biotic energy even faster, allowing more healing for her allies.

      Her Biotic Orb ability launches a sphere of energy that bounces around the battlefield, healing nearby allies or damaging enemies until it dissipates. Fade enables Moira to disappear out of sight and sprint through the shadows, and makes her invulnerable for its duration. When Moira’s ultimate is ready to be unleashed, she can cast Coalescence—a powerful, long-range beam of chaotic energy that pierces through barriers to heal allies or damage enemies in its path.

      To learn more about Moira, click here.

      As with all new heroes, please note that Moira’s release in Competitive Play will be delayed by 1 week.  
      GENERAL UPDATES

      General Clicking the "leave game as group" checkbox will now remember your selection for future matches
      Arcade One of the arcade slots will now change on a daily basis to include a variety of game modes such as Limited Duel, Low Gravity, and Capture the Flag
      HERO UPDATES

      General

      Ana
      Biotic Rifle Damage increased from 60 to 70
      Developer Comments: Ana has been outshined by other supports lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team.

      Lúcio
      Lúcio now has an effect above his head to indicate which song he's playing in spectator mode
      Mercy
      Caduceus Staff Increased visual readability of Mercy’s healing and damage boosting beams  
      Resurrect Cast time increased from 0 seconds to 1.75 seconds Mercy’s movement speed is now reduced by 75% while casting Can now be interrupted when Mercy is knocked back, stunned, or hacked Valkyrie While active, Resurrect no longer has a cast time While active, casting Resurrect does not reduce Mercy's movement speed
      Developer Comments: We feel that Mercy’s recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, enemies are more able to counter the ability. However, Resurrect will cast instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield.

      Winston
      Barrier Projector Now displays a health bar
      Developer Comments: This change will help both Winston’s allies and enemies know how much more damage his shield can absorb from oncoming attacks. USER INTERFACE

      General
      Made several visual adjustments to revamp the spectator mode HUD including an improved spectator mode UI, a new unit frame style, and an animated ultimate indicator BUG FIXES

      General
      Made several visual adjustments to revamp the spectator mode HUD including an improved spectator mode UI, a new unit frame style, and an animated ultimate indicator Fixed a bug that prevented players from adding spectators to a Deathmatch game from within the Custom Game lobby
      A.I.
      Fixed a bug that prevented bots from respawning when they were moved to a different slot or team within the Custom Game lobby Fixed a bug that prevented the Sombra bot from hacking health packs Fixed an issue that affected the Bastion bot’s movement when defending Point A on Eichenwalde Fixed a bug that prevented bots from defending Point A on certain maps
      Heroes
      Fixed a bug that caused Ana’s sidearm to emit a bright light when viewed in the Hero Gallery Fixed an issue that prevented Ganymede from making appropriate roadrunner noises when Bastion’s Dune Buggy skin was equipped Fixed a bug that prevented Mercy’s ultimate icon from displaying correctly when hacked by Sombra Fixed an issue causing Roadhog’s Chain Hook to latch on to enemy players for longer than intended Fixed an animation bug that caused Widowmaker’s knees to snap together when jumping Fixed an issue that caused the toy robot in Zarya’s Mystery Gift emote to inflate when she tore it apart Fixed an issue that prevented Junkrat’s RIP-Tire from casting properly while jumping
      Maps
      Fixed a bug that caused the incorrect stage of the map (e.g. Sanctum on Nepal) to be displayed during the hero selection phase when playing on Nepal and Lijiang Tower Fixed a bug that prevented the progress bar from displaying briefly when players reached checkpoints on Escort and Escort/Assault maps Fixed an issue that prevented the targeting UI on Doomfist’s Seismic Slam from functioning correctly when aiming at the spinning turbine blade near the last point of Junkertown Fixed a bug that caused some objects to uncharacteristically fly across the room when shot on Horizon Lunar Colony Previous patch notes.