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We have a new patch headed to the PTR with this one adding a subtitles feature. You can choose between three levels of depth, depending on whether you want everything subtitled, just the critical stuff, or something in between. The Workshop is also getting more options for content creators, mostly focusing on the performance of the map on servers so creators can predict when the maps might shut down due to excessive load.
PTR June 24 (source)
New Feature: Subtitles
Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.
Added the ability for scripters to measure the server performance of the current game instance. Three new values make this possible: Server Load - Provides a percentage representing the CPU load of the current game instance. Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds. Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds. As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources. A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas. When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message). Additional strings added. BUG FIXES
Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins. Workshop
Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in 3P. Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map Heroes
Fixed a visual inconsistency with Baptiste’s head with his Spec Ops skin equipped. Hanzo
Fixed a bug that could cause a dead Hanzo’s bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped. Roadhog
Fixed a bug where Roadhog’s chain would sometimes not render in first person Moira
Fixed a bug where Moira’s Coalescence would sometimes not render in first person There's also already a list of known issues in this iteration of the PTR, with Doomfist's Seismic Slam sometimes not hitting targets being the biggest.
Known Issues (source)
Patch 1.38 Known Issues
Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.
Some of Wrecking Ball’s voice lines are missing subtitles. Winston is missing subtitle information when he activates his ultimate. Junkrat is missing subtitle information when he activates his ultimate. NPC voice lines are missing some subtitles. Some heroes are missing subtitle information during the hero select screen. Heroes
Sometimes Seismic Slam fails to hit targets. Mercy
Sometimes when Mercy transitions from Valkyrie flying to normal gliding, her wing’s visual effects don’t display. Console
CTF flag carriers will not see the flag on their screens if non-default color blind options are being used.